Introduction-------------------------------------------------------------------------------------------------------------------------------------
To start off this lovely guide, we'll start you off with a Legend for the color coordination.
Everything Human related will be Red
Everything elf related will be Green
Purple will be Questions and Answers. (I will be adding the answers to you guys questions here.)
Blue will be the basics of your build.
Black will be the final piece of this guide, your equipment, combos and war strategy.
We'll start off with:
Questions & Answers------------------------------------------------------------------------------------------------------------------------
Q: What's this classes main advantage?
A: This classes main advantage is its ability to wield 2 One-Handed weapons. It also has level 25 sonic boom and multiple single target skills for chaining attacks in quick succession. This class is for players who wish to be on the full offensive.
Q: What's this classes disadvantage?
A: As stated before, this class is for players who want to be an attack specialist. What you gain in attack power, you lose in defensive power.
The Basics----------------------------------------------------------------------------------------------------------------------------------------
To start things off, there are a few things you must know about this class.
For one, you will lose the following stats if you decide to go into your dual wield passive:
Physical Attack
Critical Rate
Evasion
So be aware, dual-wielding at lower levels isn't advised as you will lose a HUGE chunk of your stats as a cost.
The recommended level for dual wielding is level 117, by this time the penalties are half of what they are at 105. Patience is key.
Another key thing to note is that for the Human path, you will HAVE to get strike in order to hit some of your opponents because they don't have Rune Impact, like the Elves do.
Pros for Human: More critical damage and physical attack.
Human path can get the skill Rage Burst and has a higher level of Risk Taker.
Pros for Elf: Party buffs, More strike, Rune Impact (Never miss skill).
When discussing the path, I will put classes that are for the HUMAN PATH, in Red, and the ones for the ELF PATH, in Green, everything else will be listed in blue.
You will be going Two-Handed for easier leveling.
Path
Warrior
Active Skills
Crash Blow
Uppercut
Fighters Heart
Sword Training (must be sword)
Two-Handed Training
Burning Rage
Nature's Shield
Now here's where things get interesting, so I'll show you your options and it's up to you to decide.
Level 40--------------------------------------------------------------------------------------------------------------------------------------------
Human: Infantryman or Swordsman
This choice here all depends on your preference of armor. Your armor won't make much of a difference as you'll already be pretty squishy, but if you like the extra HP and the ability to use a shield more effectively, choose Infantryman.
However, Swordsman has something over Infantryman, in Sleep. Yes, with the human path the only way to obtain sleep is by going Swordsman and g
etting the level 15 skill, Spirit Sword.
Infantryman's Skills
Heavy Armor Expertise
Blessing Guard
Heal
Troopership
Blood Leak
Attract Circle
Burning Rage
Swordsman's Skills
Burning Crash
Earthquake
Sonic Boom
Sword Storm
Spirit Sword
Mana Storm
Two Handed Training
Sword Training
Burning Rage
Elf: Infantryman
Heavy Armor Expertise
Blessing Guard
Heal
Troopership
Blood Leak
Attract Circle
Nature's Shield
Level 75--------------------------------------------------------------------------------------------------------------------------------------------
Human: Gladiator
Elf: Rune Knight
Gladiator
Burning Crash
Earth Wave
Earthquake
Wheel wind
Two-Handed Training
Sword Training
Risk Taker
Rage Burst
Rune Knight
Burning Crash
Rune Impact
Sonic Boom
Earthquake
Wheel Wind
Rampage Aura
Shield Aura
Accuracy Aura
Two-Handed Training
Sword Training
Spirit Aid
Spirit Sword (optional at this point)
The rest of your SP is yours to spend, or you can save it for your job change, as you won't be reskilling until 117.
Level 105
Sword Master
Do not reskill until you are level 117.
Ah, you made it this far, eh? Props. Here is your reward
Note that the builds listed are your FINAL build, you will not have enough SP to max all of these skills at 117.
Human---------------------------------------------------------------------------------------------------------------------------------------------
Sonic Boom
Dual Sonic Blast
Fearful Massacre
Cross Slash
Dual Blow
Sword Storm
Spinning Sword
Fighters Heart
Warrior Form
Blessing Guard
Solid Shield (if you switch between shield and dual wield)
Shield Training (in-case you equip a shield.)
Berserker
Burning Rage
Lace
Risk Taker
Rage Burst
Dual Wield Expertise/Mastery/Training
One-Handed Training
Sword Training
Light armor expertise (if you went Swordsman and you decide to use light armor)
Heavy armor expertise (if you went Infantryman and decide to use heavy armor)
Spirit Sword (Swordsman path only)
Attract Circle (Level 1 only, can be used for training)
Elf----------------------------------------------------------------------------------------------------------------------------------------------------
Sonic Boom
Dual Sonic Blast
Rune Impact
Fearful Massacre
Cross Slash
Dual Blow
Sword Storm
Spinning Sword
Fighters Heart
Warrior Form
Rampage Aura
Accuracy Aura
Shield Aura
Blessing Guard
Solid Shield (if you switch between shield and dual wield)
Shield Training (in-case you equip a shield.)
Berserker
Risk Taker
Dual Wield Expertise/Mastery/Training
One-Handed Training
Sword Training
Heavy armor expertise
Attract Circle (Level 1 only, can be used for training)
Equipment for 117----------------------------------------------------------------------------------------------------------------------------
[2] +12/13 Death Maker [c] STR/DEX [p] Strike mix STR
Tarintus' helmet [p] 12+ strike or Kynee [p] 18+ strike mix STR
Holy Iron Chain Knight's Armor [c] str [p] strike mix str [r] STR
Holy Iron Chain Knight's Boot [p] strike mix STR [r] movement speed
Hidden Blade set [neck] p.a [glove] 18+ strike mix str
[2] Hathor's Ring Strike mix STR or STR mix Strike
[2] Any 100+ earring [p] 18+ strike mix STR
Nawskin Belt [HC] Movement speed or Fierce Dragon Slayer Belt [HC] p.a
Legend: Skirts of Fiera, Cloak of Kingdom Knights (IM item only, character locked) or Phixus Cloak
Equipment for 135----------------------------------------------------------------------------------------------------------------------------
[2] +12/13 Night Redemption [c] STR or DEX [p] Strike mix STR or +12/13/14 Holy Crusader's Sword [p] Strike mix STR
Tarintus' helmet [p] 12+ strike or Kynee [p] 18+ strike mix STR
Polished Cobalt Armor [c] STR OR DEX [p] Strike mix STR or DEX
Polished Cobalt Boots [c] STR or DEX [p] Strike mix STR or DEX
Hidden Blade set [neck] p.a [glove] 18+ strike mix str
[2] Hathor's Ring Strike mix STR or STR mix Strike
[2] Any 100+ earring [p] 18+ strike mix STR
Nawskin Belt [HC] Movement speed or Fierce Dragon Slayer Belt [HC] p.a
Legend: Skirts of Fiera, Cloak of Kingdom Knights (IM item only, character locked) or Phixus Cloak
Combos in war:
This one's a little bit tricky, as everything is completely situational. You want to save your Sonic Boom for those important moments, like when there's another fighter coming for you. I recommend using Dual Sonic Blast to take out any Rogues, and your Sonic Boom is reserved for Mages and other Fighters. Your skill chain should be as follows:
Sonic Boom>Dual Sonic Blast>Fearful Massacre>Cross Slash>Dual Blow (Repeat)
If there is anything I missed, feel free to comment it down below, and enjoy my guide!