Shadowlock

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About Shadowlock

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  1. Dex build 2h fighter [Destro] (GUIDE W.I.P.)

    Yes but my chara is a gladiator right now. gonna reset him. hes only lvl 83 or something, no biggy. I'll remake the guide later e.e
  2. Dex build 2h fighter [Destro] (GUIDE W.I.P.)

    Omg I am a failure e.e
  3. What's up guys, Shadowlock here again, with another guide (even though my first one isn't finished lol) this one is actually for an Intelligence build for a paladin. What? Fighter that takes INT? check it out. Overview: This is a unique build for an INT type tank. Some of you may think this is crazy, because there are no INT based skills acquired by fighters, but that is where you are wrong. Fighters have two pretty strong skills that are INT based, not to mention with this path you have an almost perfect stun lock and that you will never miss with your INT based skills. These skills are probably mostly neglected by fighters due to their "weakness" but the only reason that they seem to be so weak is because they are INT based and most fighters don't do anything to their INT status. If you have seen these guides before, you may notice that they are STR at first and then at 105 they advise you to restat to INT and reskill to your INT skills and become an int type. This is fine and all, but not all of us have the patience for that eh? We want the unique qualities of the build right off the bat. Well on that note lets get started with this. Race: Elf / Human (either race will do but Elves have natures shield, and humans only have attack increases, which will do no good since your are focusing on INT.) Path: fighter > guard > infantryman > phalanx > paladin Stat: full INT lvl 1-19 fighter Active: strike attack: MAX (you are going to use this skill for its poison effect) attract: lvl 1/5 Buffs: fighters heart: MAX (optional you will never lvl this again with your path) nature's shield: MAX Passive: 1H training: MAX (never lvl this again after lvl 5, this combined with fighter heart gives your strike attack a little punch) enhanced hp: MAX ~All of this can be maxed at lvl 18 lvl 20-39 guard Active: strike attack: MAX shield bash: MAX (this will be your primary stunning skill) Buffs: blessing guard: MAX nature's shield: MAX Passive: heavy armor expertise: MAX enhanced hp: MAX blood leak: MAX (optional) mace protection: MAX (glitched skill effect is applied automatically regardless of whether or not you equip a mace) shield training: MAX ~All of this can be maxed lvl 36 Note: you will have the hardest time in your whole build here, because you have almost no attack power and strike and you are forced to use STR based skills, but the exp is good so just keep on grinding through it your next job will yield relief. lvl 40-74 infantryman Note: Here come your INT based skills, this is good, but you need something else to go along with that. Putting your stats into INT isn't enough alone to be successful. If you have acquired one, you should use a Point of Sword (lvl 42 sword with INT bonuses and blizzard) this gives u another int based AOE to use for a little while. Use this sword until lvl 64 then use a wizardly wand. If you do not own a POS then just wait till 51 and use a holy ove until 64. Use your Wizardly until 82 then switch to an athena. POS: lvl 42 Holy Ove: lvl 51 Wizardly: lvl 64 Athena: lvl 82 Active: strike attack/double strike: MAX holy avenger: MAX holy strike: MAX blunt shield: MAX attract circle: lvl 1 (good for mobbing) Note: the "holy" skills are your main skills now. Be aware that holy avenger consumes hp, so use your heal and potions often. Also it helps alot if you have a lvl 105+ mage for buffs, and especially shrewd spell which does work on your INT skills. Buffs: blessing guard: MAX solid shield: MAX shield barrier: MAX (optional) nature's mind: MAX nature's shield: MAX Passive: heavy armor expertise: MAX enhanced hp: MAX blood leak: MAX (optional) mace protection: MAX (glitched skill effect is applied automatically regardless of whether or not you equip a mace) shield training: MAX troopership: MAX (glitched skill effect is applied automatically) magic barrier: MAX ~ All of this CAN be maxed at lvl 72 but you should prioritize and save sp for your next job change. lvl 75-104 phalanx Active: double strike: MAX holy strike: MAX holy avenger: MAX blunt shield: MAX heal: MAX Buffs: invulnerable: MAX (only 1 lvl, optional) shield barrier: MAX (optional) solid shield: MAX (consumes ALOT of sp, be careful) blessing guard: MAX Passive: heavy armor expertise: MAX enhanced hp: MAX blood leak: MAX (optional) mace protection: MAX (glitched skill effect is applied automatically regardless of whether or not you equip a mace) shield training: MAX troopership: MAX (glitched skill, effect is applied automatically) magic barrier: MAX relaxation: MAX (optional) ~All of this can be maxed at lvl 107, but again you must prioritize for lvl 105 job change, since you will not need a reskill. lvl 105-150 paladin Note: now your defense should be very high and you should start to focus INT philos and reinforcements on your armor. Active: double strike: MAX holy strike: MAX holy avenger: MAX blunt shield: MAX saint shackle: MAX (decent ranged skill) heal: MAX Buffs: invulnerable: MAX (only 1 lvl, optional) shield barrier: MAX (optional) solid shield: MAX (consumes ALOT of sp, be careful) blessing guard: MAX iron shield: MAX Passive: heavy armor expertise: MAX enhanced hp: MAX blood leak: MAX (optional) mace protection: MAX (glitched skill effect is applied automatically regardless of whether or not you equip a mace) shield training: MAX troopership: MAX (glitched skill, effect is applied automatically) magic barrier: MAX relaxation: MAX (optional) ~All of this can be maxed around lvl 129, after that you can start adding stat points to your attract skills to increase threat points on them when attracting mobs. Now you should be a decently powerful tank, having the advantage over normal tanks that your attack power is pretty high and you also never miss. your stun lock has a 98% chance and the stun is for 7 seconds, long enough to use the stun again before it even runs out. This makes you unbeatable in PVP. You are decent in PVE but you can be killed pretty easily with DoTs. Overall, this build is mainly just for fun, but it does offer some advantages. Remember to always equip yourself with the proper items, in this case high VIT and INT armors and weps and also good MP and especially HP bonuses on your jewelry for holy avenger. I hope you enjoyed! You can always reskill and restat to VIT and physical skills and be full tank. Cheers!
  4. Hey guys, Shadowlock here bringing you my first guide, so please give me constructive crit, not hate. Overview: Dex build fighters have several advantages over STR and VIT forms. For one, of course your critical chance is going to be pretty high, but there are more advantages to this build. The biggest one, besides crit, would be your strike. Most fighters constantly have to worry about adding dex and strike to their armors and weapons to boost up their strike, but with this build this isn't a problem. Lastly this does give a little more EVA so if you decided to become a completely EVA based fighter all you would have to do is get good equips to boost up your EVA a little more (easier said than done). Your physical attack power is going to lack a little though, as it should, but you can cure this with good str and physical attack philos and reinforcements (with the exception of your weapon, you will probably want a critical reinforcement on that.) Anyways, let's get started. Race: Human (Gladiator offers a good crit passive and good str bonuses to make up for not going full STR so human is best for this build) Stats: DEX (of course) Path: warrior > infantryman > gladiator > destroyer WARNING: without a crit slime you will NOT feel the effects of full DEX until 105+!! Get a crit slime!! lvl 1-20 fighter Active: crash blow: MAX uppercut: MAX attract: lvl 1/5 Buffs: fighters heart: MAX burning rage: MAX (optional) Passive: 2H training: MAX axe mortality: MAX (this skill is glitched it engages even if you are not using an axe) sword/axe/mace training: MAX (pick one I am not sure if this is glitched but I would only pick one) enhance hp: MAX (optional) ~All of this can be maxed at lvl 24 lvl 20-39 warrior Active: crash blow: MAX uppercut: MAX wheel wind: MAX Buffs: warriors form: MAX fighters heart: MAX burning rage: MAX (optional) Passive: 2H training: MAX axe mortality: MAX (this skill is glitched it engages even if you are not using an axe) sword/axe/mace training: MAX (pick one I am not sure if this is glitched but I would only pick one) enhance hp: MAX (optional) risk taker: MAX (another glitched skill, relog after taking this skill and the effect will be permanent) heavy weapon accuracy: MAX ~All of this can be maxed at lvl 49, but you should stop lvling these skills around lvl 33, to save some sp for your next job. Note: by now you should start to feel your critical chance making up for your low attack power, also note how you hardly ever miss. lvl 40-74 infantryman Active: crash blow: MAX uppercut: MAX wheel wind: MAX heal: MAX attract circle: lvl 1/15 (good for mobbing) Buffs: warriors form: MAX fighters heart: MAX blessing guard: MAX shield barrier: MAX (optional, this is tricky because in order to use you must have a shield equipped) burning rage: MAX (optional) Passive: 2H training: MAX axe mortality: MAX (this skill is glitched it engages even if you are not using an axe) sword/axe/mace training: MAX (pick one I am not sure if this is glitched but I would only pick one) enhance hp: MAX (optional) risk taker: MAX (another glitched skill, relog after taking this skill and the effect will be permanent) heavy weapon accuracy: MAX heavy armor expertise: MAX (finally you don't get 1 hitted by weak a$$ monsters) troopership: MAX (yet another glitched skill, effect is permanent) blood leak: MAX (optional) magic barrier: MAX ~All of this can be maxed at lvl 70, but it is advised that you stop upgrading skills around level 65-68 to save sp for your next job Note: Now that you have heavy armor expertise, your physical defense will be much more manageable, but you are by no means a tank, so be careful. lvl 75-104 gladiator Active: crash blow/burning crash: MAX uppercut/earthquake: lvl 12-15 (AOEs not important at this point and DD monsters are weak, save your sp) wheel wind: 10-13 blazing body: 10-MAX (sort of optional, weak skill but good alternate AOE) flame smash: MAX (very strong skill that lvls slowly, consuming little sp till the higher lvls) earth wave: MAX (very strong ranged skill that lvls slowly, consuming little sp till the higher lvls) Note: Why only 3 main single target skills and not a fourth? These three skills are very strong and recharge fast enough that you can cycle them without needing a fourth skill Buffs: warriors form: MAX fighters heart: MAX blessing guard: MAX shield barrier: MAX (optional, this is tricky because in order to use you must have a shield equipped) burning rage: MAX (optional) DO NOT TAKE BESERKER, it only changes default attack speed, your skills will not be ANY faster. Passive: 2H training: MAX axe mortality: MAX (this skill is glitched it engages even if you are not using an axe) sword/axe/mace training: MAX (pick one I am not sure if this is glitched but I would only pick one) enhance hp: MAX (optional) risk taker: MAX (another glitched skill, relog after taking this skill and the effect will be permanent) heavy weapon accuracy: MAX heavy armor expertise: MAX (finally you don't get 1 hitted by weak a$$ monsters) troopership: MAX (yet another glitched skill, effect is permanent) blood leak: MAX (optional) magic barrier: MAX rage burst: MAX Note: according to the skill calculator, all this cannot be maxed until lvl 120, so just prioritize, you should be able to max most of it. Your defense and attack and critical passives/buffs are the most important. lvl 105-150 destroyer Sorry guys I haven't gotten this far yet, I'll let you know when I do! check other guides out for the good skills to take in this job. Really sorry! ~Shadowlock