my "only and one only" suggestion is:
>Please fix the "Magical Damage" on "Player Against Players"
is Nerfed too much since I first time Play Celestia Luna (2011), and it makes Cardinal become number 1 Popular Mages on that time
why? is because Cardinal has skill DoT "Holy Taker" that has damages 1k per seconds. So who cares about Pure Magical Damage?
And how about another Mage's Jobs that don't have DoT Skills but only relying on Pure Magical Damage? for example: Grand Master?
you will need at least Magical Attack around 15k or even 20k to get ideal damages against Players...
so if we only has 10k Magical Attack or Lower, the Magical Damage against Players are really Low...
is just like... the damages is Nerfed more than 1/2 Damages, so maybe is nearly 1/4 from the real damages, or even maybe is only 10% from the real damages? (I hate math, sorry)
no wonder if people is almost never pick status "Wisdom" because is almost useless to increase the Magical Defend on Against Players
so yes please... please fix the "Magical Damage" on "Player Against Players"