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Found 14 results

  1. So yeah I'm just starting to doubt my build and plans with my character, it's a BT (Ruffian > Archer > Treasure Hunter > Blade taker) pure STR, the maximum level that she had been to is Lv 115 but I delevel her to be my farmer too. Currently she's at 105. So about the stats (without buffs) (with buffs) she has: Patk = 2896 = 3099 Pdef = 2339 = 2265 Strike = 216 = 232 Eva = 226 = 242 Crit = 441 = 825 Oh I forgot to mention that I've learned dual wield when I reached 115 back then. I knew there is a penalty for it, it's about the crit? right? or I'm wrong? haha either way, so those stats are with shield, when dual (with buffs): Patk = 4888 Pdef = 1666 Strike = 232 Eva = 250 Crit = 825 Though in dual I only have hunter blast [Lv15], smoke [Lv5], dagger blow [Lv10]. When with shield I could use 3 with shield boomerang [Lv20]. Those were my only active skills (I dont have enough SP to learn other skills na ;_;) Buffs: Zeph [Lv8], Detect hole [Lv8], Predator [Lv1], Fatal touch [Lv4], Extortion [Lv1], Burning rage [Lv3] Passive: Dagger training [Lv25], Light armor expertise [Lv25], Light evasion [Lv10], Blindside [Lv9], Shadown instincts [Lv9], Diabolic instinct [Lv9], Eagle eye [Lv3], Dual weap mastery [Lv5], Dual wield training [Lv1], Dual wield mastery [Lv4], Death sign [Lv4], Phy attk speed [Lv1] Items that I equip are the following: I have +7 Gardener set for her and all are eva with the total of 36. +12 AK str 24.2 +7 AK eva 7.8, patk 1.9 +7 Aias +7 Necklace of the living body strike 18. Passionate Oakley str +5, vit +5, mp +50. Eros's accessory patk 17.7. KOD crit rate 73.5. (2)+7 Hathor's rings str 19.4, eva 11.2. +7 Flickering earring strike 13.4. Flickering earring strike 10.5 Frank BWL Panda gloves Panda boots I have +7 Kynee str 21.2 but I can't equip it yet because its requirement is at Lv 106. So for the QUESTIONS: 1. Should I reskill? (Should I not learn the dual wielding things now and what skills [active and passive] to learn instead[!}) 2. When should I dual wield? 3 It is fine having a BT for farming right? 4. Having those stats as of now, am I at a bad state? 5. How to handle BTs (because seriously I dont know anymore) 6. Is there any BT guide here in the forum? Because I cant seem to find one... that is why I'm left with no choice but to post which I'm really shy of doing so kjdfnjksnrgjksd. I've already tried asking players online but I began to be ashamed of asking more because I'm disturbing their play so I guess it would be best here. I just came back after a year or two or three I guess then voila~ I'm at lost. Wish you guys could help me, answers would be so much appreciated and I'm sorry for asking such questions and taking your time omg. Have a good day!
  2. This is consistent with my experience. because, I had ruined my mouse device up to three times (T_T) for now !!! How to play CelestiaLuna be easy with fast combo skill ? ( For kill monster or you can fight with duel PvP ) now i will try explain about skill and buff and how to use the that skill. ( Expert Mode ). Lets Go !!! 1. fisrt we should be able to determine the skill part section "press "S" button for show skill window" http://share.pho.to/8zFC0/wh/original divided into two types. Active skill with Red Sword Symbol and Passive skill with Green Sword Symbol. and then we will put the skill into shortcut key, like this: look the tab shortcut key : http://share.pho.to/8zFDQ/wv/original click sign "+" for displayed additional tab shortcut key click sign "^" or "V" for change tab between 1 - 4 or you can press keyboard key " ~ " http://share.pho.to/8zFEg/20/original 2. and then place the all skill like this.. http://share.pho.to/8zFFp/to/original if done we must place tab 1 and 3 for Area skills (AoE), while 2 and 4 for non Area skills. (non AoE/single attack) place maximum 1-5 skills in shortcut key (To facilitate fingers reach all the skills), and then shortcut key 6-8 (optional), 9 (HP potion) and 0 (MP potion) 3. prepare the position of the finger like this.. http://share.pho.to/8zFGj/1p/original now we are ready to start the fight use the button "~" in keyboard for change the skill.. AoE to Non AoE and conversely.. (do very quickly) * you must be concentrated about "delay and magic casting" skill for getting unlimited combo hopefully helped you thank you
  3. The Destroyer - By Zozo

    Hello, my name is in the top left of this post. I've been playing the destroyer for two years now, constantly, and I've tried out numerous strategies for this class, each of which I have found effective. In this guide, I will outline the stats, skills and equipment for a destroyer, plus an extra section giving a few tips on how to use this class effectively against all classes. I hope you guys find this guide informative. Changelog: Firstly, we will be going the path Guard > Swordsman > Knight > Destroyer. Why Guard? Simply because it grants level 10 enhanced HP. The only problem is you sacrifice Risk Taker for level 105. If you'd rather not level slowly and are prepared to lose 5 levels of enhanced HP, go ahead and choose Warrior. For stats, you'll want to go VIT for leveling until 125 - 130, the reason being you'll be grinding at levels 1 - 125 in various places, and if you go pure DEX from the start, you'll lose a lot of HP and defense. Don't even bother going pure STR, unless of course you're going to hybrid DEX and STR, which is your choice, I've never tried it out but, common sense tells me you'll get decent results. Max the red skills first, above all else, then the orange skills, then the yellow ones, and the green ones only if you want to spend SP. If the skill does not specifically state to max it, don't. Get level one only. The green skills are completely optional. Note that by saving SP in lower levels, you won't have to struggle in higher levels to advance skills since you didn't put as much SP in the green skills. Fighter's Heart - Max Burning Rage - Max Two Handed Training - Max Crash Blow - Max Sword Training - Max Uppercut - Level 1 or Max Enhanced HP - Max Heavy Armor Expertise - Max Burning Rage - Max Blessed Guard - Max Sword Training - Max Enhanced HP - Max Blood Leak - Max Sword Storm - Max Sonic Boom - Max Fighter's Heart - Max Warrior Form - Max Sword Accuracy - Max Crash Blow -> Burning Crash - Max or Level 1 Burning Crash Uppercut -> Earthquake - Max Two Handed Training - Max Sword Training - Max Mana Storm Spirit Sword Spirit Aid Lash Divine Justice - Max Weapon Synchro - Max Solid Weapon - Max Heavy Armor Expertise - Max Armor Synchro - Max Attract Circle Sonic Boom - Max Sword Storm - Level 11 Lash - Max If you've followed the guide exactly, you shouldn't need a reskill at this point. If you've taken a little too many extra skills, you'll be better off with a reskill. Risk Taker - Max Rage Burst - Max Despair - Max Fearful Blow - Max Fighter's Heart - Max Warrior Form - Max Burning Rage - Max Burning Crash - Max Earthquake - Level 20, you can go more but it will be bugged, I've heard you need to target in order to use it after level 20. Two Handed Training - Max Sword Training - Max Heavy Weapon Accuracy - Max Sword Rapidity - Max Lash - Max Wheel Wind Firstly, I will tell you that equipment is not everything, and I know this by experience. If you know me well, you can openly say I actually don't have very good items. However the passives of a destroyer and the sheer power makes up for it, you will need some decent gear to harness the full strength of this class. The "-" are your main gear, and the "+" is your secondary gear, not required but recommended.. If there are more than two "-" you need to choose which will suit you best and stick with it. Usually the first item is the most commonly used. Weapon - Dragonslayer (25+ str craft, 15+ str philo, 90+ crit rein) - Blade of the Sun (25 str+ philo, 110+ crit rein/25+ patk rein) + Muramasa (15+ agi philo, 110+ crit rein) Helmet - Kynee (+15 str philo, +30 dex rein) - Kynee (+15 vit philo, +30 dex rein) + Kynee (+10 strike philo, +33 dex rein) - Tarintus Helmet (+23 dex rein, +20 str philo) Chestplate - Holy Iron Knight's Plate Armor (20+ str craft, 20+ str philo, 30+ str rein) - Holy Iron Knight's Plate Armor (20+ dex craft, 20+ agi philo, 30+ vit rein) Gloves - Holy Iron Knight's Power Gauntlets (30+ str rein, 15+ str philo) - Holy Iron Knight's Power Gauntlets (30+ vit rein, 15+ agi philo) - Hidden Blade Gloves / Artifact: Fragments of the Hidden (20+ str philo, 30+ str rein) Boots (I don't know which is more common here) - Holy Iron Knight's Plate Boots (15+ str philo, 20+ dex rein) - Holy Iron Knight's Plate Boots (15+ agi philo, 80+ move speed rein) - Metal Boots (level 115) (25+ str craft, 20+ str philo, 20+ dex rein) - Metal Boots (level 115) (25+ dex craft, 20+ dex philo, 20+ dex rein) Rings - 2x Hathor (15+ str philo, no rein required) - 2x Hathor (18+ patk hc, no rein required) - 2x Hathor (8+ strike philo, no rein required) Earrings - 2x Flickering Magic Earrings (18+ patk hc, no rein required) - 2x Flickering Magic Earrings (12+ str philo, no rein required) - 2x Earring of Desire/Hegemonic Rainbow (19.5+ patk hc, no rein required) Necklace - Artifact: The Hidden Power Mark/Hidden Blade Necklace (19+patk hc, 600+ hp rein) - Necklace of the Living Body (15+ str philo, 500+ hp rein) Belt - Dragon Slayer Weapon Master (19+ patk hc) + Barbarian's Belt Head - Crit Slime (+193 Critical Rate variant) Eyes - Passion of the Classic Hopi Glasses (+5 Strength/Vitality Variant) Extra Slot - Mirror of Cosmic Dual Force (+2% Physical Attack Variant) - Nice Executive G. Guardian Cape - Phixus Cloak (+80 crit philo) - Legend: Lower Ends of the Goddess' Skirt (+90 crit philo) - Legend: Lower Ends of the Goddess' Skirt (15+ vit philo) Costume Head - Bachelor Hat of Refining (+3% Physical Attack Variant) - VIP Hat (Don't know the full name) Costume Body - Black Widow Leader's Suit Costume Gloves - Panda Gloves (+5% Physical Attack Speed) - Any costume gloves with +5 strength. - VIP Gloves (Don't know the full name) Costume Boots - Panda Boots (+10% Movement Speed) - Any costume boots with +5 strength. - VIP Boots (Don't know the full name) Ever heard of that quote? It basically states that the mind is more powerful than the body. In this case, strategy is more powerful than power. Does it matter if you one-hit everything? Absolutely not. Sure you may get laughed at but, at least you KILLED the other person. So with a destroyer, main skill is Burning Crash, you gotta have that as your main skill, if you don't you're screwed. Secondary skill: Fearful Blow, it's mid-ranged and never misses. Tertiary skill and long-range smacker-downer: Sonic Boom, this skill will two-shot most enemies if you have the right damage. Paladins, just get the first BC in and hope you stun, then Despair and lock 'em down with it. If Despair and Burning Crash fails, use Fearful Blow. The stun is long, so try to avoid stunning while it's active. Despair just as the stun is ending and paralyse the target. Then Burning Crash as Despair is active and repeat. Make sure Despair is constantly on. Same with elf paladins and Magnuses, try to get as close as you can and if possible, use your Muramasa to counter the speed of Rune Impact, if it stuns and RI wasn't cast, just repeat the steps above and if you can, switch to your Dragonslayer. Magnuses, for dual wielders, the only real thing you can try to do is get in close and BC, if not, run AWAY and use Sonic Boom. You don't want them to get RI in on you, if they do, it's over. Two handed magnus, just BC and they're done for, if you can, Sonic Boom would be nice too. One handers, refer to the strategy for "paladins." Swordmasters, if you can Sonic Boom them for at least 6k each, you're good for a potential one-hit. If they outlive it, Fearful Blow if you can afterwards. If not, just try to get in close and Burning Crash. Usually you'll hit first if you're using Muramasa, and since BC does insane damage even with Muramasa, you should manage to kill them. If you don't one-shot them, don't worry, the stun should keep them locked in place for your next BC. Other destroyers, just Sonic Boom the pure dex ones, and if you can get close, Burning Crash the pure vit ones or if they have too much HP. Cardinals, use Muramasa and get close, Burning Crash them as soon as possible, then repeat with the Despair > Burning Crash combo. They should die quickly. Rogues, just Fearful Blow and hope it crits, if it crits you're done. Most rogues won't have more than 5k HP, and one third of a Fearful Blow's damage output is 5k so... yeah. If the rogue blocks with a shield, you'll have to count on the stun. You can try to use Burning Crash to stun them first and then use Despair to paralyze them, and finally use Fearful Blow to knock them out. If it doesn't one-shot them, just use Despair again, Burning Crash if the stun from Fearful Blow fails, and you should be able to kill them with your second Fearful Blow. Bow rogues, if they're strength build, Sonic Boom and it's over. If not, get as close as you can and Fearful Blow. By: Zohor/Zozo 7/19/2014 My character at the moment:
  4. [Guide] Fishing

    Fishing is a simple, but a great way to entertain yourself! There's tons of different things and - tons of money ~ You can fish in the Alker Farm area, where there are fish spots around the docks which is right where you enter the farm. The fish manager is a good cat (but ugly), he'll take your fish, and trade them for all sorts of stuff! Buy a fishing pole, and some bait. The beginner bait is cheap! 100 = 5k. Different baits of same color costs different, why? A lot of people ask me this in game, and I just shake my head. Because if you hold your mouse overthe bait it says what it does! It gives different %'s to get different fish. • Beginner's fish paste (50 gold each) Increases your chances of catching dace by 2% • Beginner's fish paste (60 gold each) Increases your chance of catching "Crucian Carp" by 2% (Crucian carp are actually Golden Minnows) • Beginners fish paste (75 gold each) Increases your chance of catching Carp by 2% Equip the fishing pole by replacing it with your current weapon. Activate the bait. Choose a fishing hole (Don't know what I'm talking about? Scroll down) Click on the person on your fishing window. Find the fishing icon at the skill window (S). Double click it and a fishing window comes up! This window will come up! It's your CTRL window, by clicking CTRL, you may give yourself a better chance to catch fish. Perfect: A golden carp +1%, A gold minnow +2%, A dace +3% Great: A gold minnow +1%, A dace +2% Good: A dace +1% Miss: No effect. You get points for each of those you hit in the following way: Perfect: 50, Great: 30, Good: 10 After getting the score above a certain limit, your chances of catching fish increase: (Note: that Golden Carp translation was a little awkward and I'm not sure if that's what they meant in the text, it was not directly mentioned though) >99 normal fishes, Golden Carp >199 normal fishes, Golden Carp, Terrapin >299 normal fishes, Golden Carp, Terrapin, Shiny Garbage There are 3 different fish holes: Peaceful waters, Swirling waters and Luminous Waters... Peaceful waters Number of ctrl-clicks: 9 Dace 20% Carp 5% Golden Minnow 10% Shiny Garbage 0.001% Golden carp and golden terrapin 0.05% Swirling Waters Number of ctrl-clicks: 12 times Dace 20% Carp 5% Golden Minnow 10% Shiny Garbage 0.01% Golden carp and golden terrapin 1.00% Luminous Waters Number of ctrl-clicks: 18 times Dace 20% Carp 5% Golden Minnow 10% Shiny Garbage 0.01% Golden carp and golden terrapin 1% ~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~• Rare Fish Drops These are fishes drops like rain if you put your mind into it! Not only do you got a chance to get what's listed but they also give items such as EXP scrolls, map transfer scrolls, 7day worms and more! Credits to: Cloud ~ Link: http://forum.celestialuna.com/index.php?/topic/19914-guide-gold-carp-shining-garbage-and-terrapin/ Gold Carp : Map Transfer Scrolls (7 Days) Almighty Worm (7 Days) Belt of Darkness (7 Days) Tiny Crystal Stone (7 Days) EXP Scroll ( 10%) Old Papyrus Document – Page 1 Poseidon's Belt (VIP) Prince of Ocean Marine Speed (20%) Increase Potion - 7 Days Shining Garbage : Map Transfer Scrolls (7 Days) Almighty Worm (7 Days) Belt of Darkness (7 Days) Tiny Crystal Stone (7 Days) EXP Scroll ( 10%) Old Papyrus Document – Page 3 (VIP) Marine's Guy Long Boots (VIP) Marine Guy’s Glove Speed (20%) Increase Potion - 7 Days Terrapin : Map Transfer Scrolls (7 Days) Almighty Worm (7 Days) Belt of Darkness (7 Days) Tiny Crystal Stone (7 Days) EXP Scroll ( 10%) Old Papyrus Document – Page 2 Poseidon's Helmet (VIP) Captain's Uniform Speed (20%) Increase Potion - 7 Days. ~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~• Weather A picture says a thousand words: ~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~• Fish point Exchange You NEED to fish to buy stuff from him! Because almost everything costs gold AND fish points. To get fish points you need to trade fish with him! He's a cat... so of course he'll take whatever you fish you've caught. Fishing gear will improve your fishing (different equipment gives different fishcatch rate %'s), it's great to invest into if your a pro fisher! and fish daily. [NO LVL LIMIT] cheaper, but gives less % [LVL 20/40]more expensive, but gives more % These items are the reason we should be fishing! Not only are they entertaining and funny to look at, they actually give real stats! Octopus face - 7 days - no level limit - 1STR Octopus face - 7 days - level 20 - 2STR Octopus face - 30 days - level 40 - 3STR Swellfish face - 7 days - no level limit - 1VIT and 1WIS Swellfish face - 7 days - level20 - 1VIT and 2WIS Swellfish face - 30 days - level40 - 2VIT and 2WIS Frogface - 7 days - no level limit - 1 DEX Frogface - 7 days - level 20 - 2 DEX Frogface - 30 days - level 40 - 3 DEX Shark - 7 days - no level limit - 1 INT Shark - 7 days - level 20 - 2 INT Shark - 30 days - level 40 - 3 INT Turtle Mail - 7 days - moving speed +17 skill +1 Turtle Mail - 7 days - moving speed +25 skill +1 Turtle mail - 30 days - moving speed +30 skill +1 Tongs - 7 days - nothing Tongs - 7 days - level 20 - attacking rate +5% and skill +1 Tongs - 30 days - level 40 - accuracy, attacking rate skill +1 ~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~• Quick Video Link: https://www.youtube.com/watch?v=LY0_C9zJ7y8 ~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~• Credits: • Google • Cloud • Me (?) ~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~• Notes: •~•~•~•~•~•~•~•~ ← I like
  5. ======================================================================================================================= INTRODUCTION ======================================================================================================================= Hello World : I will try to share a bit of knowledge I learned from one of the player, which is where the player is a really great in my opinion. Now I will give you some "Step by Step" process on how to become a "Real Destroyer". In accordance with your enthusiasm to this job. This guide will provide direction on Path, Stat/Skill Allocations, Grinding Spot.. ======================================================================================================================= PLEASE DO COMMENT ON WHAT YOU THINK ABOUT THIS BUILD THAT MY FRIEND TAUGHT ME I AM OPEN TO PRODUCTIVE COMMENTS AND SUGGESTIONS FROM ALL EXPERIENCED CELESTIA LUNA DESTROYER PLAYERS! ======================================================================================================================= .: This guide has been divided into seven(3) sections :. ● PATH ● SKILL ALLOCATION ● GRINDING SPOT ======================================================================================================================= PATH ======================================================================================================================= RACE : Human NPC Job Change 1 . WARRIOR : Wiff in Alker Harbor . 2 . MERCENARY : Wiff in Alker Harbor . 3 . KNIGHT : Heromech in Red Orc Outpost . 4 . DESTROYER : Sage in Naila Village . REMINDER : For STAT ALLOCATION you should put it all into VITALITY while leveling/grinding, you can restat to STRENGTH or DEXTERITY when you reach DESTROYER class. SWORDSMAN MERCENARY Swordsman = 18 + Strike Mercenary = 10% Physical Strike ======================================================================================================================= Skill Allocation ======================================================================================================================= Fighter Lvl. 01 ~ 19 1 . Fighter 's Heart [ Max ] 2 . Uppercut [ Max ] 3 . Crash Blow [ Max ] 4 . Burning Rage [ Max ] 5 . Enhanced HP [ Max ] 6 . Two Handed Training [ Max ] 7 . Axe Training [ Max ] Warrior Lvl. 20 ~ 39 1 . Fighter 's Heart [ Max ] 2 . Warrior Form [ Max ] 3 . Risk Taker [ Max ] 4 . Two Handed Training [ Max ] 5 . Crash Blow [ Max ] 6 . Uppercut [ Max ] 7 . Axe Training [ Max ] 8 . Wind wheel [ Lvl. 1 ] Mercenary Lvl. 40 ~ 74 1 . Fighter 's Heart [ Max ] 2 . Warrior Form [ Max ] 3 . Crash Blow > Burning Crash [ Max ] 4 . Uppercut > Earthquake [ Max ] 5 . Blazing Body [ Lvl. 1 ] 6 . Risk Taker [ Max ] 7 . Rage Burst [ Max ] 8 . Two Handed Training [ Max ] 9 . Axe Training [ Max ] Knight Lvl. 75 ~ 104 1 . Heavy Armor Expertise [ Max ] 2 . Blessing Guard [ Max ] 3 . Attract Circle [ Lvl. 1 ] 4 . Solid Weapon [ Max ] 5 . Sword Storm [ Lvl. 1 ] 6 . Synchro Armor [ Max ] 7 . Synchro Weapon [ Max ] Destroyer Lvl. 105 ~ 125 1 . Fighter 's Heart [ Max ] 2 . Warrior Form [ Max ] 3 . Risk Taker [ Max ] 4 . Fatal Force [ Max ] 5 . Rage Burst [ Max ] 6 . Earthquake [ Lvl. 20 ] 7 . Two Handed Training [ Max ] 8 . Axe Training [ Max ] 9 . Axe Mortality [ Max ] 10 . Heavy Weapon Accuracy [ Max ] ======================================================================================================================= Grinding Spot ======================================================================================================================= Lv . 01 ~ 20 = Gate Of Alker / Ruins of Draconian Lv . 20 ~ 40 = Tarintus / Moon Blind Forest Lv . 40 ~ 75 = Way To The Howling Ravine / Howling Ravine {@ level 60 if you feel the EXP got slow try DD from 60 to 75} Lv . 75 ~ 110 = Howling Cave 2F / Ghost Swamp Valley / Naila harbor ======================================================================================================================= PLEASE DO COMMENT ON WHAT YOU THINK ABOUT THIS BUILD THAT MY FRIEND TAUGHT ME I AM OPEN TO PRODUCTIVE COMMENTS AND SUGGESTIONS FROM ALL EXPERIENCES CELESTIA LUNA DESTROYER PLAYERS! =======================================================================================================================
  6. --------------------------------- ------------RHAM------------- --------------------------------- I just want to share to everyone my own guide on making a Soul arbiter. A soul arbiter which can lock+good damage why locker? 95%chance stun ->holy earthquake 80%chance stun ->lightning stun 95%chance freeze -> blizzard 95%chance sleep -> tranquilitiy why holder? max lvl Cripple (aoe Hold) max lvl sleeping soul and binding soul (sleep and hold indiv) why good damage? Because they are matk based and Soul arbiter has the highest magic crit rate of all. -------------------- -------------------- *how can you lock? Skill combo for locking in PVP/bosses(austere/fitw) : blizzard>holy earthquake>lightning stun>holy justice>blizzard/tranquility *repeat sequence* SKill combo locking in PVE: blizzard>holy earthquake>meteor>blizzard/tranquility *repeat sequence* -------------------- -------------------- note: 1. You need to practice Timing. Blizzard cool down is 10.9 sec, and freezes for 11.8 sec Now combine the stun seconds of holy earthquake: 3.3 seconds lightning stun: 4.9 seconds *now thinking that lightning stun only has 80% chance of getting stun on the enemy, you should consider to cast holy earthquake>lightning stun after about 7 seconds in order for the blizzard to be cooled down before the enemy even snaps out from the stun and get freezed again. But you can also just wait for 3 seconds to perform your lock because if your enemy doesn't *cry,whine, be a gay* on you, using tranquility, you can use that and perform again the sequence. -------------------- -------------------- path: wizard>priest>warlock>soul arbiter -------------------- -------------------- stats:Int (why int? because those lock skills will be needing int for your magical attack in order to have a good damage. they are not DPS) -------------------- -------------------- skills: -------------------- -------------------- 1-20(mage) (all skill should be max except for the indicated ones) Holy strike -------------------- -------------------- 20-40(wizard) (all skill should be max except for the indicated ones) Holy strike Intelligence Wzardry Spell craft Bloodstream(its up to you to get this) -------------------- -------------------- 40-75(priest) (all skill should be max except for the indicated ones) Holystrike>divine sword lvl 1 fast heal lvl 1 great heal Bless wind Shrewd spell Shield Mind Barrier Holy Barrier -------------------- -------------------- 75-105(warlock) (all skill should be max except for the indicated ones) Fire Blast Meteor Lightning stun Intelligence Wizardry Spell craft Staff training Bloodstream(its up to you to get this) -------------------- -------------------- *get a reskill* 105-150(soul arbiter) (all skill should be max except for the indicated ones) priority skills for the lock combo holy earthquake blizzard lightning stun holy justice tranquility other skills meteor/fireblast (for grinding, you could choose for whichever you like on those two to help out for your other aoe) holy barrier shrewd spell fortune magic twinkle magic intelligence wizardry bless vital shield bless wind mind barrier wisdom Armor link lvl 1 fast heal lvl 1 great heal lvl 5 bloodstream ( @lvl 105, with your int, lvl 5 bloodstream is enough to cover your MP expenses) Light armor expertise -------------------- -------------------- recommended items: Costumes : bache matk, wizard robe,shinigami pants, panda shoes, lizard/int3% halo, int glasses Gears: set no. 1 (purely int) 1. L.set (craft+philo int) / G.set (philo int,gloves craft int) 2. Gemini/Castor(hc moon/philo int) 3. HSOE/Hathor(hc moon/philo int) 4. Farouk/LB neck(hc moon/philo int) 5. Kynee(philo int) 6. Medusa(int philo) 7. aias shield 8. DS spell(hc moon) 9. jasmine set no. 2 (balance sh*t=vit/int) 1. L.set (craft vit philo int) (Craft int philo vit) 2. Gemini (philo vit) Castor (hc moon/philo int) 3.1pc HSOE(hc moon/philo int) 1pc HSOE(philo vit) 4. Farouk/Lb neck(hc moon/philo int) Kynee(philo vit) 5. Medusa(int philo) 6. aias shield 7. Ds armor (hc moon) 8. jasmine/magic mirror -------------------- -------------------- Questions: 1. with a lvl 1 shrewd spell is it enough to lock your enemy? -> guys, you need to learn to learn the tactics on pvp, you need to know the distance you have on your enemy. before he could even get close to you, you can cast blizzard(it has a fast cast speed) 2. my stats are int, am I that vulnerable? -> not so, soul arbiter can gain the highest HP if they go full vit for mage. because they get additional HP every time they level. and you are using Light armor, it is not so low def like robes. 3.Is it ok to go vit with my stats? -> its ok, but I recommend you go with the balance sh*t set, and you'll be able to tank with no problem
  7. Connecting to IRC from your browser

    I decided to make this since I haven't seen one about it. Basically this is just a better version from my post at Indonesian subforum. Ok, for those who are too lazy to download any IRC program, or any other reason, here we go. :P First, visit this site > http://mibbit.com/ then click the Launch App or you can go directly here > http://chat.mibbit.com/ after that you will see this: For those who haven't registered: *for those who have registered nick, you can skip this section 1. Click Server and write irc.vel.lv there and also put your desired Nick, leave the Channel blank for now then click Connect 2. After that the new irc.vel.lv tab will appear. here you can register your nick Note: if you get message from NickServ (The one blocked red), that means your nick already been registered (either by you or someone else). So if it yours, you can identify your nick or if it isn't, you can choose different nick by typing /nick <new desired nick> 3. To register your nick you can type /nickserv register <password> <email> 4. After that, check your inbox (or spam folder), you should get something like this: /msg NickServ VERIFY REGISTER <your nick> <verification code> from vellv Nickname Registration. Copy it then paste to IRC (the one at irc.vel.lv tab before). Congrats you have succesfully registered your nick. 5. Next thing to do is to identify yourself. Type /identify <your password>. 6. After you identified yourself you can join Celestia Luna Online IRC room by typing /j #lunaonline 7. Welcome to Celestia Luna Online IRC room! For those who have registered: 1. Click Server and write irc.vel.lv there, write your Nick, click Auth and write you password there, and also write #lunaonline for the Channel then click Connect 2. Welcome to Celestia Luna Online IRC room! Screenshot when using mibbit: *credit to Komodo for this pic. Thank you, and sorry if there is any mistake here :wub:
  8. Money Making for Dummies!

    Money Making for Dummies A quick easy, but fair, money making guide that's fool-proof! Okay, since most of us dislike beggars, "Plz just give me gold..." and "bagi gold pls" , maybe this guide will thin those players out! MAYBE! 1)Okay, probably the most used, is farming. Mostly higher levels 100-120 do this because it's so easy for a higher level to get an inventory full of Zephyrs Wand's and Angelic Stingers. For those who don't know, all you do is start off with an empty inventory except your Map Move scroll, go to Nera Harbor once you can safely mob there(solo takes longer, but it's possible..) or maybe bring a Tank along and kill anything and everything you see. You usually get a level 90, 95, and sometimes 100 weapon. Just throw everything other than the weapons away, keep the weisle and Harmel maybe, but most everything else, just trash. After your inventory is full of all the goodies, just go and sell it all to an NPC. I usually get about 175-225M Million for just a single full inventory depending on which monsters I kill and what I farm. Easy, fairly time consuming, but in the long-run worth it. 2)Next on this list is HQ crafting! Another popular money source! A lot of people just make their own HQ's when they're needed, but when they need more than a few stacks, they seek out HQ makers. HQ makers mostly have a whole team, or guild, that helps them craft high numbers of HQ's for a costumer. When I did this, I raked in 8M/Stack for Opal, Saphire, Mana and Heartstones, and all of the lower costing stones. I rarely made the more expensive stones because... well they were more expensive, and not all that profitable. Basically, all you need is about maybe 75M and a Pit-a-Pat and shout something like "HQ Maker>WM me orders! Low flat rate!" and all at once 2 or 3 people would whisp needing 20 or more stacks of various stones. So lets do the math here, 20x8M/stack=160M. Not bad for a good 20 minutes of work! Easy, fairly time consuming, high profit. 3)This is one some will call ridiculous, because it is. Magical Flame crafting..... What you do is, go to Mont Blanc and buy Crystal earrings, disassemble them, and you get 4 Magic powder, some solvent, and one special result. Just do that about... 500 times and buy a whole bunch of flame stone and you can earn 120M/stack of flamestone. Semi-Easy, HIGH PROFIT, very-very-very time consuming. (Least favorite..) 4)Fishing. Yes, fishing can be a very profitable thing. People go nuts over those [VIP] Items you can earn with fishing points and Gold Terrapin/Carp. I've even seen people sell the actual fish for up to 3M/stack. My strategy was log on to 4 or 5 of my many accounts and have all of them fishing at the same time. This way you get more fish for your time, and as far as I know, nothing is wrong or against the rules in doing so. After you get say 20 or so stacks of fish(For me that took about 2 days of near non-stop fishing..) just transfer them all to one character and exchange them for points and either save up for a higher quality item, or make an announcement that you are selling xxxxx amount of Fish points. People will usually buy them. Price is unknown at this point. Time consuming, very profitable if done right. 5)Lottery/Stock. Yep, stock. Okay, so what's that one thing that the price is up, then down. Then up, then down. Many different things influence the price of an item, such as season, style, need, and level change. Magical and Odd powder seems kinda silly at lower levels, but get just a little higher, such as when Magical Flame is needed, and you're kicking yourself for selling it. That's stock. Making an investment, in hopes of making a profit. I made the AMAZING choice of buying pukes when they dropped down to like 45M. I bought probably 50 or 60 knowing, or HOPING, they would sky rocket back up to 450M. Guess what..? They did. I made the greatest investment in MMO history, and I came out good, very, very good. On to Lottery, you know those Lucky boxes and Gold terrapin and Carp? That's Semi-Lottery items. A larger Lottery Item is Diamonds. "If double-clicked a more valuable diamond may be obtained" or something like that? Yeah, that more valuable diamond would be Cracked Diamond. They can go for 50M and higher. I call this Lottery. High risk, High reward. So, this concludes my Money Making guide for now! Please tell me what you think, and even leave your own suggestions ^.^ Have a nice night everyone!!
  9. Rookie's Chaotic Necromancer Guide

    Welcome to my first guide. This guide will be my hand, take it and I’ll lead the way. My IGN is Rookie and you can note me if you have any further questions. Necromancers are evil practitioners of black magic. They are not good at hand-to-hand combat, but are able to perform dark rituals causing their enemies to suffer and perish in terrible ways. They have the ability to animate the dead, creating undead servants to do their bidding. Powerful necromancers are rumored to have the ability to create more exotic forms of undead, each much stronger than the last in order to inflict horrifying injuries on their opponents. Many of these evil sorcerers carry exotic material components which are required to perform the rituals, available only from the apothecary of the Necromancy class hall. Although the mentally gifted are more suited to the magical arts of necromancy, a wise member of the profession will not neglect his or her combat skills, being always ready to back up their magical abilities and undead servants with the strength of steel. Being generally weak in combat, good agility and general health are important to avoid and resist the blows of opponents. This path will teach you the way of an anti-tanker. Getting to the end will be hard, but I learned that it was well worth it. For those of you interested, the path is Mage > Wizard > Monk > Bishop > Necromancer. *I also recommend going full INT until you are ready to become a VIT type. Stage 1: The Mage Class (Level 1-20) Holy Strike (5/5) * This is really all you need. When you become a bishop, you can evolve this skill into the Divine Sword spell. Buffs: Intelligence (1/1) Max Wisdom (1/1) Max Bless Heart (1/1) Max * HP recovery rate increases. Stage 2: The Wizard Class (Level 20-40) Wind Spike (5/5) Max * Even though this is an extremely weak AoE, it’s the only one you have until the necromancer class. Bloodstream (1/10) * Level 1 should be enough for the beginning. Buffs: Intelligence (2/2) Max Wizardry (2/2) Max Passives skills: Spell Craft (5/5) Max Stage 3: The Monk Class (Level 40-75) Holy Uppercut (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Holy Swing (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Holy Spike (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Buffs: Intelligence (3/3) Max Fortunate Magic (1/1) Max Twinkle Magic (2/2) Max Armor Link (4/4) Max Wisdom (3/3) Max Bless Vital (4/4) Max Bless Mind (2/2) [Optional] Max * MP recovery rate increases. Bless Heart (3/3) [Optional] Max * HP recovery rate increases. Lace (1/1) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (10/10) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Enhanced HP (15/15) [Optional] Vital Control (5/5) [Optional] Stage 4: The Bishop Class (Level 75-105) Holy Strike (10/10) Max [This becomes Divine Sword] Divine Sword (10/10) Max Turn Undead (5/5) Max * Warning: This skill consumes a lot of SP. Fast Heal (1-16/20) * Level 1 is fine, but the healing speed increases at level 16. From levels 1-15, the cast time is 1.6 seconds while at level 16-20, the cast time is only 0.8 seconds long. The CD is relatively low either way. Sacrifice (2/2) [Optional] * This skill can be very handy when in a large party. By sacrificing some of your own health, you can heal everyone in your party within the skill’s range. This should really be only used in a pinch since it also has a long CD. You can quickly recover your own health with fast heal after this has been casted. Buffs: Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time. Mana Blast (2/2) [Optional] * This recovers the target’s Mana over time. Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it. Wisdom (6/6) Max Shield (6/6) Max Mind Barrier (6/6) [Optional] * Increases the magical defense of the target. Shrewd Spell (3/3) Max * Increases casting speed by 40%. Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target. Blessed Heart (5/5) [Optional] * HP recovery rate increases. Bless Mind (5/5) [Optional] * MP recovery rate increases. Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (2/2) [Optional] * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Stage 5: The Necromancer Class (Level 105-133+) *Finally, use your reskill here. If you feel like you need more SP, continue on leveling to your hearts content. The Spear (10/10) Max * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them. Soul Squeeze (5/5) Max Holy Strike (10/10) Max [This becomes Divine Sword] Divine Sword (10/10) Max Vital Explosion(10/10) Max Blizzard (21/25) * This skill consumes over 600 MP at its max level. At this level, you can freeze a group of enemies for 12.6 seconds with a 95% success rate. Meteor (15/20) * This is a strong AoE skill that has a long CD and is powerful enough to handle large mobs. Its best to keep it at level 15 is because at level 16-20, the skill does get stronger, but the cast time increases tremendously. To save time, I recommend keeping this skill at level 15. Corpse Take (1/5) * This is a unique skill that does no damage to enemies. This skill acts similar to Attract Circle, letting you take on more monsters in one mob than anyone else without Attract circle, Attract, or Induce. Once you use this skill on a mob, and manage to kill them, you heal yourself once for every monster killed with the Corpse Take effect on them. The healing is based off of your Magical Attack, making it equivalent to your Fast Heal skill times the amount of monsters killed at the same time. Buffs: Intelligence (8/8) Max Wizardry (8/8) Max Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it. Devils Armor (10/10) Max Twinkle Magic (5/5) Max Fortunate Magic (1/1) Max Shield (6/6) Max Armor Link (4/4) Max Bless Vital (4/4) Max Wisdom (6/6) Max Shrewd Spell (3/3) Max * Increases casting speed by 40%. Mind Barrier (6/6) [Optional] * Increases the magical defense of the target. Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target. Blessed Heart (5/5) [Optional] * HP recovery rate increases. Bless Mind (5/5) [Optional] * MP recovery rate increases. Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time. Mana Blast (2/2) [Optional] *This recovers the target’s Mana over time. Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (3/3) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Spell Craft (20/20) Max Enhanced HP (15/15) [Optional] Vital Control (5/5) [Optional] Stage 6: End Game (Level 133-140+) *Use your final reskill here. Welcome to the end. Venom Cloud (30/30) Max Envenom(25/25) Max Divine Judgment (10/10) [Optional] *This becomes Divine curse at level 11. Divine Curse (10/10) [Optional] Burning Fire (25/25) [Optional] Fire Blast (25/25) [Optional] Blizzard (21/25) * This skill consumes over 600 MP at its max level, but also lasts for 15.8 seconds with a 95% success rate. At level 21, you can freeze a group of enemies for 12.6 seconds with a 95% success rate. The Spear (1-10/10) [Optional] * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them. Angelic Touch (10/10) [Optional] * Angelic Touch becomes Angelic Breath at level 11. Angelic Breath (10/10) [Optional] * At max level, this skill can put the target to sleep for 30 seconds. Sleeping Soul (2/2) [Optional] * Has a 70% chance to put a target to sleep for 11.8 seconds. This is great if you want a sleep move, but don't have much SP to max Angelic Breath. Divine Hold (15/15) * This skill snares a group of enemies within the skill’s range to keep them in the same spot for some time. This does not stun, so be careful of distance attacks. Holy Spike (1-15/15) [Optional] * This skill Reduces the attacking speed of the target. It’s a close combat skill, so it may be risky. Great Heal (20/20) Max * This skill heals the target for roughly 3.6k, but it varies on your magical attack slightly. Curse Weakness (10/10) Max * This skill reduces all of the enemies stats by 100. It also makes it much harder for them to land a critical hit. Bloodstream (1-20/20) Cure Poison (9/9) [Optional] Max * Once maxed, you can cure the target from poisons up to level 25. Cardinals are the only class with level 10 Cure Poison, which is the only thing that renders you useless, besides Silence from Rune Masters. Buffs: Devils Armor (10/10) Max Shield (6/6) Max Armor Link (4/4) Max Bless Vital (4/4) Max Wisdom (6/6) Max Shrewd Spell (3/3) Max * Increases casting speed by 40%. Mind Barrier (6/6) [Optional] Max * Increases the magical defense of the target. Bless Wind (5/5) Max * Increases the walking and running speeds of the target. Blessed Heart (5/5) Max * HP recovery rate increases. Bless Mind (5/5) Max * MP recovery rate increases. Divine Heal (3/3) [Optional] Max * This skill heals the target’s HP over time. Mana Blast (2/2) Max * This recovers the target’s Mana over time. Intensive Mana (3/3) [Optional] Max * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (3/3) Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Magic Barrier (15/15) Max Enhanced HP (15/15) Max * This passive gives you a bonus of 2% HP and adds 675 HP along with 3 points to your recovery rate. Vital Control (5/5) Max * HP Recovery + 15. At End Game, you will need to learn both Venom Cloud and Envenom, but the other DoT’s are good as well, though you will never have enough SP for all of them, so pick one at least and keep it with your Envenom and Venom Cloud. Necromancers are great allies in wars, large or small. With extremely high defensive stats, they can even last against a Destroyers mighty blade! Necromancers have incredible debuffs to add on to their diverse arsenal of attacks, and can be the difference between victory or defeat. With the range of nearly all your skills, you can set up traps and create awesome tactics during wars and duels! Hopefully this guide was good and please send me feedback! Any tips or questions are always welcomed! [update]: This link will help you expand your knowledge about every mage in the game. Click on the class to find detailed descriptions of each individual skill that gives you exact information that the skill calculator wont! http://lunaonlinefullsupport.webs.com/ This can help with not only my guide, but with every mage guide on the forums.
  10. Soul Arbiter Guide [ELF]

    Heres the Path: Hey Guys! This is the guide you have been looking for :D... Sooo.... Soul Arbiters are a very goods class to Solo with. If you want a mage path with good PVE ( including AOE's ), good in PVP and just good to solo with... Then this is the guide for you! You will have a skill called Fast Heal At level 75 wich will heal your or anybody else with around 330 HP at that time. The skill has no cold down ( only 1,4 sec, witch is the time to cast it ), and uses only 22 MP wich is very low when you got a total MP Capacity of araound 4K. Do just Enjoooy teh guide :DDD INPORTANT ! : Stat : Just Go Pure INT... Race : Go Elf ! Elf Mage > Wizard > Sorcerer > Bishop > Soul Arbiter o Cleric : +15 Vitality +6% MP o Wizard : +9% Magic Attack +10% Casting Speed Change Job Map Location: o Wizard - Alker Harbor o Sorcerer - Alker Harbor o Bishop - Luna o Soul Arbiter - Naila Village Stats: Put all the stats to Intelligence Mage Level 1-19: Active Skills: o Fire Ball - Single Targeted Offensive skill o Intelligence - Buff Skill that can be Buff to others Passive Skills: o Spell Barrier [Max] o Robe Armor Expertise [Optional] Wizard Level 20-39: Active Skills: o Fire Ball [Max] o Wind Spike [Max] o Wizardy [Max] o Bloodstream [Optional, if you find your lack in MP] o Intelligence [Max] o Wisdom [Max] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Robe Armor Expertise [Optional] Sorcerer Level 40-74: Active Skills: o Fire Ball [Remain Level 10] o Wind Spike [Max] o Blizzard [Max] o Fire Blast [Max] o Wizardy [Max] o Bloodstream [Optional, if you find your lack in MP] o Intelligence [Max] o Wisdom [Max] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Robe Armor Expertise [Optional] Bishop Level 74-104: Active Skills: o Fast Heal [Level 1 is enough] o Fire Ball [Remain Level 10] o Holy Strike > Divine Sword [Max] o Wind Spike [Max] o Blizzard [Max] o Fire Blast [Max] o Wizardy [Max] o Bloodstream [Optional, if you find your lack in MP] o Intelligence [Max] o Wisdom [Max] o Shrewd Spell [Max] o Shield [Max] o Holy Barrier [Max] o Bless Mind [Remain Level 5] o Bless Wind [Remain Level 5] o Mind Barrier [Remain Level 5] o Angelic Touch > Angelic Breath [Max] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Robe Armor Expertise [Optional] o Enhanced HP [Max] Important: You need to reset your skill once you change into Soul Arbiter.* Soul Arbiter 105-125: *Note: Your SP is not enough to max some skill at Level 105 so i recommend to follow this skills, then decide where to put your extra SP every level up.* *Note: No AoE's, but don't worry, your a fast killer because of high damage and fast cool downs.* Active Skills: o Fast Heal [Level 1 is enough] o Holy Strike > Divine Sword [Max] o Soul Spear [Max] o Holy Uppercut [Remain Level 15] o Wizardy [Max] o Orpheus's Poem [Max] o Nature's Shield [Max] o Nature's Mind [Max] o Twinkle Magic [Level 5] o Armor Link [Level 5] o Beholder [Optional but i prefer Level 5] o Intelligence [Max] o Wisdom [Level 5] o Fortunate Magic [Level 3] o Bless Vital [Level 5] o Shrewd Spell [Max] o Shield [Max] o Holy Barrier [Max] o Bless Mind [Remain Level 5] o Bless Wind [Remain Level 5] o Mind Barrier [Remain Level 5] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Light Armor Expertise [Level 10] o Enhanced HP [Level 10] o Witch Craft [Max] Important: When you reach Level 125, you need to reset your skill again and follow this skills. Reduced: 67% of original size [ 761 x 584 ] - Click to view full image Active Skills: o Fast Heal [Level 1 is enough] o Soul Spear [Max] o Mana Burn [Level 8] o Holy Earthquake [Max] o Wizardy [Max] o Twinlke Magic [Level 5] o Armor Link [Max] o Nature's Shield [Max] o Nature's Mind [Max] o Orpheus's Poem [Max] o Beholder [Optional but i prefer Level 5] o Intelligence [Max] o Wisdom [Level 5] o Fortunate Magic [Level 3] o Bless Vital [Max] o Shrewd Spell [Max] o Shield [Max] o Holy Barrier [Max] o Bless Mind [Level 5] o Bless Wind [Level 5] o Mind Barrier [Level 5] o Angelic Touch > Angelic Breath [Max] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Robe Armor Expertise [Level 20] o Light Armor Expertise [Optional] o Enhanced HP [Level 23] o Witch Craft [Max] Equipments: Level 1-75: You can buy Robes in the NPC's or if you want more stats, you can craft and upgrade it until +7. You can buy the following Robes at: o Level 1-20: Alker Harbor o Level 25-50: Zakandia o Level 55-75: Naila Village Weapons to be Use: *Note: I prefer Wands so you can use Shield for more defense, and most of the skills are usable only by wands or staff.* o Arcwand : Level 33 Wand o Holy Ove : Level 51 Wand o Wizardly Wand : Level 63 Wand o Zukini's Death Wand : Level 64 Wand Level 80-104: Equipments, i highly recommend Corrupted Set and Yoma's Circlet. You can use it until Level 104, or if you cant afford, just craft a Robe Set w/ Intelligence or Vitality crafted stats. Weapons to be Use: o Power of Lotus : Level 83 Wand. Level 105+ *Note: If you can't train properly with robe set, you can still use light set for more Defense.* o Faust Robe : must be 20+ Int Philo w/ 30+ Vit Reinforce o Faust Boots : must be 20+ Int Crafted Stats and must be 20+ Int Philo w/ 25 Vit Reinforce o Secret Formula Gloves : must be 20+ Int Philo w/ 30+ Int Reinforce o Secret Formula Necklace : must be 20+ Int Philo w/ 600+ HP Reinforce o Hathor Rings : must be 20+Int Philo w/ 500+ MP Reinforce o Gemini / Castor Earing : 18+ Int Philo w/ 500+ MP Reinforce o Kynee : 20+ Int Philo w/ 30+ Int Reinforce o Aias's Shield o Eternal Flame Belt or Belt of Darkness o Jasmine : 20gp w/ 10 Int 5 Wisdom (can't be traded) Weapon to be Use: o Medusa Staff: Int Philo w/ Magic Attack Reinforce o Power of Lotus: Int Philo w/ Magic Attack Reinforce Costumes: I recommend any Mage costumes +700hp, Shini Gloves +500hp, Any shoes w/ +2vit, Skelly Mask, Hellenopolis Cape, 3%int Headband, Int Glasses. But its still up to you if your prefer Fashion. Tips: *Note: Soul Spear is burning Opponent's Mana while Mana Burn is decreasing Maximum Mana and also burning Opponent's Mana, so it's a nice advantage for those who got low Mana.* Stun/Sleep Combo: Combo: Angelic Breath > wait for the Angelic's CD > Holy Earthquake > Soul Spear > Mana Burn > Repeat Actually i don't have a Soul Arbiter yet but i'm planning and i' following this guide too. And i can see you can kill your Opponent in just one combo, you can win in any Duel but you need to Handle it Properlly and good Equips Also. Equips that can boost Magic Attack: o Alberigs Staff - 5% Magic Attack o Helm of Pluto - 2% Magic Attack Pets: Don't Forget! Pet's can buff, it will help a lot. Training Map: o Level 1-15 : Alker Gate o Level 15-20 : Ruins of Draconian o Level 20-30 : Zakandia o Level 30-35 : Moon Blind Forest o Level 35-40 : Moon Blind Swamp o Level 40-60 : Howling Ravine o Level 60-83 : Howling Cave 2nd floor o Level 83-90 : Valley of Fairy Level 90 to 100 o Level 90-100 : Ghost Tree Swamp o Level 100-105 : Huge Garden o Level 105-110 : Naila Harbor o Level 110-125 : Grave of the Knights
  11. WHATS BEST DAGGER class and which class i need to choose human or elf
  12. [Help] Knight costume

    What should a knight wear as a costume ? And where can I get it ?
  13. The Absolute Idiot's Guide To Leveling To 75 By: DaggerClaw In awhile will also be available in Indonesian, Filipino and Malaysian Introduction So In this guide/walkthrough I will tell you how to level up to 75 when you've just started playing. This guide will not use Dungeon Dating (DD) to level at all. I got the idea from a post I saw similar to this but in the old forums when my friend was showing me the game, yes, I admit I thought the game was gay, but it turned out to be pretty fun. So I bring you The Absolute Idiot's Guide To Leveling To 75! Special Note: Veterans (experienced players) will probably not benifit from this. Contents Chapter 1: 1 - 20 Chapter 2: 20 - 40 Chapter 3: 40 - 55 Chapter 3.1 - Angel Wings Chapter 4: 55 - 75 What I Expect You To Already Know - Names of all the maps. - How to learn skills, attack, add character stats, construct, destroy, reinforce and enchant. - All NPC's in Alker Harbor, Zakandia, and Nera Castletown. [Armor, Weapon, Supply Merchants and so on] Special Note: Yes, this is a lot to know, but the Luna Online Wiki can sum all of that up in a good 15 minutes of research. Luna Online Wiki: http://luna-wiki.gpo.../wiki/Main_Page Chapter 1: 1 - 20 Get to know your surroundings, as they might come in real handy. Open up the map and look around for good hunting locations suitable to your level. You can get from 1 - 20 in The Gate of Alker. First of all, character stats and skills. I will quickly sum this up. Every level you will get 1 stat point to add to any of your 5 stats [C], and every level you will get a certain amount of skill points to upgrade or learn new skills . Slimes, Fungus, and Flowers, these are your BASIC enemies, Level 1 Slimes, Level 2 Fungi (plural for fungus) and Level 3 Ghost Flowers. From level 1 - 7 just keep squashing slimes and destroying all the useless stuff they drop. Slimes Drop mage gear and an alternate rogue bow. Apprentice's Gloves and the Bow, these will be useful in increasing attack and defense. Fungi are from 7 - 9, you will be getting Apprentice's Shoes from these for you mages to complete your level one set. Ghost Flowers are not required, but drop some good fighter gear, and give good experience. They drop the alternate fighter Heavy Sword, for those of your fighters who want damage. If you do decide to level with these they will only get you to level 11. High Turtles are the bark or your leveling in the Gate of Alker. Be prepared for intense grinding. From level 11 - 20 you SHOULD grind these turtles, they give massive experience and good fighter and rogue drops. Job Changing is also something you really wanna do every 20th, 40th, 75th and 105th level. These jobs unlock more skills and abilities, increase your stats with passive bonuses and also allow AOE [Area of Effect] leveling, which we will be using later. Hybrid builds are completely fine [irregular builds like Defense > Attack > Attack > Defense] but will probably postpone your AOE skills so keep that in mind. THERE IS A DIFFERENT GUIDE FOR JOB CHANGING, I WILL NOT BE GOING INTO DETAIL WITH THIS! Chapter 2: 20 - 40 Tarintus is the place to be, but first, since you are in Alker Harbor, buy some map moves or buff [stat increasing] potions, and experience and experience protection scrolls from Tasartia. Go buy new armor and if you are going hybrid, a weapon too. Move to Tarintus, and equip your newly bought armor. Attack some Mimics until you get to about level 27, and then Lycanthropes till level 35. From 35, leveling with Lycanthropes will be PAINFULLY boring. After Level 35 move to Moon Blind Forest and attack the Lava Golems just outside where you arrived with the map scroll. These monsters can burn you for 10 damage per second for about 8 seconds so be prepared for intense health drains, even for you evasion rogues and defense fighters. Battle these Golems until about level 37, if you want you can level until 40 because these Golems give great exp. Level 37 will move you to Red Orc Outpost, once there, go out the portal behind you when you arrive at Red Orc Outpost, this is very important if you do not want to run 1,000 miles to the hunting grounds. At the outside of the portal, you will find Lamias, these level 40 monsters hit REALLY hard, and will hurt very badly, if you don't have enough potions. For evasion rogues and defense fighters you will probably not suffer too much. These monsters drop really good armor and weapons for NPC selling so keep them until you can't keep them anymore. Job changing at level 40 can affect your entire gameplay from 40 onwards, so be REALLY careful what class you choose, defense fighters might wanna keep going defense for more defense, or go attack for more damage and so on with mages and rogues. After this, leveling will be painfully boring and you will feel like you've gone to hell, but if you do everything correctly, you might end up with a ton of money and good equips for later use. Chapter 3: 40 - 55 BE WARNED you will literally go to hell and back because after 55, you will spend a lot of time leveling with painfully low experience rates. But if you know your way around the maps, you will find extraodinary mobs that give extraordinary experience rates. For level 40 just go to Red Orc Outpost and get to 41. After that all you gotta do is go to The Way to the Howling Ravine [WTHR] and start beating up Basilisks. For Mages, this is a really good opportunity to get a Holyove, a level 51 wand that gives amazing magic attack and stat boosts, it is worth millions both clean [no changes made] and dirty [enchanted, reinforced, philoed etc.] and if you get multiple, it's a great way to make some fast money, however it is very rare and has a 1% drop rate [originally 0.01% drop rate in GPOT Luna] and will not be easy to get. At level 48 you can try to kill Giants, they give unbelievable amounts of experience and drop amazing goodies, but if you're too weak, you can just settle for Gryphons, which drop Angel Wing Feathers, useful for level 50 wings, but we'll go into that later. At level 50 I can almost guarantee you will be strong enough for Giants, even if you aren't at least get a party because Giants give more exp in one kill than 5 Gryphons. Fact. Level 50 - 55 is tricky, you can either go to Mont Blanc Port [MONT] or to Howling Ravine, both of which have level 51 - 60 monsters. In my opinion mages should go get Angel Wing Feathers from Gryphons and then go to Mont Blanc Port. Fighters and Rogues can kill Giants and get Angel Wing Feathers from Outraged Gryphons and Wild Red Harpies. In Howling Ravine, Wind Basilisks deal Magic Damage so watch out for them, as they will never miss you [yes you evasion rogues are included], hit REALLY hard, and have amazing range. ALWAYS kill them first, fortunately they have much less HP and will die quickly. Kill the 51s, 52s, and 53s until level 55. In Mont Blanc just go for and stay with Dark Zombies, they hit hard, but have a bit less health than other monsters. Mages might want to go for Skeletons, which are weak, but have a lot of HP. Kill your chosen monster until level 55. Chapter 3.1: Angel Wings You can either leave this and skip to chapter 4, or do this and gain 35% more movement speed, your choice. This process is COSTLY and might require 1 million gold or more to complete, but it's really worth it. When you sell the wings they can be worth 3.5 - 5 million gold. Materials vary for black and white wings, black require high quality opals while white requires high quality sapphires, in this demonstration, I will use black angel wings. 1. Get 3 Angel Wing Feathers [both colors need these feathers] 2. Get 15 Flame Stones [Go to Tasartia she has everything you need, both colors required] 3. Get 27 Opals [sapphires for white] 4. Construct the opals into high quality opals [or sapphires into high quality sapphires] 5. Get 4 Fairy's Thread Skein [warning: these cost A LOT 157k per piece, it helps to have about 1 million gold with you] 6. Construct the Angel Wing Feathers into Angel Wings. 7. You are DONE! After this process you will have spent about 800k - 1 million on supplies and crafting costs, fortunately, at 55 there is potential to get rich again. Chapter 4: 55 - 75 You have reached 55, now it's time to go to hell. From 55 to 75 experience rates will drop rapidly, you will start getting bored at 60, start suffering at 67 and bang your face to the desk at 70 to 75. All that suffering is really worth it. For you will get filthy rich and be well off hunting for rares after 75. At 55 you should be strong enough for the Howling Ravine Giants! 56, 58, and 60 Giants give incredible experience and decent drops. Mages might wanna go for Cyclopes in the Southeastern part, at 57 you can try for Giants. For Eva rogues, you should AOE level, it will help A LOT in experience, for you defense fighters, you will suffer without either a damager or 950+ physical attack. You can literally do this until level 68 but the exp rates will get low after 62 and you'll get bored after 64 so we will go somewhere else after this. Level here until 60 or 62. At 60 or 62 the exp rates will start dropping, but in Ghost Tree Swamp there are mobs that will increase your exp percent by 1.5% to 5% every kill, and to do this, you will be grinding up Tarantula, Tarantula Broods, and Marsh Carnivores. A word of warning, mages will feel like they are being tortured because Tarantulas hit like trucks, to a full support mage, i've seen damage from 90 - 250HP points PER ATTACK. So a tanker or hybrid fighter will REALLY help you mage folk. Grind up these mobs until about 68 - 70. At 68 - 70 you will feel like there is nowhere to go, but that's not true, the Silver Gargoyles in the Dark Portal provide decent exp and gold for about 5 levels. 70 - 75 will feel like you're being tortured for ALL classes, exp rates for 70 - 72 will be 1%, 72- 74 will be 0.50% and 74 - 75 will be around 0.40% so be prepared for deathly boredom. On the upperhand, the Dryed Gazell Fall Silver Gargoyle Area has a boss you can take down for aboout 10% exp at level 74. At 75 there is a huge variety of jobs you can change to and some are better at things than others, there is a different guide for 75 job change NPC so go look for it unless I find it first :P. Thanks for reading, this information was taken from the Wiki and from several other guides i've seen disappearing and getting no attention. If you liked it, found it helpful, or noteworthy please press the + 1 button. Any questions will be answered as soon as I can answer them. Malay, Indo and Pinoy Guide: Bye! - DaggerClaw
  14. rare ITEMS armor

    Rare Armor Here you can see all of armor in Luna *i hope this help :D Symbol of the Brave (Level 20) Components: Defense: 26 HP +25 Drop: Goblin Guard Brave Warrior Gauntlet Defense: 8 STR +3 Drop: Goblin Brave Warrior Boots Defense: 9 DEX +3 HP +12 Drop: Goblin Warrior Brave Warrior Helmet Defense: 6 Drop: Goblin Brave Warrior Shield Defense: 16 Drop: Klymuris (Boss) Brave Warrior Sword Attack Power 34 / Magic Attack 23 STR +10 VIT +5 HP +12 Drop: Klymuris (Boss) Brave Warrior Armor Set Bonuses:[*] STR -5 VIT +15 [4 Items] Physical Defense +10% [Full Set] HP Recovery +4 Skill: [shield Protection Rate +5%] +1 [2 Items] Guardsman's Protective Armor Set (Level 27)[*] Components: Defense: 40 Drop: Mimic Guardsman's Gauntlets Defense: 7 Drop: Stone Golem Guardsman's Boots Defense: 11 Drop: Stone Golem Guardsman's Heavy Armor Set Bonuses:[*] Skill [shield Protection Rate +8%] +1 Physical Defense +7% Soldier's Armor Set (Level 27)[*] Components: Defense: 40 Drop: Iron Golem, Stone Golem Combat Warrior's Gauntlets Defense: 7 Drop: Iron Golem, Lycanthrope Combat Warrior's Boots Defense: 11 Drop: Iron Golem Combat Warrior's Heavy Armor Set Bonuses:[*] STR +7 Attack Power +6% Priest Warrior's Armor Set (Level 27)[*] Components: Defense: 40 Drop: Iron Golem Priest Warrior's Gauntlets Defense: 7 Drop: Mimic Priest Warrior's Boots Defense: 11 Drop: Mimic Priest Warrior's Mid-Armor Set Bonuses:[*] HP +183 HP Recovery +6 VIT +5 Guardian's Combat Outfit (Level 34)[*] Components: Defense: 46 Drop: Lava Golem Guardian's Combat Gauntlets Defense: 10 Drop: Gargoyle Guardian's Combat Boots Defense: 13 Drop: Orc Guardian's Combat Heavy Armor Set Bonuses:[*] Skill [shield Protection Rate +10%] +1 Physical Defense +5% Rescuing Combat Outfit (Level 34)[*] Components: Defense: 46 Drop: Gargoyle Salvation Combat Gauntlets Defense: 10 Drop: Lycanthrope Salvation Combat Boots Defense: 13 Drop: Lava Golem Salvation Combat Heavy Armor Set Bonuses:[*] WIS +4 HP +144 HP Recovery +9 VIT +4 Fighter's Combat Outfit (Level 34)[*] Components: Defense: 46 Drop: Orc Fighter's Combat Gauntlets Defense: 10 Drop: Lava Golem Fighter's Combat Boots Defense: 13 Drop: Furious Orc, Lamia Fighter's Combat Heavy Armor Set Bonuses:[*] STR +3 DEX +7 Physical Attack +6% Commander's Fort (Level 46)[*] Components: Defense: 64 Drop: Giant Commander's Protective Gauntlets Defense: 14 Drop: Chimera Commander's Protective Boots Defense: 17 Drop: Orc Warrior Commander's Protective Heavy Armor Set Bonuses:[*] Physical Defense +5% Skill: [shield Protection Rate +8%] +1 STR +5 Commander's Roar (Level 46)[*] Components: Defense: 64 Drop: Chimera Commander's Combat Gauntlets Defense: 14 Drop: Giant Commander's Combat Boots Defense: 17 Drop: Blood Golem Commander's Combat Heavy Armor Set Bonuses:[*] DEX +9 VIT +5 STR +12 Commander's Blessing (Level 46)[*] Components: Defense: 64 Drop: Acid Flower Commander's Holy Gauntlets Defense: 14 Drop: Orc Patriarch (Boss) Commander's Holy Boots Defense: 17 Drop: Hell Spirit, Red Feathered Harpy Commander's Holy Heavy Armor Set Bonuses:[*] HP Recovery +10 Vitality +4 HP +201 The Great General's Protector (Level 54)[*] Components: Defense: 84 Drop: Wailing Cyclops Great General's Gauntlets Defense: 18 Drop: Cyclops Great General's Boots Defense: 21 Drop: Skeleton Knight Great General's Heavy Armor Set Bonuses:[*] Physical Defense +6% Skill: [shield Protection Rate +8%] +1 VIT +11 Tyrant's Protector (Level 54)[*] Components: Defense: 84 Drop: Cyclops Tyrant's Gauntlets Defense: 18 Drop: Skeleton Knight Tyrant's Boots Defense: 21 Drop: Skeleton Tyrant's Heavy Armor Set Bonuses:[*] Skill: [Attack Speed +5%] +1 Physical Attack +7% Sovereign's Protector (Level 54)[*] Components: Defense: 84 Drop: Skeleton Gauntlets of Glory Defense: 18 Drop: Wailing Cyclops Boots of Glory Defense: 21 Drop: Cyclops Heavy Armor of Glory Set Bonuses:[*] HP Recovery +13 MP Recovery +8 HP +276 Song of Tribe's Hero (Level 60)[*] Components: Defense: 96 STR +5 DEX +2 VIT +6 HP +43 MP +22 Drop: Troll Guard (Level 74!) Ogre Hero's Gauntlet Defense: 21 STR +3 DEX +3 MP +31 Drop: Ogre Warrior (Level 68!) Cyclops Hero's Boots Defense: 23 DEX +3 HP +57 MP +31 Drop: Cyclops Giant Hero's Helmet Defense: 20 Drop: Giant Wanderer Song of the Warrior Attack Power 89 / Magic Attack 54 DEX +5 VIT +12 HP +31 Drop: Laito (Boss) Troll Hero's Armor Set Bonuses:[*] VIT +12 Physical Defense +8% [4 Items] Skill: [shield Protection Rate +10%] +1 [Full Set] HP Recovery +6 MP Recovery +5 [2 Items] Sketch/Specialty Sets Guardian General's Armor (Level 43, Craft/Sketches Only) Components: Defense: 57 STR +2 VIT +2 HP +31 MP +14 Sketch (Crafting Only, 65% Success Rate) Military Guard's Gauntlet Defense: 13 STR +1 DEX +1 VIT +1 Sketch (Crafting Only, 65% Success Rate) Military Guard's Iron Boots Defense: 16 DEX +2 WIS +2 HP +22 Sketch (Crafting Only, 65% Success Rate) Military Guard's Iron Helmet Defense: 11 VIT +3 WIS +5 Sketch (Crafting Only, 65% Success Rate) Military Guard's Sword Attack 53 / Magic Attack 34 DEX +4 HP +12 MP +15 Sketch (Crafting Only, 65% Success Rate) Military Guard's Ex Attack 53 / Magic Attack 34 STR +4 HP +12 MP +15 Sketch (Crafting Only, 65% Success Rate) Military Guard's Mace Attack 53 / Magic Attack 34 VIT +4 HP +12 MP +15 Sketch (Crafting Only, 65% Success Rate) Military Guard's Chest Protectors Set Bonuses:[*] HP +180 STR +7 [4 Items] Physical Defense +5% [5 Items] HP Recovery +12 [2 Items] Currently Unimplemented Sets Guard's Equipment (Level 45) Components: Defense: 72 VIT +15 Unknown Method of Acquisition Guard's Gloves Defense: 16 STR +5 Unknown Method of Acquisition Guard's Boots Defense: 19 MP +100 Unknown Method of Acquisition Guard's Breastplate Set Bonuses:[*] Physical Defense +10% Physical Attack +5% Knight's Equipment (Level 70)[*] Components: Defense: 136 VIT +15 WIS +15 Unknown Method of Acquisition Mountaineers Gloves Defense: 28 STR +10 VIT +10 Unknown Method of Acquisition Mountaineers Boots Defense: 31 MP +200 Unknown Method of Acquisition Mountaineers Breastplate Set Bonuses:[*] Physical Defense +10% Physical Attack +5% Berserker's Rage (Level 82)[*] Components: Defense: 167 STR +25 VIT -10 Luck Box 77 - The 2nd Berserker's Gauntlet Defense: 40 STR +7 DEX +6 Luck Box 77 - The 2nd Berserker's Boots Defense: 34 STR +8 DEX +4 Luck Box 77 - The 2nd Berserker's Armor and Helmet Set Bonuses:[*] VIT -15 Physical Attack +7% Aurora of the Guardian (Level 82)[*] Components: Defense: 167 STR -10 VIT +15 Luck Box 77 - The 2nd Seven Guardian Plate Gauntlet Defense: 40 VIT +5 WIS +5 Luck Box 77 - The 2nd Seven Guardian Plate Boots Defense: 34 VIT +5 Luck Box 77 - The 2nd Seven Guardian Plate Armor Set Bonuses:[*] Magic Defense +5% HP Recovery +9 Skill: [Flame Wave] +1 Flame Wave Level 1 (Unique Skill) MP Cost: 5 MP; Cast Time: 0.8 Seconds; Cooldown: 2.8 Seconds An AoE attack centered around you and reaches for 5 meters. Does no damage, but burns for 276/tick for 8.3 seconds. Physical Defense +5% Guardian's Equipment (Level 100)[*] Components: Defense: 232 VIT +20 WIS +15 Unknown Method of Acquisition Lord Protector's Gloves Defense: 53 STR +15 VIT +10 Unknown Method of Acquisition Lord Protector's Boots Defense: 57 MP +300 Unknown Method of Acquisition Lord Protector's Breastplate Set Bonuses:[*] Physical Defense +10% Physical Attack +5% Young Knights (Level 105)[*] Components: Defense: 232 VIT +20 WIS +9 Sketch Only (Sketch Drops from Austere Grand Master (Boss), Wild Dementor, Tombstone, Skeleton Conjurer, Trentree) Holy Iron Chain Knight's Power Gauntlet Defense: 53 DEX +5 VIT +11 Drop: Rose Hair, Maggot Paul Holy Iron Chain Knight's Plate Boots Defense: 57 STR +10 Drop: Mantis Holy Iron Chain Knight's Plate Armor Set Bonuses:[*] HP Recovery +16 Physical Hit Rate +11 Move Speed +21 [Full Set] Physical Attack +5% Magic Attack +5% VIT +24 [2 Items] [Legendary] Hidden Blade (Level 105)[*] Components: Defense: 53 STR +20 DEX +10 VIT -10 Drop: Unknown Artifact: The Hidden Power Mark (Ring) Defense: 20 Magic Defense: 42 STR +15 DEX +7 Drop: Unknown Artifact: Fragments of a Hidden Blade (Gloves) Set Bonuses:[*] Physical Defense -5% Magic Defense -5% Critical Damage +10% Critical Rate +165 Physical Attack +10% [Legendary] Concealed Barrier (Level 105)[*] Components: Defense: 53 VIT +20 WIS +20 Drop: Unknown Artifact: A Token of Honor Masked (Ring) Defense: 20 Magic Defense: 42 DEX +10 VIT +15 Drop: Unknown Artifact: Masked Face of the Artist (Gloves) Set Bonuses:[*] Physical Defense +5% Skill: [shield Protection Rate +10%] +1 HP Recovery +20 Magic Attack +5% [*] Rare Helmets Drop List Wise Shaman's Turban [Goblin Patriarch @ Zakandia Outpost/Zakandia – 0.31%] Level 20 Defense: 2 Alacritous Hunter's Helmet [Goblin Guard @ Zakandia Outpost – 0.29%] Level 20 Defense 6 Brave Warrior Helmet [Goblin @ Zakandia Outpost – 0.24%] Level 20 Defense 6 Helios Helm [Lucky 77 3rd - 1.57%] Level 21 Physical Defense 7 STR + 11 HP – 175 Movement Speed + 64 Poseidon Helmet [Fishing Terrapin @ Farm Region - %] Level 42 Physical Defense 26 VIT +2 WIS +2 Gold Carp & Terrapin +0.5% God of the Ocean (0/2) Poseidon’s Helmet Poseidon’s Belt [2]Set Effect: WIS +7 HP +335 MP +112 MP Recovery +5 Ascetic's Circlet Sketch [Crafting Only, 65% Success Rate] Defense: 11 DEX -2 WIS +6 Executed Magician's Circlet Sketch [Crafting Only, 65% Success Rate] Level 43 Defense: 11 STR -5 INT +2 MP +31 Great Nature's Leather Helmet Sketch [Crafting Only, 65% Success Rate] Level 43 Defense 11 WIS +5 HP +11 Military Guard's Iron Helmet Sketch [Crafting Only, 65% Success Rate] Level 43 Defense 11 VIT +3 WIS +5 Silent One's Hood Sketch [Crafting Only, 65% Success Rate] Level 43 Defense: 11 STR +5 WIS -3 HP -7 Trinity Circlet Sketch [Crafting Only, 65% Success Rate] Level 43 Defense: 11 HP +27 MP +41 Windy Leather Helmet Sketch [Crafting Only, 65% Success Rate] Level 43 Defense: 11 VIT +3 WIS +3 Butcher's Leather Helmet [Rageful Cyclops @ Howling Ravine – 0.06%] Level 60 Defense 18 Damned One's Circlet [Abandoned Giant @ Way to Howling Ravine – 0.05%] Defense 15 Giant Hero's Helmet [Giant Wanderer @ Howling Ravine – 0.06%] Level 60 Physical Defense 20 Ancient Magical Power Circlet [Abandoned Giant @ Way to Howling Ravine – 0.05%] Defense: 16 Magic Helm of Pluto [Lucky 77 3rd - 0.23%] Level 62 Defense 22 STR +2 DEX +2 VIT +2 INT +2 WIS +2 [blood Oath] Skill Level +1 Yoma’s Circlet [Ramune (Succubus Boss) @ Mont Blanc – 0.93%] Level 63 VIT -7 INT +12 WIS +9 HP -75 MP +54 Tarintus Helmet [Tarintus @ Distroted Crack – 65.69%] Level 70 Defense 35 STR +17 DEX +9 Monkey’s Full Helm [Darksteed @ ? – 0.01%] Level 72 INT + 15 Crocodile’s Great Helm [Abyss Knight @ Ghost Tree Swamp – 0.01%] Level 75 STR +10 Helm of Desire [Lucky 77 2nd not available] Level 72 WIS+19 Patience’s Helm [beholder] Skill Level +1 Kynee [One Eyed Wookis @ Neila Harbor - 0.07%] Level Limit 106 Set Effect: +100 hp [stealth] Skill Level + 1 [*] Rare Accessories Drop List RINGS Family Ring [Rose (Flower Boss) - @ Gate of Alker – 2.19%] Level 6 Magical Defense 6 INT +5 MP +27 Orion's Ring [Lucky 77 3rd - 1.97%] Level 21 Magical Defense 19 DEX +7 HP +94 MP +2 Tiny Crystal Stone [Evil Golem @ Zakandia - ?] Level 27 Physical Defense 7 Magical Defense 18 STR +15 DEX +5 VIT +5 HP +60 MP +10 Ring of the Burning Flames [Doita (Lava Golem Boss) @ Moonblind Forest – 1.86%] Level 38 Physical Defense 3 Magical Defense 2 INT +5 WIS +5 MP +40 Dark Messenger’s Ring [Damak (Zombie Boss) @ Mont Blanc – 0.6%] Level 56 Magical Defense INT +8 HP +31 MP +42 Aldebaran's Energy [Lucky 77 3rd - 1.13%] Level 62 Magic Defense 18 STR +5 DEX +9 MP +110 The Will of Hercules [Lucky 77 3rd - 0.06%] Level 103 Magic Defense 41 STR +5 DEX +5 VIT +5 INT +5 WIS +5 Sekhmet's Ring [Tombstone/Mummy/Austere Grand Master/Ghost Knight/Ghost Esquire @ ? – 0.01%] Level 105 Magic Defense: 41 STR +9 VIT -20 Eyes of Ra (0/2) Sekhmet’s Ring Hathor’s Ring [2]: Set Effect Physical Attack +5% Physical Hit Rate +11 Move Speed +29 HP +86 Hathor’s Ring [Mummy/Tombstone/Fighter in the Wind – 0.01%] Level 105 Magic Defense 41 DEX +4 HP +86 Eyes of Ra (0/2) Sekhmet’s Ring Hathor’s Ring [2]: Set Effect Physical Attack +5% Physical Hit Rate +11 Move Speed +29 HP +86 EARRINGS Breath of the Dead [Zombie/Cursed Zombie @ Tarintus – 0.01%] Level 27 Magic Defense 8 DEX+4 STR +3 HP+18 Spica's Prophecy [Lucky 77 3rd - 1.71%] Level 41 Magic Defense 11 INT +8 HP +64 Earring of Flickering Magic [Makas (Shadow Boss) @ Dryed Gazell - 0.24%] Level 70 Physical Defense 10 Magical Defense 18 INT +3 VIT +7 WIS +9 HP +15 MP +25 Castor's Earrings [Luck Box 77 - The 3rd – 0.10%] Level 82 Magic Defense 22 INT +5 HP -215 Fraternal Twins (0/2) Castor Earring Gemini Earring [2]: Set Effect Magic Attack +5% Evasion +19 Movement speed -88 Gemini Earring [Luck Box 77 - The 3rd – 0.59%] Level 82 Magic Defense 22 INT +5 HP -215 Fraternal Twins (0/2) Castor Earring Gemini Earring [2]: Set Effect Magic Attack +5% Evasion +19 Movement speed -88 NECKLACES Radiant Spirit Necklace [bust (Slime Boss) @ Gate of Alker – 2.19%] Level 4 Magical Defense 5 WIS +7 Ganymede's Song [Lucky 77 3rd - 1.77%] Level 21 Magic Defense 18 Strength +2 DEX +2 VIT +2 INT +2 WIS +2 HP +42 MP Recovery +3 Great Nature's Necklace Sketch [Crafting Only, 65% Success Rate] Level 43 Magic Defense 32 VIT +2 WIS +2 HP +10 MP +10 Dirty Predator’s Trap [Railers (Predator Gargoyle Boss) @ Red Orc Outpost - 0.36%] Level 47 Physical Defense 5 Magical Defense 42 STR +7 DEX +4 HP +40 Hercules Band [Lucky 77 3rd - 0.23%] Level 62 Magic Defense 58 STR +5 Physical Attack +5% HP Recovery -666 Tarintus Necklace [Tarintus @ Distorted Crack – 36.5%] Level 70 Magic Defense: 95 INT +23 WIS +16 MP +128 Regulus's Pendant [Lucky 77 3rd - 0.12%] Level 83 Magic Defense 80 DEX +10 Critical Damage +7% Zeus' Pearl Necklace [Lucky 77 3rd - 0.02%] Level 104 Magic Defense 102 MP Recovery +5 [Every Ability Point 2% Increase] Skill Level +1 The Ancient Symbol of Magic [Artifact?] Level 105 INT +15 WIS +15 MP +500 A Secret Formula of Ancient(0/2) Magical Attacking Power +10% VIT -15 Moving Speed +45 Magic Starting Speed +10% Skill level +1 Necklace of the Living Body [Flaccid Footman/Kind Dementor/Wild Dementor @ ?? – 0.01%] Level 105 VIT +23 WIS +12 BELTS Ron Kay's Belt [Lucky 77 3rd - 1.69%] Level 21 Defense 5 Magical Defense 3 STR +5 INT +5 MP +50 Bear Leather Belt [brown Bear/Black Bear @ Zakandia Outpost/Zakandia – 0.001%] Level 25 Physical Defense 5 Magical Defense 6 STR +6 VIT +4 HP +25 Belt of Darkness [black Gargoyle @ Moonblind Forest - ?] Level 35 Physical Defense 19 Magical Defense 15 INT +15 WIS +10 HP +50 MP +40 Poseidon’s Belt [Gold Carp @ Farm Region - ] Level 39 Physical Defense 10 STR +2 DEX +2 INT +2 HP -250 MP 100 Gold Carp & Terrapin +0.5% God of the Ocean (0/2) Poseidon’s Helmet Poseidon’s Belt [2]Set Effect: Wis +7 HP +335 MP +112 MP Recovery +5 Eros's Accessory [Lucky 777 3rd - 1.47%] Level 62 Defense 7 Magical Defense 12 Physical Attack +1% Evade +5 MP Recovery +3 Eternal Flame Ring [belt] [Dobeik (Salamander Boss) @ Dark Portal – 0.27%] Level 72 +5 All Stats Wind Band Level78 +DEX +10 Evasion +10 Movement Speed +30 Barbarian Belt [Lag Sparrow @ Neila Harbor – 0.01%] Stats Unknown [*] Rare Shields Drop List Turtle Mail Shield [seolkata (Turtle Boss) @ Gate of Alker – 21.9%] Level 21 VIT +6 Brave Warrior Shield [Klymuris @ Zakandia Outpost - ] Level 21 Defense 16 Arkas's Wooden Shield [Lucky 77 3rd - 1.77%] Level 41 Defense 38 VIT +10 MP +300 Move Speed -90 Great General Shield [Lucky 77 1st not available] Level 51 VIT +19 Skeleton Knight's Strong Shield [saika (skeleton boss) @ Mont Blanc – 1.95%] Level 60 Physical Defense 82 STR +2 DEX -3 VIT +7 Aeneas's Tower Shield [Lucky 77 3rd - 0.24%] Level 62 Defense 61 STR +10 VIT +15 Elephant Shield [Abyss Knight @ Ghost Swamp Valley - ? %] Level 82 VIT +10 Aias Shield [blue Beard Captain @ Neila Harbor – 0.001%] Level 104 Defense +5% VIT +7