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Fee's GM Guide - Mastering the Elements


Fifin
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2nd guide about mages....
hurm...
lets get started..

Elf or Human?
for me, I'd prefer take human bcause they can go to Monk(for my build) and Inquirer

What path should I take?
1, Human, Wizard->Monk->Bishop->Grand Master
2, Human, Wizard->Priest->Inquirer->Grand Master
3, Elf, Cleric->Sorcerer->Bishop->Grand Master
there are pro and cons for each path,

1st path:
~ Pros, U get faster cast speed from Bishop (Lvl 3 Shrewd Spell - 40% cast speed), higher lvl Bishop's buff, Bishop's Orpheu's Poem (+20 int, more damage and m.crit rate), and higher lvl of healing skills
~ Cons, Lower m.crit rate, no aoe sleep or bind skills, less HP pool, no Concentration buff
2nd path:
~ Pros, U get nice crit rate from Inquirer (lvl 5 twinkle magic, 20,1% m.crit rate, lvl 3 Fortunate Magic - 16,3% m.crit rate), got witchcraft (13 m.atk), got tranquility and cripple (aoe sleep and bind skills), more HP pool (lvl 6 Bless Vital - 20% HP, lvl 20 Enchanced HP - 1000 HP), got Concentration Buff (12% matk, -15% pdef for 3 mnts)
~ Cons, lower cast speed, lower lvl of supportive buffs, lower lvl of healing skills
3rd path:
~ Pros, u can proceed faster with more aoe from Sorcerer, and got like 1st path pros, higher m.def (lvl 3 nature's mind - 8% m.def), cooler/cuter appearance
~ Cons, 1st path cons.

Next...
Status Build, go for int! you are a mage!!!
-- if you have problem at surviving cause of low HP, put a little vit to your status or philo --

Mage: u can proceed with a lvl 1 wind strike till lvl 20 or get lvl 5 Holy Strike for higher damage

Wizard:


Max Wind Spike
Max Intelligence
Max Wizardry
Max Spell Craft
Max Spell Barrier
Max Bloodstream
-- Wind spike is your only aoe till you reached 105 (No pain no gain C:<) --



Monk:


Max Holy Spike
-- you can freely take the other holy skills but I'd prefer saves the SP for Bishop's skill :) --
Max Bless Vital
Max Intelligence
Max Armor Link
Max Twinkle Magic
Max Fortunate Magic
Max Enchanced HP
I suggest dont take light armor expertise, why?
Light Armor Expertise
-- you can use light armor for a while to get more pdef, or stick to robes --



Priest:


Max Holy Strike - Divine Sword
Fast Heal lvl 1
Buffs (the reason u go for priest)
- Shrewd Spell
- Wisdom
- Shield
- Bless Wind
Max Enchanced HP



Bishop:


Max Holy Strike - Divine Sword
Max Turn Undead
Fast Heal lvl 1
Max Holy Barrier
Buffs
- Shrewd Spell
- Wisdom
- Shield
- Bless Wind
- Orpheu's Poem
Max Spell Barrier



Inquirer:


Max Holy Spike
Max Holy Justice
-- u can freely take the other holy skills but I'd prefer saves the SP for other skill :) --
Max Binding Soul
Max Cripple
Max Tranquility
-- there binding and sleeping skills helps a lot at grinding since u dont have aoe skills, sleep/bind them and kill 1 by 1 --
Max Inteligence
Max Bless Vital
Max Armor Link
Max Twinkle Magic
Max Fortunate Magic
Max Wizardry
Max Concentration
-- This is optional, low cooldown time, -pdef, but it helps to raise your matk alot --
Max Spell Craft
Max Witchcraft
Max Enhanced HP



Grand Master: After a hardwork till 105~ you are a Grand Master now (:<
NOTE: you will need a reskill at this point,
and pick only 2 massive AoE skills and stick to them because...
Grand Master's skills need a lot of SP, I meant, "A LOT"
I'd prefer to get Blizzard, Tornado Uppercut and Greater Thunder, because it's very useful at grinding.

PVE Skill Build
GM skills for PVE is very much simple.
 


Tornado Uppercut maxed
Greater Thunder maxed
Blizzard lvl 19 or maxed (if you get free SP left)
-- This skill helps to freeze the enemy while u casts your awesome spell --
Max Intelligence
Max Wizardry
Max Spell Craft
Max Staff Training
Max Boost Spell
Robe Expertise (lvl 10 is enough I think, since you are wearing shields and have heal and Blizzard)


Don't worry when you look at your character status screen and found your low p.def, because you have a hunting strategy.
-- Nera Harbor Map --
Try to find a spot that have less Blue Beard Captain (They did a lot of damage and stuns you a lot) its near (110,180) or (360,220)
Gather some mob around, then use Blizzard
When you failed to freeze all of the mobs, move around and try to use it again. Continue with Tornado Uppercut and Greater Thunder, if they don't die yet, repeat that combo again.
Hope you luck :)
 

oh and FYI!!~

-- once you casts a skill, they cant be canceled (even when you got stunned/slept) except when someone foils or silences you. --

 
PVP Skill Build
After you reached 125 or 130, you can reskill again and go for PVP builds,
most of the pvp skill builds for GM are 1 single target skills, but you can max one of heavy aoe skill to make a massive damage to your enemy xD

Lightning Stun lvl 25
-- DON'T max it to lvl 30 because it wastes alot of SP, and only adds 0,15 stun time
Max Thunder Break
-- A nice fast cast skill with 3,1 sec cooldown and 18m range --
Max Chilling Breeze
-- Freeze the target for up to 99% chance and 30,1 seconds :D OMG WHAT A PERFECT FREEZING SKILL!!! :D --
Optional :


Tornado Uppercut Maxed
Bllizzard lvl 19
Chilling Death lvl 10
Meteor lvl 17
Fire Burn Maxed
Angelic Breath Maxed
Divine Curse Maxed
Holy Spike Maxed
Greater Thunder lvl 10



NOTE about skills:
Meteor, when you raises Meteor, it adds 1,1 seconds cast time every 2 lvl of Meteor
Chilling Death, if you raises Chilling Death above lvl 10, it takes 5,9 seconds (1,3 seconds longer) to cast without Shrew Spell
Greater Thunder, if you raises Greater Thunder above lvl 10, it takes 9,3 seconds (2,2 seconds longer) to cast without Shrewd Spell, if you dont like to wait, lvl 10 is enough :D
Thunder Break, after lvl 10, this skill has 3,5 seconds cooldown
Boost Spell, is a nice skill to raise your matk, much better than Concentration because, it has 50 seconds cooldown and last for 45 seconds, and of course, without -pdef :D

Training Spots:


1 ~ 10 Gate Of Alker
10 ~ 20 Ruins of Draconian
20 ~ 30 Tarintus
30 ~ 40 Moon Blind Forest
40 ~ 50 The Way to Howling Ravine
51 ~ 61 Howling Ravine (Cyclops)
61 ~ 65 Howling Cave 1F (Ogre)
65 ~ 71 Howling Cave 2F (Ogre Butcher)
71 ~ 80 Howling Cave 2G (Ogre Guard, Ogre Shaman)
80 ~ 90 Valley of Fairy (Treent, Elder Treent)
90 ~ 96 Date Dungeon with DD dummy (Open 2 Clients, and let the other die while you proceed to the end of DD)
96 ~ 105 Nera Harbor, at 103, if you get nice gears, you can kill Mantis 1 by 1 at The Great Garden
You can do DD at if you have it, it HELPS A LOT (:<



Equipment:
A one handed wand and Shield, would help you at defense while using robes :D
These are the recommended gears:


Tarintus Set (Helm, Robe, Necklace - High Int philoed(Helm) Craft(Robe), 19+ Matk[HC]Necklace)
Artifact: Secret Formula of The Ancient Glove
Faust Boots (20+ int crafted) or Crafted lvl 115 boots(robes) with high int crafted
or
Faust set (20int philoed, 20+ int craft(Boots))
Farouk's Crystal Ball (19+ Matk[HC] or 20 int philoed)
Kynee (20+ int philoed)


Accessories:


Hathor's Ring x2 (19+ Matk[HC] or 25+ int philoed) or Legend: Heart Stone of Evil x2 (19+ Matk[HC] or 15+ int philoed) or Legend: HSoE - Phantasmal Ring (19+ Matk[HC])
-- Using Phantasmal Ring x2 wont doubled the effect --
Gemini 2x or Gemini - Castor (19+ Matk[HC] or 25+ int philoed)
Dragon Slayer - Spell Master (19+ Matk[HC]) or Belt of Wisdom (19+ Matk[HC])


Medusa's Staff (20+ int philoed)
Aias Shield
Healthy Worm or 3% int Headband
Int Glasses
Cloak of Hellenopolis or Legend: Lower Ends of Goddess Cape (Austere Grand Master - Graveyard of Nera Knights)
NOTE:
if you take 1st path, I'd prefer to use Belt of Wisdom, 8 int, +25% m.crit rate, altough it gives -4% cast speed, you will have 36% m.cast speed combined with lvl 3 Shrewd Spell
if you take 2nd path, Dragon Slayer - Spell Master is good, because you already have 36%+ m.crit rate, and only lvl 1 Shrewd Spell (16% m.cast speed if you use Belt of Wisdom)

Here's my Beloved Grand Master Char xD


Luna_01_111112_215950_001.jpg



Maybe some of you wondering about "Where I can get one handed wands?",
these are the 1-H wands and where you can get it,


Wand of Protection - lvl 5 (Fungus Rook - Gate of Alker)
Saver Tiger's Patella - lvl 18 (Red Leopard - Zakandia Outpost)
Wand of Glory - lvl 27 (Stone Golem - Tarintus)
Arcwand - lvl 33 (Orc Archer - Moon Blind Swamp, Red Orc Outpost)
The Shining Stone - lvl 41 (Lucky 77 Case the 3rd)
Holyove - lvl 51 (Basilisk - The Way to The Howling Ravine)
Glory of The Diren - lvl 56 (Lucky 77 Case the 1st)
Crystal Orb - lvl 62 (Lucky 77 Case the 3rd)
Wizardly Wand - lvl 63 (Red Mimic - Dryed Gazell Fall)
Zukini Death Wand - lvl 69 (Lucky 77 Case 1st)
Power of Lotus - lvl 83 (Lucky 77 Case 3rd)
Medusa's Staff - lvl 104 (Fighter in the Wind - Graveyard of Nera Knights)

Edited by Fifin
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don't challenge her or make her angry... she will surely show you what is the meaning of Nightmare indeed...

I still remember the way she use Chilling Death to KS-er... fortunately that Magic doesn't attack me too... :)

http://forum.celestialuna.com/index.php/topic/9635-why-do-they-even-bother/

bye-bye KS-er... hehehehehehe

little edit: "Divine Strike" ? maybe she mean is "Holy Strike"... and it's hard to read word with such Grey Colors :)

plus one? a thousand? I will give her a Millions... :wub:

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ms. fifin. can i ask. what items u put HC moonstone. and what items u philod with INT. coz i want that stats too. xD high m.attck. but high INt too. i dont want full HC items. ty. soo much. ^__^

well, if you can find 25++ int rings, its much better than 19 matk one,

it also goes for geminis and farouk, 25 int = 20 matk I think..

so.. put HC moonstones at the ~100 equips

for the 100++ find high int philos :D

I got 28 int farouk,

33 int hathor - 26 int 10 vit hathor

25int castor - 19 matk gemini

and 18++int philo for the rest of my equips

:)

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well, if you can find 25++ int rings, its much better than 19 matk one,

it also goes for geminis and farouk, 25 int = 20 matk I think..

so.. put HC moonstones at the ~100 equips

for the 100++ find high int philos :D

I got 28 int farouk,

33 int hathor - 26 int 10 vit hathor

25int castor - 19 matk gemini

and 18++int philo for the rest of my equips

:)

thanks verryyy much. :)

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wands...

so.. wait..

no athena? O_o

1st, athena is a mace,

2nd, your main attacking skills come from monk's or inquirer's, those skills are "staff only".

3rd, as a grand master, you will have lvl 20 staff training, which will increase your matk up to 23,9% while wielding a staff :)

hope that will answer your confuseness xD

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Healty worm (+15 vit ??) or smart worm (+15 int ) ? O.o

healthy worm helps casting speed, a little,

but honestly, 3% int headband is much better for pure int status char, than a smart worm (for matk amount)

a smart worm only gives like 150~200matk for me, but that headband gives ~500 matk

trust me :D I tried it~~

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Btw i'm curious. What the options of healty worm (-.-?)

healthy worm helps casting speed, a little,

but honestly, 3% int headband is much better for pure int status char, than a smart worm (for matk amount)

a smart worm only gives like 150~200matk for me, but that headband gives ~500 matk

trust me :D I tried it~~

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Amazing<3

thanks :D

i hope great thundher cast speed like SOJ cardi :D

err... 1 thing for me as a mage...

mages doesnt fight face to face against the enemy like fighters

mages doesnt fight by evading enemies' attacks like rogues

but mages fight using their brain to make enemies stay away from them :D

like freezes, holds, binds, stun, reduces their speed, and sleeps.

thats how mages fight :D

combine your skills to pwn your enemy before they hits you (:<

if they QQ-ing when you use barrier, sleep, freeze...

just leave them, they are losers who cant take their lost :)

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