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johnpuarossi

[Rogue] HarleenQuinzel's Entrapper Guide

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Ruffian > Archer > Rune walker > Entrapper [dagger + shield]

Rogue 1

  • Dusk slashing 5
  • Zephyr 1
  • Induce 1
  • Blindside 1
  • Death sign 1
  • Light evasion 2
  • Dagger training 5

Ruffian 20 [at 40]

  • Dusk slashing 10
  • Wind breaking 5
  • Zephyr 2
  • Blindside 2
  • Detect hole 2
  • Light evasion 4
  • Dagger training 10
  • Shadow instinct 2
  • Diabolic instinct 2

Archer 40 [at 75]

  • Zephyr 4
  • Death sign 4
  • LAE 15
  • Fatal touch 4

Rune walker 75 [at 89]

  • Rapid slashing 10
  • Rage step 15
  • Wind breaking 10
  • Casting foil 2
  • Zephyr 5
  • Whispering wind 6
  • Whispering fire 6
  • Whispering stream 2
  • Blindside 5
  • Death sign 5
  • LAE 20
  • Detect hole 4
  • Dagger training 15
  • Diabolic instinct 4

Entrapper 105 [reskill at 105]

  • Dagger blow 21
  • Shield boomerang 21 [only Entrapper gives maximum level of SB at lv25 w/c can lock an opponent by using only this skill, the duration of stun is slightly longer than the cooldown]
  • Hunter blast 16
  • Hunter smoke 6 [only Entrapper gives the full effect of this skill at lv10 -30 strike 33s 97%, -352/sec 12s 84% poison, -50% mspd
  • Casting foil 2
  • Zephyr 8
  • Whispering wind 6
  • Whispering fire 6
  • Whispering stream 2
  • Blindside 8
  • Death sign 5
  • LAE 11 or Light evasion 10 or Shadow instinct 7 [for evasion type, Shadow instinct preferably, it cost lesser sp than Light evasion]
  • Fatal touch 4
  • Detect hole 8
  • Dagger training 19 [for evasion type, 20 at 105 if you have chosen Shadow instinct 7 over LAE/Light evasion]
  • Diabolic instinct 7

Max all of the said skills above. Below are the skills to take as you go on later in the game.

  • Extortion 4 [you can choose not to get this if you don't hunt/farm]
  • Rage step 20 [completes your lock combo when taking on tanks/vit mages/level gap opponents, as to this path Illusion attack has lesser lock chances & cast slower]
  • Side step 6
  • Eagle eye 10
  • LAE or Light evasion or Shadow instinct [which ever you have decided to get later]
  • Quick move 7
  • Stealth 7 [hiding w/ lesser movement penalties are great in war where you basically move around much often]

Archer vs Scout - isn't a big deal, coz there arent any skills from these two that you wouldnt have when you become Rune walker > Entrapper and leveling from 1-105 shouldnt take long if you'd just give it a good effort and be serious about it. Heres a detailed comparison between the two:

Archer - 1 attack skill upgrade, Zephyr 4, 160 crit rate, 38% crit dmg

  • Rapid slashing 10
  • Zephyr 4
  • Blindside 2 60 crit rate
  • Detect hole 2 70 crit rate
  • Deathsign 4 8% crit dmg
  • Fatal touch 4 17% crit dmg
  • Diabolic instinct 2 13% crit dmg, 30 crit rate

Scout - 2 attack skills upgrade, Zephyr 3, 190 crit rate, 33% crit dmg

  • Rapid slashing 5
  • Rage step 10
  • Zephyr 3
  • Blindside 3 75 crit rate
  • Detect hole 2 70 crit rate
  • Death sign 3 6% crit dmg
  • Fatal touch 2 12% crit dmg
  • Diabolic instinct 3 15% crit dmg, 45 crit rate

Map
 

   1  -   10 Gate of Alker
  10 -   20 Ruins of Draconian
  21 -   30 Tarintus 
  31 -   40 Moon Blind Forest [Lava Golem 35]
  41 -   55 The Way to Howling Ravine [basilik 46, Giant 45, Abandoned Giant 50 ]
  56 -   64 Howling Ravine [Cyclops 54, Wailing Cyclops 56, Rageful Cyclops 59]
  64 -   80 Howling Cave 2F [Ogre Warrior 68, Ogre Butcher 70, Ogre Guard 76, Ogre Shaman 78]
  81 -   90 The Valley of Fairy [Pegasus 82, Kentauros 82, Fierce Plantis 83, Treent 83, Pixie 84, Elder Treent 85]
  91 -   97 Ghost Tree Swamp [Darksteed 91, Evil Servant 92, Tortured Ghoul 93, Abyss Knight 94]
  98 - 105 Nera Harbor
 

*This guide is regardless of what stats/items you'd choose

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