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suggestions for upcoming update


muhazie
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  • 3 months later...
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It is gigantic, when they release new maps, costumes, equipments, etc.

Brandon also said in here that they will release a second server :

Once we complete the upcoming update we intend to launch a second server under CL. This second server will have lower rates and will not have any sort of private donation and provide an authentic Luna Online experience. This is still in the early stages of planning as we must finalize the big update in the works.

Just in case you didn't know.

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all you dreamed it all just the way it what you ga read from the beginning that said Blandon 

"we do not promise to update WPN am new armor" was just a plan 
huhahahahah lol 
what else can you say enjoy it after update 
lol 
well we can enjoy it until you get bored waiting for updates Unresolved updated
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I Hope Update

  • Cosplay Costume :3 and 1 set Fruit Costume

 

yeah , cosplay 

i was hoping for :

~ bidding

~ owl mail message ( allow to sent or accept gifted items )

~ boss fight event ( accompanied by 10 rank list of highest damage done by powerful players ) . there are 5 phase ( draining that monster's lifebar will restore it's health and moves player to next phase ) . any players on the highest damage list will have better reward

~ training map ( meant for newbie use's or testing skill combos ) : contain a dummy at training ground ( attacking it will only cause 1 damage regardless of ur damage , same goes with shooting range target ) and shooting range target ( do not attack at all ) at archery & musket training area

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  • 3 weeks later...

forgot these motions :

~ genki girl pose ( example : wink , smile and placing peace finger infront of eye & horizontally )

~ air thrusting

~ facepalm

~ air synth

~ air DJ

~ surrender

~ waving hand

~ snapping a finger

~ breaking fist

~ neck snapping

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yeah , cosplay 

i was hoping for :

~ bidding

~ owl mail message ( allow to sent or accept gifted items )

~ boss fight event ( accompanied by 10 rank list of highest damage done by powerful players ) . there are 5 phase ( draining that monster's lifebar will restore it's health and moves player to next phase ) . any players on the highest damage list will have better reward

~ training map ( meant for newbie use's or testing skill combos ) : contain a dummy at training ground ( attacking it will only cause 1 damage regardless of ur damage , same goes with shooting range target ) and shooting range target ( do not attack at all ) at archery & musket training area

 

I'd think the dummy would show you your damage. It would have a massive amount of HP though, maybe 50,000,000 HP would do good, and a high HP recovery rate.

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I'd think the dummy would show you your damage. It would have a massive amount of HP though, maybe 50,000,000 HP would do good, and a high HP recovery rate.

nah , it can't be have shown massive damage . the bambobo , chrismas tree , snowman & rotten board were only taking 1 damage regardless of actual P.A/M.A nor debuff that weaken the object

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nah , it can't be have shown massive damage . the bambobo , chrismas tree , snowman & rotten board were only taking 1 damage regardless of actual P.A/M.A nor debuff that weaken the object

I meant it in a sense that maybe you could test damage on the dummy instead of on other players.

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I meant it in a sense that maybe you could test damage on the dummy instead of on other players.

since u said " high HP recovering rate " , the dummy is passive and immobile ( attempting to pulling it with shield boomerang will not move it away nor any skill that causes the victim takes few step backward ) . in addition it will only yield very small exp and gold , but there's challenge quest that required to destroy many dummy / shooting range's target as possible ( as well a record that destroy the target with longest combo ) , achieving the 1st place will get a reward

 

oh don't forget challenge of players destroying many dummy ( for melee jobs ) , Rod ( for mages ) & bullseyes ( for archer/musket job ) as possible ( albeit there's minimal of targets required ) with time limit . there will be 5 spots ( 2 spots for melee jobs : dummies , 1 spots for mages : rods & 2 spots for archer/musket job : bullseyes . 1 person per spot and this challenge open everyday ) . if the participant ( at least 1 ) didn't reached minimal targets needed to destroyed , then that participant will get a DNF ( did not finish ) , getting only smaller reward like nostrum / amulet / a scroll

 

the targets also weak ( 1 damage any jobs & any M.A/P.A and all targets needs 5-10 hits . critical damage can be ranged from 2-4 ) but fastest respawning

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The only useful idea is for damage testing dummies, why would you want a dummy that only gets 1 damage? That's kinda pointless.

Dummy challenges would be cool if we could make those dummies move around the room and be more interactive, but we can't. Otherwise if it's just challenges like DDs, we might as well just make harder DD type challenges for people to train.

 

Regardless, we do have existing dummies we use for testing skills for the update, we could add them to the live server in Nera Castle and Alker Harbor~

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The only useful idea is for damage testing dummies, why would you want a dummy that only gets 1 damage? That's kinda pointless.

Dummy challenges would be cool if we could make those dummies move around the room and be more interactive, but we can't. Otherwise if it's just challenges like DDs, we might as well just make harder DD type challenges for people to train.

 

Regardless, we do have existing dummies we use for testing skills for the update, we could add them to the live server in Nera Castle and Alker Harbor~

moving dummies , huh . that would be good

but there will be 2 variation of bullseye ( the immobile , which does not move and mobile , it moves )

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