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Equipment Construct Guide (Part1 - Basic)


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#1 NunSayKenSoul

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Posted 11 July 2013 - 02:21 PM

Introduction:


This guide will explain what you need to craft your own equipment: Armor, Weapons and Accessories. This includes a list of all the necessary materials, cost and chance of success.

When constructing, your armor/weapon will receive a bonus in one attribute (STR, DEX, VIT, INT or WIS). The bonus value is random in a range that depends on the level of the equipment crafted. The attribute selected is also random.

 

If you want more detailed information about those bonuses, look at this post.

 

The crafted equipment count as a non-rare items, so you may reinforce them with normal gems. For more details about reinforcement, look this post.

 

This tutorial does not include special sets of armor obtained via sketches (as the Holy Knight Chain Armor).

 

Open the skill menu (press “S”), choose the Action Tab, and double click on the construction icon. This will open the construct window. Now drag some item to that window. You will see a list of items that can be constructed from it. If the item cannot be constructed, you will see an error message.

 

Selecting on item from the list, you will see the Cost, Success Rate, and Necessary Material to construct that item. To make an attempt to craft the selected item, all the material listed must be in your inventory. Click on the Compound Button, and wait for the result. In some cases, you may try craft more than one item at a time.

 

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To construct your equipment, you need to collect the necessary materials, then acquire or craft a mold/pattern. Finally you can use them to craft what you need.

 

Basic Ingredients
 

There are many materials you may use to construct you equipment. I will list the basic material below. The “Merchant Material” are the ingredients sold by Merchants. Gems and Precious Stones may be obtained from monsters. Search the monster drop list to find which monster have what you need.

 

Spoiler

 

Advanced Ingredients

 

There are ingredients that are not sold by Merchant. They need to be constructed from the basic ingredients.

 

The chart below show what you need to construct those ingredients. The leftmost item is the one you need to put on the construct window. (e.g. put the Strong solvent on the construct window to construct the magical solvent).

 

Spoiler

 

Raw Material

 

Those are the material used to construct molds/patterns and the equipments themselves.

 

Powder/Essences: Used to construct Accessories;

Cloth: Used to construct Robes;

Leather: Used to construct Light Armor;

Ingots: Used to construct Heavy Armor and Weapons.

 

To construct the most advanced materials you need to use some basic material. Put the top item on the raw material list to construct the desired item (e.g. put an Odd Powder on the construct menu, and you may craft a Magic Powder).

 

Spoiler

 

CONTINUE BELOW


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#2 NunSayKenSoul

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Posted 11 July 2013 - 02:23 PM

Molds & Patterns

As said before, to construct an armor, weapon, or accessory, you will need a mold or a pattern. Some molds can be obtained from monster drops, but all of them can be constructed.

 

When you put a Raw Material (Cloth, Leather, Ingot or Powder/Essence) you will see a list of molds you can construct from them.

 

Accessory Molds

 

Spoiler


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#3 NunSayKenSoul

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Posted 11 July 2013 - 02:24 PM

Robe Patterns

 

Spoiler


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#4 NunSayKenSoul

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Posted 11 July 2013 - 02:24 PM

Light Armor Patterns

 

Spoiler


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#5 NunSayKenSoul

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Posted 11 July 2013 - 02:24 PM

Heavy Armor Molds

 

Spoiler


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#6 NunSayKenSoul

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Posted 11 July 2013 - 02:25 PM

Weapon Molds

 

Spoiler


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#7 NunSayKenSoul

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Posted 11 July 2013 - 02:25 PM

Crafting Your Equipment
 

Now you need to put the mold or pattern on the construct window, and have all the ingredients on your inventory.

 

As the level of the equipment increases, you will need more ingredients and more advanced ones. The chance of success decreases, and for the most advanced you will also need a lower level equipment as an ingredient.

 

Next you will see a chart with all the ingredients needed to construct each weapon, armor and accessory.


Accessories

 

Spoiler


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#8 NunSayKenSoul

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Posted 11 July 2013 - 02:25 PM

Robes

 

Spoiler


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#9 NunSayKenSoul

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Posted 11 July 2013 - 02:26 PM

Light Armor

 

Spoiler


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#10 NunSayKenSoul

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Posted 11 July 2013 - 02:26 PM

Heavy Armor

 

Spoiler


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#11 NunSayKenSoul

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Posted 11 July 2013 - 02:26 PM

Weapons

 

Swords

 

Spoiler


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#12 NunSayKenSoul

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Posted 11 July 2013 - 02:26 PM

Axes

 

Spoiler


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#13 NunSayKenSoul

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Posted 11 July 2013 - 02:27 PM

Maces

 

Spoiler


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#14 NunSayKenSoul

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Posted 11 July 2013 - 02:27 PM

Daggers

 

Spoiler


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#15 NunSayKenSoul

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Posted 11 July 2013 - 02:27 PM

Bows

 

Spoiler

 

Firearms

 

Spoiler


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#16 NunSayKenSoul

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Posted 11 July 2013 - 02:27 PM

Wands

 

Spoiler


End of Tutorial

 

I think it is complete now. Feel free to point any errors you find on this guide. Since I had to write down each value manually, it is very likely I missed something. I will ask, if possible, to send me a link with a print screen of the correct value, so I can make the adjustments immediately.

 

Sorry for multiple posts. I'm not allowed to add all the pictures in one post only. If there is something wrong, I please tell me.

 

Also, I don't know how to edit the title. Can anyone tell me? (I was supposed to post more parts, but the tutorial is already complete)


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#17 Antoni77

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Posted 11 July 2013 - 02:38 PM

I'm sure your guide is good... but maybe you need to Spoiler

 

click Edit on your posts and try to use this:

(spoiler) the image of yours (/spoiler)... change () with [ ]

 

result:

Spoiler


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#18 theBoxC

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Posted 11 July 2013 - 02:42 PM

this is crazy loaded! i love it! :P


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#19 Haze

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Posted 11 July 2013 - 02:55 PM

This guide is huge. ;o great job!

 

+111111111111111111111111111111


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#20 NunSayKenSoul

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Posted 11 July 2013 - 02:59 PM

I'm sure your guide is good... but maybe you need to Spoiler

 

click Edit on your posts and try to use this:

(spoiler) the image of yours (/spoiler)... change () with [ ]

 

result:

Spoiler

 

Done! Thanks for the advice.


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