Fifin Posted February 25, 2016 Share Posted February 25, 2016 I know this might add a quiet work for the devs for implementing this but... I just got this idea and been searching over the forum and find no serious comments about this. so.. How about having a raid boss dungeon? it will be like a super strong huge monster which have: - entry limit per day - high damage so only tanker could take this damage constantly - quiet pdef and mdef so need both patk and matk hitter to get maximum damage - massive amount of HP so this raid boss won't get killed easily - a time limit like DD so the raid won't last forever - numerous of disabling skills (stun, freeze, poison, bind, etc) and some aoe damage so a supportive class will have their role - stun and freeze immunity so players won't stunlock it (I don't know if this could be implemented) and this dungeon needs a minimum 4 or 6 party member to enter it. players within the party will be moved to a special map (like what happen when you entered a DD) and also the boss level will comes in range between several levels like DD (100-110, 110-120, etc) it will also gives decent exp depending on the boss level and the reward for clearing the dungeon will be a box containing random winning present which will be given to all the participant (maybe a random piece of armor/weapon with max craft --which is also random and maybe extra status--, blessed pukerian scrolls, reset scrolls, gold pouch --maybe--, and rarely artifact items) Anyway... Good Luck with anything you are working with for the next update :) 2 Link to comment Share on other sites More sharing options...
Jonah Posted February 29, 2016 Share Posted February 29, 2016 I know this might add a quiet work for the devs for implementing this but... I just got this idea and been searching over the forum and find no serious comments about this. so.. How about having a raid boss dungeon? it will be like a super strong huge monster which have: - entry limit per day - high damage so only tanker could take this damage constantly - quiet pdef and mdef so need both patk and matk hitter to get maximum damage - massive amount of HP so this raid boss won't get killed easily - a time limit like DD so the raid won't last forever - numerous of disabling skills (stun, freeze, poison, bind, etc) and some aoe damage so a supportive class will have their role - stun and freeze immunity so players won't stunlock it (I don't know if this could be implemented) and this dungeon needs a minimum 4 or 6 party member to enter it. players within the party will be moved to a special map (like what happen when you entered a DD) and also the boss level will comes in range between several levels like DD (100-110, 110-120, etc) it will also gives decent exp depending on the boss level and the reward for clearing the dungeon will be a box containing random winning present which will be given to all the participant (maybe a random piece of armor/weapon with max craft --which is also random and maybe extra status--, blessed pukerian scrolls, reset scrolls, gold pouch --maybe--, and rarely artifact items) Anyway... Good Luck with anything you are working with for the next update :) this would be interesting, something to add would be unique mobs that scale as you go deeper into the dungeon as she said ranging from 110-120 or 120-130 and so on. I like this. Link to comment Share on other sites More sharing options...
ItsMeMario Posted March 13, 2016 Share Posted March 13, 2016 Okay. I'm totally agree with this idea Link to comment Share on other sites More sharing options...
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