Sky_Light12 Posted September 23, 2016 Share Posted September 23, 2016 today i was wondering if intelligence affects craft/reinforce other than just M.A because it would imply my character are smart ( suppousely reducing chance of failure ) and i was hoping it would be implemented something like every 50 int gives 5% success rate ( the effect is visible via crafting . for example : Musket success rate : 35% + 10% ( your total int : 130 ) 1 Link to comment Share on other sites More sharing options...
Calamity Posted September 23, 2016 Share Posted September 23, 2016 I like your thoughts though, it would be amazing if that happens :O 1 Link to comment Share on other sites More sharing options...
Sky_Light12 Posted September 23, 2016 Author Share Posted September 23, 2016 2 hours ago, vinrusher said: I like your thoughts though, it would be amazing if that happens :O yeah , making an items like musket is easier just wearing anything that is contains INT or even receiving Lv 8 int from necro/GM Link to comment Share on other sites More sharing options...
bRiaN13 Posted September 24, 2016 Share Posted September 24, 2016 it would be nice if having soo much INT would give you 30+ INt philo on everything ur philoing hahaha.. Link to comment Share on other sites More sharing options...
Calamity Posted September 24, 2016 Share Posted September 24, 2016 48 minutes ago, bRiaN13 said: it would be nice if having soo much INT would give you 30+ INt philo on everything ur philoing hahaha.. Which is terrible, lol. You can have 30+ INT on mage equips but it's very unacceptable to have them in a heavy part / swords / axes / bows Link to comment Share on other sites More sharing options...
Jonah Posted September 25, 2016 Share Posted September 25, 2016 (edited) As far as INT affecting reinforcements and crafting, I don't think that'd be too good because then people who make mages would be rewarded for doing so, thus shifting everyone to Mage. The beauty in crafting is that sometimes you never know what you're going to get, it's like a risk reward thing. Removing said risk makes it very easy and can change the market because crafting is probably the quickest way to get rich in Luna. Something that would make sense however would be adding a Luck system and having a way to increase your % chance of getting a certain number or a higher stat. An example would be a craftable potion or a nostrum that drops from mobs or a lucky box, that will increase the chance of getting a high reinforce, maybe increase the chance of a 3 layer philo stat. But INT increasing it would just lead to everyone making mages and going crazy, and probably even kill the market. Another thing to note is edited players. There are at least 3 edited mages and these players have an int total above 1600, which means they would have almost 100% success rate with everything they do. So balancing that would be another pain. Edited September 25, 2016 by Jonah Link to comment Share on other sites More sharing options...
bRiaN13 Posted September 25, 2016 Share Posted September 25, 2016 4 hours ago, Jonah said: Another thing to note is edited players. There are at least 3 edited mages and these players have an int total above 1600, which means they would have almost 100% success rate with everything they do. So balancing that would be another pain. is that a fact? that you actually know those 3 mages? are they still active then? just curious though ., Link to comment Share on other sites More sharing options...
Jonah Posted September 26, 2016 Share Posted September 26, 2016 17 minutes ago, bRiaN13 said: is that a fact? that you actually know those 3 mages? are they still active then? just curious though ., There's actually 4 active ones now that I think about it. Link to comment Share on other sites More sharing options...
bRiaN13 Posted September 26, 2016 Share Posted September 26, 2016 3 hours ago, Jonah said: There's actually 4 active ones now that I think about it. then can we like ask the Gms to check their account? Link to comment Share on other sites More sharing options...
Administrator Orange Posted September 26, 2016 Administrator Share Posted September 26, 2016 This thread has gone off topic so I'm locking it. Link to comment Share on other sites More sharing options...
Recommended Posts