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I'd like to start off by saying I didn't think I would be interested in this game. Having tried the Subagames "Reborn" version[let me know if we don't talk about that mess here lol] It left a bad taste in my mouth regarding the grind involved to simply try all the different classes. This version of Luna is superior in every way...(minus the whole built in bot thing). Having said that, I do have some things that I have found to be worthy of improving upon. First of all being the forum activity.

I almost didn't even download and try this game because of the lack of recent forum activity. I'm glad I did--in game has a healthy population--few large guilds, definitely some people to play with. What I would like to see is more forum activity, perhaps some stimulated by contests for screenshots, guide creation, story writing, something to get people onto the forum keeping it active..again because we seem to have the population in game to support an active forum too...but nobody seems to enjoy coming here to post((Everyone watches that entrapper farming guide, they go to Nera Harbor and we never see them leave game again))

While leveling I found that certain areas of the game have abundant farming spots, where you can quickly go from one group of enemies to the next AoE farming. Then you get to places like Fairy Valley and Kierras Lair and monsters are very spread out...some aren't even aggressive.(Looking at you Pegasus). I would love to see increased spawn amount of enemies in these maps, perhaps even on some earlier maps I haven't mentioned and later maps I haven't made it to yet. I only say this because those crowded level spots eventually push you out because of the lvl 15 range for exp, and exp to level becomes higher and higher(naturally) but maps become more sparsely populated. Nera Harbor of course is very crowded, but it takes some grinding to get good enough to start farming there.

While leveling bosses have some pretty cool drops, but the early levels go by so quickly. Why not reintroduce these monsters with the same drops, but at higher levels in some sort of event? I know id like a copy of those fancy red weapons for alts in the future((or just to have and look at in a bank tab,haha)) Would also be nice to see something along the lines of 'elite' monster spawns with increased exp/difficulty/loot.

My first character I built with an idea in mind. A Cleric type mage that goes down the path of Necromancy. The skill Holy Spike sounded EXCELENT. It was my first chance at an AoE in my class path(Cleric-Monk-Inquirer). Right now I have this character sitting at lvl 80 with an AoE skill that doesn't cause area damage.....any chance of a fix for this? Also I can't prove it, but It feels like Stealth is somehow causing a disconnect from the game(complete client closure) when I use it for extended periods.

Ive noticed the game doesn't seem to have an persistent events, something like a time of day or week where players come together to complete something. I feel I'm still kinda new to the game to be suggesting things....but here I am thinking why not have some kind of special reward (like high exp) on PvP enabled maps? And have the PvP turn on and off at certain times? Give the map special 'target' monsters that players fight one another to get the chance to kill.

I know this is a large wall of text and I haven't been around long but Id like to stick around and felt it would be good to voice my opinions and concerns.(I'm sure more are coming)

tl:dr Awesome server, spawn # would be nice going up, need more events, some skills are broken or have incorrect tooltip

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Let me address the different points so I don't lose thoughts:

  • Monster spawns; a map is a whole region, it can't all be super aggressive and easy to farm at. Have you gone up the hill in Fairy Valley? Those monsters are all aggressive and for party or high grind play. While the monsters below are less aggressive and some even neutral, not all monsters are going to be aggressive, that wouldn't make sense, there must be some variety.

 

  • Elite monsters; there already are elite monsters (see treants in Fairy Valley) the indication of difficulty is usually their size and health, currently there is no indication of monster difficulty through the interface but that will be added in the future.

 

  • Forum activity; many of our players don't speak English very well so they stay away from the forums, some can't create an account for that same reason (they don't understand the anti-bot question). It's something that can be improved but I don't think we have that very little activity, looking at the recent posts box and recent activity page it looks much more lively than the previous servers you've been at for sure. We also have a discord server with the link on the main page where if you go through channels you'll even see a live feed of the megaphone shouts in game.

 

  • We have seasonal static events (summer, winter, halloween) that last 20~30 days and we plan on adding smaller automated events during the week.

 

  • Skill bugs; if you happen upon a bug skill simply drop by our bug report section and do your best to explain the bug (if necessary) and provide screenshots, etc.

 

  • Lastly I'm unsure about what you mean by exp reward in PvP enabled maps? All maps above level 40 with the exception of the 2 cities allow PK, so there's always a risk. We are considering disabling PK in 5 of the 10 channels in field maps as per player request for safe PvE.

 

Welcome to the server and I'm glad you're having a good time! ._<

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