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Veteran99

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  1. OH! Oh my god it's been longer than I thought. Welp I feel like the biggest dingleberry there ever was ._. Thank you so much for clearing that up x-x. Same symbol does not mean same spell, I should know that by now >.<. Wait a minute, how and where did you find that information? I'm looking for skill info, is this from that compendium you haven't released yet? I just need to see how the Monk's three moves scale.
  2. Aha, I had realized that it was in Luna Plus wherein you could press the Enter key to confirm a sale, although you could not sort your inventory. Overall this made selling faster. And the healing was the same too... My brain is not sorting things right :i. Anyway, I wanted to know if you've heard of the program AutoHotkey? Or if there was a way to bind Enter on my end to function as the confirmation window?
  3. Whoa, I just tried out Heal with my Infantryman. It behaves differently than I remember, when I had played years ago it behaved more like a HP recovery per second buff type deal.
  4. That's very sound advice, I've been struggling with this for a while. So essentially any Active skill that isn't a buff shouldn't be boosted too much higher?
  5. I'm building a pocket tank for my mage to dd with, would I suffer a significant disadvantage if I went Warrior>Infantryman instead of Guard>Infantryman? The defense gap isn't big but I've known myself to misinterpret this game's stats.
  6. This doesn't warrant its own topic so I'll put it here: What is the difference between Purified and HQ gems? Is one better than the other or are they for completely different purposes? I can't use purified opal the same way as hq opal correct?
  7. From a lot of the mage guides I've seen, Heal is discarded along with Divine or Group Heal. Is this a valid choice? Do you play as a mage at all/a lot? If I don't have any points in INT would this render it useless then? If I keep it at lvl 1 MP cost shouldn't be an issue.
  8. Orpheus Poem effects the caster too right? So Mana Blast isn't like Fast Heal but with Mana then? What's the cooldown? OH! Which reminds me, if I'm not full INT, would I still benefit from Fast Heal lvl 1 as a spammable heal spell? Or would it be better if I upgraded it or didn't use it at all?
  9. What about Orpheus Poem and Intensive Mana? So Mana blast isn't just a mana pot as a spell then? I assumed it would work like that.
  10. Wow that's actually very interesting. It was initially developed in Korea correct?
  11. Specifically, INT/VIT split from the start. I plan to go Cleric > Sorc but I'm not sure where to go afterward. I would prefer to go Elf, and all I'm after at this point is a few AoE to help get myself through grinding which is why I want to go Sorc. Just for the AoE, nothing else really. On that note, do any of those skills have a cap like some of the monk's? Or is it safe to just max them? Is there a guide for this? I was wondering if there was any documentation on how skills scaled in this game? I found this: http://forum.celestialuna.com/index.php?/topic/49-balancing-your-mana/ Is this valid or is it wrong/outdated? I don't know if I should bother levelling certain skills but I haven't found anything definitive yet, and it would be nice to know each skill level and their properties to get a better understanding of how they scaled?
  12. Is it issues with the engine or just the standing game?
  13. Forgive me if I offended, it was not my intention. I understand that you guys here have taken it upon yourselves to keep this game alive, and I'm appreciative. I understand how hard it is working on something you haven't created.
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