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secret

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  1. secret

    Soul Arbiter

    Devil armor is for necromancer only -.- This is for Guide is good for grinding/tanking, and its good in Guild War.
  2. secret

    Necromancer

    All credit's to babypinky2nd I don't own this guide but I want to share it. Note : - Human race only . - Path : Mage ~> Wizard ~> Monk ~> Bishop ~> Necromancer - Lv 1 ~ 105 add your stat with INT . - Change Job Map : 1. Mage ~> at build char :D 2. Wizard ~> Farouk at Alker Harbor 3. Monk ~> Farouk at Alker Harbor 4. Bishop ~> Priestess Luna at Alker Harbor 5. Necromancer ~> Cindamook at Naila Village Mage - Offensive Skills : Holy Strike – MAX - Buffs : Intelligence - MAX Wisdom - MAX Wizard - Offensive Skills : Envenom - 1 / 5 (optional) - Healing Skills : Bloodstream - 1 / 5 (optional) - Buffs : Intelligence - MAX Wizardry – MAX - Passive Skills : Spell Craft - MAX Monk - Offensive Skills : Holy Spike - MAX Holy Uppercut – MAX - Buffs : Intelligence - MAX Wisdom - MAX Bless Mind - MAX Bless Vital – MAX Twinkle Magic - MAX Armor Link – MAX Fortunate Magic – MAX - Passive Skills : Light Armor Expertise - 5 / 10 (optional) Enhanced HP - MAX Bishop - Offensive Skills : Holy Strike - MAX Divine Sword - MAX - Healing Skills : Great Heal - MAX Mana Blast – MAX - Buffs : Orpheus's Poem - MAX Wisdom - MAX Shield - MAX Mind Barrier - MAX Shrewd Spell - MAX Bless Wind - MAX Bless Mind - MAX Holy Barrier - MAX Intensive Mana - MAX Necromancer Note : ~reskill~ and ~restat~ to vit stat ! - Offensive Skills : Meteor - 10 / 15 (optional) Blizzard - MAX Venom Cloud - MAX Vital Explosion - MAX Corpse Explosion – MAX - Debuffs : Corpse Take – MAX - Healing Skills : Great Heal - MAX Mana Blast - MAX Bloodstream - 1 / 5 (optional) - Buffs : Intelligence - MAX Orpheus's Poem - MAX Wisdom - MAX Shield - MAX Mind Barrier - MAX Fortunate Magic - MAX Shrewd Spell - MAX Bless Wind - MAX Bless Mind - MAX Holy Barrier - MAX Intensive Mana - MAX Bless Vital – MAX - Passive Skills : Light Armor Expertise - 5 / 10 (optional) Wizardry - MAX Spell Craft - MAX Twinkle Magic - MAX Beholder – MAX Equipments : - Gardener Armors : 20+ / 25+ INT [p] +VIT [r] - Gardener Gloves : 20+ / 25+ INT [p] +INT [r] - Light Shoes 115 : 25+ VIT [c] 20+ / 25+ INT [p] +VIT [r] - Kynee : 25+ INT [p] +INT [r] - Athena Mithril Hammer : 15+ INT [p] +M.atk [r] / Antares (2-h) 20+ INT [p] +M.atk [r] - Aias's Shield - Eternal Flame Ring / Dragon Slayer – Spell Master - Necklace of the Living Body : 20+ / 25+ INT [p] +HP [r] - x2 Hathor’s Ring : 20+ / 25+ INT [p] +MP [r] - x2 Earrings 105 : 20+ / 25+ INT [p] +MP [r] - Hellenopolis Cloack / Bat Wings :D Again all credits to babypinky2nd
  3. secret

    Soul Arbiter

    All credit's to Bartholomewkuma I don't own this guide but i want to share it. Race:Elf 1st Choice: Wiz>Priest>Warlock>Soul Arbiter<=== (Recommended) 2nd Choice: Wiz>Sorc>Bishop>Soul Arbiter Difference: 1st Choice: Lots of AOE Lots of Single Target Skills Slow in Casting Lvl 10 Staff training(passive) Lvl 2 Boost Spell Lvl 5 Angelic Breath Low lvl buffs (Wisdom/Shield/Mind Barrier/Bless Wind/Bless Heart/Holy Barrier/Beholder) 2nd Choice: Less in AOE Less in Single Target Skills Fast in Casting Lvl 2 Orpheus Poem Lvl 3 Intensive Mana Lvl 10 Angelic Breath Hihger lvl buffs (Wisdom/Shield/Mind Barrier/Bless Wind/Bless Heart/Holy Barrier/Beholder) Stat: Go full int since you will get lvl 8 bless vital once you become SA. Mage skills.(1-19) Wind Strike-remain lvl 1. Holy Strike-lvl 5 Intelligence-lvl 1 Wisdom-lvl 1 Blessed Heart-lvl 1 Wizard skills.(20-39) Wind Strike-remain lvl 1. Holy Strike-lvl 5 Fire ball-lvl 10 Intelligence-lvl 2 Wisdom-lvl 1 Blessed heart-lvl 1 Wizardry-lvl 2 Spell Craft-lvl 5 Priest skills(40-74) Divine Sword-lvl 5(after lvl 10 Holy Strike) Fire ball-lvl 10 Wisdom-lvl 4 Shield-lvl 3 Shrewd spell-lvl 1 Blessed wind-lvl 2 Blessed mind-lvl 3 Blessed heart-lvl 4 Fast heal-lvl 1 Mana control-lvl 5 Enhance mp-lvl 5 Nature's shield-lvl 2 Warlock skills(75-104) Intelligence-lvl 6 Wizardry-lvl 6 Spell Craft-lvl 15 Staff Training-lvl 10 Robe expertise-lvl 15 Enhance Hp-lvl 5 Enhance Mp-lvl 10 Robe expertise-lvl 10 Spell barrier-max Offensive skills. Meteor-max Fire blast-lvl 5 Blizzard-lvl 13(max if it can freeze lock.) Venom cloud-max Lightning stun-15 Thunder break-lvl 10 Fire bursting-lvl 10 Soul Arbiter(105-140) Note:you need to reskill. Intelligence-max Wizardry-max Armorlink-max Bless vital-max Nature's mind-max Nature's shield-max Twinkle magic-max Vital control-lvl 10 Spell craft-max Staff training-max Witch craft-max Robe expertise-lvl max Enhance hp-lvl 5 Enhance mp-lvl 10 Mana control-lvl 5 Fortune magic-lvl 3 Blessed wind-lvl 2 Blessed mind-lvl 3 Shrewd spell-lvl 1 Shield-lvl 3 Mind barrier-lvl 3 Wisdom-lvl 4 Fast heal-lvl 1 Offensive skills: AOE: Blizzard-lvl 14 Holy earthquake-max Meteor-lvl 5 Fire blast-lvl 5 Cripple-lvl 10(optional, get this if blizzard can't freeze lock.) PVP skills. Lighting stun-max Fire bursting-max Thunder break-max Holy justice-max Soul spear-max Mana burn-max Note: soul spear,mana burn, and holy earthquake will only work in staffs, and wands. You can max all those if you reach lvl 140. Sets: Faust with farouk Farouk- 15-25int philo(600-700hp Rein) Faust robe- 20-30 int philo(30-35vit Rein) Faust gloves- 20-30 int philo(30-35int Rein) Faust boots(20-24int craft/25-30vit craft)- 20-30int philo(25vit Rein) Kynee- 20-30int philo(30-35int Rein) Tarintus with lvl 115 gloves and boots. Tarintus necklase- 12-20int philo(600-700hp Rein) Tarintus helm- 12-20int philo(30-34int rein) Tarintus robe(30-35int/35-40vit craft)12-20int philo(30-35vit Rein) Lvl 115 gloves(29-30int craft)- 25-30int philo(25int rein) Lvl 115 boots (29-30int craft)- 25-30int philo(25vit rein) Rings: Hathors- 20-30int philo(500-700mp Rein) DMR- 12-20int philo(500-700mp Rein) Heart stone of evil- 15-25int philo Earrings: Flick- 15-20int philo(500-700mp Rein) Spica- 12-20int philo(500-700mp Rein) Gemini- 15-25int philo(500-700mp Rein) Weapons: Prophet's wand- 15-20int philo(38-40m.attack Rein) Shout of revenge- 15-20int philo(38-40m.attack Rein) Alberig's staff- 15-20int philo(38-40m.attack Rein) Kierra's staff- 15-20int philo(38-40m.attack Rein) Power of lotus- 15-20int philo(38-40m.attack Rein) Medusa- 20-30int philo(38-40m.attack Rein) Or if you can't get those..you can craft your staffs from lvl 80-115 Shield: Aias shield: Belt: Ronkay BOD Eternal Flame Ring Red skin Belt DS spell master Cloak/Wings: Hellen Legend Cape Golden wings/Bat wings/Butterfly wings/Gundam wings Or Lvl 50 wings You can get those philo if your persistent... Grinding combo. Lure>blizzard>holy earthquake>meteor>fireblast or Lure>cripple>meteor>blizzard>holy earthquake>fireblast Pvp. lighting stun>holy justice>holy earthquake>mana burn>lightning stun>soul spear But if you have high m.attack you can 1-3 hits your opponent just by using lightning stun,holyjustice,and holy earth quake. Note that it is hard to lvl from 1-105 so please be patient. But it is cool when you become Soul arbiter Again all credit's to Bartholomewkuma
  4. secret

    Cardinal guide

    All credit's to Noctic. I don't own this guide but i want to share it. Hey everyone, just sharing with the community a Cardinal Build build that I have tested and used in the past. Hope you all enjoy it. Please do not repost this guide without my permission. Thank You. Pro's about Cardinals: -Strongest Single target Nuke Spell in the Game -Can Solo almost any map/boss -Excellent Support Spells -Excellent In PvP -AOE Stun -High DoT -Bind Spells -Fastest Casting Speed Con's about Cardinals: -Can Be Somewhat Expensive to make -Hard to level up with from Level 80 - 105 -Nuke Spell Requires a catalyst to cast at higher levels (High Quality Aquamarines) Cardinal Build Path Posted Image Mage ---> Wizard ---> Sorcerer ---> Inquirer ---> Cardinal Cardinals are a very solid choice for a mage in Luna. They have excellent survivability, a decent mix of powerful AOE and single target spells, and a host of very useful buffs at their disposal. Stats: For your stats, go full INT. It will help power up your healing spells and overall spell damage in the long run. Class Leveling Locations: Wizard - Farouk in Alker Harbor Sorcerer - Farouk in Alker Harbor Inquirer - Dubchata in Red Orc Outpost Cardinal - Cindamook in Nera Harbor Skills: Level 1 - 19 (Mage) Fireball - Max Intelligence - Max Wisdom - Max Spell Barrier - Max As with most of my builds, start out with your fireball spell and max that out since it will be your main source of damage. Intelligence will buff up its damage while Wisdom will increase your Total Mana and Magic Defense. Spell barrier is there so that the chances of a failed cast will go down, so that way you're hitting for your full damage potential. When Leveling, alternate between your Fireball and your Level 1 Wind Spike that you have by defaut; it will proove to be more than enough until you hit level 40. Level 20 - 39 (Wizard) Fireball - Max Intelligence - Max Spell Barrier - Max Wizardry - Max Spell Craft - Max Continue on this path, maxing out fireball and intelligence so that your damage scales well with the increasing enemy levels. Spell craft is a good passive that increases your spell damage and wizardry is a self buff that increases your intelligence so you hit harder. Level 40 - 74 (Sorcerer) Blizzard - Max Fire Blast - Max Intelligence - Max Wizardry - Max Spell Craft - Max Once you hit level 40, leveling becomes alot easier, you now have access to 2 great AOE spells; Blizzard and Fire Blast. Do note, that Blizzard requires you to target an enemy while Fire Blast. Higher levels of Intelligence and Wizardry help you to hit harder than before with them. Level 75 - 104 (Inquirer) Holy Uppercut - Max (2handed) Holy Justice - Max Cripple - Max Binding Soul - Max Intelligence - Max Wisdom - Max Fortunate Magic - Max Bless Vital - Max Witchcraft - Max Concentration - Max Light Armor Expertise - Max Enhanced HP - Max Twinkle Magic - Max Vital Control - Max Armor Link - Max The Inquirer class spells will give you a very welcomed boost in your survivability and will start pushing you towards being able to solo maps and monsters. Cripple and Bind are your immobilizer, both AOE and Single Target. Holy Uppercut is there only if you're using a 2handed staff, if not, then just max out Holy Justice. Twinkle Magic and Fortunate magic will help your critical rate so that your spells do Double Damage. You also get defensive buffs as Armor Link and Bless Vital. Level 105+ (Cardinal) (Use a Reset Skill Scroll Here) Turn Undead - Max Shield of Justice - Max Holy Taker - Max Cripple - Max Binding Soul - Max Intelligence - Max Orpheus's Poem - Max Wisdom - Max Shrewd Spell - Max Might - Max Shield - Max Mind Barrier - Max Fortunate Magic - Max Bless Wind - Max Bless Vital - Max Great Heal - Level 10 Fast Heal - Level 1 (Optional for PvP) Light Armor Expertise - Max Enhanced HP - Max Spell Barrier - Max Wizardry - Max Spell Craft - Max Witchcraft - Max Twinkle Magic - Max Vital Control - Max Armor Link - Max Shield of Justice will be your AOE stun which will keep mobs in place as you Use Cripple on them to immobilize them. From there, you use Holy Taker to begin your damage over time. By the time your bind is over, Shield of justice will be ready to cast again. Rinse and Repeat. Use Turn Undead for any particularly hefty targets and watch them go down. Remember, you'll need 1 purified aquamarine every time you use turn undead so be sure to stock up on those. All the other Buffs and passives are pretty much self explanatory. You can max out your heal, but its not necessary, since you'll have alot if INT and your heal spell will do its job at lower levels. Leveling Spots: 1-10 - Gate of Alker 11-20 - Ruins of Draconia and Zakandia Outpost 21-30 - Zakandia and Tarintus 30-40 - Moon Blind Forest and Moon Blind Swamp 40-50 - Zakandia Mines, Way to Howling Ravine, Howling Ravine, Mont Blanc Port, Dryed Gazelle Fall 50-60 - Howling Ravine and Howling Cave 1F 60-70 - Howling Cave 1F and Howling Cave 2F 70-80 - Howling Cave 2F and Ghost Tree Swamp 80-90 - Ghost Tree Swamp, Lair of Kierra, Valley of the Fairy 90-100 - Valley of the Fairy and Nera Harbor 100-110 - Nera Harbor and Great Garden 115+ - Nera Graveyard Equipment: Wands are going to be your best bet with Cardinals, since being able to carry a shield will help with your defenses greatly. Medusa's Staff is the best wand a Cardinal can get, but getting it is a tremendous pain since they're a drop from 2 of the hardest Bosses in the game; Wild Mantis in Great Garden, and Fighter in the Wind in Nera Graveyard. An Alternative is an Athena's Mythrill Hammer, which is a one handed mace that gives excellent INT and a nice VIT boost, sometimes even surpassing the Medusa's staff if built up right. If the Mythrill Hammer is not avaliable to you, just stick it out with your Wizardly Wand from Dry Gazelle Fall until you can get a Medusa's Staff. Frequently Asked Questions: Hey! Why isn't there an elf guide for cardinals? Elf Cardinals are on par with human cardinals, but they lack survivability since they don't have any Light Armor Expertise or any of the Inquirer Defensive Buffs and Passives (IE. Enhanced HP & Armor Link). Elf cardinals are geared more towards players who know what they're doing. Human Cardinals are a great starter mage for people trying the mage class for the first time, as it can be alot of fun. Again all credit's to Noctic.
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