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Jonah

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Posts posted by Jonah

  1. 1 hour ago, Sath said:

    My major was business economics in university, is hard to implement macroeconomic theory in the current game situation, according to the theory, there are two main way to handle the inflation problem, can be fiscal policy which implement taxes, and monetary policy on how control the money supply. Fiscal policy cannot be implemented in the game, but monetary policy is possible, 

    First we need to understand how to measure inflation within the game, one of the easy way is using Consumer Price Index (CPI) . The Consumer Price Index measures the average change in prices over time that consumers pay for a basket of goods and services. By comparing the current basket of good with the past basket of good value, In this game we can use consumable good as the measurement such as Reset Skill, Reset Stat, Pukerian, Exp 100%, HC Fairy wing, etc. So u just need to sum all the value divided by the old value times 100% then u can find the percentage increase on general price level. So in order to reduce the inflation there should be a government intervention on the basket of goods and services.

    Possible Actions:

    1. The admin could create an event to increase the number of supply of that consumable good, as simple as law of supply of demand, as an example the more reset skill seller in the game, the more competitive it will be, supply > demand, then the value of reskill will be fall. It can be within the games so player can hunt for that item, such as event or increase the number of quest or increase the number of gems promotion

    2. The admin could help the newbie directly who need support the most, by giving free consumable goods such as reskill, restat, puke which is tradeable when newbie reach a certain lv, so it will help the newbie to have initial investment within the games, that also can be a new source income for player, and increase retention rate player in order to have that item.

    3. The admin can increase the money supply within the games, it can be by increasing drop rate, or increasing value of certain good to increase player purchasing power. Or generate new source of income, can be from farming or fishing, or crafting item, that can be sell with a fair price to npc. But this plan need to be done simultenously with the increasing supply of consumable goods.

    4. The admin could update the private donation value based on the current market value, and reduce the minimum order. The current condition player can buy gold directly through PD at a rate of 1.5B gold per $1. Minimum gold purchase is $10. ,The purchasing power will increase by increasing the value of gold by the percentage of CPI increase, or player can buy gold direcly using gems. But this plan need to be done simultenously with the increasing supply of consumable goods.

    Limitations:

    1. It will reduce the source of income for the admin, cause less spending of gems if consumable good is become easier to get within the gates, In order to mitigate this problem, is to increase the number of player so there will be more sales, I have audit the techinical seo and digital footprint of celestia luna, but i found, celestia luna still lack of digital marketing activities, in order to acquire new user. 

    2. Its takes time to organize the event and update, since from what i heard, there is small number of staff within this game. In order to solve the problem admin need to hire more staff, or engage more volunteer of good track record player that want to contibute within this game. 

     Theres alot of theory that I want to elaborate here, but let start with this simplest one, maybe ill create more content related to this in the future, lets make this thread as an economic discussion haha

     

     


    The common problem with your suggestion is that the economy is player-driven.


    1. Increasing the supply of an item (it has been done before with reskills/restats with the red envelopes) hasn’t changed much as after the event passed reskills went up in price by roughly 1.5b within a few months, sitting at 3-3.5b.

    2. Is a decent suggestion, however I would suggest making the scrolls Account Bound. An alternative to this could be something like a questing system that provides gold incentives, and perhaps some custom quest reward. 

    3. Making gold easier to access will simply make prices go even higher, as has been seen with the implementation of maps like Sahel and Oasis. Players have consistently increased prices to fit with the drop rates. So once again, the economy is player driven and is being driven higher. 

    4. A good alternative to this would be to make gold purchasable outside of the minimum, or at a lesser minimum than the original. But I can’t speak on this. 

  2. Blade Taker (Human):

    Max Dual Wield (less penalty)

    Base Movement Speed

    Base Attack Speed

    P.A.

    Higher stealth, dagger training

    Predator

    Temper Master (Elf):

    Higher Crit rate/Eva/Crit Dmg when not dual wielding

    Foil

    Each class has the same cons, close-range, vulnerability to ranged attacks. etc. 

  3. While I do agree axe needs a bit more love as well as mace, I think if sonic boom is added to axe, what’s stopping a human from adding even more crit damage by using axes on an SM that has rage burst?  

    Because if I’m not mistaken, rage burst does have an impact on all weapon damage. 

    I do believe sonic boom should be open use but have a shorter range for non sword masters.

    • Upvote 2
  4. Reinforcing Equipment

    This guide will list everything there is to know about reinforcing your equipment. 

    Reinforcement allows you to add stats to your equipment, the stats depend on the gemstone, the rarity of the equipment and your luck!

     

    1. How do I begin reinforcing?

    Press 'S' to open your skill menu, and click on the Action Tab. 

    You will see the Reinforce~ option, double-click it or assign it to a number slot to open it.

    skills_guide1.png

     

    2. What can I use to Reinforce?

    Here is a list of all of the stats that can be applied to your equipment:

    reinforce_guide1.png

     

    3. Which gemstones can be used with each type of Equipment?

    When you open the reinforce menu, you will see an 'Instructions' button where you can see which gems can be used on each type of equipment.

    reinforce_guide2.png

     

    4. What is the success rate of my reinforcements? 

    Equipment becomes harder to reinforce the higher the level of the item is.

    • Example: A Lv. 103 Advanced Knife will be noticeably easier to reinforce than a Lv.126 Venom Needle

    You can also use a different combination of gems, for example using Rubies and Thunder Crystal, which will result in a balanced mix of the two stats.

    • Example: Glove with 5 strike and 10 strength. 

    The more you use on a particular item (1-100), the higher the chance you will get a high stat.

     

      5. How do I reinforce my rare equipment?

      In order to reinforce Rare~Legendary Equipment you will have to use High Quality Gems.

      The process is relatively simple, and can set you back between 1.5-5m per stack depending on what you're crafting.

      All HQ's can be crafted in the same manner. I will use Rubies as an example for this situation.

      100% crafting success:

      • 9 Rubies
      • 5 Flame Stone

      60% crafting success:

      • 7 Rubies 
      • 5 Flame Stone

      30% crafting success

      • 4 Rubies
      • 5 Flame Stone

       

      As you can see, reinforcement is a simple process that can take you a long way in The Land of Blue!

      Happy HQ Making Celestians!~

      • Like 1
    • BT gets more evasion in the end because of the dagger passive Shadow Instinct, I think max level adds 22.5 eva when using a dagger. Top that with BT buffs and passives BT can get more eva overall than AR

    • On ‎5‎/‎5‎/‎2018 at 2:30 AM, ethausia said:

      can we still use this guide? because 2 handed axe can't use swordstorm anymore and any kind of ''sword'' only skill.

      i need to make 1 handed magnus ''sword'' to tank and survive longer, for the future nera and grave which i saw at forum need at least 4k pdef?.

      As of now, the skill sword storm and the skill sonic boom can't be used by any weapon aside from Sword. 

      This is in consideration to be, and i believe it may be changed. 

    • This doesn't work

      Even if the effect was to apply once, the game is set to where the same passive can't be applied twice, so you wouldn't be able to get any bonuses anyways. Whaetver you may have seen, he may have been doing it just to troll.

    • On ‎5‎/‎11‎/‎2018 at 3:45 AM, ethausia said:

      is this correct? because i use calculator on this using text document.

      ARC RANGER CRITICAL BASED ON BUILD.

      only critical-
      10 dex = 15 critical . 1,2,1,2,1,2 (based on forum info)

      at level 105 full dex without base critical rate.
      15*10 =150+9 =159

      no dagger crit. cause this is for bow user.

      R>Scout>Treasure>arc ranger.
      blindside      lvl 6    120
      death sign     lvl 8    18%
      detect hole     lvl 6    130
      whispering wind lvl 4    102
      fatal touch     lvl 8    21%
      zephyr 80 dex = 15*8 = 120

      159+120+130+102+120 = 631 critical rate 39% crit damage.
      advantage = more loot
      similarity = both elves

      R>Archer>Rune>arc ranger.
      blindside     lvl 5    105
      death sign     lvl 8    18%
      detect hole     lvl 4    100
      whispering wind lvl 6    145
      fatal touch     lvl 8    21%
      whispering fire lvl 6   13% (bonus for being rune walker)
      zephyr 80 =120 crit

      159+105+100+145+120 = 629 critical rate 52% crit damage.
      advantage = more firepower.

      You pretty much got the advantages spot on, the only reason people usually go treasure hunter is to farm or to get bomb AoE's, but as an archer you don't really need the bombs so it's all about Extortion for Wonderers. The rune walker path has more critical damage, movement speed and has foil, making it a better PvP build than the Treasure hunter build. 

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