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Jonah

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Everything posted by Jonah

  1. Jonah

    friend problem

    It could just be because of his internet. Everyone will have a different experience with these types of things.
  2. Topic locked, event has long since ended.
  3. Gap has a heavy toll on your damage after about 5 levels, it will begin to decrease your damage until after 15 levels you're doing about 10% of your original damage or even less to that target.
  4. Jonah

    Which better

    P.A. is better for you if you have low amounts of STR, but if you have high STR, using STR philos is better. Sames goes for INT if I'm correct.
  5. Jonah

    Job 145 ?

    Plans for 135 classes have been discussed. These classes will likely be made unique to CL only, so do stay tuned for future patches!
  6. topic locked due to delayed reply.
  7. topic locked as it is an outdated question.
  8. Jonah

    SM Human

    I will be posting a guide shortly for this class, sorry for the delay in reply.
  9. I am currently working on a new guide for all the paths of SM. Sorry for the delay.
  10. TM/BT A TM is better because of foil and it's ability to stun lock targets.
  11. If you want higher damage, go for Human Sword Master. (You will need Strike for this build.) If you want to have useful support buffs for your team, go for Magnus. Although I don't particularly recommend a dual Magnus as the penalty isn't worth dealing with.
  12. With these items I recommend going full vit you want 3.5k+ physical defense. However depending on your philos and psssives it is possible.
  13. Jonah

    SwordMaster Guide?

    I'll be re-making my old Sword Master guide following all the paths of the different types of Sword Masters. Stay tuned for that.
  14. Jonah

    about my lost items

    What exactly happened? Did you take the item off and the philo disappeared, or are you referring to transferring the philo on your glove to another glove. Philo transfer is not possible here.
  15. You should have Fast Heal then, Bishop gets level 20 fast heal. The best build is the Versatile Warrior build. You get a little bit of everything. Your combo is as follows: Angelic Breath>Holy Earthquake>Holy Justice>Holy Spike>Angelic Breath in all situations except for when it's more convenient to just use Holy Justice.
  16. So that's how it feels, huh?

  17. We have 3 slots open if you're willing to join now, message me in game @ Polyxus
  18. We have a slot open now if you'd like to join, I am online at the moment.
  19. Main post update: Added: Discord Sever - Send a PM to join. Minecraft Realm - Send a PM to join.
  20. It barely has an effect on me because I play mages. It's just that in war all you see is paladins dropping everyone that comes in sight because no one can damage them and most of them hit like trucks and have sonic boom. Paladin isn't played like a tank because they can deal damage from a distance. So you can't deal much damage to them at all unless you get close in the first place, and they just repel you with a single sonic boom. Also, for the most part rogues are useless vs Tanks because Tanks have the range that they do because of Sonic Boom. Rogues can barely even scratch them because of low physical attack. Even with the crazy critical damage we have, if your physical attack is low, versus a tank you'll be lucky if you crit 5 damage. As for crits getting through, the problem with this is that even with crits getting through it only happens once in a blue moon with paladins. You can literally die 20 times by a Paladin before you even strike a crit. I wasn't saying to completely get rid of block I was just suggesting to lower the utility of solid shield so they aren't walking around entire wars for hours on end taking only 45 damage the entire time. I do believe that there should at least be some sort of trade off in physical attack attributes if you take shield training, like you said. Paladin is one of those classes that doesn't necessarily have a good trade off unless it's critical rate, and even then there's easy ways to boost it and still maintain your damage and defense. Top this off with the fact that they're elves and they can get rune impact, Strike doesn't even really factor in for them. I'm just saying that this class is particularly dominant over all of the others because of its ridiculous block rate and high stat capabilities. Foil: The skill is being used now by TM's to: Foil enemies in war while maintaining stealth, so they just focus on foiling one person while hidden so that person can't move at all. This becomes a problem because they go undetected while stopping all movement from whatever target they choose as many times as they want until that person somehow gets beholder. Its also used by guilds in open wars of all nature to escape sleep, ice and silence. This is exploited by these guilds because they just war their own low level guild and put TM's in it to cancel the effects placed on them.
  21. Another way to help calm down this block insanity is to make a few changes to the Solid Shield buff. As it stands, Solid Shield at level 5 adds 40% block rate for 20 minutes. If you add this buff to a Paladin, they can block 93% of all incoming attacks. Top this off with a CB Set and the Iron Shied Buff, they can have a block rate upwards of 105%. The problem here is that once you add all this up, and throw in the fact that Paladins can also deal damage from range and have super high physical defense, it makes them damn near invincible and they also can dish out high damage. This problem is multiplied when you add edits into the mix, as these edited players are already taking barely over 1000 damage a hit, and top that off with 93% block rate, it's no wonder everyone is using Paladins or Phalanx>Magnus! A simple way to fix this is to make the buff Solid Shield wear off after X amount of hits, and have the cool down be increased. An Example: Paladin Uses Solid Shield ----> Paladin is hit 15 times by incoming skills -----> Solid Shield wears off because of said hits ------>Paladin has an opening until the Solid Shield buff cools down -----> After the cooldown has passed, the Paladin can once again use its Solid Shield buff to block a further 15 hits. I'm not saying the hit amount should be 15, however, going about it this way will make it so block must be used strategically and isn't a failsafe for all shield users. This will make things much more interesting during wars as Paladins and other tanks will have a window in which they are vulnerable, and aren't just walking around taking 0 damage from incoming attacks because they "blocked" it.
  22. Aw, thank you! Be sure to note me in-game if you need any tips. I'm always willing to help! If you followed the path correctly, fast heal should be unlocked at Bishop.
  23. Will be editing soon to update the following: Armor for 135+ Weapon for 135+ Belts/Rings/Earrings and Necklaces will stay the same due to the overall utility of each ring.
  24. You can learn it or just use HP potions. It isn't very essential until beyond that point as when you're using bishop you'll most likely be supporting someone or leveling in DD's with someone. If you must have it learn level 1.
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