Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Nanaka

  1. you dont get sidestep from the human path, only scout/runewalker/tm gives you that skill so taking archer forfeits it
  2. basically level 80 equipment drops there but you don't really need to get lvl 80 eq when you have 75 eq that's probably +7 and easier to get i don't know exactly what mobs drop what because it's not from the original droplist and was changed over time that's all :D
  3. Something I've noticed among newer players is that they all struggle to find the money or the easiest way to craft the level 80-95 armor and weapons. Now this tip is really only for people who have just started the game, like first character/account type new. For level 80 you can get some things from Ghost Tree Swamp but above there nothing drops complete armor/weaponry until NH which only drops level 90-100 weapons and no armor. In the Valley of Fairy (you can go here from level 76-80) almost every monster drops at least two types of molds/patterns for level 80-95 armor/weapons. For ease of access I've listed them below. Red items are for fighters, green for rogues, and blue for mages. Note that this list is slightly different from the Old Luna Droplist guide posted here in 2011 since a recent update (I wasn't around for) changed the loot tables specifically for Pixies and Fierce Plantises to include molds and so this list may not be entirely complete - but it has every possible mold. Everything else is taken from the droplist. Why does this matter? Let's take for example a common mold you might want to make, say a Perium Sword Mold. It requires 714,817g, 35 Perium Ingots (603,155g), 50 Flame Stones (175k gold), and 8 rubies (16k gold). Cost of materials together = 1,318,163g for an 80% chance to make the mold. So you're already over a million gold in the hole for your weapon just to make the mold for it. How much does the earliest weapon cost to make (Lv80 Templar Sword)? 1,798,334g, 41 Perium Ingots (706,553g) , 17 Fairy's Abrasive (2,557,820g), 37 Wiesel (not purchasable). Cost of materials together = 5,026,707g for an 85% chance to create the weapon you want. The mold itself costs 26% of what it does to make the weapon and it isn't even guaranteed, so the ideal option here is to just remove the mold from the equation and focus only on the weapon itself - hence this tip. Luckily gold drops fairly abundantly in the Valley of Fairy so making over 10m isn't going to take you long while you're farming for these molds anyway. You can farm several molds but I find that the level 90 equipment fully upgraded/reinforced is good enough to get you to 105 where you'll be able to farm NH and possibly try to get a clean rare G.set/H.set/Faust's whatever you want with that there - also coupled with your 105 power spike should make it easier. This is IMO the most price/performance balanced option when transitioning out of your level 75 gear since by the time you hit 85/90 you should have about 40-50m just from monster farming. Also once you're around level 88-89 you can farm Lair of Kierra monsters for Fairy's Shining Dew/Abrasive/Thread so you don't even have to spend the ridiculous millions buying that. Bottom line though it costs a LOT to make these weapons/armor no matter what way you look at it, this is just a somewhat lengthy explanation of a way to save a bit of money and time and effectively skip the molding stage of crafting. Hope this helps someone.
  4. Nanaka

    A Lot of Questions

    That answers most of it, I'll ask on Discord for any further details.
  5. Nanaka

    A Lot of Questions

    hi im returning from a long time ago so i'd like to know a few things given the game has changed a lot in the last few years 1. what is boosting? how much does it normally cost? how does it work? 2. do people still farm nh for gold? sahel dinos seem really hard to farm in comparison, do ppl make specific farmer characters for that? is it the most efficient way to get gold? what about venom serpents in parasus? 3. prices went up a lot, whats the avg price of like, a pukerian scroll for example (if those are even sold anymore), what about a costume piece like pajama hat for example? or a clean level 135 l.armor with 50 dex craft? 4. since new job passives were implemented did that break a lot of older builds? did people remake characters? would you suggest remaking a character if they used a build with suboptimal passives in the current version? 5. where are all the en guilds/people? 6. do people ever use the summoning map? is it just for summoning from the books and soul shard things? 7. for level 115+ do people still use the level 100 rare sets (g.armor, h. armor, faust's) or do they rather craft their own from scratch? i also saw rare level 135 sets but i dont know anything about how to get them thanks in advance for anyone that takes the time to answer these for me
  6. Confirmed it's just a bug with activating the item without having warehouse slots. Moderators can close this/delete it/move it to accepted. Sorry for the stupid post -_-
  7. So I got back after like 2 years and was going to make a new character when this happened: I was going to use this to open my warehouse since I purchased this back when voting was a thing, but it disappeared instantly after I double-clicked it and showed in the chat that I apparently consumed the item. I obviously don't have any warehouse slots and double-clicking was purely on impulse (somewhat of a stupid move but uh yeah), so I'm wondering if the lack of warehouse slots caused the item to self-destruct? I would really like to know if this is a bug or something since I do need that item lol. Thanks for any response. Wait it came back after I changed maps... nevermind then, but is this still a bug or something?
  8. How do I delete my entire post history..

    1. Orange


      Now why would you do that! So many helpful posts!

    2. Nanaka


      when you have a 5 year old account there's a lot of cringe in the past lmao

  9. That thread is long since dead. It's safe to assume it's not being used anymore.
  10. Well it isn't like you can't use them. You can - they do have shields and a second stun, which can really help survivability, not to mention high levels of hunter smoke/bomb. Seeing as how both have the same level of foil and stealth (and how most people only put one point in each anyways (maybe a couple in foil, not too sure)) it really depends on your choice of final class.
  11. From here. In the future apparently there will be ways to do so, but at the moment, there are none.
  12. You craft them out of rune ore, silk, and leather that drop in Nera Harbor. You need Perium Ingots in order to craft Rune Ingots using those materials. Putting the ingots in your construction menu will allow you to craft level 105-115 weapons and armor. Sketches can be obtained in Great Garden and in the Graveyard of Nera Knights (if my memory serves me right.)
  13. -sighs- Back to the grind.

  14. IRC Name: Miryle Most used character name: Alezia Spoken Languages: English, German Age: 16 Time playing Luna Online: 7 years. Time playing Celestia Luna: 6 years. Have you been a beta tester before? (do not include server names) Yes. Why do you want to join the Beta Testing Team?: Because I want to help eliminate bugs and make sure that the content released is clean and will not have a negative effect on the server. I enjoy this server, and I would like to help it become better. I've heard many things about this server having a lack of updates and how people want change. I believe that this beta testing team can help alleviate the complaints of many players who have just given up on hoping for an update. This game has so much potential, and I want to help bring it out.
  15. Maybe - it depends on the class. For destroyers especially, a full DEX built can be a lot stronger than a pure STR build solely because of the critical rate and damage. However for rogues, most go pure STR because they already have high DEX. The thing with pure DEX is you have to crit to deal damage. If you don't crit, your base damage is so low it's like the enemy felt a strong wind and that's it. It works better against paladins since crit, to some extent, counters a high block rate, but then again you have to crit to deal any significant damage. This is why destroyers go DEX because they have a lot of damage, and why rogues go STR because they have a lot of crit. Tl;dr, mixing them usually balances you out. You don't deal no damage if you don't crit and when you do crit you deal quite a bit of extra damage.
  16. HB set provides more critical rate and damage, so if you crit a lot, you do ridiculous damage. Chivalry is more for raw power. If you crit you do decent damage, but even when you don't crit you still pack a punch. You also don't sacrifice defense if you choose Chivalry. Overall: Chiv = Playing safe. HB = Screwing stuff up.
  17. I heard you can counter blocking with a higher crit rate, but not by that much.
  18. A 25% experience boost to a full party? Nobody would solo anymore. What about the people that like to solo? Some people can barely kill monsters on their own now anyways, I see people dying more often than not in NH unless they're players that have main accounts and are leveling an alt or something. New players suffer a lot when they hit 90+. What about instead of 25% bonus at full party: Alone: 100% 2 ppl - 80% 3 ppl - 90% 4 ppl - 100% full party: 110% Bonus is calculated inclusive of the party leader eg. 2 people = 1 member + the leader This system basically means, if you have 2 people in your party, give 80% of the monster's exp that you would have gotten had you killed the monster alone to both party members based on their level. So for example if I'm level 105 and kill a Blue Beard Captain and get 100k exp, and my friend is 110 and gets 40k exp from them, give me 80k and give my friend 32k exp. Same thing goes for 3 people but with 90%. At 4 people just give full exp, no complicated system required. At a full party, give 110% of the exp you would get if you killed the monster solo based on your level. Using the case above, give me 110k exp and my friend 44k exp. I think you can only have a six-person party anyways, so I didn't include it. Tell me if I'm wrong (I probably am). This lowers the required amount of people to prevent any exp loss, and doesn't give an extremely high exp boost when with a full party. I think the default party setting at the moment is exp is split evenly between how many party members there are loosely influenced by the algorithm that calculates base exp gain when killing a monster alone. So a party with all level 105 will get more exp altogether than a party with two level 110s and one level 100. Making monsters harder would be too much work, I think. I mean if you really wanted to make them harder you could possibly lower the PVE damage scaling but... I'm not even sure there is such a setting. Or my entire post could be complete horse sh*t, take it all with a grain of salt. Please.
  19. Italics is what you said, below is my response. ----- "I'm pointing out that destro skill is yes high DMG but lack distance and first hit potential." This is irrelevant. In war, you're hardly the only one being targeted unless you're heavily edited or you're in a 2v2. Also, the range difference of Sonic Boom is literally 1m. That's it. You could take one step and use it and it would hit. Not to mention that Earthwave something-or-other skill that is a secondary distance skill, and you've got a sleep you can use, and FB outranges a lot of skills, including RI if you hit it fast enough (Muramasa+Panda Gloves). "FB vs Ri = Ri as the ri has slower cast. Destro excel in PvP against magnus and mage class by getting close and BC or sb. but that's because in PvP, your trap in a confine box that shorten distance." In FB vs RI it will always depend on who has the faster net speed. That's what this game is about. If you have better net, you're going to hit first. Fearful Blow is actually faster than RI. RI seems faster because the stun comes before the damage rather than at the same time. So if a Magnus doesn't stun with RI but you use FB the Magnus will die first. In 1v1 you are in a confined box, yes, and it is true that many classes suffer like this, but that doesn't mean that Destroyers are obsolete in war. Look at any war and count how many destros there are. There are quite a lot. The reason being consistent heavy damage output. In war as well you have healers and you have HB if you're allowed to use it. In PvP Arena it's a different story, 1v1ing there a destro will lose to a mage unless it can 1-shot them with a SB. That's the only weakness, but BT and the likes are in the same boat, and actually suffer MORE because their Shield Boomerang is shorter range and has a longer cast time than SB, and on top of that they have less health than a destro would normally have. "Not enough stat to spread between vit n str n Dex and destroy doesn't have buff\passive that increase defence same or more than other class." You only need one stat. You can go pure vit or pure dex, that's it. You don't have to put 50 in vit 40 in dex and 40 in str, that will break your build anyways. Destroyers are not meant to be tanks. That's the main point I'm trying to make. If you're a destroyer, you destroy. It's in the name of the class. You're a two-handed berserker that rips out the entrails of your enemies and uses them as offerings to Luna, that's what your job is. Your job is not to tank, leave that to the Magnuses and Paladins. EVEN SO, if you go pure vit you can easily hit 18k hp and 4k defense and still have upwards of 8k patk and you'll still do insane damage, and you won't die as easily as people would like you to. "That's why like rogue destroy should have a passive that increase Eva other then the inferior eva buff that destroyer have." I don't get this at all, why should I fighter class have an evasion buff? No other fighter class has an evasion buff. It may seem logical because Destroyers have light armor expertise but that's for critical rate and damage, and if you want to put evasion in there go ahead, it's your build. But having evasion as a passive is a no from me, I don't think it's necessary. "They say going destroy is cheap but making it all-round OK just make my head ache. there are flaws in destroy. I can easily get my necro enough m.s and vit and leave int zero as I only use poison then run." These are two different cases. It's like comparing an apple to a locomotive. A necromancer doesn't need damage, it uses DoT. All you need to do is invest in defense and movespeed as you said. That's the class. Destroyers need damage, but they don't need as much defense or movespeed because they practically one-shot everything from a distance in most cases. Plus you'll have a lot of movespeed in the endgame phase anyways because virtually every damn costume gives you movespeed in this game. If you put all your stats in VIT and just reinforce for strength and dexterity on a destroyer you'll be fine. You don't need overpowered gear to have a lot of damage as a destro. A lot of your damage comes from passive skills, so there is literally no point in putting stats in str. You can put stats in dex if you want more crit damage, crit, evasion, etc, but I find that somewhat ridiculous because these days every class has a never-miss skill and you'll die in one hit before you manage to use SB. Adapt or perish.
  20. Nanaka


    Your defense and stuff is fine, above average, but jesus that attack and crit is rock bottom. What exactly are you using? I would recommend getting a crit slime and bwl if you can, those will really help. I can't really say much more since even my level 80-ish phalanx has more patk than that... Are you using a 105 weapon +7? If you haven't, reinforce it with crit. Errr, upgrade your mace training and one-handed expertise maybe? I'd guess that you're putting more sp into active skills than passives but I'm not sure. If you are, you should invest more into passive skills, especially offensive ones.
  21. You trade off offensive capability for insane damage. I don't think the destroyer should be changed at all. If you play your cards right you can win in PvP against any class. This goes for SMs too, they trade defense for offense. Imagine a tanky destroyer dishing out 25k in BC and having stuns on you constantly which isn't hard to do in the game as it is now. It's just... insanity, the stun rates are overpowered as it is, 70% chance of a 3 second stun on BC that's available every 2.4 seconds and Despair is a little over 50% chance that stacks with BC's stun. If you're a destroyer and you stun a paladin you can lock them down so hard they'll smash their keyboard trying to get out of your stun lock. In conclusion, the destroyer is fine as it is. I don't think it needs any changes whatsoever. Plus you can go other paths like Phalanx>Destroyer which will give you more defense at the loss of solid weapon and synchronizing buffs.
  22. If you ate yourself would you grow in size or would you disappear?
  • Create New...