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SilverDeer

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Posts posted by SilverDeer

  1. 15 hours ago, NakanoNino said:

    where to find bit of wax and moonlight thread skein?


    I don't remember about wax but Moonlight thread... The best way to farm it is by destroying level 120+ robes. Use the deconstruct option.

  2. On 10/18/2022 at 4:09 AM, Antoni77 said:

    Yes, I also getting trouble for this Purified-Stones Skills...
    and the Trouble is: "They Make Your Inventory Full"

    I am really Agree if the Vital Explosion and Turn Undead no longer need the Purified Stones. :29:
    (The good News is: Skill Revive now are no longer need Purified Stone)
    (So I hope Vital Explosion and Turn Undead will no longer need Purified Stone pretty soon)



    I second this suggestion too. Considering that Purified gems are just a few clicks away, they're more of a formality than a really important requirement.

  3. Hello :49:

    I would like to suggest something new for this Halloween Eve.

    Today I had this idea.  A cute ghost costume. I was  lazy to open Blender, so I did a quick sketch.
     

    Spoiler

    h4xNzwa.jpg

    This second pic is to show that it should include a cape:
    2W1WznN.jpg



    Another quick sketch but this is for another idea. "Ghost masks"

    Spoiler

    c7s7qMi.png

    These are based on items from later versions.



     

  4. 10 hours ago, Venom_ said:

    I want to pve only and I don’t mind if it’s duel wield or 1h + shield 


    In this case, you should prioritize these skills: Hunter Blast(Aoe), Hunter Smoke(Aoe), Wind Breaking(Aoe). You could learn Deadly Strike if you need a single target skill.

    Optional: Illusion Attack. This is a single target stun. If you think you need one stun..
     

    Quote

    I don’t mind if it’s duel wield or 1h + shield 


    You can be either of them. With the difference that, being dual you should get enough evasion to resist the monsters but this will allow you to deal more damage to them.

  5. I guess you're going for Dagger. So the best path currently is: Ruffian - Scout - Th - TM . Basically +28 total evasion you gain from job passives

    (You can check the table here)


    As for the skills... I think it depends on whether you want to be dual, focus on pvp or pve, etc

    The next guide is from 2017 but its info about passive skills, buff is fine:


    So what about the attack skills in this guide? They're fine too, but my recommendation would depend on whether you decide to go PvP or PvE.
     

  6. 9 minutes ago, Nyarlathothep said:

    Yea, I went there as soon as I got to boosting level. I tried sending a lvl 1 character in NH and force closing the client, didn't get deported. Weird, maybe it is related to DD bug or I haven't satisfied any of the bug conditions yet . I swear this happened to me a few times now. I'll look into it more


    DD bug works like this.

    You were doing DD in Alker Harbor. When you disconnect in any map, your next connection position will be on the last map where you were doing DD. (In this case Alker Harbor)

    • Like 1
  7. On 4/9/2022 at 5:09 AM, Antoni77 said:

    hmm are you also doing a Quest on the Moonblind Swamp too? (maybe?)



    I had this problem too, and some friends too. This happens just by killing monsters, you don't need to pick any quest before.

  8. On 3/25/2022 at 12:11 AM, Nyarlathothep said:

     

     

    I understand, for armors it's really not that of a big deal and for weapons, most farmers are BT/TM with dual wield so they would have to accidentally click a dagger for this to happen,  very low chance.  I usually multitask throwing trash items while attacking to maximize my Extorsion skill duration it's just sometimes I kind of lose focus. May I suggest another one tho? Can we request to disable destroy item for equipped items to avoid unfortunate misclicks?  probably around 0.01% of happening but really annoying too. Thanks Orange! ^^

     



    I second this. Or at least add a confirmation captcha for rare+ items . Like when you try to delete a character.

  9. 1 hour ago, Mandy said:

     

    That's not true at all. The problem is not just the evasion (you can easily hit 400 with warriors as well), the problem is the damage rogues can do (fire bomb, magic arrow) regardless of their build. I recently built a Sniper and I was hitting 30k crit with A SINGLE-TARGET musket skill, while the fire bomb was doing almost 70k crit dude. I did the same with a Destroyer. I went eva build expecting its damage-outpout was gonna be similar to the bomb's, but to my surprise, I was barely hitting 25-30k crit.

    Also no, such change won't break the game, how is that even gonna happen? Rogues can 2shot everything, what's gonna change if the group monsters turned soloable?? They'd 1shot them instead, no big deal. Plus, limiting the amount of monsters you can lure using evasion doesn't change anything either, the broken damage & ridiculously high mov. speed rogues can get is still there.



    Well.. That's a good point, you know Hunter Blast has too high damage by default; even higher than basis skills of Snipers, Shadow Spin(Assasin), Dagger Blow. I think I once mentioned it in some post. As Treasure Hunter you receive these powerfull skills and it boost some other jobs a lot. When Entrappers don't make that difference. (Found it) https://forum.celestialuna.com/index.php?/topic/33514-balance-problems-between-classes/#comment-311167 

    How would It break the game? Well, gold would become easier to get which means increasing the inflation in the game. While a BT and AR are powerful you have to take into account the factor of investing and equipping them, you just don't go with 2 AK and a +7 gardener to hunt Dinos. Generally you put together a bunch of items to keep it simple and some of us use buffs from other character jobs. Then there's the develing thing (from 135)

    Antoni77 mentioned a good point, other jobs are needing items according to those levels. I mentioned other jobs could have some fixes.

    This balance problem seems simple but it's quite a puzzle 

     

  10. It would be something impossible to achieve since some classes are not made to be dps. And if the monsters were weaker, the rogues would still have an advantage.  It will just break the game.

    I still think that it's good that some classes are better than others for certain tasks, precisely Extortion is a buff for characters destined for the task of farming. But nowadays an Entrapper is not so attractive and some other jobs needs some upgrades.. for example, panzers, I think they would be a nice class for farming but their lack of musket passives makes them weaker.

    The problem here is just the evasion, plus they gain too much critical damage. Basically, they can lure 6-10 monsters and no one will touch them, even when the char is standing still.. doesn't sound plausible, right?  It was once mentioned about changing that, so monsters don't miss all their hits every time. I'm not sure what happened. 
     

    1 hour ago, Antoni77 said:


    well I am also wondering why there is no Axe Two Handed Rare, Sword Two Handed Rare, Sword One-Handed Rare on Level 125 higher?
    that's kinda unfair if only Dagger and Bow, also Staff One Handed that has Rare on High Levels... T_T
    Lets suggest New Rare Equipment for High Levels (Level 125 Higher) such Axe Two Handed, and Swords too :D 

     

     


    This is something that would help a lot. I second this.

  11. I first thought this would be a suggestion like "Add pet Tarintus/Kierra" which I think is a horrible idea. xD

    Ok. I second this. I personally think it would be nice to add mini pets based on  bosses like Evil Golem, Black Gargoyle, Harpy queen, Fairy Queen (by drop ingame) and some other cute monsters.
     

  12. 3 minutes ago, Mandy said:

    How did you get to this conclusion? I don't see any reduction on the drop % even when I'm  exactly15 levels higher.


    The most common example is when you're in Nera harbor and you're 105 -107 +, you don't fill your inventory as fast as when you are 96 - 102. I've been playing Luna Online for years and it's always worked like this. They still drop items for you but it seems to be slower.

  13. 13 hours ago, Antoni77 said:

    5 Levels gaps is the best for getting Item drop from Bosses...
    example: Boss Succubus is Level 63, you can Fight it Solo from Level 65 to Level 68 :D


    If there's no more than 5 levels difference between your character and the monster or boss (either 5 levels higher or 5 levels lower), there is no drop or exp reduction. This mean,  from level 58 to level 68 is where you have the most % to get the object.

    My recommendation is to make a treasure hunter and delevel it using PK points .It's very useful whenever you want to lower something low level.

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