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SilverDeer

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Everything posted by SilverDeer

  1. SilverDeer

    Sniper Guide

    I don't know if there is any guide for snipers. Personally, I think Snipers need a little upgrade. Currently being an archer is more convenient for rogues. If your idea is to use Musket, I think Panzer is better and can deal more damage.
  2. FIGHTER: - Rune Cry (Rune Knight, Magnus) - Battle Shout (Warrior, Mercenary, Gladiator, Destro) - Battle Cry (Mercenary, Gladiator, Destro) - Heal (Infantry, Phalanx) ROGUE: - Illusion Attack (Rune Walker, TM) - Slack (Rune Walker, TM) - Foil (Rune Walker, TM) - Nature Aid (Scout, Rune walker, TM) - Poison Aid (Scout, Rune Walker, TM) - Hunter Blast (Treasure hunter, Entrapper) - Hunter Smooke (Treasure hunter, Entrapper) - Fire & Ice Trap (Entrapper) I know they dont work MAGE: - All except for: Mana Burn, Soul Spear
  3. It's really a very interesting question. I'm not quite sure if this is the case but it's like the BWL were giving you 10% of your current total damage. On the other hand, the others seem to leave some effect aside before calculating.
  4. I think the only problem with this is that Majin's hairs include their horns . It's a pretty good idea still :0
  5. I think it's a nice suggestion, they could also have their versions recoloured like the other hairs. ^ _ ^
  6. SilverDeer

    TM new skill

    Those are old like time itself! My opinion about them: Deadly Strike: has good damage, I think it's useful. Deadly Soul: doesn't have good damage and its effect doesn't work correctly, currently it's not worth learning. Wind Barrier: This is my favorite TM skill. It works like silence rune but this disables physical attacks instead of magical. Its main disadvantage is that its casting time is slow and you need magical cast speed to improve this.
  7. The idea of launching a server with low rates and without any kind of PD has also been mentioned on some occasions, maybe some still remember it. But THERE IS NO actually a date or any info that this will happen. The other idea is the anti-edits system for pvp maps but it's far from needing to launch a new server. This idea is more recent than the one I mentioned earlier.
  8. I think the skill doesn't even have another effect assigned besides of decreasing all stats. Maybe it just needs movement speed decreasing, considering that you lose Eva-Accu-Crit rate when losing dex and str. (My opinion) Fortunately this is not because of that combo. It only happens when the game tries to render something beyond 0, divide/multiply by 0. I used Curse Weakness on a naked char and that happened without using Angelic Touch. If your character didn't become immune to magic damage after obtaining that long number, then there's nothing to be alarmed about. I will add this problem to my bug list too OuO
  9. I'm sure he says it because the skill doesn't attack if the opponent is running fast. Same thing happens with many AoE Skills from Archers.
  10. I also noticed that(I didn't write it in the main post). Using both skills: Corpse Explosion is cancelled and you regenerate hp by Corpse Take, or Corpse Take is cancelled and Corpse Explosion works. Sometimes even the dead monster (which the game takes as the attacker) regenerates hp by killing nearby monsters under the effects of Corpse Explosion. This is very crazy XD And yes, indeed the Burning effect has a success rate. The effect seems to work fine, the main problem is written in the main post.
  11. I read your post about Necro skills after editing my post, I never noticed your message before! But thank you for reporting it anyway. :)

  12. UPGRADED! - After testing Corpse Take and Explosion again, I have a new conclusion. Description is there. - I also added some Paladin skills to the list. - I added a little description about trap skills problem. Sorry if my english might be bad there.
  13. Btw. If I can make a suggestion for this guide. I wouldn't consider Double Shot as an option since you get Magic Arrow, its first level is stronger than the full 25 levels for Double Shot. Double shot is great for the earlier stages of archers and Magic Arrow is like its advanced version.
  14. Rune Walker path is still very good. Its potential is also in the skills: Cast Foil and Illusion Attack, but of course people disagree on the use of these skills. Humans of course always take the lead in terms of damage and this path is the one that gives the best results. I love rogues and this is a great guide! :D
  15. Sometimes they explode when they are around monsters but do nothing anyway. Hopefully they will become a functional skill soon : (
  16. Increases Critical Damage but it doesn't seem to work or its % is quite low in this server. I can't be sure what's the problem with this skill so I add it to the list. Thanks for reporting this! I never noticed it never worked on me, I've lived deceived all this time :(( EDITED: Info upgraded!! I also added some descriptions.
  17. Thank you for leaving your opinion! You forgot Block Rate but we all agree this stat is too overpowered for philos. :] The physical / magical defense can be obtained easily through Vit & Sab(the latter is quite avoided), and Durelin & Argentum. I think It's easy to say "Magic damage is very strong" when everyone when they receive a +40 Philo of Wisdom, they generally throw it out as useless or when we don't even take the time to upgrade our accessories. Currently I'm not sure if we can say that magic damage is high when we see many physical jobs devastating the game without surprising us. About these although they sound nice to be added, they're quite significant and I say this especially for Cast Speed that after reaching 100% reduction your skills become instantaneous. This really could be harmful to the balance of the classes ... unless you can't get beyond 1% per option, then we would get a game with different speeds and not fixed only by skills and specific items.
  18. Today I was granting stats with Philostones, looking at the starry sky of NC and I was wondering why there's no Magic critical rate in its possible bonus. The title speaks for itself but here is my argument. The Magical Crit Rate is a very rare stat that currently can't be obtained in any way other than by buffs or items. Wisdom doesn't help this either (or I'm blind maybe). Why do people have to depend on being Monk-Inqui-SA to reach something? Without Critical Rate you starve in this game! The physical counterpart has much more ease and advantage in these aspects, it's easier to get crit rate and other benefits through Philos and Stats while the options for Mages are more limited . I feel like Magical jobs lost importance on this server, many people prefer jobs like SM and BT or something physical. Maybe this suggestion could spice up the game for magical users like Crusaders for example. The idea is also that it grants a low bonus number as it happens with "Critical damage" to mention an example. People are invited to give their opinion here! ;)
  19. If by "upgrade" you mean learning those skills, it's obviously not worth it. Who wants to learn a skill isn't working correctly? I once reported Elastic Bow and Telescopic Musket Scope because they don't work as they should, I'm not sure what happens with Long Shot but range skills don't seem to work properly like attack speed bonuses. We know from later versions (not to say common sense) that they're meant to work not only for basic attacks. There's no point in having a game with skills that we must avoid because they're bugged or because their effects are very poor/low. That's my opinion, report them or make sugesstions
  20. SilverDeer

    Player online

    As I can count using date matching ... there are around 450 players.
  21. Not really, I think that everything depends on your gear and what things your character is lacking. But I don't feel comfortable telling people "Keep full dex / str / vit", I prefer that they experiment for themselves. So I'm sorry if I can't give you a specific recommendation about this.
  22. I already confirmed it's working, I just didn't edit the list. I'm not sure if the skill should increase movement speed. It's called "Fast Reload" and I doubt it's referring to tying shoelaces fastly. :P This is probably a bad description considering that the skill says "reduces magical casting time %". Same thing happens to Reloading buff. In a way attack speed buffs are somewhat conflicting in this game, they deserve to be reviewed. Some only work on basic attacks and not on skills, others seem to not work at all. I appreciate your interest in this topic!
  23. Following that path, you lose Fatal Touch and Death sign (+18% self crit damage) and you get +8 eva from job passives instead of 20(compared to beign a Scout instead of Thief). Of course, everyone is free to choose what they want! I just think there are more advantages to being a Scout than Archer or Thief, at least with this path. If your goal is to deal a very high critical damage and don't care about evasion, you could be "Ruffian> Thief> Ranger> Blade Taker". The only problem with this is that you lose TH's long range skills.
  24. Nowadays choosing Scout is better than choosing Archer for the amount of evasion you get from job passives, you even get Side Step and Whispering Wind. Being an archer only gives you a few more critical damage points, not really a big loss.
  25. You can keep your items as long as you DON'T unequip it. It ' recommended delevel and stay close to 95-102
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