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Nyarlathothep

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Everything posted by Nyarlathothep

  1. I noticed this before but haven't really thought about it this much but why does multi-hit/combo skills only has one chance of crit or getting blocked? Say for example, Double Shot. The skill fires two arrows but if the first arrow is crit, the second one is guaranteed crit also. If one is blocked, the other counts as blocked also. I think it would be much better multi-hit skills have different crit chance & block calculation. Of course this must apply to magic damage resist/reduction (dunno the correct term lol) and also must be reviewed if there would be balancing issues later on. Have fun playing and thanks for reading :D
  2. Was about to make a guide similar to this :D great guide!
  3. Not yet, you can cast them but they don't explode
  4. I actually deleveled one of my entrappers to get 200 pcs of this and it still took too long to collect lol, it's just that difficult to get
  5. Two years late with my reply lol It's really good but it's not everybody's cup of tea. It's known for it's over the top antics and high quality memes
  6. Hello admins/mods, I was just wondering how come DK set gives -10% pdef in exchange only for 5% patk and 10% attack speed. The trade off just seems unfair to me when you compare it to HB.set/V.set/CB.set for the following reasons: HB set gives you a whopping +10% physical attack, +165 crit rate and +10% crit damage in exchange for -10vit (on gloves), and -5% on both physical and magical defense. Sounds a like nice tradeoff to me, since fighters generally have higher pdef, -5% on it won't hurt too much and mages are a bit squishy so the added damage/penetration kinda evens out the disadvantage of lowered M.def, so it becomes a matter of who attacks first now. V.set gives you +8% physical attack, +5% pdef, +10 evasion and +10 accuracy, without negative effects, that in itself is already a big win situation to me. CB.set is an ideal item for tanks with the increase pdef and block rate, the only drawback is the lack of patk bonus which is understandable because that's not a tank's focus. The +5% matk to me is just fitting to also suit the crusader class which kinda branched out to sub-tank magical damage focused class. So what I'm saying is, the +10% attack speed is probably to give you and opportunity to strike first and kill/stunlock the enemy before he get's a chance to do the same to you but +10% AS & +5% patk in my opinion, won't really give you that much of an advantage especially when you're up against Sonic Boom users (the skill's action speed is really fast already, imagine when paired w/ Rampage Aura which is usually the case). And plus doesn't it make more sense if the -10% pdef is on V.set since the point of evasion is to avoid damage so pdef is the last of your worries. But then again, V.set is not only used for evasion but for accuracy too, so having minus pdef will be highly disadvantageous on that part too so let's leave V.set as it is lol. It just seems that you won't be getting as good benefits for the same price you're paying for the other artifacts. So here are my few suggestions: Decrease pdef penalty and increase patk bonus to like +8-9% and/or retain/increase atk speed bonus (really good for glass cannon bow/musket users in war) Change pdef penalty to increased pdef (+5%?) and retain/increase attack speed (good for DoT entraps) Decrease/remove pdef penalty, retain attack speed bonus, add +accuracy (12-15?) and increase patk bonus to (+7%) I know one or two of these suggestions are a bit OP but I really think it's time to give DK set its much needed revamp. Please also suggest a set effect you think is much better/balanced than what I given above. Thanks for reading! :D
  7. Fast Reload seems to work to me though. My AR without the buff can spam Double Shot continuously when you keep pressing the skill. However, with with Fast Reload, your character completes the skill action before the skill cooldown is over, and your character will use basic attack before shooting another Double Shot.
  8. I'm with you about mages my friend but my point is not about cash items, I'm just using it to back my argument. It's about physical defense of tank class seems balanced or better than balanced now in pvp and doesn't need that much further revamps. reducing SP for blessing guard is the only thing I think is the best course of action for that suggestion :) What I think that should be improved in tank class / 1h users or fighters in general lol is the utility of axe and mace, like changing Cross Slash skill to ranged and for Axe and Mace only, cause let's face it, that skill seems pretty useless when you can have Sonic Boom by using swords.
  9. I mean, they phased out BWS pdef because +10% pdef is just OP, I think that's the reason for just giving 8% for blessing guard, plus most paladins take Rune Knight which has Protection Aura that gives crazy pdef already. The pdef of tanks in the game right now seems already balanced to me. I mean it's not gonna help any more in PVE because of minimum damage system but will only make tanks a bit more OP in PVP. Maybe just reduce SP usage. just my two cents :D
  10. Yeah, sound kinda unfair but if you think of it 2h Staff is actually the default weapons for mage. However, for some reason, Luna devs somehow decided to include 1h staves but most of them are rare and difficult to loot in official server (I spent weeks hunting Grim Reaper which has the same drop rate as Wizardry Wand). Wands or 1h staves have higher magical attack than 2h staves (I maybe wrong here because most wands are rare and have higher stats) and lets you equip a shield for pdef. In CL, they're not as rare and difficult to get so If you think of it, If it gives you a lot of advantages, there must be a drawback. The drawback in the official luna is it's really difficult to get, the drawback in CL is movespeed and mp recov
  11. Not in favor of Blessing Guard giving block rate, Block is an OP parameter in PvP and I think Paladins have already enough if not excessive block rate lol
  12. I can't be the only one who finds this map annoying lol. My eyes automatically roll when I see it loading because I know I'm it's gonna be a lousy dd run. Why? There are two maps with the same circular terrain with monsters spawning by 3's or 4's: Damp Cavern and Candy Garden. Candy Garden is less annoying because monsters spawn close to each other and your run of the mill AOE can hit them all, if you 1hit them, the next wave spawns immediately and you can kill them again fast with another aoe right after they spawn especially if you're in tier 6 job already. In Damp Cavern, you can't do that because one monster will always be too far for your AOE to reach and that annoys the hell out me lol Anyways, this is from the viewpoint of a solo DD runner but same will be true for a duo since the mob spacing is the problem, two fighters may have easier time with this because both can have attract circle depending on their path. Thank you for reading
  13. Basically, if you're TM, go cry in one corner and just switch to BT, people softban Foil and then you lose your benefit in taking TM lol
  14. I mean, i'm not sure +14HCD is not as strong as the raw patk of 2pcs venom or even with dual wield penalty, that's why I asked
  15. Yeah, I feel for entraps since they suffer from the lack of dual wield, so normally you would go TH>BT/TH>AR for Sahel farming.cause they got better damage. In a way, that makes them good farmers lol. D'ya have any idea if 1h entrap eva/str build can 2hit dino with HB + WB if it uses +14HCD? kinda curious lol
  16. I just want to start a discussion regarding this kind issue to help other players decide on their farmer character Here's my opinion: I think AR is better than BT 1. building AR might be cheaper than BT although both almost have the same eva equips for farming except the weapon, and 1pc EG is definitely cheaper than 2pcs of venom needle 2. BT might be stronger when it comes to damage but AR doesn't fall behind that much and can have two powerful AOE with considerably good area (Hunter Blast and Smoldering Shot). 3. Dino's are poorly spaced in Sahel and luring 6 of them can be annoying (they stop after they attack you and reflect on their life's decisions from the childhood to adulthood before chasing you again lol). They may lose aggro when you proceed to approach the other dino to lure and thus, have to come back for the nostalgic dino and lure it again as BT. For AR luring is a bit easier, you can approach the dino's that are close together (normally 4) and snipe the 2 distant one's with basic attack to chase you and voila, you have them grouped around you that easy. Basically, I'm just saying this to hype bow users out there lol. What's your take on this topic?
  17. The price of M.glue and M.flame will drop if this happens
  18. Orange says 1500crit = 100% crit, meaning 15 crit = 1% crit, what I'm not sure of is how much dex is = 1 crit/1% crit. However, 100% crit is not true 100% crit because you still have chance of not landing crits at 100% crit, bump it up to around 110% so you get guarranteed crit
  19. Pangit yang path na yan ngayon, may job passives na, para saken mas okay yung W>M>K>SM or W>S>K>SM Kung may spirit sword skill ang SM, mas okay yung unang path, mas mataas ang Risk Taker mo, tapos may lvl 4 rage burst ka pa
  20. Yeah, I forgot about that part thanks . Also, make sure to collect 1 extra slot of M.powder so you can use it for your next run to fill up 40slots of your bag again / rather, fill up 41 slots so you always have that extra stack you can use. Also, use MoveSpeed philo if you feel your P.atk is too high and can 1hit mobs easy, so you hunt faster.
  21. So I've been browsing guides here on money making for newbies and asking around what method people use in crafting Magical Flame and Magical Leather Glue since I think it's the best way to make gold when you're under lvl 105 aside from HQ Making. More often than not, people recommend buying the lvl 15 necklace from Tasartia and destruct/dismantling it to get Magic Powder (one of two materials for M.flame/M.glue crafting). I find this method a bit ridiculous since destructing takes a lot of time given that you can only do 1 item at a time and the necklace only gives 9 freaking pieces of Magic Powder per disassemble. So I figured I'd share the faster way I found to get Magic Powder. This process can be a little bit slow if you're a newbie with no items/gears to use since this involves hunting monsters, so I'd recommend doing HQ Making first until you can buy/hunt for lvl 50-80 gear to use. Here's a link to HQ making guide. https://forum.celestialuna.com/index.php?/topic/33470-guide-hq-making-in-bulk-and-fast/ Basically, you'd just have to hunt in Dried Gazelle Fall by Killing Shadows lv65/Furious Shadows lv67. These monsters are abundant and drop 4pcs of Odd Powder (can be crafted to Magic Powder) per kill and if you kill fast, you can collect enough Odd Powders for 2 slots of M.flame/M.glue in about 20-30 minutes of farming. I use a tanky gladiator (Warrior>Infantry>Gladiator) for this so I could deal high damage with enough pdef to tank 5 - 15 Shadows with no problem, full STR stats and the following equips (no need for imba philo, 1 line of str is enough lol): Weapon: +7 Cruel Butcher (lv 63 2h Hammer for mace protection passive) STR Philo Armors: Tyrant's Heavy Armor set (rare lvl 54 gives +7% pa) / Berserker's Armor Set STR philo Helmet: any helmet with dex rein and STR philo Necklace: Dirty Predator's Trap lv 47 STR philo Ring: any ring with STR philo Earrings: 2pcs Breath of the Dead(lv 27) or Flickering Magic Earring (lv 70) STR philo Belt: Bear Leather Belt Basically, allot 40 slots from your inventory by filling them with 1pc odd pwder (if you have 1slot odd powder, divide them by dragging the item to an empty inventory slot while pressing they shift key) so wouldn't need to throw trash drops later when farming to clear space. Then, just lure 5++ Shadows with Attract Circle and kill them with Wheel Wind/Earthquake until you fill up the 40 slots of 100pcs Odd Powder. then craft to Magic Powder and buy Flame Stones/HQ Leather Glue from Tasartia to craft M.flame/M.glue. Do not forget to delvel your character whenever you reach around lvl 80. It's also advisable to rack up PK points of about 2000-4000 for your character to increase EXP penalty whenever your character dies to speed up the deleveling process. If you have multiple accounts, PK level 1 characters to quickly gain around 200 PK points per kill. Thanks for reading and have fun playing!
  22. This happened to some people I know and recently happened to me. I was grinding at Sahel and I destroyed some trash loot to clear some space and somehow my V. necklace disappeared. I probably misclicked since the trash is close to necklace slot. Not asking to return my item since it's probably my fault but I just want to put this out here and suggest if possible, to recommend fixing the system to make it illegal/disable to destroy equipped items so tragedies like this don't happen again. Thanks
  23. Yes, but that would not solve BT having more advantage than the other classes mentioned as all of those would more or less have the same Mdef with BT given that it is accessories that boost that stat and receive almost same damage from mages. except the nuke fighters will only have slightly higher HP. I could be wrong tho lol
  24. B>+14 HCGS clean standard price. Thanks a lot! IGN: Nyarlathothep
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