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  1. Welcome to my first guide. This guide will be my hand, take it and I’ll lead the way. My IGN is Rookie and you can note me if you have any further questions. Necromancers are evil practitioners of black magic. They are not good at hand-to-hand combat, but are able to perform dark rituals causing their enemies to suffer and perish in terrible ways. They have the ability to animate the dead, creating undead servants to do their bidding. Powerful necromancers are rumored to have the ability to create more exotic forms of undead, each much stronger than the last in order to inflict horrifying injuries on their opponents. Many of these evil sorcerers carry exotic material components which are required to perform the rituals, available only from the apothecary of the Necromancy class hall. Although the mentally gifted are more suited to the magical arts of necromancy, a wise member of the profession will not neglect his or her combat skills, being always ready to back up their magical abilities and undead servants with the strength of steel. Being generally weak in combat, good agility and general health are important to avoid and resist the blows of opponents. This path will teach you the way of an anti-tanker. Getting to the end will be hard, but I learned that it was well worth it. For those of you interested, the path is Mage > Wizard > Monk > Bishop > Necromancer. *I also recommend going full INT until you are ready to become a VIT type. Stage 1: The Mage Class (Level 1-20) Holy Strike (5/5) * This is really all you need. When you become a bishop, you can evolve this skill into the Divine Sword spell. Buffs: Intelligence (1/1) Max Wisdom (1/1) Max Bless Heart (1/1) Max * HP recovery rate increases. Stage 2: The Wizard Class (Level 20-40) Wind Spike (5/5) Max * Even though this is an extremely weak AoE, it’s the only one you have until the necromancer class. Bloodstream (1/10) * Level 1 should be enough for the beginning. Buffs: Intelligence (2/2) Max Wizardry (2/2) Max Passives skills: Spell Craft (5/5) Max Stage 3: The Monk Class (Level 40-75) Holy Uppercut (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Holy Swing (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Holy Spike (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Buffs: Intelligence (3/3) Max Fortunate Magic (1/1) Max Twinkle Magic (2/2) Max Armor Link (4/4) Max Wisdom (3/3) Max Bless Vital (4/4) Max Bless Mind (2/2) [Optional] Max * MP recovery rate increases. Bless Heart (3/3) [Optional] Max * HP recovery rate increases. Lace (1/1) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (10/10) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Enhanced HP (15/15) [Optional] Vital Control (5/5) [Optional] Stage 4: The Bishop Class (Level 75-105) Holy Strike (10/10) Max [This becomes Divine Sword] Divine Sword (10/10) Max Turn Undead (5/5) Max * Warning: This skill consumes a lot of SP. Fast Heal (1-16/20) * Level 1 is fine, but the healing speed increases at level 16. From levels 1-15, the cast time is 1.6 seconds while at level 16-20, the cast time is only 0.8 seconds long. The CD is relatively low either way. Sacrifice (2/2) [Optional] * This skill can be very handy when in a large party. By sacrificing some of your own health, you can heal everyone in your party within the skill’s range. This should really be only used in a pinch since it also has a long CD. You can quickly recover your own health with fast heal after this has been casted. Buffs: Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time. Mana Blast (2/2) [Optional] * This recovers the target’s Mana over time. Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it. Wisdom (6/6) Max Shield (6/6) Max Mind Barrier (6/6) [Optional] * Increases the magical defense of the target. Shrewd Spell (3/3) Max * Increases casting speed by 40%. Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target. Blessed Heart (5/5) [Optional] * HP recovery rate increases. Bless Mind (5/5) [Optional] * MP recovery rate increases. Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (2/2) [Optional] * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Stage 5: The Necromancer Class (Level 105-133+) *Finally, use your reskill here. If you feel like you need more SP, continue on leveling to your hearts content. The Spear (10/10) Max * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them. Soul Squeeze (5/5) Max Holy Strike (10/10) Max [This becomes Divine Sword] Divine Sword (10/10) Max Vital Explosion(10/10) Max Blizzard (21/25) * This skill consumes over 600 MP at its max level. At this level, you can freeze a group of enemies for 12.6 seconds with a 95% success rate. Meteor (15/20) * This is a strong AoE skill that has a long CD and is powerful enough to handle large mobs. Its best to keep it at level 15 is because at level 16-20, the skill does get stronger, but the cast time increases tremendously. To save time, I recommend keeping this skill at level 15. Corpse Take (1/5) * This is a unique skill that does no damage to enemies. This skill acts similar to Attract Circle, letting you take on more monsters in one mob than anyone else without Attract circle, Attract, or Induce. Once you use this skill on a mob, and manage to kill them, you heal yourself once for every monster killed with the Corpse Take effect on them. The healing is based off of your Magical Attack, making it equivalent to your Fast Heal skill times the amount of monsters killed at the same time. Buffs: Intelligence (8/8) Max Wizardry (8/8) Max Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it. Devils Armor (10/10) Max Twinkle Magic (5/5) Max Fortunate Magic (1/1) Max Shield (6/6) Max Armor Link (4/4) Max Bless Vital (4/4) Max Wisdom (6/6) Max Shrewd Spell (3/3) Max * Increases casting speed by 40%. Mind Barrier (6/6) [Optional] * Increases the magical defense of the target. Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target. Blessed Heart (5/5) [Optional] * HP recovery rate increases. Bless Mind (5/5) [Optional] * MP recovery rate increases. Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time. Mana Blast (2/2) [Optional] *This recovers the target’s Mana over time. Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (3/3) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Spell Craft (20/20) Max Enhanced HP (15/15) [Optional] Vital Control (5/5) [Optional] Stage 6: End Game (Level 133-140+) *Use your final reskill here. Welcome to the end. Venom Cloud (30/30) Max Envenom(25/25) Max Divine Judgment (10/10) [Optional] *This becomes Divine curse at level 11. Divine Curse (10/10) [Optional] Burning Fire (25/25) [Optional] Fire Blast (25/25) [Optional] Blizzard (21/25) * This skill consumes over 600 MP at its max level, but also lasts for 15.8 seconds with a 95% success rate. At level 21, you can freeze a group of enemies for 12.6 seconds with a 95% success rate. The Spear (1-10/10) [Optional] * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them. Angelic Touch (10/10) [Optional] * Angelic Touch becomes Angelic Breath at level 11. Angelic Breath (10/10) [Optional] * At max level, this skill can put the target to sleep for 30 seconds. Sleeping Soul (2/2) [Optional] * Has a 70% chance to put a target to sleep for 11.8 seconds. This is great if you want a sleep move, but don't have much SP to max Angelic Breath. Divine Hold (15/15) * This skill snares a group of enemies within the skill’s range to keep them in the same spot for some time. This does not stun, so be careful of distance attacks. Holy Spike (1-15/15) [Optional] * This skill Reduces the attacking speed of the target. It’s a close combat skill, so it may be risky. Great Heal (20/20) Max * This skill heals the target for roughly 3.6k, but it varies on your magical attack slightly. Curse Weakness (10/10) Max * This skill reduces all of the enemies stats by 100. It also makes it much harder for them to land a critical hit. Bloodstream (1-20/20) Cure Poison (9/9) [Optional] Max * Once maxed, you can cure the target from poisons up to level 25. Cardinals are the only class with level 10 Cure Poison, which is the only thing that renders you useless, besides Silence from Rune Masters. Buffs: Devils Armor (10/10) Max Shield (6/6) Max Armor Link (4/4) Max Bless Vital (4/4) Max Wisdom (6/6) Max Shrewd Spell (3/3) Max * Increases casting speed by 40%. Mind Barrier (6/6) [Optional] Max * Increases the magical defense of the target. Bless Wind (5/5) Max * Increases the walking and running speeds of the target. Blessed Heart (5/5) Max * HP recovery rate increases. Bless Mind (5/5) Max * MP recovery rate increases. Divine Heal (3/3) [Optional] Max * This skill heals the target’s HP over time. Mana Blast (2/2) Max * This recovers the target’s Mana over time. Intensive Mana (3/3) [Optional] Max * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (3/3) Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Magic Barrier (15/15) Max Enhanced HP (15/15) Max * This passive gives you a bonus of 2% HP and adds 675 HP along with 3 points to your recovery rate. Vital Control (5/5) Max * HP Recovery + 15. At End Game, you will need to learn both Venom Cloud and Envenom, but the other DoT’s are good as well, though you will never have enough SP for all of them, so pick one at least and keep it with your Envenom and Venom Cloud. Necromancers are great allies in wars, large or small. With extremely high defensive stats, they can even last against a Destroyers mighty blade! Necromancers have incredible debuffs to add on to their diverse arsenal of attacks, and can be the difference between victory or defeat. With the range of nearly all your skills, you can set up traps and create awesome tactics during wars and duels! Hopefully this guide was good and please send me feedback! Any tips or questions are always welcomed! [update]: This link will help you expand your knowledge about every mage in the game. Click on the class to find detailed descriptions of each individual skill that gives you exact information that the skill calculator wont! http://lunaonlinefullsupport.webs.com/ This can help with not only my guide, but with every mage guide on the forums.
  2. I made my Rm for some personal buffing only but when I'm a warlock I realize that I can also do solo farming using this path: wizard>priest>warlock>RM Lets Start Mage skill lists: Intelligence = max Robe Expertise = max THAT'S all for mage till level 20 ________________________________________________________________________________ Wizard Skill lists Intelligence = 2 Spell Craft = max Wizardry = max Envenom =5 Chill Breeze = 5 NOTE: Choose 1 between chill breeze and envenom if choose chill breeze then learn Spell Barrier THAT'S all for wizard till level 40 ________________________________________________________________________________ Priest Skill lists max all buffs EXCEPT :> wisdom, mind barrier, bless mind, beholder..... (waste of sp u dont need this yet) passives : Robe Expertise = max Enhance HP attack skills: Holy Strike>Divine sword (if you have spell barrier) Divine Judgement>DIvine Curse (dps skill spell barrier is not needed) Heal: Great heal = 5 Fast heal = 1 THAT'S all for priest till level 75 ________________________________________________________________________________ Warlock Skill lists Attack skills: Blizzard = max Fire Blast = 15 Meteor = 15 Venom Cloud = 20 Buffs: Intelligence = max wizardry = max passives: robe expertise = max spell craft = max staff training = max THAT'S all for Warlock till level 75 ________________________________________________________________________________ RM Skill lists Attack Skills: Silence rune = 1 or if you can reach level 111 you can raise it to 2 (doesn't affect physical skills like sonic booms it only silences mage skills you can use this to blue mage in NH so it can't attack or damage you for 30secs) buffs: max all buffs EXCEPT :> wisdom, mind barrier, bless mind, beholder..... (waste of sp u dont need this yet) max first the shield, bless wind, bless heart, B4 any thing.... passives: robe expertise = max enhance Hp = max heal: you can upgrade your healing skills if you have extra SP after learning these ffg. skills these skills are supportive buff for rogues and fighters won't work for ya Acuteness Pinpoint Kiss of death Clout Return to Bind (use this if you map scroll is expired to teleport in alker harbor make sure save point first) equips: i Use +7faust set vit+Int combinations +12 Medusa Int or vit [PHILO] *ma rein why need crit rate rein or p.a if you use MA* Hellen vit or m.a philo 2hathor vit or phantasmal 1pc + token of covenant vit flicks vit mix with m.a or int LB or farouk int or vit +12 kynee int atleast 18+++ healthy worm FOR fast casting glasses any glass you want to wear COSTUMES: head = Crocodile head or Kobold head Body = Panda p.def or 15% hp mp ms glove = Crocodile glove or Kobold glove boots = vit boots or Panda Boots why crocy or kobold costumes? less expense just hunt it 10% is more than +500hp from shinigami pants as for stats simply if you reach 7k M.a then go full vit with equips vit and little bit of int or int stats then go full vit equips thats all happy farming
  3. --------------------------------- ------------RHAM------------- --------------------------------- I just want to share to everyone my own guide on making a Soul arbiter. A soul arbiter which can lock+good damage why locker? 95%chance stun ->holy earthquake 80%chance stun ->lightning stun 95%chance freeze -> blizzard 95%chance sleep -> tranquilitiy why holder? max lvl Cripple (aoe Hold) max lvl sleeping soul and binding soul (sleep and hold indiv) why good damage? Because they are matk based and Soul arbiter has the highest magic crit rate of all. -------------------- -------------------- *how can you lock? Skill combo for locking in PVP/bosses(austere/fitw) : blizzard>holy earthquake>lightning stun>holy justice>blizzard/tranquility *repeat sequence* SKill combo locking in PVE: blizzard>holy earthquake>meteor>blizzard/tranquility *repeat sequence* -------------------- -------------------- note: 1. You need to practice Timing. Blizzard cool down is 10.9 sec, and freezes for 11.8 sec Now combine the stun seconds of holy earthquake: 3.3 seconds lightning stun: 4.9 seconds *now thinking that lightning stun only has 80% chance of getting stun on the enemy, you should consider to cast holy earthquake>lightning stun after about 7 seconds in order for the blizzard to be cooled down before the enemy even snaps out from the stun and get freezed again. But you can also just wait for 3 seconds to perform your lock because if your enemy doesn't *cry,whine, be a gay* on you, using tranquility, you can use that and perform again the sequence. -------------------- -------------------- path: wizard>priest>warlock>soul arbiter -------------------- -------------------- stats:Int (why int? because those lock skills will be needing int for your magical attack in order to have a good damage. they are not DPS) -------------------- -------------------- skills: -------------------- -------------------- 1-20(mage) (all skill should be max except for the indicated ones) Holy strike -------------------- -------------------- 20-40(wizard) (all skill should be max except for the indicated ones) Holy strike Intelligence Wzardry Spell craft Bloodstream(its up to you to get this) -------------------- -------------------- 40-75(priest) (all skill should be max except for the indicated ones) Holystrike>divine sword lvl 1 fast heal lvl 1 great heal Bless wind Shrewd spell Shield Mind Barrier Holy Barrier -------------------- -------------------- 75-105(warlock) (all skill should be max except for the indicated ones) Fire Blast Meteor Lightning stun Intelligence Wizardry Spell craft Staff training Bloodstream(its up to you to get this) -------------------- -------------------- *get a reskill* 105-150(soul arbiter) (all skill should be max except for the indicated ones) priority skills for the lock combo holy earthquake blizzard lightning stun holy justice tranquility other skills meteor/fireblast (for grinding, you could choose for whichever you like on those two to help out for your other aoe) holy barrier shrewd spell fortune magic twinkle magic intelligence wizardry bless vital shield bless wind mind barrier wisdom Armor link lvl 1 fast heal lvl 1 great heal lvl 5 bloodstream ( @lvl 105, with your int, lvl 5 bloodstream is enough to cover your MP expenses) Light armor expertise -------------------- -------------------- recommended items: Costumes : bache matk, wizard robe,shinigami pants, panda shoes, lizard/int3% halo, int glasses Gears: set no. 1 (purely int) 1. L.set (craft+philo int) / G.set (philo int,gloves craft int) 2. Gemini/Castor(hc moon/philo int) 3. HSOE/Hathor(hc moon/philo int) 4. Farouk/LB neck(hc moon/philo int) 5. Kynee(philo int) 6. Medusa(int philo) 7. aias shield 8. DS spell(hc moon) 9. jasmine set no. 2 (balance sh*t=vit/int) 1. L.set (craft vit philo int) (Craft int philo vit) 2. Gemini (philo vit) Castor (hc moon/philo int) 3.1pc HSOE(hc moon/philo int) 1pc HSOE(philo vit) 4. Farouk/Lb neck(hc moon/philo int) Kynee(philo vit) 5. Medusa(int philo) 6. aias shield 7. Ds armor (hc moon) 8. jasmine/magic mirror -------------------- -------------------- Questions: 1. with a lvl 1 shrewd spell is it enough to lock your enemy? -> guys, you need to learn to learn the tactics on pvp, you need to know the distance you have on your enemy. before he could even get close to you, you can cast blizzard(it has a fast cast speed) 2. my stats are int, am I that vulnerable? -> not so, soul arbiter can gain the highest HP if they go full vit for mage. because they get additional HP every time they level. and you are using Light armor, it is not so low def like robes. 3.Is it ok to go vit with my stats? -> its ok, but I recommend you go with the balance sh*t set, and you'll be able to tank with no problem
  4. Hello! I have some questions! Kay, what's the difference between a cleric and a wizard? Though, this one probably doesn't need to be answered because I already think a cleric deals more with healing and a wizard involves fighting and such... 2) If you're a wizard, how would others know? Because I want to choose it for my other char and i'm afraid people will party with me only to heal or something... 3) Is a cleric or the path of a cleric weaker than the path of a wizard, because of the healing input? Thanks! :3
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