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Hello, this is the first time I made a guide for rogue, I have studied and experimented on job rogue for about 3 years, and from all the paths I have tried, and this is what I feel is best for joining the war as ARCHRANGER (for now). Hopefully this path can help. Race = Human (because we need Skill Burning Rage, and jobs will be taken at lvl 40 and 75 specifically for humans) Stats = Up To You (STR for PA, and Dex for Crit rate) Job Path = Voyager - Thief - Assassin - ArchRanger Why did we choose the path above? Because of the passive skill of the Thief - Assassin path (Pa 5% and Crit Dmg 5%) Also from the assassin job we get passive skills (Attack speed 12.5% and MS 8%) Why not take the Voy - archer - Runewalker - Archranger path? Because during war, it is very difficult to do a full buff. Runewalker path is a path that has a lot of buffs and is very difficult to use when war. Which makes it difficult for our characters to use the maximum potential of this job. Level 1 -105 we use a Dagger as a weapon, and will do a reskill at 105 Skills that must be learned Level 1-20 (Rogue) Dusk Slashing (max) Zephyr (max) Blindside (max) Deathsign (max) Dager Training (max) Burning Rage (max) Level 21-40 (Voyager) Zephyr (max) Blindside (max) Fatal Touch (max) Deathsign (max) Detect Hole (max) Light Evasion (optional) Light Armor Expertise (optional) Level 41-75 (Thief) Dusk Slashing (max) = Rapid Slashing (max) Wind Breaking (max) (This is the AOE skill) Zephyr (max) Burning Rage (max) Dager Training (max) Shadow Instinct (max) Diabolic Instinct (max) Detect Hole (max) Light Evasion (optional) Stealth (optional, For Invisible) Level 76-105 (Assassin) Rapid Slashing (max) Shadow Spin (max) This is Second AOE but small area Wind Breaking (max) Zephyr (max) Burning Rage (max) Dager Training (max) Shadow Instinct (max) Diabolic Instinct (max) Detect Hole (max) Light Evasion (optional) Stealth (optional, For Invisible) When level 105 you need reskill to reset all skills, because when level 105 we start using Bow. Level 105 (ArchRanger) Magic arrow (max) Smoldering Shot (max) This is the AOE skill Neddle Shot (max) = Piercing Arrow (lvl 11 Neddle shot) (MAX) This is OP SKILL Powershot (optional) = Doubleshot (optional) Fire Arrow (optional) Zephyr (max) Detect Hole (max) Fatal touch (max) Side Step (max) Fast realod (max) Elastic Bow (max) Burning Rage (max) Rapid Attack (max) For Attack Speed Rapid Movement (max) For MS Bow training (max) Light Evasion (max) Long Shot (max) Deathsign (max) Blindside (max) Light Armor Expertise (optional) THANKS FOR READING IF YOU HAVE ANY QUESTION, JUST ASK IF U NEED OTHER JOB PATH (ROGUE) JUST TELL ME, I WILL MAKE FOR YOU ^^
is this correct? because i use calculator on this using text document. ARC RANGER CRITICAL BASED ON BUILD. only critical- 10 dex = 15 critical . 1,2,1,2,1,2 (based on forum info) at level 105 full dex without base critical rate. 15*10 =150+9 =159 no dagger crit. cause this is for bow user. R>Scout>Treasure>arc ranger. blindside lvl 6 120 death sign lvl 8 18% detect hole lvl 6 130 whispering wind lvl 4 102 fatal touch lvl 8 21% zephyr 80 dex = 15*8 = 120 159+120+130+102+120 = 631 critical rate 39% crit damage. advantage = more loot similarity = both elves R>Archer>Rune>arc ranger. blindside lvl 5 105 death sign lvl 8 18% detect hole lvl 4 100 whispering wind lvl 6 145 fatal touch lvl 8 21% whispering fire lvl 6 13% (bonus for being rune walker) zephyr 80 =120 crit 159+105+100+145+120 = 629 critical rate 52% crit damage. advantage = more firepower.