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  1. Hello there! Well... There are some useless skills or skills that I think could be updated. Mana Vampirism: This skill works. You don't see any casting animation when you use it, and the target doesn't have a buff icon when they receives it. But when you give this buff to some player, it works and recovers mp when they kill monsters. Maybe you could solve the graphic problems, also it's not self buff. I like how it works. Corpse Take: It works just like mana vampirism, but in this case the mobs you kill under the effects of this power will give you a heal effect that increases according to your character's int. However, people who receive this debuff will heal hp when they kill monsters or players. The effect is beautiful, but the HP bonus is low (I consider). It could be improved and perhaps become a buff that is intended for players rather than monsters, a self buff for Necromancers. Something like "Vampirism" Corpse Explosion: Unlike the previous one, it does nothing. The effect doesn't work. It could be replaced by some other aoe of fire or another effect, something like a hunter blast / vital explosion but that can be casted from distance. Idk Ice and Fire trap: I don't remember if I ever made a suggestion for this skill. Entrapper has everything but traps. My suggestion is to turn them into something like Hunter blast and smoke. Fire trap could become a skill that is a fusion between "divine hold" (entangle affect) + fire per second, the entrapper would again have a use for boss hunting, because stun doesn't work for they. Ice trap could work with damage and with freezing or speed decreasing effect. I also suggest that these skills should to have an item requirement, something like the Purified Ruby requirement but I suggest create an item called "Trap" and you must craft it with wood and such (for example) Ice illusion: This skill works with magic attack for some strange reason, it doesn't have much use. Illusion attack: I shouldn't put it here because it has use but I think it's bugged and the damage is static. Deadly soul: Damage is low and the effect doesn't work properly Wind barrier: The effect is nice but the SP cost is exaggerated, especially because the effect has no difference between levels. Shield Barrier: It's not useless for pvp, but since the update of the minimum damage, it makes no sense to increase 1000% your defense if you'll take the same damage from monsters. I suggest that it should have a block rate effect to counteract this problem. Blessing Guard: I think it requests too many SP for its low effect, it could also add 1% block rate so that shield users get a greater benefit from this skill I don't remember if there are other "useless" or bugged skills
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