Jump to content

Search the Community

Showing results for tags 'rogue'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Announcements
    • Events
  • Luna Online
    • Game Discussion
    • Guilds & Families
    • Guides
    • Marketplace
  • Assistance
    • Questions
    • Technical Help
    • Bug Reports
    • Suggestions
  • Global Forums
    • Indonesia
    • Malaysia
    • Philippines
    • Spain & South America
  • Off Topic
    • Introductions & Farewells
    • General
    • Media
    • Gaming
    • Anime & Manga

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


Yahoo


Jabber


Skype


Location


Interests

Found 7 results

  1. Hope the game has a lot of fun way back
  2. Hello, this is the first time I made a guide for rogue, I have studied and experimented on job rogue for about 3 years, and from all the paths I have tried, and this is what I feel is best for joining the war as ARCHRANGER (for now). Hopefully this path can help. Race = Human (because we need Skill Burning Rage, and jobs will be taken at lvl 40 and 75 specifically for humans) Stats = Up To You (STR for PA, and Dex for Crit rate) Job Path = Voyager - Thief - Assassin - ArchRanger Why did we choose the path above? Because of the passive skill of the Thief - Assassin path (Pa 5% and Crit Dmg 5%) Also from the assassin job we get passive skills (Attack speed 12.5% and MS 8%) Why not take the Voy - archer - Runewalker - Archranger path? Because during war, it is very difficult to do a full buff. Runewalker path is a path that has a lot of buffs and is very difficult to use when war. Which makes it difficult for our characters to use the maximum potential of this job. Level 1 -105 we use a Dagger as a weapon, and will do a reskill at 105 Skills that must be learned Level 1-20 (Rogue) Dusk Slashing (max) Zephyr (max) Blindside (max) Deathsign (max) Dager Training (max) Burning Rage (max) Level 21-40 (Voyager) Zephyr (max) Blindside (max) Fatal Touch (max) Deathsign (max) Detect Hole (max) Light Evasion (optional) Light Armor Expertise (optional) Level 41-75 (Thief) Dusk Slashing (max) = Rapid Slashing (max) Wind Breaking (max) (This is the AOE skill) Zephyr (max) Burning Rage (max) Dager Training (max) Shadow Instinct (max) Diabolic Instinct (max) Detect Hole (max) Light Evasion (optional) Stealth (optional, For Invisible) Level 76-105 (Assassin) Rapid Slashing (max) Shadow Spin (max) This is Second AOE but small area Wind Breaking (max) Zephyr (max) Burning Rage (max) Dager Training (max) Shadow Instinct (max) Diabolic Instinct (max) Detect Hole (max) Light Evasion (optional) Stealth (optional, For Invisible) When level 105 you need reskill to reset all skills, because when level 105 we start using Bow. Level 105 (ArchRanger) Magic arrow (max) Smoldering Shot (max) This is the AOE skill Neddle Shot (max) = Piercing Arrow (lvl 11 Neddle shot) (MAX) This is OP SKILL Powershot (optional) = Doubleshot (optional) Fire Arrow (optional) Zephyr (max) Detect Hole (max) Fatal touch (max) Fast realod (max) Elastic Bow (max) Burning Rage (max) Rapid Attack (max) For Attack Speed Rapid Movement (max) For MS Bow training (max) Light Evasion (max) Long Shot (max) Deathsign (max) Blindside (max) Light Armor Expertise (optional) THANKS FOR READING IF YOU HAVE ANY QUESTION, JUST ASK IF U NEED OTHER JOB PATH (ROGUE) JUST TELL ME, I WILL MAKE FOR YOU ^^
  3. Introduction: Entrappers have always been the staple farmer job but were now rendered a bit useless in farming past Nera Harbor or maybe even there too because of the implementation of minimum damage mechanic in the game. Before, the farmer Entrap meta was about using its main weapons (dagger w/ shield) then building as much P.def to reduce damage of pirates to 1HP/hit and start building P.atk to 1hit them with Hunter Blast. Dagger+Shield Entrap is still manageable now but you'd be spending more attention on healing (thru pet) and potions with this build which is kind of tedious, that's why people use evasion build nowadays. However, Entrap's p.attack sucks due to lack of Dual Wield and thus, investing in evasion will limit your damage more. So there are two ways to go with this, switch to eva Arch Ranger/Blade Taker/Templar Master or if you're stubborn like me, you'd go Bow Entrapper for your farmer and that's probably why you're here lol. Bow Entrap 101 Part 1: Elf (Nera Harbor) Path: Rogue>Ruffian>Scout>Rune Walker>Entrapper Stats: Full STR WHY NOT HUMAN BOW ENTRAP? Actually, you could go human R>T>R>E/R>S>Ra>E if you want better damage and to avoid annoying party buffs but my only problem with human is the LOW Movespeed and eva compared to elf. Although the lower eva from these two paths won't matter as much on Nera Harbor 'cause you'll get enough with the help of philo on items. The skill set will be almost the same, the only difference is that human bow entrap can get Fire Arrow AOE early at lvl75 so it's easier to level up. Pros: Gives much higher evasion Job passive (28 eva total) than Ranger>Entrapper (better to take human for Ranger>Entrapper) Has lvl 6 Side Step buff (15 eva) Has party buffs: Whispering Wind (145 Crit), Whispering Fire (15% Crit Damage), Whispering Stream (20% Movespeed) Cons: Party buffs are annoying to cast (5-minute duration) Lower P.atk (no Burning Rage toggle buff & lower Bow Training passive) Pain in the ass to level (has dagger AOE: Wind Breaking only until Entrapper) Note: I recommend using dagger and learning dagger skills (follow other Elf dagger Entrap guides) until lvl 105 and use Skill Reset OR if you have RM (you'll need RM buffs for farming), good low level gears and alt characters that can carry you on DD & NH Boost, you can learn the following skills below and grit your teeth for a pain in the ass leveling so you woudn't need Reskill later on lol: Skills to learn Rogue (lvl 1-19) Active Skills: Boost Light Sword lvl 1 (starter skill) Dusk Slashing lvl 1 (optional, 1SP won't hurt) Zephyr (max) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Eagle Eye (optional/doesn't really matter much for farmers) Ruffian (lvl 20-39) Active Skills: Boost Light Sword/Dusk Slashing will still be your main single target skill Wind Breaking (lv 1 only) Zephyr (max) Detect Hole (max) Quick Move (optional, at this point it only lasts for 1 minute) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional, monsters don't hurt that much anyways) Scout (lvl 40-74) Boost Light Sword/Dusk Slashing will still be your main single target skill Lure monsters and kill with Wind Breaking Recommended grind spots: Giants (Way to Howling Ravine lvl 44 - 54), Rageful Cyclops (lvl 54 - 63) & DD up to lvl 75 Active Skills: Zephyr (max) Side Step (max) Detect Hole (max) Fatal Touch (max) Whispering Wind (max) Quick Move (optional, 2-minute duration only) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Rune Walker (lvl 75-104) Boost Light Sword/Dusk Slashing will still be your main single target skill Lure monsters and kill with Wind Breaking Recommended grind spots: DD up to lvl 80 and avail boost service or boost with alt farmer (if you have one lol) up to lvl 105 If you can't afford Boost Service, you can start maxing Power Shot>Double Shot & Bow Training from here and try to level up at Howling Caves 1/2F, Ghost Tree Swamp, and higher level maps/DD Active Skills: Zephyr (max) Side Step (max) Detect Hole (max) Fatal Touch (max) Whispering Wind (max) Whispering Fire (max) Whispering Stream (max) Quick Move (max, I think it's 5-min at this point) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Entrapper (lvl 105 onwards) Active Skills: Zephyr (max) Detect Hole (max) Extortion (max) Quick Move (max) Hunter Blast (max) Power Shot > Double Shot (max) Hunter Smoke (optional, not much impact really) Fire Arrow (optional: for people with weaker gear as 2nd aoe) Passive Skills: Bow Training (max) Long Shot (max) Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Eagle Eye (optional) I recommend leveling up to lvl 110/115 to get more stat points and level up your hunter blast for more damage before deleveling to lvl 95/100 and start farming. You also lose 1eva per delevel so be mindful of that Equipment: Weapon: +12 Hurricane Stinger/Dragon Dusk [c]24/30str [p]20str/14-15eva [r] 20pa or +12 Euryale's Bow [p]20str/14-15eva [r]30pa (have better damage and you won't feel the -11eva penalty that much if you use 14-eva philo items) Armors: 2 or 3 pc. Gardener Set [p]14-15 eva per piece. (Use movespeed rein on boots for smoother farming :D) Helmet: Kynee [p]14-15eva [r]35dex Rings: 2pcs. Hathor's Ring [p]14-15eva Earrings: Darkened Gold Earring (or higher lvl earrings) [p]14-15eva or STR / Flick 19+pa / Flick ms (if you think you can maintain 290-300 eva when you delevel) Necklace: Regulus/Hercules pa would work / Vestige Set eva/str / Chival pa if you're rich lol Belt: FDS 19+pa Head Accessory: the trusty Crit Slime Wings/Cape: Phixus/KOD crit/pa Costume Set: Bache/BWL/Panda Glove or Shinigami/Panda Boots Side Note: My elf bow entrap NH farmer can still manage to maintain eva at 290-300 @lvl 105 even without using Light evasion & V.set while using E.bow STR. You can also use eva Holy Armor Set/HB.set eva if you want higher damage. Bow Entrap 101 Part 2: Elf (Sahel Zone: Dino) Path: Rogue>Ruffian>Scout>Rune Walker>Entrapper Stats: Full STR This is practically just the same path and skill build as part 1. The only difference is the item build but we'll also focus more on the pros and cons of using Elf Bow Entrap when compared to the typical Human R>S>TH>AR/BT farmers in Sahel. Also an important point to consider is you'll need RM + Destro (Fighter's Heart & Solid Weapon) buffs when farming at Sahel. Pros: The only reason why Bow Entrap works is because of the lvl 4 Extortion (+45% Drop Rate and shorter cooldown). Bow Entraps generally have mediocre damage when compared to AR/BT which can 2-hit Dinos with Hunter Blast + Smoldering Shot/Wind Breaking (good area too) while Bow Entraps usually kill Dinos with 2x Hunter Blasts. But because of lvl4 Exortion, you can cast it two times within 15-minutes and farm full 3-bags of weapon drops almost as fast as AR/BT. Furthermore, If you get really good equips, you may even 2-hit Dino with Hunter Blast + Fire Arrow and farm even faster than AR/BT. Better evasion (28 vs 20 total eva Job Passives & Side Step lvl 6 = 15eva vs lvl 4 = 9eva) Has better movespeed because of party buff. Elf has better hairstyles lol Cons: Again, mediocre damage because of the lack of Burning Rage and low Bow Training (lvl15 only for elf) passive Costly and requires really good items to actually do decent damage Secondary AOE has poor area & damage (Fire Arrow only has 2.5m radius) even worse with elf because you'll only get it at lvl 15 max Equipment: Weapon: +12/13 Emerald Glider [p]15-16eva (optional mix str/dex) [r]29-30pa Armor: L.armor [c] 49-50str [p] 15-16eva (optional mix str/dex) [r]25 str Glove: V.glove [p]14-16eva [r]35str Boots: L.boots [c] 49-50str [p] 15-16eva (optional mix str/dex) [r]11-12eva/95-100 movespeed Helmet: M.cap [p] 15-16eva (optional mix str/dex) [r]35dex Rings: 2pcs. Hathor's Ring [p]14-16eva (optional mix str/dex) Earrings: Darkened Gold Earrings (or higher lvl earrings/Hegemonic Rainbow) [p]14-15eva Necklace: V.neck [p]14-16eva [r]35str or Chival 19.7-20 pa (optional & use L.glove [p] 50str [r] 14-16eva) Belt: FDS 19.7-20+pa Head Accessory: the trusty Crit Slime Wings/Cape: Wind Stalker's Hide 4+% pa Costume Set: Bache/BWL/Panda Glove or Shinigami/Panda Boots This item build probably would give you more evasion than you actually need (395-400eva) when you delevel to lvl 120-125 (optimum level for Dino farming) so I would recommend you switch like 2 items/accessories to STR like going V.set 50+str or V.glove eva + V.neck pa/STR / use 19.7-20 pa or 25-30str earrings. Bow Entrap 101 Part 3: Human (Sahel Zone: Dino) Path: Rogue>Ruffian>Scout>Ranger>Entrapper Stats: Full Dex / Dex Str Hybrid Building this char can be a bit tricky, this has the same evasion with AR/BT from Job Passives and lvl 4 Side Step so the only way to make up for it is to use higher eva items or actually invest in DEX although you might end up with a lot of crit rate more than you need. Also an important point to consider is you'll need RM + Destro (Fighter's Heart & Solid Weapon) buffs when farming at Sahel. WHY NOT TAKE THIEF INSTEAD OF SCOUT? You could also take Thief but here's the trade off. With Thief you'll lose lvl 2 Whispering Wind buff, 12 eva from Job Passives, and 9 eva from lvl4 Side Step in exchange for +2% P.atk & +2% Crit damage Job Passives. To me that's just not worth it especially in Dino where eva is very crucial. Pros: Better p.atk than elf (lvl 3 Burning Rage & lvl 20 Bow Training passives) Like elf entrap: lvl 4 Extortion vs lvl 2 on AR/BT and possibly 2-hit dino with Hunter Blast + Fire Arrow Has lvl 20 Fire Arrow (lvl 15 only on elf) Can get Fire Arrow at lvl 75 so leveling is easier Has only two 5-minute buffs, less annoying Cons: Has lower movespeed Evasion is lower by 14 than elf entrap (dex on stats may cover for this one) Fast Reload's duration is so short (the skill is irrelevant for this build tho). Also costly with the equips, if you go dex str hybrid stats you can probably use L.armor [c]49-50dex which is relatively cheaper than [c]str Skills to learn (Same as elf up to lvl 75) Rogue (lvl 1-19) Active Skills: Boost Light Sword lvl 1 (starter skill) Dusk Slashing lvl 1 (optional, 1SP won't hurt) Zephr (max) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Eagle Eye (optional/doesn't really matter much for farmers) Ruffian (lvl 20-39) Active Skills: Boost Light Sword/Dusk Slashing will still be your main single target skill Wind Breaking (lv 1 only) Zephr (max) Detect Hole (max) Quick Move (optional, at this point it only lasts for 1 minute) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional, monsters don't hurt that much anyways) Scout (lvl 40-74) Boost Light Sword/Dusk Slashing will still be your main single target skill Lure monsters and kill with Wind Breaking Recommended grind spots: Giants (Way to Howling Ravine lvl 44 - 54), Rageful Cyclops (lvl 54 - 63) & DD up to lvl 75 Active Skills: Zephyr (max) Side Step (max) Detect Hole (max) Fatal Touch (max) Whispering Wind (max) Quick Move (optional, 2-minute duration only) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Ranger (lvl 75-104) You can now switch to using Bow, killing monsters and leveling is easier from this point if not for the exp curve lol Active Skills: Zephyr (max) Fatal Touch (max) Quick Move (max, I think it's 5-min at this point) Power Shot>Double Shot (lvl 11-15 or max) Fire Arrow - AOE (lvl 1-5) Passive Skills: Bow Training (max) Death Sign (max) Blindside (max) Light Evasion (max) Long Shot (optional) Light Armor Expertise (optional) Entrapper (lvl 105 onwards) Active Skills: Zephyr (max) Detect Hole (max) Extortion (max) Quick Move (max) Hunter Blast (max) Hunter Smoke (optional, not much impact really) Fire Arrow - AOE (max but you don't have to do it at lvl 105) Passive Skills: Bow Training (max) Long Shot (max) Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Eagle Eye (optional) Equipment: Weapon: +12/13 Emerald Glider [p]15-16eva (optional mix str/dex) [r]29-30pa Armor: L.armor [c] 49-50str/dex [p] 15-16eva (optional mix str/dex) [r]25 str Glove: V.glove [p]14-16eva [r]35str Boots: L.boots [c] 49-50str [p] 15-16eva (optional mix str/dex) [r]95-100 movespeed Helmet: M.cap [p] 15-16eva (optional mix str/dex) [r]35dex Rings: 2pcs. Hathor's Ring [p]14-16eva (optional mix str/dex) Earrings: Darkened Gold Earrings (or higher lvl earrings/Hegemonic Rainbow) [p]14-15eva Necklace: V.neck [p]14-16eva [r]35str Belt: FDS 19.7-20+pa Head Accessory: the trusty Crit Slime Wings/Cape: Wind Stalker's Hide 4+% pa Costume Set: Bache/BWL/Panda Glove or Shinigami/Panda Boots Here, I'm not really sure if you could switch some eva accessories for STR/pa and have around 395-400 when you delevel to 120-125 (you lose 1eva per delevel), maybe you can switch just one item like an earring or get 25++Str/19.8-20pa on either V.glove or V.neck to save some gold since full eva V.set is really expensive. My guide is done! Thanks a lot for reading! :D
  4. How much strike we need to hit 100 % .. if that rogue has 450 eva what the highest eva in this server ?
  5. Hello I am MrMonsterMan, I have played luna since gpotato and rouge has always been my favorite class. Your path will be ruffian>archer>assassin>entraper Let me explain why you should take this path. Why would you take this path? You get amazing damage and evasion from assassin and the highest level extortion from entraper. This makes this the best farming class, and although it is good at GW and PVP there are better classes. This is mostly jusst for farm Stats: I recommended putting all of your stats into STR if you have evasion gear, and DEX if you have STR gear. I prefer STR with evasion gear. Why to take each job change RUFFIAN: This gives you the skills you need to get to 75, if you take voyager you will have no dagger skills and archer is just the upgrade anyways. ARCHER: This class will give you buffs and passives you will not get from assassin. ASSASSIN: This class gives amazing passives and buffs that will make farming much easier. Many say take elf class and go rune walker for the buffs. Why go rune walker and get buffs that are just as good as Assassins buffs, but assassin has better passives? The only real advantage of elf is foil for PVP/GW which you don't need to farm... if you wanna have foil for PVP/GW go TM instead Entrapper: This is the class that gives you the bombs and extortion for farming. Hunter blast is a strong aoe, and dagger blow does insane damage at range. Shield boomerang is good for stunning bosses. Skills to get at each job Rouge zephyr max this dagger training max this blind side max this light armor max this light evasion max burning rage max this death sign max this Ruffian wind breaking max this zephry max this burning rage max this dagger training max this light evasion max this blind side max this shadow instinct max this diabolic instinct max this Archer zephry max this blind side max this fatal touch max this death sign max this light armor experience light evasion Assassin death blow max this (nuke) wind breaking max this (your only aoe) blind side max this death sign max this rapid attack max this light armor experience max this stealth lvl 2 detect hole max this light evasion max this dagger training max this shadow instinct max this diabolic instinct max this predator max this Entrapper reskill here rage step max this wind breaking max this dagger blow max this shield boomerang max this hunter blast max this zephyr max this extortion max this blind side max this death sign max this light armor max this stealth lvl 2 detect hole max this light evasion max this dagger training max this shadow instinct max this diabolic instinct max this burning rage max this hunter smoke max this Gear for 106+: Necklace: Get chiv with + p attack but if you cant afford Hercules will work Belt: Fierce Dragon Slayer Armour: G. set should have Evasion with STR Rings/ear rings: 2 Hathors with evasion and your choice of ear ring with evasion Dagger: +12 AK with STR Helm: Kynee with evasion or STR Costumes Cape: Use KoD unless you already have max crit and evasion without it, then use phixus Head: p. batch with p. attack Body: BWL Gloves: any glove that give +500hp Boots: Panda boots Head: Critical slime Glasses: any +5 str/vit Why not ruffian>thief>TH>entrapper? In CL job passives do not work(unless the update has come) and pure paths are bad. Also why going anything like TH>Entrapper or Assassian>BT is bad(until update) More updates will come soon
  6. I have found several topics that say that Dexterity adds critical damage. I've tested this myself by resetting my characters stat points several times. In fact, dexterity seemed to give similar damage bonuses to strength in my tests. However, if dexterity provides similar damage bonuses to strength, would it be a good idea to use full dexterity based equipment instead of strength based equipment? Could a character with high amounts of critical damage and average physical attack be viable? I'd like to hear input from anyone who's willing to provide it.
  7. So I've read faithless guide and I also read mrmonsterman's guide on the rogue class. Both of these sound cool but I want to know which is best for my play style, I usually like to deal LOTS of damage, I like having AOE attacks aswell. Before luna got shut down and reopened, i was a rogue, i dont remember what path i took though :/. Can someone help me decide? Im thinking of going rogue again because i like to deal crap ton of damage top mobs and players aswell.
×
×
  • Create New...