Jump to content
  • 1

Rough>Ruffian>Archer>TH>BT Guide


BossAkira
 Share

Question

Blade Taker

Stats

There are 2 options available for this build: Pure Str or Pure Vit.

Pure Str allows for harder hits, which is nice with crits.

Pure Vit adds more HP and defence for better tanking.

It all depends on which is your fighting style, so pick wisely. I have had success with both Vit and Str builds, and I feel that each has their place, and both are enjoyable to play.

My personal preference is Pure Str because my fighting style is to run around like a little kid high on sugar, while stunning and blasting everything close to me. If you are a more stationary player, Pure Vit would be a better path to follow.

Job Path

Ruffian=>Archer=>Treasure Hunter=>Blade Taker

Skills

Skills marked as "optional" are skills you should either get last or forget about all together. If the "optional" is removed in a higher job, that means it is not longer a "get last" skill. You will have extra skill points at level 125 to play around with, and they are good skills to get when you have already built your character.

Rogue

Active

Dusk Slashing (max)

Zephyr (Max)

Burning Rage (lvl 1, optional)

Passive

Deathsign (Max)

Light Armor Expertise (Max)

Light Evasion (Max)

Dagger Training (Max)

Blindside (Max)

Do not worry about maxing skills. You will have a lot of spare skill points in your 2nd job change (Archer).

Burning rage is optional. It is a nice skill for PvP and guildwars, but if you are a PvE everything, it is not as advantageous to get it immediately at this point.

Ruffian

Active

Dusk Slashing (Lvl 10)

Windbreaking (Lvl 5)

Zephyr (max)

Detect hole (max)

Burning Rage (lvl 2, optional)

Passive

Light Armor Expertise (Max)

Light Evasion (Max)

Dagger Training (Max)

Blindside (Max)

Shadow Instinct (Max)

Diabolic Instinct (Max)

Don't worry about maxing out all the skills here by level 40. You will have plenty of breathing room in your next job.

Archer

Active

Zephyr (max)

Fatal Touch (max)

Passive

Deathsign (max)

Light Armor Expertise (Max)

Light Evasion (Max)

This is going to be the most painful job because of your lack of skills. Since you don't have rapid slashing yet, leveling is slower. Do a few DD, and you will be onto TH in no time, so don't worry about it so much. An explanation of why this job was picked over Thief was outlined above. To give an example of how many skill points leeway you will have for the TH job, I had 348 skill points left to spend when I changed from Archer to TH.

Think of it as a glass cannon, the second you reach 75, you will be a crit damage machine.

Treasure Hunter

Active

Rapid slashing (lvl 1, more is not needed for this build)

Shield boomerang (Max)

Hunter Blast (Max)

Zephyr (Max)

Detect hole (Max)

Hunter Smoke (Max, Optional)

Extortion (Max, Optional)

Passive

Light Armor Expertise (Max)

Light Evasion (Max)

Dagger Training (Max)

Blindside (Max)

Shadow Instinct (Max)

Diabolic Instinct (Max)

With this job, you will eventually see your crit monster come into fruition. Leveling should be fairly easy here, just time consuming. You will have close to 60% crit chance or higher (depending on equips) before you reach level 100.

Reskill

A reskill is required because a few skills are bugged, and cannot be used while dual wielding.

Blade Taker

Active

Shield boomerang (Max)

Hunter Blast (Max)

Hunter Smoke (Max)

Zephyr (Max)

Detect Hole (Max)

Fatal Touch (Max)

Burning Rage (Max)

Predator (Max, Optional)

Extortion (Max, Optional)

Passive

Dual Wield expertise (Max)

Dual Wield Training (Max)

Deathsign (max)

Light Armor Expertise (Max)

Light Evasion (Max)

Dagger Training (Max)

Blindside (Max)

Shadow Instinct (Max)

Diabolic Instinct (Max)

Someone might ask "Why no Dual wield Mastery?" Simple, it only adds attack speed. If you have extra skill points at the end, feel free to put them in it, but the % bonus to speed isn't worth the skill points that could be used on a better skill. At level 5, your speed is only increased by 5.1% (barely noticeable) at a cost of 15 skill points. After you max out all your skills you are going to use, then it would be ok to put points into this.

My recommendation is to get skills in this order after you use a skill reset.

1.Dual wield expertise/Dual wield Expertise training/dagger training/Light armor expertise

2. Hunter Smoke/Shield Boomerang

3. Everything else (using your discretion on which skills you think you need first)

Job Change Locations

Ruffian - Tierre in Alker Harbor

Archer - Tierre in Alker Harbor

Treasure Hunter - Ellenshar in Alker Harbor

Blade Taker - Cindamook in Naila Village

How to calculate % chance to crit

You can use this simple equation:

Crit number / 1500 = % chance to crit

So for example, your critical window says "750". By simply plugging this into the equation, you should have a 50% chance to crit. At higher levels (level 105+), and with a crit slime, you should be close to 80% or 90% crit chance.

Leveling

This is just a leveling suggestion. By no means is there any basis stating that it is the best way to go. I know Dungeon Date hunting grounds are the best places to level. These spots are for the 12 hour breaks between DD times. These are the hunting grounds I use according to level with all my characters, and seems to work fairly well. I am always open to hear suggestions on better hunting grounds according to level.

1-20 Gate of Alker

20-35 Tarintus

35-40 Moonblind Swamp (only hunt Luminas)

40-65 Way to Howling Ravine and Dry Gazell Swamp

65-85 Howling Cave 1f and 2f

85-90 The Valley of Fairy

90-100 Ghost Tree Swamp

100-110 Naila Harbor

110+ Grave of the Knights

  • Upvote 2
Link to comment
Share on other sites

Recommended Posts

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...