johnpuarossi Posted April 15, 2013 Posted April 15, 2013 Ruffian > Archer > Rune walker > Entrapper [dagger + shield] Rogue 1 Dusk slashing 5 Zephyr 1 Induce 1 Blindside 1 Death sign 1 Light evasion 2 Dagger training 5 Ruffian 20 [at 40] Dusk slashing 10 Wind breaking 5 Zephyr 2 Blindside 2 Detect hole 2 Light evasion 4 Dagger training 10 Shadow instinct 2 Diabolic instinct 2 Archer 40 [at 75] Zephyr 4 Death sign 4 LAE 15 Fatal touch 4 Rune walker 75 [at 89] Rapid slashing 10 Rage step 15 Wind breaking 10 Casting foil 2 Zephyr 5 Whispering wind 6 Whispering fire 6 Whispering stream 2 Blindside 5 Death sign 5 LAE 20 Detect hole 4 Dagger training 15 Diabolic instinct 4 Entrapper 105 [reskill at 105] Dagger blow 21 Shield boomerang 21 [only Entrapper gives maximum level of SB at lv25 w/c can lock an opponent by using only this skill, the duration of stun is slightly longer than the cooldown] Hunter blast 16 Hunter smoke 6 [only Entrapper gives the full effect of this skill at lv10 -30 strike 33s 97%, -352/sec 12s 84% poison, -50% mspd Casting foil 2 Zephyr 8 Whispering wind 6 Whispering fire 6 Whispering stream 2 Blindside 8 Death sign 5 LAE 11 or Light evasion 10 or Shadow instinct 7 [for evasion type, Shadow instinct preferably, it cost lesser sp than Light evasion] Fatal touch 4 Detect hole 8 Dagger training 19 [for evasion type, 20 at 105 if you have chosen Shadow instinct 7 over LAE/Light evasion] Diabolic instinct 7 Max all of the said skills above. Below are the skills to take as you go on later in the game. Extortion 4 [you can choose not to get this if you don't hunt/farm] Rage step 20 [completes your lock combo when taking on tanks/vit mages/level gap opponents, as to this path Illusion attack has lesser lock chances & cast slower] Side step 6 Eagle eye 10 LAE or Light evasion or Shadow instinct [which ever you have decided to get later] Quick move 7 Stealth 7 [hiding w/ lesser movement penalty is great in war where you basically move around much often] Archer vs Scout - isn't a big deal, coz there arent any skills from these two that you wouldnt have when you become Rune walker > Entrapper and leveling from 1-105 shouldnt take long if you'd just give it a good effort and be serious about it. Heres a detailed comparison between the two: Archer - 1 attack skill upgrade, Zephyr 4, 160 crit rate, 38% crit dmg Rapid slashing 10 Zephyr 4 Blindside 2 60 crit rate Detect hole 2 70 crit rate Deathsign 4 8% crit dmg Fatal touch 4 17% crit dmg Diabolic instinct 2 13% crit dmg, 30 crit rate Scout - 2 attack skills upgrade, Zephyr 3, 190 crit rate, 33% crit dmg Rapid slashing 5 Rage step 10 Zephyr 3 Blindside 3 75 crit rate Detect hole 2 70 crit rate Death sign 3 6% crit dmg Fatal touch 2 12% crit dmg Diabolic instinct 3 15% crit dmg, 45 crit rate Map 1 - 10 Gate of Alker 10 - 20 Ruins of Draconian 21 - 30 Tarintus 31 - 40 Moon Blind Forest [Lava Golem 35] 41 - 55 The Way to Howling Ravine [basilik 46, Giant 45, Abandoned Giant 50 ] 56 - 64 Howling Ravine [Cyclops 54, Wailing Cyclops 56, Rageful Cyclops 59] 64 - 80 Howling Cave 2F [Ogre Warrior 68, Ogre Butcher 70, Ogre Guard 76, Ogre Shaman 78] 81 - 90 The Valley of Fairy [Pegasus 82, Kentauros 82, Fierce Plantis 83, Treent 83, Pixie 84, Elder Treent 85] 91 - 97 Ghost Tree Swamp [Darksteed 91, Evil Servant 92, Tortured Ghoul 93, Abyss Knight 94] 98 - 105 Nera Harbor *This guide is regardless of what stats/items you'd choose
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