(first of all im not really sure if im posting this on the right section)
(second, some might think of this as a rant but please give me a chance :) )
(third, im not really sure if theres already a post about this. upon searching the forums i only saw a post about BAD Bugs and not Bugs that they would like to maintain / remain. If there was an early post I'm really sorry about this and kindly lock it afterwards)
Hi Guys, with the upcoming update rumors lurking around the corner (which would probably include skill bug fixes) I would just like to know /ask if there are some bugs that we players would not like to be changed?
This would be our chance to address to our GM our opinions on some skills that are bugged but are really helping us in a lot of situations and would not like to be fixed or change.
I have a few things that comes into mind and if u have some more then feel free to include / post them below:
OK so here goes:
1. Risk Taker bug - PA increase even if ur HP is not below 30%
Well this would probably be one of the most useful bugs we have right now (that benefits alot of fighters all over CL).
With this bug ur PA will increase without being in a near death situation (which is to risky if u ask me).
If GM will plan to fix this then alot of fighters will surely feel the effect of having a low PA than before.
2. Dual wield shield bug - being able to use shield skills even without shield equipped.
Ok im not pretty sure if this is considered a bug but still being able to use shield skills without wearing a shield is kinda ummm.
This is a pretty helpful bug (if it is) for our dual wielding friends.
Without this our SM/Magnus could not use Blunt shield while no more shield boomerang for our BT/TM (which would drastically reduce their repertoire of attacks, as if its not less enough).
Some people would say that the game acknowledges ur off-hand weapon as a shield (which is great and if possible could be left this way).
3. Same accessory effect
This refers to having a set effect while wearing same accessory (hator hator or gemini gemini are the most common combinations).
Again not pretty sure if this is a bug, but a very useful bug nonetheless.
This is because players are not forced to wear a sekhmet which would reduce ur vit by 20 just to have the set effect or will not push themselves on finding a very rare castor from LB.
4. Troopership Bug - Increase defense when party leader.
Well u dont need to be the party leader (or even in a party) to have the defense increase effect.
A good Bug since it basically becomes and always active skill that does not need any req at all.
Not to mention it increases ur def by 10% at max lvl.
This being fixed would reduce the tankiness of paladins (or any tanks in this regard).
5. Rune impact skill - physical skill that never miss.
First of all tooltip never says it is a never miss skill.
People says that its really a magical skill (since it never miss) but takes physical attack for damage calculation.
If this is a bug or not im again not pretty sure.
But im quite sure that this is very useful for those people who could not afford to buy 2 separate sets just to be competitive.
I am very aware that this bugs could cause disadvantages on other jobs but generally this helps a lot of players.
I am not pretty sure how fixing this would affect the overall gameplay but that's for our GM to decide.
Again this is only to speak out opinions that i find making this game enjoyable.
Thank you for reading and if there are some things u want to add then feel free to post.
To our GM/Admin thanks for hearing our opinions.
But still if u decide to change this or not is still up to you.
Question
NiziE
(first of all im not really sure if im posting this on the right section)
(second, some might think of this as a rant but please give me a chance :) )
(third, im not really sure if theres already a post about this. upon searching the forums i only saw a post about BAD Bugs and not Bugs that they would like to maintain / remain. If there was an early post I'm really sorry about this and kindly lock it afterwards)
Hi Guys, with the upcoming update rumors lurking around the corner (which would probably include skill bug fixes) I would just like to know /ask if there are some bugs that we players would not like to be changed?
This would be our chance to address to our GM our opinions on some skills that are bugged but are really helping us in a lot of situations and would not like to be fixed or change.
I have a few things that comes into mind and if u have some more then feel free to include / post them below:
OK so here goes:
1. Risk Taker bug - PA increase even if ur HP is not below 30%
Well this would probably be one of the most useful bugs we have right now (that benefits alot of fighters all over CL).
With this bug ur PA will increase without being in a near death situation (which is to risky if u ask me).
If GM will plan to fix this then alot of fighters will surely feel the effect of having a low PA than before.
2. Dual wield shield bug - being able to use shield skills even without shield equipped.
Ok im not pretty sure if this is considered a bug but still being able to use shield skills without wearing a shield is kinda ummm.
This is a pretty helpful bug (if it is) for our dual wielding friends.
Without this our SM/Magnus could not use Blunt shield while no more shield boomerang for our BT/TM (which would drastically reduce their repertoire of attacks, as if its not less enough).
Some people would say that the game acknowledges ur off-hand weapon as a shield (which is great and if possible could be left this way).
3. Same accessory effect
This refers to having a set effect while wearing same accessory (hator hator or gemini gemini are the most common combinations).
Again not pretty sure if this is a bug, but a very useful bug nonetheless.
This is because players are not forced to wear a sekhmet which would reduce ur vit by 20 just to have the set effect or will not push themselves on finding a very rare castor from LB.
4. Troopership Bug - Increase defense when party leader.
Well u dont need to be the party leader (or even in a party) to have the defense increase effect.
A good Bug since it basically becomes and always active skill that does not need any req at all.
Not to mention it increases ur def by 10% at max lvl.
This being fixed would reduce the tankiness of paladins (or any tanks in this regard).
5. Rune impact skill - physical skill that never miss.
First of all tooltip never says it is a never miss skill.
People says that its really a magical skill (since it never miss) but takes physical attack for damage calculation.
If this is a bug or not im again not pretty sure.
But im quite sure that this is very useful for those people who could not afford to buy 2 separate sets just to be competitive.
I am very aware that this bugs could cause disadvantages on other jobs but generally this helps a lot of players.
I am not pretty sure how fixing this would affect the overall gameplay but that's for our GM to decide.
Again this is only to speak out opinions that i find making this game enjoyable.
Thank you for reading and if there are some things u want to add then feel free to post.
To our GM/Admin thanks for hearing our opinions.
But still if u decide to change this or not is still up to you.
We will respect whatever decision u made. :D
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