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Game Mechanical


REDevilLord
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I was going to ask about game mechanicals

 

1. How much is the mobs HP ? its GM make it by code (example int SalamanderHP = 20000;)? or count by code ? example (mobslvl)*(100)(+20000) , so if have mobs lvl 99, that mean the HP its 99* 100 = 9900 + 20000 = 29900 ?

2. How much is the Mobs eva and defense ? sometimes we hit mobs and the mobs just got hurt 1 atk ( if we low level ), its because def and eva, its there a mechanical for it?

3. How does the eva & defense work ? example u have 380 eva(forums said) u will get 1 atk at NH, or 3800 def to 1atk at NH :/, i think there a mechanical behind that, anyone can tell me ?

 

4. Exp mechanical what im asking about exp its same with no 2 or 1.

 

i just wanna know about this :/, sorry for my bad english

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1. Not sure if this is right but IMO the monsters' HP are set without any special codes, -they directly put fixed amount of HP- and one monster's HP does not depend on others'. You can refer to any Celestia Luna/Luna Online wikis/guides to see their respective HP.

 

2. You can't really determine monsters' eva and p.def/m.def and no one really calculates the stats for every monsters in CL. If your damage is 1 to a monster, that would mean your level is far beyond the monster you're fighting with or it has high p.def.

 

Monsters with high eva will be able to avoid most of your attacks unless you have comparable strike stat.

 

3. Eva increases your blocking rate against enemy's attacks and P.def/m.def shows your defenses against physical/magical strikes respectively. As for your example in NH, having high eva (I think 300 eva has enabled you to get their attacks missed) will enable you to avoid their attacks (exclude their stun lock and bleed) but not getting 1HP damage. Let's say you have 3800 p.def and decent eva, you can be hit for 1HP yet you can only block attacks sometimes.

 

IMO, you must choose either focusing on p.def or eva (depends on you job). You don't need high p.def if you're already have high eva and vice versa. Having a balance between the two doesn't really efficient.

 

4. The experience you get from defeating monsters in LO and CL are totally different. CL offers higher Exp (x150) whereas the original LO sets the rate at 1x (I believe..). Monsters with high HP do give you higher amount of Exp (including bosses).

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