Administrator Orange Posted July 31, 2018 Administrator Share Posted July 31, 2018 Game Client: Changed z-buffer clipping to fix surface clipping when zoomed out. Character: Fixed [Shield Defense] stat not being counted from buffs. [Shield Defense] is counted together with overall [Defense] when calculating damage received. [Shield Defense] is taken from an equipped shield's [Physical Defense], buffs and passives that add [Shield Defense] Without having a shield equipped [Shield Defense] is always 0, even if you have buffs or passives that add [Shield Defense] Fixed "walking" animation for wing items. Implemented a minimum damage from monsters formula. Players whose physical defense is far greater than a monster's physical attack can no longer get 1 damage. Minimum physical damage formula = playerLv * 0.33 + monsterAttack * 0.055 + LvlDifference level difference formula = monsterLv - playerLv * 3.5 Example: if you're a level 65 Infantryman tank you will take 45.19 damage ( 9 (level difference) + 21.45 (your level) + 14.74 (monster physical attack)) from a level 68 Ogre Warrior, but if you're level 70 you will take 29.19 damage instead. Interface: Changed "Wonderer" job name in stats window to "Arch Ranger". Changed "Strike" name for accuracy in imbued stats to "Accuracy". Fixed Inventory window closing and bugging out when Item Mall Warehouse window was closed. Fixed Guild Warehouse, all items can now be withdrawn without a problem. Fixed Controls window missing on grey interface. Added controls button to exit menu to help newcomers to the game. Fixed [Physical Critical Rate] not displaying properly when it was negative. Updated Character Info interface window: [Physical Critical Rate] is now displayed in percentage. [Movement Speed] is now visible. 100% equals base speed without items or buffs. New Physical/Magical stats tabs. [Block Rate] is now visible. (Some buffs/passives that say they add [Block Rate] in their tooltip actually add [Shield Defense] instead, tooltips for these were fixed.) [HP Recovery] is now visible. [MP Recovery] is now visible. [Magical Critical Rate] is now visible. [Magical Cast Speed] is now visible. 100% is base speed, above 100% is faster, under 100% is slower. Updated Crafting interface window: Search of items is now possible by: keyword, category and level. Result sorting is alphabetical or by level and alphabetical (item level, not recipe level) Items that were recipe starters can be dragged into the crafting window to show what can be crafted with them. Increased chat tips time interval. Skills: Fixed [Drop Rate] and [Exp Rate] attributes from passive type skills. Fixed 1-h skill weapon type check. Fixed [Earthquake] after level 20 to not require target to cast. Fixed [Iron Night] to have AoE damage. Changed [Path of the Panzer] Lv1 from 30 Physical Critical Rate to 50. Updated level 4 [Path of the Arch Ranger] to also give the previous levels' critical rate [Path of the Arch Ranger] Lv4 = HP +15% Crit Dmg +5% HP +15% Crit Dmg +5% Crit Rate +70 Updated level 4 [Path of the Cardinal] to also give the previous levels' maximum mana [Path of the Cardinal] Lv4 = MP Rec +20 P. Def +11% MP Rec +20 P. Def +11% MP +15% Changed [Sword Storm] to require 1-handed weapons only. Changed [Dual Weapon Mastery] (Blade Taker) name to [Dual Wield Expertise] Fixed job passive mana recovery. Changed [Ghost Break] health drain to a higher percent and added a visual effect to the victim. [Ghost Break] Lv 1~10 = 1.5%(+ 0.5% per level) 2.5%(+ 2.5% per level) Changed the following bow skills' range: [Power Shot] Lv 1~10 = 18m 16m range [Double Shot] Lv 20~25 = 18m 20m range [Double Shot] Lv 26~30 = 18m 22m range [Needle Shot] Lv 1~10 = 4m 12m range [Piercing Arrow] Lv 11~30 = 4m 14m range [Hamstring] Lv 11~20 = 16m 18m range [Hamstring] Lv 21~30 = 16m 20m range [Piercing Shot] Lv 1~5 = 13m 16m range [Piercing Shot] Lv 6~10 = 13m 18m range [Piercing Shot] Lv 11~30 = 13m 20m range [Ice Rain] Lv 1~30 = 10m 10.5m (+ 0.5 per level, 24.5m at level 30) range [Fire Arrow] Lv 1~30 = 18m 20m range [Rapid Arrow] Lv 1~30 = 18m 20m range [Magic Arrow] Lv 1~10 = 16m 20m range [Smoldering Shot] Lv 1~10 = 10m 21m range Changed the following gun skills' range: [Proximity Fire](sniper) Lv 1~30 = 4m 10m range [Snipe Shot](sniper) Lv 1~30 = 22m 25m range [Wild Shot](sniper) Lv 26~30 = 16m 20m range [Proximity Shot](panzer) Lv 1~30 = 3.5m 8m range [Kneeling Shot](panzer) Lv 1~30 = 18m 20m range [Standing Fire](panzer) Lv 1~30 = 18m 20m range [Standing Shot](sniper) Lv 1~30 = 22m 23m range Increased damage of panzer skills: [Standing Fire] Lv1~10 = 289 (+ 6.3% per level) 360 (+ 3.6% per level) [Kneeling Shot] Lv1~10 = 289 (+ 6.3% per level) 415 (+ 3.74% per level) [Musket Proximity] Lv1~10 = 188 (+ 1% per level) 434 (+ 3.74% per level) Added Accuracy/Evasion debuff to [Musket Blast](panzer) Added stun to [Musket Proximity](panzer) Since [Shield Training] actually increases shield defense and not block rate the amount of shield defense was changed from points to percentage for a bigger defense outcome. Fixed [Back Break] damage type and adjusted damage: [Back Break] Lv1~10 = 800 static damage (+ 50 per level) 650 (+ 3.9% per level) Increased evasion from [Side Step]: [Side Step] Lv1~4 = 2 (+ 1 per level) 3 (+ 2 per level) [Side Step] Lv5~9 = 6 (+ 1 per level) 12 (+ 3 per level) [Side Step] Lv10 = 12 30 Increased physical attack from [Bow Training] by 260%. [Revive] can now only be used on party members, has no EXP penalty after level 5 and doesn't require a purified aquamarine until level 6. [Revive] can now be used in Date Dungeons. Items: New currency item to exchange for gold for safe gold trade and storage added! Can be bought from [Mr. Gold] in [Nera Castle]. [Copper Doubloon] = 1,000,000,000 gold [1B gold] [Silver Doubloon] = 10,000,000,000 gold [10B gold] [Gold Doubloon] = 100,000,000,000 gold [100B gold] Fixed dual wield while using [Reset Skill Scroll] bug. Fixed percentage decimals on imbued stats (philosopher stones, amulets, highly concentrated stones). Fixed human male [Puppy Mitts] model. [Heart Stone of Evil] can now be enchanted and reinforced. Increased crafted and green staves' magical/physical attack per enchant level: Staves Lv35~60 = 2 per level 3 per level Staves Lv65~90 = 2 per level 4 per level Staves Lv95~125 = 2 per level 5 per level Staves Lv130~150 = 2 per level 6 per level Changed the colors of [Skirts of Feira] by popular demand. [Heart Stone of Evil] INT bonus increased to +16. Added stat buff scrolls. Added Summoner Tomes + Souls. Summoner Tome can be bought from Alice in Alker Harbor Monster souls drop from all monsters. You can only summon monsters in [The Dark Forest] and only outside of the safe zone (town). Quests & NPCs: Fixed thief job change quest name. Fixed priest job change quest name. Unlocked scout job to humans. Crafting: Unobtainable and deprecated recipes were disabled. Next tier recipes are not available for preview until that level tier is added into the game. Monsters: Field boss type monsters and bosses above level 120 can no longer be stunned, silenced, slept, frozen or paralyzed. Allowing so defeats the purpose of a fight with the toughest monster on the map and increases player cooperation to bring them down. Further balanced Sahel monsters. Stat increase from level to level reduced, evasion/accuracy lowered. Magical attack of magical monsters increased. Implemented a 5.5% damage increase per level from monsters when a monster is 9 levels above the player. (Eg: if a monster is 15 levels above you they will deal 182% of the original damage) Maps: Added a map for summoning, [The Dark Forest]. [The Dark Forest] does not have any monsters and has an Alker Harbor portal in town. [Oasis of Parasus] is now open! Monster level: 125-130. Fixed [Ruins of Draconian] gate image in [Alker Harbor]. Miscellaneous: Disabled PK looting completely, PK level bug abusing is no longer possible. Fixed Nera Harbor/Sahel portals. Fixed character animation for run/walk when wing item is hidden. Removed AutoNote button. Event: Summer Solstice is enabled! New accessory [Rover's Eyepatch] that can drop from all summer event pirates. New equipment [Redbeard's Rapier], [Black Pearl's Wheel]; sword and shield that can drop from Captain Redbeard. Link to comment Share on other sites More sharing options...
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