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Hello there!

Well... There are some useless skills or skills that I think could be updated.

Mana Vampirism: This skill works. You don't see any casting animation when you use it, and the target doesn't have a buff icon when they receives it. But when you give this buff to some player, it works and recovers mp when they kill monsters. Maybe you could solve the graphic problems, also it's not self buff. I like how it works. 

Corpse Take: It works just like mana vampirism, but in this case the mobs you kill under the effects of this power will give you a heal effect that increases according to your character's int. However, people who receive this debuff will heal hp when they kill monsters or players. The effect is beautiful, but the HP bonus is low (I consider). It could be improved and perhaps become a buff that is intended for players rather than monsters, a self buff for Necromancers. Something like "Vampirism" 

Corpse Explosion: Unlike the previous one, it does nothing. The effect doesn't work. It could be replaced by some other aoe of fire or another effect, something like a hunter blast / vital explosion but that can be casted from distance. Idk

Ice and Fire trap: I don't remember if I ever made a suggestion for this skill. Entrapper has everything but traps. My suggestion is to turn them into something like Hunter blast and smoke. Fire trap could become a skill that is a fusion between "divine hold" (entangle affect) + fire per second, the entrapper would again have a use for boss hunting, because stun doesn't work for they. Ice trap could work with damage and with freezing or speed decreasing effect. I also suggest that these skills should to have an item requirement, something like the Purified Ruby requirement but I suggest create an item called "Trap" and you must craft it with wood and such (for example)

Ice illusion: This skill works with magic attack for some strange reason, it doesn't have much use.

Illusion attack: I shouldn't put it here because it has use but I think it's bugged and the damage is static.

Deadly soul: Damage is low and the effect doesn't work properly

Wind barrier: The effect is nice but the SP cost is exaggerated, especially because the effect has no difference between levels.

Shield Barrier: It's not useless for pvp, but since the update of the minimum damage, it makes no sense to increase 1000% your defense if you'll take the same damage from monsters. I suggest that it should have a block rate effect to counteract this problem.

Blessing Guard: I think it requests too many SP for its low effect, it could also add 1% block rate so that shield users get a greater benefit from this skill

I don't remember if there are other "useless" or bugged skills

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-Mana Vampirism works properly, it has same effect like Necromancer's "Soul Squeeze" and TM's "Deadly Soul"
but Mana Vampirism has no damages... you can use this skill to opponent, and then kill that opponent, and you will regain some MP
(you will get like "Healing" Light effect on you but no "green numbers", that's Mana Recovery actually... :D
you can check it on my Youtube Video "Antoni77 playing Magnus", on that video I'm using Mana Vampirism on Bosses. (turn on the CC, to see the text)

https://forum.celestialuna.com/index.php?/topic/32058-video-antoni77-playing-magnus/

-Corpse Explosion is works... I am already discuss this, and yes there is little bug on it, that you must not use Corpse Explosion and Corpse Taker together on the same mobs
https://forum.celestialuna.com/index.php?/topic/32135-about-corpse-take-and-corpse-explosion/

 

-Fire Trap and Ice Trap... hmm I am already report it on Bug Section
https://forum.celestialuna.com/index.php?/topic/33162-entrappers-traps-skills/

-Deadly Soul effect is work, is same like "Mana Vampirism" or "Soul Squeze"
you need to attack first with this skill and then kill other skill (or with just normal attack)

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10 hours ago, Antoni77 said:

-Mana Vampirism works properly, it has same effect like Necromancer's "Soul Squeeze" and TM's "Deadly Soul"
but Mana Vampirism has no damages... you can use this skill to opponent, and then kill that opponent, and you will regain some MP
(you will get like "Healing" Light effect on you but no "green numbers", that's Mana Recovery actually... :D
you can check it on my Youtube Video "Antoni77 playing Magnus", on that video I'm using Mana Vampirism on Bosses. (turn on the CC, to see the text)

https://forum.celestialuna.com/index.php?/topic/32058-video-antoni77-playing-magnus/

-Corpse Explosion is works... I am already discuss this, and yes there is little bug on it, that you must not use Corpse Explosion and Corpse Taker together on the same mobs
https://forum.celestialuna.com/index.php?/topic/32135-about-corpse-take-and-corpse-explosion/

 

-Fire Trap and Ice Trap... hmm I am already report it on Bug Section
https://forum.celestialuna.com/index.php?/topic/33162-entrappers-traps-skills/

-Deadly Soul effect is work, is same like "Mana Vampirism" or "Soul Squeze"
you need to attack first with this skill and then kill other skill (or with just normal attack)


I already used the mentioned skills and I know that in some cases the bug has been reported many years ago.

The effect of Mana Vampirism works, I know. You can give it as buff and the target will receive a buff called Soul Squeeze (only visible in the party window), that effect works properly but the "visual part" doesn't, and doesn't have casting and cooldown time either. I think this could be as it does in Luna Plus, as players buff.

About Traps: I saw your topic, but the error has been known for many years as well as the skills I mentioned above. (My first Entrapper was made even in 2011)

This topic isn't just a bug report, but it's also a suggestion to improve those skills and that it can be used in some new way instead of just being forgotten or useless.

Thanks for replying anyway :3

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  • 8 months later...
10 hours ago, Nyarlathothep said:

Not in favor of Blessing Guard giving block rate, Block is an OP parameter in PvP and I think Paladins have already enough if not excessive block rate lol

8% isn't an exaggerated amount considering that Paladins reach level 8 of this skill, spending 108 SP total. The other alternative is to just upgrade its defense bonus. I still insist that it's a very low bonus for the amount of SP it requires. If Side step was improved, why not this skill?

No other job gets more than 4-5-6 levels. Except panzers, they gets 10 levels :0

You can compare it to Warrior form too(it's like its offensive counterpart), Its first levels already offer you 5% -7%. It's enough benefit for paths where you don't get it again

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6 hours ago, SilverDeer said:

8% isn't an exaggerated amount considering that Paladins reach level 8 of this skill, spending 108 SP total. The other alternative is to just upgrade its defense bonus. I still insist that it's a very low bonus for the amount of SP it requires. If Side step was improved, why not this skill?

No other job gets more than 4-5-6 levels. Except panzers, they gets 10 levels :0

You can compare it to Warrior form too(it's like its offensive counterpart), Its first levels already offer you 5% -7%. It's enough benefit for paths where you don't get it again

I mean, they phased out BWS pdef because +10% pdef is just OP, I think that's the reason for  just giving 8% for blessing guard, plus most paladins take Rune Knight which has Protection Aura that gives crazy pdef already. The pdef of tanks in the game right now seems already balanced to me. I mean it's not gonna help any more in PVE because of minimum damage system but will only make tanks a bit more OP in PVP. Maybe just reduce SP usage. just my two cents :D 

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10 minutes ago, Nyarlathothep said:

I mean, they phased out BWS pdef because +10% pdef is just OP, I think that's the reason for  just giving 8% for blessing guard, plus most paladins take Rune Knight which has Protection Aura that gives crazy pdef already. The pdef of tanks in the game right now seems already balanced to me. I mean it's not gonna help any more in PVE because of minimum damage system but will only make tanks a bit more OP in PVP, just my two cents :D 


Sorry but the balance of the classes doesn't have to depend on paid items. Item bonuses are a different topic, especially when it comes to donations. (  ' - ') I'm just questioning the fact its bonus is pretty poor for the amount of SP it spends. I consider that there are other buffs that offer you more and for less SP. 

If you say "BWS gives you + 10% pdef" then you're saying "it's useless to spend that SP, just pay and your character will improve!" .  

Will make tanks a bit more OP:  The problem here's that nobody wants to choose a magic job or a job with debuffs, poisons. The 90% of players opt for physical damage and it's for this reason that physical-tanks look invincible for them. 

I'm not saying that my suggestion should be applied 100%, It's just an invitation to review these skills and see if there's anything better to do with them. 




 

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4 hours ago, SilverDeer said:


Sorry but the balance of the classes doesn't have to depend on paid items. Item bonuses are a different topic, especially when it comes to donations. (  ' - ') I'm just questioning the fact its bonus is pretty poor for the amount of SP it spends. I consider that there are other buffs that offer you more and for less SP. 

If you say "BWS gives you + 10% pdef" then you're saying "it's useless to spend that SP, just pay and your character will improve!" .  

Will make tanks a bit more OP:  The problem here's that nobody wants to choose a magic job or a job with debuffs, poisons. The 90% of players opt for physical damage and it's for this reason that physical-tanks look invincible for them. 

I'm not saying that my suggestion should be applied 100%, It's just an invitation to review these skills and see if there's anything better to do with them. 
 

 

I'm with you about mages my friend but my point is not about cash items, I'm just using it to back my argument. It's about physical defense of tank class seems balanced or better than balanced now in pvp and doesn't need that much further revamps. reducing SP for blessing guard is the only thing I think is the best course of action for that suggestion :)


What I think that should be improved in tank class / 1h users or fighters in general lol is the utility of axe and mace, like changing Cross Slash skill to ranged and for Axe and Mace only, cause let's face it, that skill seems pretty useless when you  can have Sonic Boom by using swords.

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