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New Features

  • Desolate Gorge, a new Daily Dungeon map is now available in the DD rotation! Beware the dark forces that inhabit within, brave hero...
  • Level 121-135 Daily Dungeon is now available! Take on the forces of Parasus in their vulnerable heartbroken state 💔 and beat Lonely Saul for your daily EXP boost~
  • Bundles are now available for various gemstones and crafting materials. Craft 100 items into 1 bundle item to store, trade and sell your stacks safely and save space!
    • Bundles are crafted through the crafting window, 100 materials turn into 1 bundle item that can be double clicked to unpack those materials at a later time.
    • Bundles are available for the following items:
      • Normal Gemstones, High Quality Gemstones
      • Wiesel, Harmel, Accesswel
      • Cobalt Ingot, Blazing Alloy, Seabraced Cloth, Shimmering Cloth, Stonehide Leather, Suncoated Leather.

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Events

  • Lunar New Year is now over.
  • Flora Festival returns! Fairy Valley is once again blooming purple and overflowing with mana~

 

Items

  • [NEW] A new fun hat, Clown Wig, is now available in the Gem Store for a limited time. Cheer yourself and your friends with a funky rainbow wig!
  • [NEW] Pastel Goth (F) is now available in the Gem Store! Shine with a bright blue dress and umbrella with cute bunny accents~
  • [NEW] Permanent Wedding sets are now available in the Gem Store for a limited time.
  • Login reward permanent Wedding sets and gem store Wedding sets can be runed with gem store runes.
  • [NEW] New level 100 premium helmets Lord Protector's Help, Gladiator's Cap, Great Wizard's Coronet are now available for 20 PD!
  • Holy Crusader's Leather & Gladiator's armor 3/3 set effect was adjusted from 6% MATK to 5% MATK to balance it out against its cloth robe counterparts.
  • Holy Crusader's Plate & Lord Protector's armor 3/3 set effect received a bonus of 20 Move Speed.
  • Holy Crusader's Robe set was adjusted to have 75 total WIS instead of 45.
  • Lord Protector's, Gladiator's, Great Wizard's armor sets' base stats were adjusted to the same stat distribution as Holy Crusader's.
    • Lord Protector's total stats: 15 STR, 5 DEX, 70 VIT, 20 INT, 35 WIS
    • Gladiator's total stats: 30 STR, 40 DEX, 30 VIT, 55 INT, 10 WIS
    • Great Wizard's total stats: 25 VIT, 80 INT, 40 WIS
  • Magic Helm of Pluto was adjusted from 5% MATK to 3% MATK to be inline with its level.
  • All Parasus monsters and bosses are now available in Summoner's Tome Lv135
  • Summoner's Tome Lv100 now has a chance to spawn Tarintus & Kierra.
  • Summoner's Tome now has a 15 minute death timer for all monsters and bosses.
  • 7 days Heart Glasses from DD bosses now have STR +2, INT +2, HP +150, MP +200 and are now account bound.
  • 30 days ILY Balloon from DD bosses now has Move Speed +30%, PATK +1%, MATK +1% and is now account bound.
  • Fixed Guild Wizard's Scroll tooltip not reflecting changes from last patch.
  • Fixed wrong enchant values for some items:
    • Blooming Bow, Yule Moon enchant was 1 too high, was adjusted according to its level.
    • Akuma's Orb of Power, Venom Needle, Corrupted Branch, Ancient Relic Axe, Dragon Bone Club, Infused Master Pick, Scorpion Claw, Loyalist's Sword was 1 too low, was adjusted according to its level.
  • Fixed Dragon Hunter's Bow name.

 

Monsters

  • Drops in Sahel, Oasis of Parasus & Ancient Temple were adjusted again due to feedback.
    • Ants now drop weapon molds.
    • Tak Tak now have high chance drops of level 120 weapons.
    • Blackhorn now have a higher chance of some drops and drop armor patterns.
    • Howling Wyrm is now a bit easier to obtain.
    • Leaf Ring is now a bit easier to obtain.
    • Serpents now have a higher chance of some drops and drop weapon molds.
    • Harpies now have a higher chance of some drops and drop armor patterns.
    • Children of the Desert now have a higher chance of some drops and more drops.
    • Living Urns now drop molds and patterns and have a higher chance to drop Strange Acid.
  • Level 101-120 DD drops were adjusted according to other DD drops. Monster aggro radius was improved.
  • Level 81-100 DD monsters that were dropping wrong level materials were fixed. Monster aggro radius was improved.

 

Skills

[Important] We are aware that magic defense % buffs are not displayed correctly on your (C) Character window, but they do work. This bug will be fixed in a future update.

All skill fixes and adjustments are reflected in their tooltips.

  • Because we have fixed many powerful PATK/MATK/PDEF/MDEF % buff and passive skills we have had to rebalance some potion buffs:
    • Alice/Caroline power up potions are now +5% instead of 20% and last 5 hours. (Movement Speed power up potion remains +20%)
    • Warrior Form, Blessing Guard, Wizardry, Mind Barrier candy now gives 5% instead of 10 points.
  • Silence Rune debuff duration was adjusted to 6/8/10/12/15 (15s @ lv5) and cooldown was adjusted to 4/4/5/5/8 (8s @ lv5).
  • Spirit Sword debuff duration was adjusted to 10/10/10/12/12/12/14/14/14/16/16/16/18/18/18/20/20/20/22s (22s @ lv20) and cooldown was adjusted to 10s.
  • Sleeping Soul now has duration of 9/10/11/12/13s and chance of 70/75/80/85/90% (13s @ lv5).
  • Angelic Breath (Angelic Touch lv11+) now has a sleep duration of 9/10/11/12/13/14/15/16/17/18s (18s @ lv20).
  • Adjusted Sudden Raid damage to be in line with other skills, this spell was not intended for dual wield use and became too overpowered when we enabled dual wielders to use 1-handed spells.
  • Changed Perforate static damage to scaling but adjusted the damage to be in line with other skills.
  • Witchcraft level 6 changed from 20 points to 25 points.
  • Armor Link now gives % instead of points as intended.
  • Might now gives % as intended but the given physic attack numbers were lowered for balance to 3/5/7/9/11/15/17/19/21/25% (19% @ lv8).
  • Shield now gives % as intended but the given physic defense numbers were lowered for balance to 2/4/6/8/10/14/16/18/20/24% (18% @ lv8).
  • Magic Barrier now gives % as intended.
  • Concentration now gives 5/8/10/12/15% MATK while taking -6/9/11/13/16% PDEF.
  • Wizardry now gives % as intended but the given magic attack was lowered for balance to 3/5/7/9/13/15/17/19/21/25% (19% @ lv8). Now has the same duration as Might, Shield and Mind Barrier. Now no longer self-only and can be cast on any target.
  • Mind Barrier now gives % as intended but the given magic defense was lowered for balance to  2/4/6/8/10/14/16/18/20/24% (18% @ lv8)
  • Spell Craft now gives % as intended but the given magic attack was lowered for balance to 1/2/3/4/5/6/7/8/9/13/14/15/16/17/18/19/20/21/22/25% (25% @ lv20).
  • Mace Protection now gives % as intended.
  • Fatal Force is now self-only and gives a 10/15% (15% @ lv2) critical damage increase for 30s but has a 55s cooldown. Requirement to learn level 2 is now character level 116.
  • Various job passives that give physical and magical attack bonuses were still set to points as percentage was bugged when they were first introduced. These passives now give percentage as intended.
  • Fixed staff auto attack to magic damage.
  • Fixed Staff Training tooltip.

 

Other Bug Fixes

  • Ruined Graveyard & Haunted Mansion now have their very own BGM different from Damp Cavern.

 

 

We have started fixing skills and their tooltips, every patch will include multiple skill fixes and adjustments until all skills are working properly. If a skill you wish to see fixed is not in the patch notes it does not mean it won't be fixed in the future.

If you find typos in new or old tooltips please refer to this topic: 

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  • Administrator
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Known Bugs:

  • Spirit Sword tooltip is still showing old numbers.
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