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Posts posted by iDOOM3D
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SM got a killing skill.. while magnus doesn't have..
magnus only good in buffs..
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Rune Knight Axe Type Guide by xDoom
Job Path: Warrior>Infantryman>RuneKnight
Warrior: Alker Harbor [ Wiff ]
Infantryman: Alker Harbor [ Wiff ]
RuneKnight: Alker Harbor [ Celerian ]
"Pure STR ONLY"
Go Dual Wield when you reach Lv. 111 so that you wont get big penalty. I recommend Axe type first so that
you will have big criticals and big Physical attack like 4.5k at lvl 90. Critical 700+ and Strike 185+ physical defense+2.5k.
Just use reset skill when you reach Lv.111 and if you will go for dual wield
If you will follow my guide? you need this.. Take Note of this :
When you reached 82+ accomplish this task.
SET: +12Berserker Armor
philo: STR+10 or higher - attributes from armor : STR+25
rein: STR+35 or higher Vit-10 [ just low ]
+12Berserker Gaunlets
philo: STR+10 or higher - attributes from gaunlets : STR+7
rein: STR+15 or higher DEX+6
+12Berserker Boots
philo: STR+10 or higher - attributes from boots: STR+8
rein: DEX+25 or higher DEX+4
BERSERKER [3] SET EFFECT:
Physical Attacking Power+7%
VIT - 15 [ dont worry about this, we will get 5k HP because of costume
and accessories+ necklace rein. :D ]
HELM: Magic Helm Of Pluto
philo: STR+10/Strike+10 or higher
rein: DEX+30 or higher
attributes given by the helm:
STR+2
DEX+2
VIT+2
INT+2
WIS+2
NECKLACE: +12 Hercules Band
philo: STR+10/Strike+10 or higher
rein: HP+700 or higher
attributes given by the necklace:
[1] set effect: Physical Attacking Power+5%
STR+5
HP recovery -666 [ dont worry about this its nothing ]
BELT: Dragon Slayer - Weapon Master
attributes given the belt:
STR+18
DEX+12
VIT+12
INT+12
WIS+12
attributes given by the belt:
[1] set effect: Physical Attacking Power+5%
WEAPON: if your are Lv. 82+ use: +12Kimballs Axe
philo: STR+10 or higher
rein: Crit Rate+100 or higher
[1]Set Effect: STR+19
Accuracy Rate-9
Crit Rate+133
if you are Lv. 101+ use: +12Golden Axe
philo: STR+18 or higher
rein: crit rate+100 or higher
[1]Set Effect: Critical Rate+42
Critical Damage+3%
Moving Speed+73
Accessories: NOTE: "These Accessories Need To Be STRIKE philo"
"TWO" pieces Orion's Ring
needed philo by each ring is strike+4 or higher
because of 2 pieces strike+4+4 = STRIKE+8 or higher
attributes given by "TWO" orions: DEX+14
HP+188
MP+40
"TWO" pieces Breathe Of The Dead Earring
needed philo by each earring is strike+4 or higher
because of 2 pieces strike+4+4 = STRIKE+8 or higher
attributes given by "TWO" BOD's: DEX+8
VIT+6
MP+36
ACCESSORIES:
HEAD ACCESSORY: Crit Slime Wearing Star Glasses [100GP]:
attributes given: Accuracy Rate+5 [ increases your strike so that you wont miss ]
Critical Rate+193
Moving Speed+87
EYE ACCESSORY: NOTE: "MUST BE FROM GLASSES OF PASSION"
Any Glass from Glasses Of Passion: STR+5
VIT+5
CLOAK: Phixus:
[1]Set Effect: Physical Attacking Power+1%
Moving Speed+150
COSTUMES:
HEAD COSTUME: Refine Hat "PERMANENT":
[1]Set Effect: Physical Attacking Power+3%
HP recovery+5
Moving Speed+35
TOP COSTUME: NOTE: MUST BE : HP+15% and MP+15%
and Moving Speed+15%
GLOVE COSTUME: Chibi Gloves: STR+5
SHOE COSTUME: Shinigami Sandals: STR+5
SKILLS TO TAKE:
Active Attack:
Max RI
Max Sonic Boom
Active Buffs:
Max Auras
Max Bless Guard
Max Warrior Form
Max Fighter Heart
Passives:
Max Risk Taker
Max Troopership
Max Enhanced HP
Max Axe Training
Max Axe Mortality
Max Two Hand Training
Max Heavy Armor Expert
Max Heavy Weapon Accuracy
Optional:
Max Rune Cry : Decreases your opponents physical and magical defense
Max Spirit Sword : Sleeps the target in 20 seconds [ advantage ]
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how come i saw i think its a magnus using 2 G.axe at the same time
2 G.axe??? Wew :o dual wields can only hold 2 pieces of one hand sword/dagger or mace?
I'm not sure about the dual mace :) try using two one handed mace and see for yourself :lol:
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you must be the PT leader. and relog again
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yea you just can use blunt shield,sonic boom,dual sonic boom,sword strom,spinning sword rune crash,and some of infantry skill maybe like holy avanger/holy spear?
That is correct. But chill dude.. GM's will fix bug skills soon :)
and hey, +1 if my guide helped :)
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This is the right guide if you will go dual wield at 105
but i recommend that you learn dual wield at Lvl. 111
Active Attack:
Max RI
Max Sonic Boom
Max Dual Sonic Boom
Active Buffs:
Max Auras
Max Bless Guard
Max Warrior Form
Max Fighter Heart
Passives:
Max Risk Taker
Max Troopership
Max Enhanced HP
Max Sword Accuracy
Max One Hand Training
Max Heavy Armor Expert
Max Dual Wield Training
Lvl. 1 Dual Wield Mastery
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Blade Taker or Temper Master?
in Answered
Posted
Bladetaker - Highest Damage
Highest Eva
Can 1 hit KO
Dont need to Rebuff at GW, Just Respawn and Hunterblast or SB = 1 Hit
Higher Lvl of Dual wield
I AGREE 100000000000000% to HackHaseo :D