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  1. Today
  2. Can we please nerf tank no way you should that high of a block rate with that high of hp AND MORE DMG THAN ME! Damage based classes cant even kill it and when it comes to guild wars and there 3 tanks on one team agains a bunch of pure dmg players. Odds are against you.
  3. Ban

    Reinforcement Guide

    Good job ๐Ÿ™‚
  4. Yesterday
  5. Jonah

    Reinforcement Guide

    Reinforcing Equipment This guide will list everything there is to know about reinforcing your equipment. Reinforcement allows you to add stats to your equipment, the stats depend on the gemstone, the rarity of the equipment and your luck! 1. How do I begin reinforcing? Press 'S' to open your skill menu, and click on the Action Tab. You will see the Reinforce~ option, double-click it or assign it to a number slot to open it. 2. What can I use to Reinforce? Here is a list of all of the stats that can be applied to your equipment: 3. Which gemstones can be used with each type of Equipment? When you open the reinforce menu, you will see an 'Instructions' button where you can see which gems can be used on each type of equipment. 4. What is the success rate of my reinforcements? Equipment becomes harder to reinforce the higher the level of the item is. Example: A Lv. 103 Advanced Knife will be noticeably easier to reinforce than a Lv.126 Venom Needle You can also use a different combination of gems, for example using Rubies and Thunder Crystal, which will result in a balanced mix of the two stats. Example: Glove with 5 strike and 10 strength. The more you use on a particular item (1-100), the higher the chance you will get a high stat. 5. How do I reinforce my rare equipment? In order to reinforce Rare~Legendary Equipment you will have to use High Quality Gems. The process is relatively simple, and can set you back between 1.5-5m per stack depending on what you're crafting. All HQ's can be crafted in the same manner. I will use Rubies as an example for this situation. 100% crafting success: 9 Rubies 5 Flame Stone 60% crafting success: 7 Rubies 5 Flame Stone 30% crafting success 4 Rubies 5 Flame Stone As you can see, reinforcement is a simple process that can take you a long way in The Land of Blue! Happy HQ Making Celestians!~
  6. Last week
  7. Thanks for replying :3 I noticed it increases 5 levels per job but I thought it worked differently (I thought they gets 25 levels because they are 105 jobs). Now you mentioned that, it makes sense. In that case Musket accuracy should have 5 lvl (instead of 3), It seems to follow the same line as "Sword Rapidity/Axe Mortality/Mace Protection" #3 : Yes but I wrote this one considering it's called "Musket Proximity/Proximity Fire" and the casting animation is like a push. I agree with you, we have the same concept for those jobs :3
  8. #1 Some players haven't caught up yet but you get 5 levels per job, max lv5 skills that you only get at lv105 jobs aren't unique to sniper/panzer, that's just how it works. The fix is not giving a higher level skill but adjusting the patk amount you get from musket training. #2 This will be fixed next patch. #3 We increased the range of all gun skills because they were too short, especially for sniper, we just haven't changed the names of the skills yet. #4 This will be fixed next patch. #5 I will check this later. #6 We could give a few more levels of this skill but working on the amount of accuracy it gives would be good too. #7 A good suggestion, will consider it. #8 A good suggestion, will consider it. And about the SP, many jobs need to have an SP balance. Some mage have the right balance, making you choose skills wisely, while other jobs don't require you to use all your SP to obtain all the skills, which should be adjusted. Our next goal is to fix all skill bugs, the rework might not come until the patch after, depending on the work load. My vision for musket jobs is for sniper to be the longest distance assassin, surpassing bow but with less survival, a glass cannon type of job, and for panzer to be a medium distance, shorter than bow, more AoE and CC based similar to treasure hunter. Thank you for suggestions and review of musket jobs, a thorough and well written post!
  9. The title speaks for itself. Gun-type jobs look more interesting than they were 8 years ago (when the skills didn't even have an icon in some cases). But I think it still needs some fixes. They have very few skills and you only get few levels for those skills. You have a huge amount of SP left over that you can even focus on another weapon (and it even works better than musket) and that's not nice. Here are some specific suggestions: #1 Upgrade "Musket training" for both gun-type jobs. Its max level is 5, which makes these jobs useless compared to others. I think this one is the most important suggestion I can do. #2 Pistol Range and Telescopic Musket Scope (Sniper Skills) doesn't work in this moment, it are supposed to increase the range. If it can't be fixed easily, they could be modified to give accuracy (for example). Also, max level for pistol range is 2. #3 Proximity Fire(Sniper): This skill works properly. But It has a long range for a skill called "proximity fire". Something similar happens with "Musket Proximity" (Panzer) #4 Fast Reload: Sniper gets this skill lvl 4 , but it doesn't work(it's for bow) and Sniper has no bow skills. It could be replaced with "Reloading"(from Panzer, that seems it doesn't work either) #5 Musket Blast(Panzer): I think it works well, but the casting animation is bugged/ it's very weird #6 Musket Accuracy: It works properly but it has only 3 lvls #7 Bleeding Blow: Why is this here? Panzer gets 25 levels of this skill but can't use it, it's for two-handed weapons. I don't want to suggest fix that problem, I suggest replacing those 25 lvls with 25 lvls of Body Check (No-weapon skill and fits with the panzer's concept) #8 Kneeling Shot/Fire(both jobs): It works properly. It's supposed to be a shot to the feet, so why not make it reduce ms? (This is just to "spice up" the skill) Just as you once improved the Crusader job, it would be great to do it also for Muskets, they are jobs with a lot of potential in this game. I could suggest new specific skills, but that depends on you. Please check these suggestions. And sorry if my english may not be clear ^ ~ ^
  10. Earlier
  11. This dog, is dog, a dog, good dog, way dog, to dog, keep dog, an dog, idiot dog, busy dog, for dog, 30 dog, seconds dog!OK now read without the word dog.

  12. When i am chilling somewhere in game, and someone comes up and declares that its their spot and i needa move ma ass outta there....
  13. You requested it be brought back to sword only, there are already too many sword only skills. I would consider making it no-weapon requirement but not sword-only.
  14. Jonah

    Now Playing???

    New album from yours truly.
  15. It's not a bug but a technical "issue". Unlike targeted skills which assert damage as "from attacker to target" and hit the target regardless of their position after skill cast is completed, AoE skills search for targets in the AoE area coordinates when the skill begins to cast. This means the game tells the server to search for targets around specific coordinates, when you start casting those skills it tells the server the coordinates of the enemy you had targeted, but by the time it is done casting and searching for targets around those coordinates the targets have already moved out of the damage zone. You can see this happening with other AoE skills that are cast around the player, monsters who were initially next to you when you started casting and then moved past the AoE zone still get hit, while monsters that were still too far but got next to you by the time you were done casting the skill didn't get damaged. We will certainly look into a workaround in the future but won't make any promises.
  16. You sure this not bug? because it's only those 3 skills, anything except this 3 are normal, the dmg occur even monsters are moving .
  17. oh yeah, I never do math of Level skills damages... stupid me... >w< my very deep apologize Oranges... >w< (anyway, Fighter also have Shield Attack Skills) :) -Blunt Shield (from Guard) -Shield Edge (from Infrantryman) -Doom Burst (AoE, from Knight) -Shield Charge (AoE, from Phalanx) -Shield Punch (AoE, from Magnus) with One-Handed Weapons + Shield, we have good enough AoE skills too... 'w' / (wait a minutes, why I am discussing about Shield Attack Skills on Destroyer's Topic?)... *flee again ( ( ( ( ( ( (")>
  18. yes, and is not just "Fire Arrow", sometimes "Rapid Arrow" and also "Piercing Arrow" too actually the damage is not touch the monsters because they are moving... Tips: you need to stay and let them attacking you, as long as they are not moving, the Fire Arrow will damages them note: this is not Bug, is just misslocation of the monsters, because they have high speed movements for monsters level 81 higher, they have speed movements that make them seems like over there but actually they are not there anymore so yeah, if we want to use "Fire Arrow", we need to make the monsters stays... dont use it if they are moving (I hope I can explain it with Indonesian Languages, is too hard to explain it with English) xD
  19. Currently i'm lvling on my new Character job Arch Ranger, though im new at this path, i don't know what happened but everytime on lvling in Great Garden (Mantis area), i keep getting missing damage attack to the Mantis when using Fire Arrow skill. Basically i mob the Mantis while i run away then cast Fire Arrow, but no damage outcome to kill the Mantis after skill cast. if anyone here could help lead me how to fix it? cause my character keep getting dead by this issue ๐Ÿ˜ฅ
  20. Topic updated~ Recruiting now, slots open. PM here or message me in-game @ SirHammerlock. At war with the MIXMASTER alliance Forge on, Skyforge.
  21. YeonJu

    "My guild"

    help me T.T very hard now
  22. Orange

    "My guild"

    Guilds need many members to up point fast, it will take you a while with few members, just enjoy the journey~
  23. YeonJu

    "My guild"

    hey orange help me!! guild point up very hard T.T
  24. YeonJu

    "My guild"

    thank you
  25. Orange

    "My guild"

    So cute
  26. YeonJu

    "My guild"

    my guild member fighting all ^^
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