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johnpuarossi

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Posts posted by johnpuarossi

  1. 4 hours ago, Artificial said:

    Wow buhay ka pala napakabobong john pua aka gahaman sa donate para lumakas. hehehe. 

    HELLO TO ALL

    wahaha tinde ng galit :) okay lang yan wag mo lang ako maxado titignan in game di ko talag sayda maka inggitan :)

  2. On 1/21/2017 at 8:10 AM, adityaxz said:

    I think we all the player is hard to contacting Staff or GM, and i think we should have a CM( COmmunicator Maneger) The someone who can contacting GM or Staff and the someone who can We ( Player) contact without take so long respond 

     

    Thanks ^^ 

    From The player never get respond ^^

    forum is best, but yea account recovery and such goes to ticket

  3. 6 hours ago, Seraphyre said:

    This has been brought up recently, and Orange thought of a way to remedy that. I'm not 100% sure if/when it will be implemented, but rest assured it has been brought up and discussed among the staff.

    i'm excited already

  4. i didn't do anything, it just happen to fixed itself one day. - i was leveling in garden here

    happened again week ago, now with nostrums, got fix right away, i had 2 clients open, shut both and start just 1 use nostrums and i didn't dc, i thought lag had something to do - i was in nera castle here

    i wasn't doing anything different, hard to tell what did this

  5. 1 minute ago, Retaliate said:

    too late to nerf edits, players that went edit will just quit if they see their edits stats decrease or vanish. even if you gave them pd items since all they wanted was high hp or dmg or def etc and not pd item but yeah..maybe make a poll see what they think but I think most wont be happy. just saying

    I myself an edit, true most won't  be happy, but that most are just most edits lol, like 10% of th population, like full on edit

    yea poll is good, just as long as admins still has the final say

    • Upvote 1
  6. 15 minutes ago, Allwayspossible said:

    I agree, edits should be taken down from 200 to 100 stats. if a player PDed 2k Vitality on top of already high str philo'd armor, a normal player will NEVER kill them, and that is also unfair because it's based on how much money a person has in real life, and no amount of gold can give you the ability to kill a player like that. I think edits should be nerfed as well, however I don't think balancing things should stop being discussed, because there are so many things that are unfair now, and if you don't talk about them now, people will forget about them.

    and make nostrums  and other buffs of such available only in item shop, tho private donation income may lessen due to reduced edit, public donation income will keep on coming, everyone has a chance to get them, we might see CL like forever everyone happy! Besides not everyon has access to PD or has PayPal 

  7. must fix all class and skills or at least most skills should work, then we talk about balance, we don't want anything to be left out woo hoo 

    So about balancing how about reducing edit to an item to 100 from 200, coz we wouldn't be talking about crit damage if it weren't the edits who brought awareness and everything else that followed

     

    • Upvote 1
  8. 3 minutes ago, Allwayspossible said:

    I never said I think it should be based on Magical attack. And even if it is one day based on Magical Attack, Orange will not make it so overpowered that it can dish out 30k x 5, that's just ridiculous. I think what they mean is, the max Holy Taker can ever do is 2,1k like now, but the only way you can push it that high is if you have really good magical attack.

     

    2 minutes ago, Retaliate said:

    I forgot about this part of it high int edit mage 50k m atk yeah rip lool 

     

    Haha DoTs should still have cap, what he said @Alwayspossible 

  9. 11 minutes ago, Heishin said:

    I have also played CL for many years, and I main a high level Paladin.

    I don't think it was bad to visit critical damage on dexterity, because it is definitely unbalanced. I think a better approach would have been to reduce the critical damage instead of removing it altogether, because nearly every player using a physical attacking class was bound to panic. Personally, I would like to see the damage reduced instead of completely removed or fully restored in the next patch.


    The critical damage balancing is a good idea, and block should be visited, as well as mage classes (in regards to magical attack damage being outclassed by DoT mages and pre-patch physical attack damage in general).


    PS: Buffing vitality is a bad idea. There are characters that could tank the high damage before this recent critical damage patch, so buffing vitality would just make them even more untouchable. Just my 2 cents.

    Good good point sir

    1. cd lowered but not totally removed, and damage in general lowered but not too much like after the last patch 

    2. DOTers basically vit type mages better than matk type lol

    3. Plus solid shield buff on vit mages and suddenly they block shots like crazy, I think solid shield should be self buff only

    I love the idea, choose between attack or defend but never both, choose a role

    • Upvote 1
  10. 7 minutes ago, Allwayspossible said:

    I speak on behalf of all classes, because I play all of them. There's nothing I dislike more than a one-sided game. My main character IS a mage, and I know for a fact when I used a Belt of Wisdom (as well as my mage friends and mage enemies,) they crit almost every single time. Fighters and tankers are the ones suffering the most at the moment, mages don't have any disadvantages currently. Heck, you don't even have to try hard to be a good mage. Just get to level 133, max out your DoT skills, and bam. You can dish out damage to anyone.

     

    Which is sad because a level 105 Cardinal/Necro can kill a level 150 on pure DoT, meanwhile a fighter/rogue does 0 damage to a level 150. Let's be honest here.

     

    "Thats true but Belt of wisdom is very expensive. And most of mage player takes monk inqui path for crit rate and damage.

    And what is the purpose of wisdome and m.def if you take high output magic damage

     Thats why i suggest to make m.crit.damage cap. So that even fighters and rouge would not be one hit by criticals. 

    Dont think that im opposing hahaha , just a suggestion :D"

     

    That's the way it should be. Mages have the easiest time in battles because they have a skill that damages everyone regardless of level and/or stats. Belt Of Wisdom SHOULD be expensive, because it's a Private donation item. Just like a Blade of the Sun, or a Jade Dragon's Claw. Being an overpowered player, or a very strong player should cost you some gold, otherwise the game would be very unbalanced anyway.

    All true 

  11. 1 minute ago, Allwayspossible said:

    I speak on behalf of all classes, because I play all of them. There's nothing I dislike more than a one-sided game. My main character IS a mage, and I know for a fact when I used a Belt of Wisdom (as well as my mage friends and mage enemies,) they crit almost every single time. Fighters and tankers are the ones suffering the most at the moment, mages don't have any disadvantages currently. Heck, you don't even have to try hard to be a good mage. Just get to level 133, max out your DoT skills, and bam. You can dish out damage to anyone.

     

    Which is sad because a level 105 Cardinal/Necro can kill a level 150 on pure DoT, meanwhile a fighter/rogue does 0 damage to a level 150. Let's be honest here..

    I was talking about the guy before you 

    • Upvote 1
  12. 7 minutes ago, Allwayspossible said:

    I think Wisdom giving magical crit rate is a horrible idea, because any mage that has the belt of wisdom already crits just about every time they hit you, so I don't think mages need any help in the magical crit department. I also don't think mages should have their crit damage nerfed, or limited, because magical attack in itself is already nerfed. In Gpotato, just 6-8k magical attack was extremely high, but here it's completely useless unless it's 13k or higher. 

    agree, everyone speaking on behalf of their classes lols defend defend, that guy must be a fighter tanker but never any mage, admins must really think this one thoroughly

    people should appreciate changes, and work a way around, challenges are fun

    • Upvote 1
  13. 6 hours ago, tony119 said:

    I made a PURE STR human entrapper and it's good because of high PATK.

    I'm currently making a PURE DEX elf entrapper and I just hit 75. I can see already the difference and I can say Human is better.

    Human = High PATK, Predator skill and another aoe skill: Shadow Spin
    Elf = Higher Crit Rate, EVA, Buffs but lower PATK and needless to say, I THINK I WILL HAVE A HARD TIME TO HIT 105 BECAUSE OF ONLY 1 AOE SKILL: WINDBREAKING

    u don't have to start out with dex u can do the same and put all stats to str at the beginning and just reset later

    in leveling, u have to understand that u level both of them in completely different ways the skill set they each have are telling you that,

    that is if you are lacking in aoe with elf it's automatic that you have stick with 1v1 skills which isn't so bad considering rogues are quick in killing, aoe will then just be complimentary like use it as your bailout when u get mobbed by aggro,

    vice versa aoe would be main for you with human then 1v1 skill will be complementary when one or two in the mob veered away

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