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johnpuarossi

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Posts posted by johnpuarossi

  1. 56 minutes ago, Orange said:

    only that scroll? what about the potions or other potions not from vendor like nostrums or other exp scrolls

    just that scroll 10% :( also tried it w/ other character in the same account, result is same

    update just now - it worked lol so never mind and thank you!

  2. 3 hours ago, Orange said:

    I have not been able to reproduce this bug, can you tell me your character name and operating system just in case?

    Hi Orange, i have a bug to report too, everytime i use 10% exp i lag and after few seconds i get disconnected, i even threw my 7 pcs and bought another 4 just to see, but i still cannot use the item and get dc

  3. 2 hours ago, Orange said:

    "Eva - RI, FB, magic attack" is not balance, evasion <=> accuracy, that's the stat. Why should a fighter have an unavoidable magical attack when rogue doesn't have enough attack damage to penetrate physical defense?

    b/c rogues have stealth, not all build couldn't but str/crit build can penetrate pdef, imo rogues has the most powerful job (bt) damage wise, for the price of low def, low hp, and short ranged, gameplay is limited and u can't play them as freely like fighters

    imo fighter < mages > rogues

    But also fighter = rogues, I say equal b/c so many builds and skills they can cancel ea others out

    mages are still the most obvious OP

     

  4. 4 hours ago, Sky_Light12 said:

    oh , so that means sword would be fighter's weapon of choice at future ?

    this might happen, no one gonna use axe hope not, not pretty

    3 hours ago, Orange said:

    Only if you want to use those skills, there are plenty of other skills as well, it's all for build and path building, not everybody has to depend on the same skill.

    can i suggest make an equivalent skill  like skill that is just as needed when it comes to war, also a range one

  5. 2 hours ago, Jonah said:

    Also, Sonic Boom doesn't count the two blasts as separate damage, but as soon as the skill is casted, both blasts are counted as damage and take away from the targets HP, meaning that once again, the total damage of a skill is being counted upon cast, not upon the completion of the animation 

    Like I said this only seems to happen with Rune Impact, Rage Sword, Fearful Blow, Double Strike, Cross Slash, Sonic Boom and Dual Sonic Blast. 

    i don't think it's possible to avoid the 2nd shot of sonic boom, are u suggesting split the animation of sonic boom so there's a chance to not get hit by the second shot? 

    have u tried looking up their cast time, maybe u're just putting too much emphasis on the animation, i guess the devs didn't really think of it the way u thought of it, maybe they're just there to make it pretty lol all about the cast time imo 

     

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