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Dhomzclaudio

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Posts posted by Dhomzclaudio

  1. 23 minutes ago, Weswy said:

    I find that the majority responding to this suggestion are already well developed players who forget how hard it 'truly' is to level up AND obtain sufficient gold pre-level 105.

    I don't think the majority of you don't see the bigger picture of how THIS suggestion helps the game - even though it's an insignificant but VERY impactful change for 'newbies' (the actual target audience not the experienced players)*

    note: he stated fact that it takes 2-3 DD to gain one level (without buying exp scrolls cuz that's the point they're noobs!) - you are very limited to 10 DD per day and factors like disconnecting and dying (they're noobs you think they have good gear?) are legit. Don't even think about suggesting them to solo DD...

    All of you then resort to then suggest finding boosters and you all say they're hard to find so nonetheless noobs won't level until their next DD or spending the whole day grinding at the named maps above. note: don't contradict yourself when trying to suggest or help someone*

    In conclusion his suggestion should be taken into consideration. It's not too much to ask for 1 of 10 DD for multiplied exp benefit. And if they disconnect or die on their first DD then bad luck...

    note: that this doesn't only affect players between 80-100 but all levels and the required DD.

    As for all the experienced players continue doing you and be more helpful to the newbies...I've recently come back to the game a month now after being hacked 4 years ago. I've had to donate for gems to buy equipment to get me levelling again and I've helped newbies with gold/equipment and levelling. What's your excuse?

    That's my point. I didnt suggest this for the experienced player like me or us but for the new guys. Its too hard to obtain gold now so its a big disadvantage for new players. We can lvl up fast cause we have money to buy those certain exp scrolls but they cant. All people cant rely on gems, others dont have money to donate so consider them.

  2. 8 hours ago, Seraphyre said:

    Agreed with that. 9 stacks of a gem + 5 stacks of flame stones to make one stack of HQs is extremely tedious when you have to make multiple stacks. If you made it require less materials and raise the price on those, it would make life so much easier!

    Ya thats true. 

    If 9 stacks of a gem is priced (its price)and flamestones are 500 k per 5 stacks why not just adjust, right? Instead of buying 9 stacks of gem with Its price and a flamestones of 500k, make it like a 1 stack of gem with a total of its price per stack and for flame stone too. Those 90 pcs gem and 1 stack flame stones can be used for crafting 1 stack hq. It would fasten up the process. The price of 1 stack of gem must be multiplied to 9, price of gem 1 stack x 9. For flame stone, price of flame stone 1 stack x 5. To get the equivalent price, example: ruby for 6k x 9= 54 k per stone. For the flame stone, 5k x 100 x 5= 25k per stone. So the mean will be like,

    Ruby:

    1=54k, 2=108k,. ,. , 100=5.4m

    flame stone:

    1=25k, 2=50k,.,. 100=2.5m

     

    Thats my thought

     

    5 hours ago, Weswy said:

    You can keep the 1k stack but rather than have 1k stack per slot...it will auto fill 10 slots of 100 stack in the available inventory space.

     

    Just a thought:)

    EDIT: let's not say 1k stack but the ability to buy 1000 (insert item here) and let it auto fill inventory accordingly.

    EDIT: while we're talking about stacking can I suggest ONLY for health and mana pots to stack 1000 in one slot as they take up so much space...especially while farming.

    I love the 2 idea.

  3. 5 hours ago, Orange said:

    I would rather change crafting recipes to require less materials and make those materials more expensive or more rare drops (to adjust for the lower needed numbers) than increase stack numbers. It seems cleaner to me to need less numbers of things than to have 1 thousand item stacks.

    I'm rooting for that less materials needed. Its kind of hard having many materials just to craft something. The 1k stacks are for luna plus i guess. It would be good but the problem is we're changing luna classic to plus. I kinda like the 100 per stacks because of the originality of our game.

  4. 2 minutes ago, zitrous said:

    that  one is really annoying but its not really harmful..  i think we should look at the benefits since its more annoying to craft hq by dragging and clicking 1 by 1.. crafting mflame dragging 1 by 1.. selling nh item click click click.. so in my opinion .. we should have this "Enter" function... 

     

    and this one .. 100% player mistake... careless .. so im not sure if this is the reason why "Enter" function cant be applied...

    Thats what i was pointing

  5. Just now, Antoni77 said:

    Fast leveling is not good enough if we are not balancing it with good equipment too, also with enough budget and golds.
    So yeah, fast leveling only is not good enough. :D

    That was the idea of fast leveling. We can get items needed by Hq making so you can use it on nera harbor. Nera harbor is where you become rich, for me it will help the new players to actually get rich because of the DD exp itself, due to the fact that if you lvled fast and have a item it would help new players.

  6. Just now, Antoni77 said:

    that yes with enter also will annoying us when there is Party's, Guild's, or Family's Invites, including Duel too
    for example: you were on chatting, suddenly someone Challenge Duel you
    but you are not realize it and press enter because you were still focus on chat...
    that's really-rally annoying... \ '-' /

    I forgot if that is added on luna plus or not. I just remembered about the Items, Skills and pots :3

  7. 5 minutes ago, Orange said:

    Seems like the real problem here is that you don't find the level 90 grinding maps (Ghost Tree Swamp and Kierra's Lair) that rewarding or too hard or something. What is the problem there? We will try to better all old leveling maps in time.

    The kierra's lair update was good but its kind of hard to attract the mobs cause its just have a limit of 4 mobs. But anyway nc work on the Kierra' lair map

  8. 2 minutes ago, Toasty said:

    Also the leveling method is not limited to DD only, you can still hunt at Nera Harbor at that level. I DON'T mind the idea of it, but I think there's no need for it.

    Yeah but the problem is we wont have enough damage on nera harbor and for beginners not having items they wont be able to go lvl up at nera harbor. Players wants to get paid before they help you lvl up, which means the money of the beginners wont be sufficient.

  9. 1 minute ago, Toasty said:

    The current exp rate on DD is already high, there's no need to increase the rate any higher I think.

    Lvl 90 takes 3 dd to lvl and keeps getting harder and harder. With the x4 exp per first dd it would help somehow. That's my reason 😁

  10. Make the screen appear 2 times for items that has Green, blue, violet, red names or enchanted items +7-15 to protect the white named items, and also costumes. To ensure if they are going to sell the misclicked item, they would know that it is one of their important items right?

  11. We all know that when we buy/sell items, use items like p.a pots or something, and also learning skills. We first need to press the "Yes", why not instead use the Enter button to fasten things up. The yes button takes alot of time especially for farmers or Hq makers. I hope it will be implemented im sure it would actually help a lot.

  12. Hello guys i just want to introduce myself. Im Dominic Claudio, IGN :Steeve or Moeia. Last time i played was about 2 years ago, i decided to play luna again cause its my child hood game. It runs in the blood :3. Nice to meet you all and hope to have fun with you'll guys.

  13. It is based on your characteristics.
    If u wanna go a sm with a tanky type you could go elf and if you're going elf your stats must be dex. For me dex is kinda great for elf with str items.
    Human SM are my type, they have good damage, high buffs but have lower pdef than elf. Go str stat and get pa items that would probably help you.
    For me i would choose the SM based on the buffs and skills.

     

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