This is a topic where we everyone can discuss and suggest how to proceed with stat balancing, but before replying read the following:
Each patch we will balance something different, not all at once, so some balances are still coming.
We have plans to balance how damage is dealt through blocked hits, we may apply a minimum damage a character can take if they block the damage, so blocked damage can no longer be 0.
We may apply a minimum damage a character can take from monsters,
We might raise the cap to 300%, tank jobs don't get buffs and passives with crit damage so they would depend on items to get it, maximum they would get is 180% maybe 200%.
Jobs that have passives and buffs for critical damage could get 50%-100% more just from skills, add another 20%-50% from items. So 300% would fit it better.
We could make dexterity give critical damage but much lower than before, before it was 0.3 per DEX, we could make it 0.1 or 0.05.
As for DoTs, we wou