We might raise the cap to 300%, tank jobs don't get buffs and passives with crit damage so they would depend on items to get it, maximum they would get is 180% maybe 200%. Jobs that have passives and buffs for critical damage could get 50%-100% more just from skills, add another 20%-50% from items. So 300% would fit it better. We could make dexterity give critical damage but much lower than before, before it was 0.3 per DEX, we could make it 0.1 or 0.05.   As for DoTs, we wou