This is a topic where we everyone can discuss and suggest how to proceed with stat balancing, but before replying read the following:
Each patch we will balance something different, not all at once, so some balances are still coming.
We have plans to balance how damage is dealt through blocked hits, we may apply a minimum damage a character can take if they block the damage, so blocked damage can no longer be 0.
We may apply a minimum damage a character can take from monsters,
What if you focus that stat on what purpose of it.
Ex. Str - Phy.attacks
Dex - Crit rate, eva, strike, small portion of crit damage
Vit - Hp, hpreg., phy.def
Int - magical attack
Wis - mp, mpreg. M.def, crit rate small portion of m.critdamage.
And you already adjusted the crit damage of fighter and rouges to 150% till 250% includes all buffs passives and philos.
Why dont you put also crit bracket for mages . which i mentions that wis gives crit rate and dama