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Carpaccio

Magnus v SA vs Cardinal

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Hi,

I am newbie and still confuse to choose between this 3 job. Can somebody explain me their + and - and is it SA has the highest nuke damage in game? and between SA and Cardinal, which one has faster casting spell and which one is the most durable job between those 3? can you put rank to it? I have read all the guide, but still confuse.

Thank you.

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idk most about magnus aside of that they had RI (a never miss skill)

but both SA and cardinal has their own single-target nukes : Holy justice (SA) and Turn Undead (Cardinal)

  • holy justice having advantage of fastest base casting time and no need of item requirement
  • Turn Undead has longer range and less total SP to max ( 200 lv 10 TU vs 465 lv 30 HJ )

if cardinal is fastest casting mage , then SA has best magical crit

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5 hours ago, Sky_Light12 said:

idk most about magnus aside of that they had RI (a never miss skill)

but both SA and cardinal has their own single-target nukes : Holy justice (SA) and Turn Undead (Cardinal)

  • holy justice having advantage of fastest base casting time and no need of item requirement
  • Turn Undead has longer range and less total SP to max ( 200 lv 10 TU vs 465 lv 30 HJ )

if cardinal is fastest casting mage , then SA has best magical crit

how about the durability and damage dealt, which one is better? Thank you.

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SA

  • has lv 8 armor link accompanied with lv 8 bless vital
  • along necro , SA are one of two jobs on 5th tier that offers lv 20 light armor passive
  • boast with lv 7 int along lv 7 wizardry
  • powerful manaburning skills in case the nuke failed killed your target
  • 1 new powerful AOE : HE (basically mage version of fighter's Earthquake , only having accurate 7m range , never miss and doesn't need a weapon to cast it) favors damage over range and doesn't need a target to cast . at maxed level , outpace SOJ by % and stun time , leaving range only major difference

 

Cardinal

  • maxing TU requires only less SP than HJ along having better range
  • Lv 4 opheous poem (basically party INT buff , with Lv4 gives total 45 int to all party member)
  • aside able to wear light armor from monk/inquirer , physical deff can be increased further from Lv8 shield along Lv8 wisdom and mind barrier
  • best healing capabilities among mages
  • 2 new AOE : the SOJ favors range and having early 80% stun advantage than HE & HT is 4 sec last DOT skill that is effective aganist players
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