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Fifin

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Posts posted by Fifin

  1. On 2/4/2018 at 2:33 PM, xelor said:

    Just wondering does the cardinal have a targetless aoe?

    Also does great heal get as fast cooldown as fast heal at higher level?

    a cardinal itself doesnt have targetless aoe.

    mage's targetless aoes (and what class gets it and the skill lvl there) are:

    - Fireblast (Sorc/10, Warlock/15, Necromancer/25)

    - Holy Earthquake (Soul Arbiter/10)

    - Vital Explosion (Necromancer/10)

    so if you were a sorcerer or warlock, or you are a necro atm, you can get that Fireblast skill

     

    Speaking of fast cooldown as fast heal. No. It will have 6s cooldowns on lvl 16++ instead of 7.8s

  2. since you're from Mars, ---kidding :D ---

    every player may have a bit delay to the server (I think it's called latency) since server is located somewhere in this Earth, and it will takes time for the server to respond your command. This delay may vary depends on players location, internet speed, and server traffic

    you can try to open 2 client at the same time, and do a skill on 1 client, then you can see a brief delay before your other client shows that you are actually casting the skill..

  3. On 7/6/2017 at 9:38 PM, Orange said:

    Actually it's the opposite.

    Because physical attack from strength comes from total strength, not per point, the more STR you have the more P.A. you will get from STR.

    So if your STR is low take pure P.A. and if your STR is high then take STR.

    is this applies to INT and magical attack too?

    because when I tried to compare 19.5 matk gemini and 25 INT one, the 19.5matk give more matk on a char with quiet number of INT, while the 25 INT one give more matk to char that have a low INT

  4. In my opinion, (correct me if I'm wrong)

    there is no fixed numbers for how much patk is 1 STR give.

    same thing goes with matk and INT :P

    there is something called patk modifier, such as skills(active or passive), weapons, costume effect, gear's set effect.

    this 19.5 pa you get from HC Ori add numbers to this modifier

    basically, (still in my opinion) more basic status you have --in this case STR--, the more patk this 19.5 number add to your character status

    try to use this 19.5 pa item to 2 different character with same 'modifier' (skills, weapons, costume effect, gear's set effect) but with different status, 1 character go for full STR build, and the other one go for full DEX build. You will see the different.

    This character with STR basic build will get more benefit from item with PATK status

    while the character with no STR base status build will get more benefit from STR items.

    again. same thing goes with matk and INT, and this is only in my opinion

    ._<

  5. On 6/15/2017 at 6:55 PM, Noire La Vierge said:

    Uhm... Hello Miss Fifin, may I ask why not go straight to Mage>Cleric>Priest>Bishop>Rune Master?

    Sorry but... I'm still new in this game. I hope I'll get your feedback soon. Hehe, but I do appreciate your Guide like alot. :41:

     

    my suggestion if you would make this as your main character, you will need a secondary character that can help you level this RM..

    or..

    you have to be patient as a RM :D

  6. 14 hours ago, Antoni77 said:

    my "only and one only" suggestion is:
    >Please fix the "Magical Damage" on "Player Against Players"

    is Nerfed too much since I first time Play Celestia Luna (2011), and it makes Cardinal become number 1 Popular Mages on that time
    why? is because Cardinal has skill DoT "Holy Taker" that has damages 1k per seconds. So who cares about Pure Magical Damage?
    And how about another Mage's Jobs that don't have DoT Skills but only relying on Pure Magical Damage? for example: Grand Master?
    you will need at least Magical Attack around 15k or even 20k to get ideal damages against Players...
    so if we only has 10k Magical Attack or Lower, the Magical Damage against Players are really Low...

    is just like... the damages is Nerfed more than 1/2 Damages, so maybe is nearly 1/4 from the real damages, or even maybe is only 10% from the real damages? (I hate math, sorry) :D
    no wonder if people is almost never pick status "Wisdom" because is almost useless to increase the Magical Defend on Against Players

    so yes please... please fix the "Magical Damage" on "Player Against Players"

    same suggestion here.

    Paladins are physical tanks, and the way you deal with them is with magic.

    Magic casting classes are become less favorite class because their lack abilities in PVP. Nerfed damage? ofc.

    they need to get like 20k+ of M.atk to get 10k+ critical damage on same level PVP using Cardinal's Turn Undead which is turns out to be the strongest spell in the game.

    while a 1 handed physical class can easily do 3k 3k sonic boom, and 2handed class can do twice of it. With amazingly fast casting animation, and attack speed, 

    People play Cardinals as a tanking mage with DoT skill. That's why there's a lot of cardinals around.

    and also.. I'm waiting for the update that make DoT skill damage will be based on magical attack (I think I read it somewhere..)

  7. what do you mean don't stack?

    it doesn't increase your pdef at all? or it increase your pdef as much as using only 1 [p]shield skill?

     

    I tried using 6x [p]intelligence and it increase my int by 18 point (each [p]int increase 3 points of int)

  8. 6 hours ago, chethe said:

    If INT affect Magic Ddef and WIS affect Magic Attack even it's not as much as WIS/INT does, then VIT should affect Phy Attack and Str should affect Phy Deff aswell.

    I think it makes more complicated, and I dont see that usefull, so I don't agree with this.

     

    I agree if WIS affect the Healing amount and Magical Critical Rate, because, yes Magic Critical Rate can't be boost by reinforcement.

    And, it would be good if WIS also affect the Magic Cast Speed

    as for Phys I think it might be a good idead if AGI also affects Patk like WIS does to MATK

    maybe like 5 or 7 points of AGI/WIS will be equal to 1 point of STR/INT Patk/Matk bonus

    Why? Rogues have low patk, they rely on critical very much, take a look at dagger and 1h Sword patk, it's really different.

    So Rogues will still get some PATK with full AGI build (not comparable to full STR one)

    and maybe giving VIT a few Mdef (5 or 7 points of VIT will equal to 1 WIS Mdef) would be nice since tanks like Paladin will get benefit from raising VIT

    I know it will sounds a little bit complicated, but with it you will have "alternate" build. So you will need to put your status more carefully

    If we're trying to get MCrit rate from WIS we will need a quiet good number of it. Since some Physical Dex user can gets like 80-90% critical rate by enhancing their weapons and cloaks and also with accessories that increase PCrit rate.

  9. 17 hours ago, Orange said:

    we also have plans to make Damage Over Time spells depend on your stats. Each type of DoT (bleed, poison, magical damage) would depend on different stats and not be the same damage for everybody.

    I think this is a good idea, it will be either str/agi/patk affect bleeding that rogue have, what about these type of dots? These DoTs are dealt by both matk and patk user...

    Burn: Fighters have a skill that burns, and also Mages, 

    Poison: Rogues, Fighters, and Mages they have these skills..

    *---------------------------------------------------------------------------------------------------------------*

    I played mages for may years, and the only important status for INT type mage is INT and VIT. Wisdom is useless since you can get decent MP recovery by getting a high MATK with Bloodstream skill.

    Maybe you can make some changes like this

    INT: Magic attack, Magic Crit damage, Magic Defense (not as much as WIS does), Damage Source of Magic Skills (Grand Masters, Necromancers, Soul Arbiter)

    WIS: Magic attack (not as much as INT does), Magic Crit rate, Healing Amount, Magic Defense, Damage Source of Holy Skills (Cardinals, Rune Masters), Source of buff power? (not basic status buffs but more to other status. Making WIS as source of buff powers will make support classes arise!)

    Speaking of buffs, I think Orpheus' Poem might need also a little change from 10/20/35/45 INT into some % of your INT/WIS so either you build your Cardinal (or other mage class that goes from Bishop) into a support class you can also get benefit from this skill

    And as for Crusaders, IF WIS also increase Magic Attack (still not as much as INT does) maybe they should make WIS as their main Status since crusader is a hybrid support and damage class, and have their Holy Skills get damage from WIS just like Cardinals and Rune Master Holy skills

    NOTEs:

    Physical Crit rate can be boosted by reinforcement on weapon and also cloak philo, while M.Crit rate couldn't.

    Magical damage is totally nerfed in PVP at this moment

    Some physical weapon adds VIT (more HP) and none have HP penalty (but Muramasa, it's a low level tho), while high level wand give you a lot HP penalty

    High level Light and Heavy armor give VIT and also have more P.Def, while Robe gives you HP penalty and less P.Def

    Basic status buffs I meant is anything that affect STR,INT,VIT,AGI,WIS; 1. Fighter Heart; 2. Intelligence; 3. Zephyr; 4. Wisdom; 5. Orpheus' Poem

    Other buffs is something like Might, Shield, and more but those buffs mentioned above

    • Upvote 1
  10. yes they do have it! you're just not lucky yet.

    on level 60-70 using Bloodstained set is a good choice,

    and maybe you should try to get Transcendent set and Take That Dude Dagger on level 80+

    but if you cannot afford it, just handcrafted armor and dagger is fine..

    for accessories, maybe you can try to take down Makas (Shadow Boss) in Dryed Gazed Fall for earrings

    Salam in there also for Necklace

    Dobeik in Dark Portal for Belt

    if you're lucky with ogres, maybe you will get some green named dagger from Ogre Warrior

    and you could try find some friends and take down Fairy Queen for a lvl 80+ Dagger too

  11. basically Booster is when you get your level without doing anything, maybe just standing there, chatting, in stealth..

    you do the kill and loot by yourself, or maybe your party member, but this guy who get boosted, will just stand still.. that's what vinrusher mean for "idle leveling"

    7 minutes ago, Antoni77 said:

    so my plan is to help Boost someone's levels by "not party" with him/her
    and I just doing Attracts all over time and then s/he can do free hit

    this one is tanking someone, not boosting.

  12. 1 hour ago, Babibu9 said:

    Ko di website ga bisa login ya? Atau char saya kena hack/banned? Kalo hack kayanya ga mungkin, main drmh trs, ga prnh buka website terlarang, kalo banned,gapernahmacemmacemdishoutdan game hmmm

     

    54 minutes ago, HantuLuna said:

    Sama aku juga gak bisa login di website

     

    50 minutes ago, skoodzey said:

    Sama kok saya gk bisa login di website tapi di Game nya bisa Knp ya ?

     

    udah dibalas Orange di thread ini nih

     

  13. 6 hours ago, elfan said:

    gimana klo beneran ada?? :D

    itu banyak yg jual di NC 3, ada stat pula, katanya drop dari box yg star pake stat STR+5 vit+5

    yg baru2 ini aku juga liat ada yg jual heart sunglasses

    kalo itu kemungkinan dari event PVP sekitar taun lalu yg diadakan Orange, dengan menang 1x aja bisa dpt point, dan bisa ditukerin sama sunglasses...

    trus klo ada statusnya itu, karena mungkin database nya udah diganti, jadi berstatus semua..

    punyaku aja kmren ga ada statusnya sekarang jadi ada status..

    berdasarkan apa yg di post disini... yg diedit oleh Orangenya langsung..

    ga ada Heart ataupun Star Sunglasses dari lucky box

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