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Jonah

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Posts posted by Jonah

  1. On ‎11‎/‎27‎/‎2016 at 1:09 AM, Gently said:

    What are all the Donator Items

    and their average price range in game.

    Pictures of them would be a great help.

    if can't be disclose, please message me.

    If you would like to know more about any Private Donation items, please speak with Orange about it in a Private Message.

  2. On ‎12‎/‎13‎/‎2016 at 2:42 AM, mack1111 said:

    my friend told me that hes still waiting for the installation about 2 hours now, is that normal guys? for the NET framework 4 client profile

    It could just be because of his internet. Everyone will have a different experience with these types of things.

  3. On ‎1‎/‎25‎/‎2017 at 4:48 AM, Adityakhasi said:

    Good day too all. Sorry for a newbie question Last monday i duel my destroyer with 11k p.a with full buffs to a magnus cant remember his full name he has Lord on his name. And I only crit him 400 damage, he said its gap im lvl 132 and hes 150 but even it is level gap i should have damage a little more like 2k to 3k. Can anyone tell me what is the good p.a and dex to make my destroyer, destroy players... :)

    Gap has a heavy toll on your damage after about 5 levels, it will begin to decrease your damage until after 15 levels you're doing about 10% of your original damage or even less to that target.

  4. On ‎2‎/‎22‎/‎2017 at 6:32 AM, sherzink said:

    Which better p.a with m.a or str with int im still confused

    P.A. is better for you if you have low amounts of STR, but if you have high STR, using STR philos is better.

    Sames goes for INT if I'm correct.

  5. On 5/14/2017 at 1:52 PM, MrMonsterMan said:

    I would like to dual wield but don't have too

    I already have destroyer and paladin not sure if I want SM or Magnus dual wield

     

    out of all of these what is best for gw

     

    p.s. is panzer any good in general not just pvp/gw

    If you want higher damage, go for Human Sword Master. (You will need Strike for this build.)

    If you want to have useful support buffs for your team, go for Magnus. Although I don't particularly recommend a dual Magnus as the penalty isn't worth dealing with. 

  6. On ‎7‎/‎12‎/‎2017 at 7:54 AM, Lanaro said:

    Q>sir what happen why when i change my gloves from cb to other gloves after that my +12 CB vit  philo lost??? T.T

     

    What exactly happened? Did you take the item off and the philo disappeared, or are you referring to transferring the philo on your glove to another glove.

    Philo transfer is not possible here.

     

  7. On ‎6‎/‎19‎/‎2017 at 10:51 PM, archie032 said:

    already soul arbitter sir wiz-sorc-bishop-soul

    You should have Fast Heal then, Bishop gets level 20 fast heal.

    On ‎6‎/‎20‎/‎2017 at 8:56 AM, Ailian said:

    Can decide of the build . what is the best you can recommend me in build 1 ,2 and 3?> thanks

    The best build is the Versatile Warrior build. You get a little bit of everything.

    On ‎7‎/‎17‎/‎2017 at 6:58 AM, Atiqah said:

    Hello sir,

    Can you post pvp/duel combos? Thanks :)

    Your combo is as follows:

    Angelic Breath>Holy Earthquake>Holy Justice>Holy Spike>Angelic Breath in all situations except for when it's more convenient to just use Holy Justice.

  8. On ‎7‎/‎6‎/‎2017 at 3:52 PM, Khrya said:

    Room for one more? :)

     

    On ‎7‎/‎6‎/‎2017 at 8:25 AM, Leblancorafk16 said:

    i'd like to join do u have a space? ))

     

    We have 3 slots open if you're willing to join now, message me in game @ Polyxus

  9. On ‎6‎/‎27‎/‎2017 at 0:34 AM, Galang Agung said:

     

    Hmm ... guess when it can be opened to accept newcomers to this guild ... because I want to war with the old CL players

    We have a slot open now if you'd like to join, I am online at the moment.

  10. 8 hours ago, Orange said:

    Let's see point by point:

     

    Block: Block reduces regular attacks but crits still get through, with how insane critical damage is (we tried to fix that, nobody was willing to give up their easily earned crit damage) without block tanks are useless against rogues, which shouldn't be the case. See below for the continued point.

     

    Physical Defense: You're talking about non-edited players vs edited players (mind you the current item level cap is 135 and when level 150 opens up this won't be an issue, if the level cap was also 135 this wouldn't be an issue either) so if we nerf this what happens to non-edited tanks, which is 95% of the population?

     

    Protection Aura: I agree this skill is overpowered and will get a look at in the future.

    Casting Foil: this is the first time I hear about it not removing stealth, because it should.

    Solid Shield: @Jonah that seems so much more complicated than a simpler solution which would be lower the block rate given and add a -Phys ATK debuff that comes with the buff. Trade more block for less damage.

     

    A thing I would like to point out; it is really disappointing that our community only wishes to report bugs after it annoyed them too much and not the first time they encounter it.

    It barely has an effect on me because I play mages. It's just that in war all you see is paladins dropping everyone that comes in sight because no one can damage them and most of them hit like trucks and have sonic boom. Paladin isn't played like a tank because they can deal damage from a distance. So you can't deal much damage to them at all unless you get close in the first place, and they just repel you with a single sonic boom. 

    Also, for the most part rogues are useless vs Tanks because Tanks have the range that they do because of Sonic Boom. Rogues can barely even scratch them because of low physical attack. Even with the crazy critical damage we have, if your physical attack is low, versus a tank you'll be lucky if you crit 5 damage.  

    As for crits getting through, the problem with this is that even with crits getting through it only happens once in a blue moon with paladins. You can literally die 20 times by a Paladin before you even strike a crit. 

    I wasn't saying to completely get rid of block I was just suggesting to lower the utility of solid shield so they aren't walking around entire wars for hours on end taking only 45 damage the entire time. I do believe that there should at least be some sort of trade off in physical attack attributes if you take shield training, like you said.

    Paladin is one of those classes that doesn't necessarily have a good trade off unless it's critical rate, and even then there's easy ways to boost it and still maintain your damage and defense. Top this off with the fact that they're elves and they can get rune impact, Strike doesn't even really factor in for them. I'm just saying that this class is particularly dominant over all of the others because of its ridiculous block rate and high stat capabilities. 

    Foil:

    The skill is being used now by TM's to:

    Foil enemies in war while maintaining stealth, so they just focus on foiling one person while hidden so that person can't move at all. This becomes a problem because they go undetected while stopping all movement from whatever target they choose as many times as they want until that person somehow gets beholder. 

    Its also used by guilds in open wars of all nature to escape sleep, ice and silence. This is exploited by these guilds because they just war their own low level guild and put TM's in it to cancel the effects placed on them. 

  11. Another way to help calm down this block insanity is to make a few changes to the Solid Shield buff. As it stands, Solid Shield at level 5 adds 40% block rate for 20 minutes. If you add this buff to a Paladin, they can block 93% of all incoming attacks. Top this off with a CB Set and the Iron Shied Buff, they can have a block rate upwards of 105%.

    The problem here is that once you add all this up, and throw in the fact that Paladins can also deal damage from range and have super high physical defense, it makes them damn near invincible and they also can dish out high damage.

    This problem is multiplied when you add edits into the mix, as these edited players are already taking barely over 1000 damage a hit, and top that off with 93% block rate, it's no wonder everyone is using Paladins or Phalanx>Magnus!

    A simple way to fix this is to make the buff Solid Shield wear off after X amount of hits, and have the cool down be increased.

    An Example:

    Paladin Uses Solid Shield ----> Paladin is hit 15 times by incoming skills -----> Solid Shield wears off because of said hits ------>Paladin has an opening until the Solid Shield buff cools down -----> After the cooldown has passed, the Paladin can once again use its Solid Shield buff to block a further 15 hits.

    I'm not saying the hit amount should be 15, however, going about it this way will make it so block must be used strategically and isn't a failsafe for all shield users. This will make things much more interesting during wars as Paladins and other tanks will have a window in which they are vulnerable, and aren't just walking around taking 0 damage from incoming attacks because they "blocked" it.

    • Upvote 3
  12. On 6/15/2017 at 5:00 AM, Atiqah said:

    There's no doubt, I will be following this guide. I mean, it's from the strongest SA in the world of Celestia Luna. LOL

    Thanks sir!!

    Aw, thank you! Be sure to note me in-game if you need any tips. I'm always willing to help! 

    On 6/13/2017 at 1:39 AM, archie032 said:

    my character is same ur path but dont have fast heal to learn sir

    If you followed the path correctly, fast heal should be unlocked at Bishop. 

  13. On 6/9/2017 at 7:54 PM, archie032 said:

    why dont has fast heal in bishop???

    You can learn it or just use HP potions. It isn't very essential until beyond that point as when you're using bishop you'll most likely be supporting someone or leveling in DD's with someone. If you must have it learn level 1. 

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