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Jonah

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Posts posted by Jonah

  1. How to get :

    1. Horn rimmed glasses

    2. Belt of Power

    3. Wind Band (dex+10 eva+10 ms+30, see it in rare belts luna wiki)

    4. Munchkin glove

    (P.s. already search the luckybox thread, but it told me "90day" and "chicken glove")

    1. from crystals of time

    2-4. private donation or other players.

  2. for me hmm both are better because if you got high PA 3%pa is better but if you got low PA like 5k below i better go for 30str

    30 Str happens to be more effective in the long run because 3% p.a's value doesn't change because of how much p.a you get from other items you have equipped. it goes off of the base p.a.
  3. What is better 3% Physical attack or 30 Strength .

    THANKS A LOT

    30 strength of course. the 3% physical attack is only added from the base attack of your character if I'm correct anyways.

  4. In my suggestion about Guild Wars it must have points 1st 100kills wins the war most or let say a lot of players stick the war and don't want to surrender or End War.

    most of them wait until other are forced to surrender because they need to make a union or join a union.

     

     

    Well, 100 kills is a small amount considering how massive the wars in this game get. I'd say if you were to do it this way, a higher mark should be set.

  5. Only one suggestion here, and that would be that if a guild runs out of guild points, it should be an automatic surrender. My reasoning being that:

     

    Once a guild runs out of GP, the guild they are warring against begins to lose GP rapidly due to the fact that they don't gain GP for killing, but lose 4 GP upon death. Thus also leading them to lose GP even if they have the advantage. It's almost like penalizing someone for warring after a while

     

    Example: I was in war with a guild last night, they ran out of GP, so instead of gaining GP for killing them, we didn't. But every time they killed us we slowly got drained of our GP even if they only killed us rarely.

     

    Another option would be to make it to where you gain GP regardless of the opponents amount of GP, which would fix the need to add automatic surrender. It's not fair for a team to lose so much gp even though they're clearly destroying the other team and dying a few times.

    • Upvote 5
  6. I know this might add a quiet work for the devs for implementing this but...

    I just got this idea and been searching over the forum and find no serious comments about this.

    so..

    How about having a raid boss dungeon?

    it will be like a super strong huge monster which have:

    - entry limit per day

    - high damage so only tanker could take this damage constantly

    - quiet pdef and mdef so need both patk and matk hitter to get maximum damage

    - massive amount of HP so this raid boss won't get killed easily

    - a time limit like DD so the raid won't last forever

    - numerous of disabling skills (stun, freeze, poison, bind, etc) and some aoe damage so a supportive class will have their role

    - stun and freeze immunity so players won't stunlock it (I don't know if this could be implemented)

    and this dungeon needs a minimum 4 or 6 party member to enter it.

    players within the party will be moved to a special map (like what happen when you entered a DD)

    and also the boss level will comes in range between several levels like DD (100-110, 110-120, etc)

    it will also gives decent exp depending on the boss level

    and the reward for clearing the dungeon will be a box containing random winning present which will be given to all the participant (maybe a random piece of armor/weapon with max craft --which is also random and maybe extra status--, blessed pukerian scrolls, reset scrolls, gold pouch --maybe--, and rarely artifact items)

    Anyway...

    Good Luck with anything you are working with for the next update :)

    this would be interesting, something to add would be unique mobs that scale as you go deeper into the dungeon as she said ranging from 110-120 or 120-130 and so on. I like this.

  7. The Puke too , 100% Exp is 12gp and Puke is 6gp , why the puke is 400m? and the 100% is 200m? Lol think

    Well a big reason for this is because they have different uses. Pukes are more valuable because they play a big role in enchanting, thus the demand for them is higher than a 100% scroll.

     

    BWL Suit = 250pp

    Bachelor = 200pp

    why do people buy BWL for low price and keep on offering 5b-6b

    while Bachelor cost 6b-7b

     

     

    And the reason for this is because as was previously said in different topics, the prices have just risen, so people are still testing good prices to sell bwl for. Some people are selling bwl for 8-8.5b, just give it time. Economy is adjusting to the new changes to the item mall.

  8. RI -> Holy strike -> blunt shield -> holy earthquake -> RI (pvp)

     

    Holy Earthquake -> Holy avenger (pve)

     

    ?? (war) i have no idea

     

    it has a nice pvp set of skills, and pve but i dont know what to do with this char in war, it obviously have low p.defence and high Int. It uses mace and there isnt many 

    2handed mace and besides the passive wants you to use 1handed mace so the damage isnt as high as 2handed player like other class. It isnt a paladin, so it will die before getting to the enemy. It has an impressive set of locking skill set and aoe buff though.

     

    it obviously wants us to use light armor so negative for defence. It has nice sets of skill and even if it has sonic boom the skill is based on P.A not M.a. I can kinda see this char will have a very high damage output for its single target magical skill. Besides, there isnt a single fighter class player that have a magical defence item on. Also magical type skill doesnt need strike so farewell evasion. Also most mage uses VIT for defence that increase P.D not M.D. So maybe crusader can dealt one or two single blow to the target. I can see why it wants us to use light armor. If the crusader have high dmg output and high defence, it will obviously be opp. The only backfire is that this class only have close range skill. 

    Maybe going crazy like putting evasion + Intelligence in equipment can solve it? :v but most players in war equip their strike. so thats a no

    Maybe going full defence and +critical items and put a tiny bit on intelligence?

    Maybe going M.speed + Intelligence?

     

    It doesnt have a DOT skill so it must have high intelligence, it has no range skill but it has deadly close range skill, maybe having high magical crit, high intelligence wll solve its problem. The mace already provides you with alot of M.A , its just that puny physical defence and no range skill. Maybe it serve the same purpose as a destroyer but can dealth more dmg?

     

    and it doesnt have passive for block, how can it defend? its just like a magnus.

    Edit :

    I got it ! maybe being a hybrid of high magical attack and high magical defence is the answer, you will have high dmg against fighter but they dealt high dmg too but mage will have a hard time killing you using their close range skill. But your HP will be low though. Hmm.. T^T~ still thinking

     

    Edit : It needs a buff that increases walking speed. it cant have block rate, paladin will be obsulete. well mybe thats it, a high dmg, close range, puny HP, puny defence class that has excellent locking ability and mob killing but 2/10 for war.

     

    Depending on how you build your crusader you should be able to manage at least 6-7k pdef while maintaining high m.a. You just have to know how to use good philos, g.e.: a vit holy armor set and maybe int philos and ms hc on your accessories. With normal equips i managed to get my crusader to 15k hp 5k pdef and 15k m.a. Also having Mace Protection can add more p. def making it even more powerful.

     

    I do plan on making a guide to this class once i get it all figured out so look out for that.

    • Upvote 1
  9. How do you buy green pukerians for that price? You have to be crazy. It costs 4gp/3pp which is nothing and it does not increase your success rate, the success rate is still low.

     

    You can sort of credit the puke prices to some players still not understanding the differences between the blessed/standard pukes. I believe it'll die down. I saw green pukes being sold for 1b the other day and it confused me. Just gonna give it time. 

  10. thank you both so much u v u

    and would it be possible to trade bwl for wizard robe??

    as of now I'm not sure because of the price changes. I think bwl is now 1b less than a wizards robe.

  11. i want to know the usual price for:

    a slot of hq litheon

    a slot of hq thunder crystal

    a slot of hq wind crystal

     

    also whats the cheapest price for wizard robe??

     

    Litheon: 20-25m

    HQ Thunder Crystal: 60m

    HQ Wind Crystal: 60m

    Wiz Robe: 7.5-9b

  12. what best path for crusader

     

    guard>infantryman>rune knight>crusader

     

    OT:

     

    Crusader's Holy Strike has the same damage label of 427 from level 20 to 25, not sure if the actual damage is the same though

     

    Suggestion: Adding a higher level shield training to crusader so it can have a bit more block. Maybe like level 15 shield training. 

  13. sorry if this OOT but is attract circle threat accumulative ?

    if i use attract circle 2 times i do damage threat around 20k+ , then my friend use AOE skill and do damage 15k+. the agroo's should've still chasing me right ? 

    or this skill is not accumulative ?

    thanks :)

    it should be accumulative, but you see if your friend happens to hit the monsters twice with 15k damage, that's already 30k, versus your AC dealing threats of 11k per use, it's hard to keep up with that damage considering AC has a high cool down.

  14. 2. I would consider 45 sec, it's a high speed gameplay that requires high attention to play right, they're not buffs like Magnus' auras, they don't have a cast time and if you have shrewd spell on you can basically cast both prayers at once.

     

    Shrewd doesn't affect the buffs casting speed at the moment, I don't think it ever did in the classic version of luna but if this were added I believe it'd be way better. And yeah I'm good with 30-45 seconds.

  15. hello guys, i hope u can share ur trick or tips for getting good philo. :)

    i tried to philo many time, but so hard for getting good philo. :37:

    please give me ur suggest :41:

    how many philo stone u use for one item?

    how to get STR stat,INT,AGI,eva or strike?

    To be completely honest, philoing is all random. some people have "lucky spots" that they may get good philos in often but from what I've seen its all based on luck.

    • Upvote 2
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