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Jonah

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Posts posted by Jonah

  1. Three small suggestions:

     

    1. Maybe adding a pet naming system to further customize players' experience with pets

     

    2. Allowing players to mount pets once they reach their final stage of evolution.

     

    3. Adding some pet specific costumes to further customize the pets

       

            g.e.: a costume that only Kyubey can wear.

  2. Pets don't show up to players who just showed up in the map, but they do to those who already were there. As seen here:

     

    Omari can see the pet perfectly fine

     

    Luna_01_160203_150736_001_zps6mamubfw.jp

     

    But after a quick relog, he can't: 

     

    Luna_01_160203_150804_001_zpsuh91o531.jp

     

    Even though here Malacath still clearly has his pet open:

     

    Luna_01_160203_151256_001_zpsn5249xp9.jp

     

    Also: The '[P] Perform A Trick!' pet skill doesn't work, instead the pet simply turns and sits in place for a few seconds before being able to move again. This was hard to prove as upon using the skill there is no indicator that it activates besides the pet simply turning to face the given direction. 

  3. How about Shield Skills? like Shield Training and the buff for shield? It's still bugged.. i need it for my tanker.. but it doesnt work.. please fix this..

    Shield training and shield buffs work perfectly fine, I've been using them on my paladin and crusader just fine. I don't think there are any issues concerning the shield considering it wasn't changed during the patch.

  4. same question with molzgaming123

    is attract circle skill got eror ?

    now my attract circle is lvl 19

    the damage of threat is around 10791 and my friend hit around 5k+. I have use it repeatedly but it wont take any effect... the monster still chasing my friend

    if i didn't forget when my attract circle around lvl 15 this skill still work ><

    please check it , i feel useless if this skill not work >< (pure tanker)

    I played around with all of the attract circle levels and I didn't come into contact with any issues. However, your friends constant attacking may have something to do with you not being able to re-attract the mobs.

  5. It's how the game originally was. The smaller maggots are there to speed up the process of grinding because they spawn faster and are easier to kill, while the bigger maggots are there to provide a much bulkier, time consuming exp gain. I, however see why you would want the larger maggots back considering they do give tons more exp.

    Also I don't think this is really a question. more of an opinion/suggestion.

  6. One thing is probably the range on the prayers. If the person isn't basically right next to you they won't receive the buff. Not a big problem, but I feel like it could use a wider area of effect. Also maybe one more target skill for magic types would be awesome. So far the class is very fun though. Loving the new concept of the buffing and stuff.

  7. Eva type is easier to achieve because it's not much of a challenge to get 270 eva, so i suggest getting eva equips. The most you'll need is around 290 because of the bosses, but if you get 270 you're fine to farm the normal mobs. 

  8. I thought magnus has higher lvl poison? 411/sec while palad 365/sec. And they say phalanx magnus can have more pdef than palad? But palad got highest block

    Yes, Magnus has the higher poison. It also has more pdef than Paladin from the Phalanx path, but Paladin blocks more. In my opinion Magnus is more balanced and Paladin isn't.

  9. Hi guys. I just want to know your opinions on who/what class is dominating the pvp/pve/gw now. Or what class is in the meta now. Additional info/explanations are good too. :3

    There is no true dominant but if you're looking for balance, I'd go with Magnus or Paladin. They have the best skill set for every aspect of fighting.

  10. In general Destroyers are fine the way they are. Think about it this way: 

     

    Destroyers are meant to face tankers, mages and more defensive classes. A destroyer will struggle against classes with high range, like:

     

    Arch Rangers and Sword Masters. If you ever noticed, Many destroyers crush blade takers and in war they crush tankers because of their insane damage. Giving a destroyer higher HP will just throw them out of balance.

     

    As for mages, take for example the fact that SB hits before any skill a mage can cast at a range. They're meant to fight classes that have high defense. Giving them high damage and defense would be outrageous. 

     

    Every class has a flaw that's put in the game for a reason, without these flaws there might be no balance at all.

  11. Blade Takers don't need full Str and full p.a to get 8k p.a in dual wield. I know full p.a blade takers that have 10k p.a. Many of them just +12/13 equips and get very good philos. While it is expensive it's not impossible. Remember mixed philos are important. I'm pretty sure you can find many equips with strike mix Str and some Eva or vice versa.

    Also, level plays a huge factor in that as well. As you max your dual wield abilities you lose the penalties, thus allowing for higher p.a. Not to mention that you gain more strike/Eva per level. it's also not hard for a blade taker to go pure Str stat wise.

  12. 450-500 strike/ eva is the highest ive seen that a player can get. higher than that is just un-normal. 

     

    Actually if you take a peek at the record books there are players who can get 600+ strike with normal equips, so 450-500 strike/eva and 8k p.a, (8k p.a isn't that high for a dual wielding blade taker/Sword Master, especially one above 130) is very possible. I had one before I started editing my equips, it just takes a little effort and willingness to farm to get high philo'd items. 

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