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Retaliate

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Posts posted by Retaliate

  1. my war point of view of soul arbiter. it beats cardinal and most classes atleast in a 1vs1. if you cant get them 1vs1 you might have a bad time if not edit that is. but once they died once you should be good to go 1vs1 or not. in most cases though you should win in general.

  2. 14 minutes ago, Orange said:

    it's removing it from your base HP, therefore all your other HP bonuses like % will end up being smaller.

    dang kinda felt it was that..had to make sure though thanks.

  3. so i looked at medusa today. is it just me or medusa gives 840 or so minus hp instead of 712? [i have 8712 hp without medusa, but with it i have 7877] and no idea if the 4% magical attack is giving the correct %. it probably is though..

  4. I don't know if risk taker was changed to be perm [always on] or not but your damage dont go up if your hp drop. battle cry and battle shout and an few other skills gives wrong %s [battle cry is 1%] [battle shout is 5%]  [burning rage is 20%]  [warrior  form is 20%]  [solid weapon is 15%] neither gives their right %.

     

    bet passives are wrong %s aswell but I don't have gold to waste so can't test it [this for destroyer].

    its not a skill but bwl is not doing full 10% its more like 8-9%

    • Upvote 1
  5. 1 minute ago, Allwayspossible said:

    There is nothing immature about criticizing your typing, I'm honestly just trying to help you so that no one says it to you again later. If we are going to have a debate, I want to help you understand that you could put some spaces in between your big sentences so people can read them better. What I said about your typing is the same thing anyone else from the U.S would say.

    Also, of course she did not say it EXACTLY the same, but the idea was the same.She did not change the entire concept of her message, otherwise it technically would not be the same.

    criticzing is helping so..insulting is helping cool idk who raise you but they did a poor job..but its cool i know you just mad cause kr destroys your guild and cause I dont want to bother chatting about something that may never happen due to tests seem rather pointless and stupid to go on about it cause also as stated I'm never agreeing with you never so its a pointless cycle if you into that good for you? if it makes u feel better i can type like this insteadanddonospacesandmakeitharderforyoubruh

  6. 1 minute ago, Allwayspossible said:

    Orange said that earlier, which means she said it a second time, so you're just using that as a card to get out of the debate, but okay. Also, war is still pvp, and still counts. you have to look at all sides. Regardless of how you feel about it. And also, I never said I couldn't read what you said, I said it was "hard" to understand you because you type all your stuff in one big sentence. That is poor formatting and I hope you don't type like that when making resumes for your job applications. :/ 

    Also, no one is talking about 1 on 1, only you. Orange did not make the thread about 1 on 1, it's about pvp, war, and all. So please stop with that. lol

    actually she said it different now so its not the same that we'll actually be able to test it US THE PLAYERS normally its just the gms that get to test it not the players. so go from the game to talking about how I type how immature are you?

  7. 1 minute ago, Allwayspossible said:

    Dude, can please separate your paragraphs when you're typing, you made this into one huge sentence and it is really hard to read and keep track of everything you're saying.

     

    Do not tell me cardinals cannot stunlock, because it happens all the time. I'm not talking about sleeping anyone, I don't know where you are stationed in the world, but I am in the USA, and because of that, this "you need some good timing to sleep them before ht fully wears off by time it does they would already got close and stunlock" that's not true for me, because my connection is much better than those who are not that close to the server as I am. So I don't know what you're talking about here.

    "my destroyer can easily stunlock any mage" - If that's the case, we can test this ourselves. Just tell me your in game name, I'll get Amiral, and we can test it. 

    "How is that your main when you use it support reforget?" I only use Reforget in Guild War with KR, KR is the biggest guild/union in the entire server. When I am going to war against them, it is all about what character gets the job done. Amiral is a mage, and she was my first character and first level 140 character. Reforget was not normally leveled, he was PDed to 150, and I do not use him for anything other than wars against KR. Therefore, he is not my main. And Amiral is a mage, so no duh, of course I"m gonna use her to heal Reforget. Just like everyone uses their mages to heal their other characters. That was really an irrelevant argument on your part.

    "Rune impact may say 70% but we all know its 99%" This is incorrect. You cannot decide for yourself what percentage of success rate a skill has, as you are not a GM, and you don't get to make that decision. It varies from person to person, and my rune impact fails a LOT, if it were 99%, it would not fail nearly as much as it does. Do not try to fabricate, in an attempt to support your claims. 

    "Man you really making mage sound like some untouchable char" No...you are just ignoring my point. The point of this entire thread, is to talk about balancing things, and I feel like one of the things that would help balance the game, is if you nerf the skills that do 10k-12k automatic damage, no matter what equips you have. Mages should be pushing for magical attack to deal damage, not just make a cardinal and have instantaneous damage to everyone. It is unfair to the classes that actually have to work to deal damage to the mage. 

    "why you bringing up war? war is based on TEAM PLAY. Im talking 1on1 pvp not duels who cares about duels?" You clearly don't know what it's like to be in charge of anything if you honestly just asked me those questions. When you are talking about changing something that EVERYONE uses, you have to take into account ALL factors, not just 1. You cannot just think about "1 on 1" because that supports only your argument, and no one elses'. You cannot fix a discussion to fit your agenda. You must take into account every obstacle. Not just 1on1, but wars and duels as well.

    Also, I brought up war and duels because you were talking about how someone can "kill you with rune impact if they use it over and over and it only has to do 300 damage" when that is a complete ignorant thing to say, because that literally never ever happens. There has never been a situation where someone rune impacts you 500 times just to kill you. Meanwhile, Cardinals, and Necros, are using a broken DoT skill (which requires absolutely no effort, money, or anything to use,) every single day. And since you like talking about other servers so much, don't forget that Gpotato and other servers purposely lowered the damage of this skill in PVP. The most it could do in pvp is 749 per second. Heck, EVEN IN THE OLD CELESTIA LUNA, BEFORE THE REBIRTH, HOLY TAKER WAS NERFED, AND COULD ONLY DO 749 DAMAGE PER SECOND. LOL

    But I guess you wouldn't know that, since you haven't played as long as I have.

    "when you say it takes no effort" Yes, when I say it takes "no effort" I'm saying you don't have to have any items on to deal damage with Holy Taker or Venom cloud, if you even try to argue that, you're just wasting my time. :/ 

    topic already over orange already said whats gonna happen. and we all got different experience so i'll never agree with you vice versa. and if you cant read what I type then dont reply to it? simple man. but I'll reply to 1 thing I readed abit ''war'' you didnt read I guess answer here [ its team play] that means its not just your character its more than 1.

    • Downvote 1
  8. 3 minutes ago, Orange said:

    I mentioned previously we were going to revert the changes.

    Instead we will have a special map where we can change stats and it will only count for that map, that is where we will test how pvp and pve feels with different stat changes while the rest of the maps will have the normal stat set up. We will get player feedback from there only until we feel we are in a place to patch the other maps.

    thats a smart idea to be honest lol. mostly cause we get to test it and not just see a paper about it since it may be better than how it sounds..I like this 1 lol

  9. 2 minutes ago, Allwayspossible said:

    "I think you only want dots nerf to that extend because you as an edit tank only cardinal can beat you" 

    Dude, you must have missed the part where I said Amiral IS my main character, and she IS a level 140 Cardinal. I never said mages was "almighty" I said they have an unfair advantage, and I'm not talking about edits, I'm talking about NORMAL PLAYERS. A normal mage at 105 is easily much more dangerous than any 105 fighter or rogue, and they have a skill that does big damage even if they have absolutely no armor on, and it only gets worse at they get to higher levels, which is UNFAIR, because fighters and rogues don't have any ability that does a set amount of damage like Holy Taker or Venom Cloud.

    Also, I have played Luna Plus before, multiple variations of it, and in the Luna Plus games I've played, neither of them are like this game. Not even close. Most Luna Plus servers do not even have rune impact, and if they do, it is not non-miss skill. Luna plus is MUCH different from this server, so trying to compare to two is really bad on your part. This game is headed no where near luna plus, I have not seen a single update here that replicates Luna Plus features.

    "you claim rogue and fighter don't have that ability but are you sure your a tank? both rogue and fighter specially magnus and tm can stun lock you and dot you till your dead" Dude that applies to every class. And you are completely contradicting your own argument, because the very thing you're talking about, is all DoT mages do. Stun lock you until you're dead. And they kill you with a skill that has like a 1% chance of failing, and does the same damage every single time. Max level of holy taker does 10k, each time it's cast. Venom Cloud does 12k each time it's cast. And normal players don't have the damage to 1 hit them because normal damage is much different from edits, and that's why it needs to be nerfed.

    Also, I already complained about the stun lock in many of my other posts, so do not try and pretend like I'm the one being oblivious here. "a magnus alone with just rune impact can keep you stun till you die even if hes hitting 300 damage" this is by the far the most untrue thing you have said in your entire comment. Rune impact does not even stun that much as it only has 70% stun rate, furthermore, no one gets rune impacted until they die. Because if it's in a war, someone is easily going to attack you while you're busy trying to shoot 500 rune impacts. And if it's in a duel, if you're doing anything under 2k, your enemy will not die before the battle is over depending on who you're fighting, and rune impact has a decent sized cooldown. Whereas mage's holy taker coolsdown rather quickly. 

    I'm not arguing for the sake of a mage being rendered useless, I"m just saying it takes no effort to be a mage, and that in itself should be changed, the only reason you may say otherwise is because YOU'RE a mage. But me on the other hand, I have played  this game for a total of just about 6-7 years (including the time before they rebirthed,) and I've had plenty of experience in all classes, so I'm not biased by any means. I don't have a favorite class.

    This is also untrue, a lot of edited players will be upset, but a lot of them will not quit. And even if they did, there are many more normal players than there are edited players, keeping majority happy is usually the key for most businesses. CL would not die suddenly because a few edited players got butthurt. 

    I would say the luna that carries theses plans but i rather not get ban over advertsing but just know the current luna plus has theses ideas already ingame and that server lost its water noone plays it its dry. aka dot depend on m atk phy atk, aka nerf dmg to all, high hp to vit, theres no contradiction this is from my experience as once a cardinal ''stun lock by cardi'' what? lol I dont think 2 low stuns[together 4secs] with high cd[7.2 secs] HT cd[9.2secs...yeah man ''quick'' lol....] is consider stunlock dont even say ''they can sleep you'' when you said it takes no effort. you need some real good timing to sleep them before ht fully wears off cause by time it does they would been already got close and stunlock you[unless 0 ms]. also my destroyer can easy stunlock any mage[if not edit and same level or close around] and kill them so the only thing holds a phy char back would be level gap. and im not a edit user and how is cardinal your ''main'' when all you use it for is to support reforget?how is a char u use to support reforget consider your main? wow ok anyways, why you bringing up war? war is based on TEAM PLAY. Im talking 1on1 pvp not duels who cares about duels? everyone is baised at some point and as I stated im not a mage main I use mage yeah I use fighter too and none are my main specially with theses updates that MIGHT happen. also rune impact may say 70% but we all know its success rate is 99% 1% chance of fail from my experience, with this skill max or near max not lv1. but man you really making mage sound like some untouchable char basically a super saiyan that need to become a krillin and every other char is krillin. either way only reason I defend mage cause 2 reasons my experience and many people I know that will quit if this nerf happens. the nerf wont effect me if I DID main a mage I would simply just switch to fighter or rogue since they'll actually be able to do dmg without edits and kill everything. while mage? be a free kill lol 5-6k hp mages with 20k m atk easy targets unless edit. as for edits more easy fix is allow them be sellable for gold. maybe then we normals can become super saiyans too for once. by this I just mean you cant be perm ban for this..but then again players will want like 500b even though max it should be is 150-200b or so.

     

     

    also chethe lol what? I think you fight too many edit cardis. so what im seeing is from new posts ''make cardinal into rune master'' I mean go for it? I guess. 

  10. 17 minutes ago, johnpuarossi said:

    must fix all class and skills or at least most skills should work, then we talk about balance, we don't want anything to be left out woo hoo 

    So about balancing how about reducing edit to an item to 100 from 200, coz we wouldn't be talking about crit damage if it weren't the edits who brought awareness and everything else that followed

     

    too late to nerf edits, players that went edit will just quit if they see their edits stats decrease or vanish. even if you gave them pd items since all they wanted was high hp or dmg or def etc and not pd item but yeah..maybe make a poll see what they think but I think most wont be happy. just saying

  11. 3 minutes ago, Allwayspossible said:

    Not only edited players can achieve that damage, like I said, Amiral easily have 18k M.atk before without edit. I think 17k M.atk should be enough to deal 2,1k holy taker. But a mage that has absolutely no m.atk at all should not be allowed to deal 2,1k holy taker because they aren't even putting in any effort. And it is annoying my tanker (Reforget) when I'm in PVP, and the other fighters have a hard time killing me, so instead of attacking me head on, they log in 8 naked cardinals and just spam holy taker until I die. That is ridiculous, and broken.

     

    Rogues got nerfed unfairly, Fighters also got nerfed unfairly. Elven Fighters should not be forced to use a sword in order to use Sonic Boom or Spirit Sword, because you have to think about the normal players who already can't dish out much damage as it is.

    Rogues should not be forced to be 1 handed in order to use shield boomerang, because they have to get entirely too close just to stun someone with Rage Step, and they're already limited in how many skills they can use in 1 session anyway. If 3 mages are coming towards 1 Rogue, you should be able to use Shield Boomerang, Dagger Blow, Hunter's bomb with dual wield in effect because that increases your damage to kill them (because all mages are vit now, so you need high damage to kill them,) but now you can only hit Dagger Blow, and then rip when the other two mages get towards you.

    The way players use their skills should never have been affected, only crit damage, stun duration, and the bugged/broken skills should be affected. Not the passives, and weapons o.e.

    "In Luna Plus," this is not luna plus, therefore it should not be compared to luna plus. It should have a limit on how much damage it can do, and it should be predicated on your Magical Attack. It is unfair for a player to be able to kill anyone with no effort, all because they're a mage. It is not hard to get to level 117, and that's the only level you need to be realistically to kill anyone with your DoT. Even a level 105 mage can kill any level with DoT, and it is unfair because fighters and rogues do not have that luxury.

     

    We are talking about balancing thing, and the game is not balanced if mage can kill anyone and always have the same damage with DoT, but fighters and rogues do not have the same ability.

    I think you only want dots nerf to that extend because as a edit tank only cardinal can beat you without a healer of course. besides that I mention luna plus because this game is going in that direction slowly if you ever even played it you'll know that. you claim rogue and fighter dont have that ability but are you sure your a tank? both rogue and fighter specially magnus and tm can stun lock and dot you till your dead and yes by stun lock i mean u'll never be unstun untill you hit the floor. dont try make mage seem almighty its not the only class with unfair abilitys hell a magnus alone with just rune impact can keep you stun till you die even if hes hitting 300 dmg each time. theres a reason why theres more phy chars in the game than magic.

  12. 1 minute ago, Allwayspossible said:

    You completely misinterpreted everything I said. I said the "30 second invincibility" should be removed from every map EXCEPT PVP Arena. When you spawn in PVP, you should have 30 seconds where you cannot be attacked, so that you can brace for the enemies in PVP. But it should be removed from Zakandia and all other maps (except pvp arena) because enemies abuse it, by using many different supporters, barriers, and healers.

    Most edited mages do not have 50k magical attack, they usually only boast around 30-40k. Also, no one is going to do 30k x 5 holy taker, even if holy taker is based off of M.atk, there will still be a limit as to how much damage can be dealt by it.

    if its done that way might aswell delete holy taker and give something different. in luna plus theres no set limit on its damage tick long as your magic attack high enough it'll keep going up. thats something I kinda forgot but yeah still think nerf not needed unless they unnerf magic attack.

  13. 3 minutes ago, darkira691 said:

    my appologies agian sir ^_^ but visualize this if DOT vit mage is no more and it base on magic attack ... the edit mage is so overwelming happy now because imagine if he uses Holy taker and it base on magic attack like turn undead magic effect .... the dmage is outrageous like in 1 tick oh holy taker can damage about 30k x5 tick =150k of damage imagine that

     

    I forgot about this part of it high int edit mage 50k m atk yeah rip lool 

  14. 2 minutes ago, darkira691 said:

    its ok if u log in in pvp then be 1 shot because u know the fact that they can kill u but u can kill them too..... and take revenge not like when youre respawn and unbuff then rip dmage wheres the fun with that.... in previous patch if we respawn we can still kill some of the enemy even unbuff .. but now ... so lame sb around 3k onli ... they will laugh at you

    this is false if you run into a edit and you arent edit yourself let alone have stun lock and dot skills then you'll never win or kill them ever. just picture how more bad it'll get once dot get nerf you wont be able to defend yourself even a little even with stun lock because dot will depend on players ''def/lvl''

     

    and this a 1on1 point of view or 1vs10 [that ''1'' being the non edit] guy.

  15. 1 minute ago, darkira691 said:

    my apologies to GM but instead of skill fixing stuff ... what about fixing lag issue we all have fun in CL community even we know that where EDIT player .. its ok for us like normal player.... because we are proud to our self if we can kill them in war its ok to be kill in war but at least we have fun and no one is bored.... pls orange dont make things worst or all player might quit....

    I wouldnt call being 1shot the sec you enter a pvp zone ''fun'' 

  16. 11 minutes ago, chethe said:

    Beside has all the heals and all the buffs, cardinal has skill that dealt a big damage, like Turn Undead with 1653 damage (compare with SA's Holy Justice, it's only 1082 damage. Compare with Grand Master's Greater Thunder, it's only 1605 damage with 9.3sec?), also Shield of Justice that with high damage, it's 642 damage with stun effect, area, and 15m range. That makes cardinal too over power.

    I think you forgetting that every job path that atleast pick bishop has heals and buffs and unturn dead which is holy justice is still better than it anyway and not to mention you need high magic attack to do any damage with mage in general in pvp. and when I say high im talking 30-40k m atk thats a value of 10-15k phy atk. now if they revert magic attack damage to its normal state then sure nerf dot if you want.

     

    like before patch max I did with 7k magic attack is 700-1.1k[sometimes even 400] around my level. and my fighter before patch with 7k phy attack he does 10ks and sometimes 13k. sounds unreal but make a mage you'll see the damage gap between phy and magic without edits..

  17. 28 minutes ago, Orange said:

    What is the point of PvP if you can one hit people? Even without edits, there was 1hitting in PvP Tournaments. That is not PvP.

    What is so bad about challenge? Trying to outsmart your enemy in battle, the intensity of a longer fight? Trying to think of a better path or build than others?

    I don't know how Luna+ was, but what was so bad about PvP there?

     

    We have decided to revert the stat changes, and leave balancing for a later time.

    We will create a test server where we can test out stat and skill changes without affecting the live server and get feedback before patching it to the live server.

    i got no problem with not 1hitting people as my only char that could do that even barely was destroyer so im use to it..I dont dislike the recent change but i do dislike the dot skill idea, I mean I like what you trying to do but thats gonna be really hard with edits still in effect..I dont mind long battle or weak dmg for every1 thats fine..but long as its fair I don't think nerfing dot skill is fair though. when some other characters can perm stun lock and do double dots which will look like 800-900 a sec together. the guy you hitting can have 500k hp but long as you stun lock him perm with constant dot being used its a lose. full vit normal cardi and necro non edit can't do any real dmg besides dots the fighter/rogue still has a chance.

  18. 1 hour ago, darkira691 said:

    soul arbiter and grandmaster is the most imba mage now in cl fast casting faster runner and imba damage so if cardinal is making as support mage so whats the point to be an war type cardinal ..... some player uses grandmaster and soul arbiter like glorycious (grand master) and jonah (soul arbiter) glorycious is not edit mage but hes magic and skill is awsome... and jonah is edit mage .... he can dominate all player because of his magic attack... so if cardinal DOT is change ..... the game is never been before.... no fun at all... its just a comment/request ma'am orange pls.... for the sake of other cardinal player like me

     

    no need to beg, cause in the end if the patch happens and its bad as how ''luna plus'' did it then most will complain or leave and the only smart thing to do would be revert the patch. but yeah with theses fixs/changes we do need ''change scrolls'' aka reset jobs to base, aka stat reset, skill reset free after each balance..cause as stated if this does happen I do want to switch my jobs without ''releveling up'' again. cause some jobs are gonna be very useless lol.

     

    to be fully honest theses changes are just like luna plus...just hope the pvp dont turn bad as luna plus..right now a non edit mage and non edit fighter can win and lose same about rogue..so to me right now this change would be more nice if edits was removed but yeah..that wont happen 

    • Upvote 1
  19. 31 minutes ago, Orange said:

    We might raise the cap to 300%, tank jobs don't get buffs and passives with crit damage so they would depend on items to get it, maximum they would get is 180% maybe 200%.

    Jobs that have passives and buffs for critical damage could get 50%-100% more just from skills, add another 20%-50% from items. So 300% would fit it better.

    We could make dexterity give critical damage but much lower than before, before it was 0.3 per DEX, we could make it 0.1 or 0.05.

     

    As for DoTs, we would make all DoT types depend on a stat, for example bleed damage could depend on accuracy, poison damage could depend on int and magical DoT and burn could depend on INT or INT and WIS.

    Magical critical damage would also be capped at 300%.

    Wisdom could add magical critical rate and magical critical damage at the same rate dexterity gives physical critical damage and rate.

    I would remove accuracy from strength so dexterity is more important and the only source of accuracy (besides skills and items).

     

    Axe training could give critical damage and critical rate (a bit less critical rate to balance both bonuses) so axes are important again.

    Some skills could get the sword only rule removed, like sword storm.

    what about sonic boom and double sonic boom? although I dont miss this change but it will make axe less dead..and lol dex/wis sounding little op now..however I wish nera harbor monsters did not stun if our damage is not 1shot monsters now. cause glass cannon classes will just die there if their dmg can't keep them alive. or just reduce the stun chance or duration. after theses changes do you plan make m attack back to normal? or stay nerfed? aka 10k phy atk can do same dmg as 30k m atk <example, but im asking will it be 20k m atk will do same as 20k phy atk

  20. 1 minute ago, adityaxzx said:

    okay If iam Rogue elf i have a Foil, Now IF iam BT Human and Dual User what must i do?

    you can still 2 hit a mage as BT human dual. you don't need foil I just said what a rogue can do. stun perm lock and dot dmg if your dmg too low but your a bt you dont need any of that your dmg already enough to kill a mage in 2 hits not edit. and if your bt dmg lower than 10k crits then you need to redo your stats/gears.

  21. foil then stun skills back to back with dots 400 a sec thats a win...for a rogue and noone has 3k vit besides edit users they dont count. no balance patch can fix them unless they remove edit stats..[this from me pvping on my 21k hp mage 5.5k def already faced a rogue that stun lock perm with 400 dot skills added to it] its not like im just saying random things lol I already faced this after patch..also idk any rogues that hit under 8k crits most i face are 10-15k crits this is without edit stats. I think ppl just miss 1hitting everything insight lol

  22. 21 minutes ago, fadelfa21 said:

    I agree with dex stat dont give crit damage anymore but. Why max crit damage just 250%???

    Base crit damage is 150% and max 250%. And how about rogue? Thats why rogue have little damage, many rogue passive skil and buff is for incrase critical damage. At lvl 105 rogue dual have 34% total crit damage from advance knife and other buff and passive can be up 120% crit damage, especially TM and BT, but 150% to 250% just have different 100% crit damage right? We just can add 100% crit damage, imagine rogue buff and passive can add 120% crit damage, max just 100%, so where are 20% left? Is useless right? Many passive and buff be useless.

    And mage unbalance now, they not need int and just fill they vit, they can beat rogue and fighter use their dot(cardi and necro) #thuglife. But see rogue DOT XD, rogue DOT just 200-350/s. And mage? OMG. I hope My beloved GM and staff can balance that to so celes can more fun. Just share opinion no offence

    stun lock perm+ 400 dot is a for sure win is what I just seen. I think no skill should be stun locking someone perm. and right now rogues hit hard enough edit and not edit to 1shot after you died once atleast.

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