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Posts
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Posts posted by Nanaka
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No specific date. Hopefully soon.
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All item mall items are permanent with the exception of items obtained from lucky boxes.
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Ending 10 DDs with .30% left. q.q
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I guess it will fail... we are using Alpha Version, so full WIS is actually more useful on Beta Version... also on Luna Plus
so become Full Wisdom on this server seems not good :)
Understood. Thanks for the answers.
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normally , people usually go vit / dex or their respective damage ( str / int , depends on the class )
but wisdom increases max mana , mana recovery rate and magical deff . this is only if u wanted to become mage slayer or if u're on low mana
soul arbiter's mana burnings & necromancer's curse weakness lv 10 ( gives away of 100 str , int , vit , dex & wisdom ) is very effective aganist fighter's job since they usually have low mana ( although , certain of fighter's job has buff which increase max mana )
I see.
Is it something one would benefit from in the long run? Could one make a successful pure WIS character (fighter, rogue, mage)?
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Might I add that those above can be quite complex. To start web developing I suggest learning basic HTML and CSS.
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Would it be worth it to build a vit/wis tank? If not, please explain. I've been wondering how useful WIS and magical defense is.
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Thinking a relationship would work, but not being in a good position to keep it alive.
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When starting programming I recommend you try something simple like Ruby or Python. That'll get you a feel for what coding generally is. Then you can move onto other languages. If I'm not mistaken, the game is coded in C+(+?) or C#, or C. Something with C, lol.
I'm learning Python at the moment, it's really quite simple.
Also, I believe this is in the wrong section, put this in the General Off-Topic forum, please. ._.
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I didn't change the font at all, just antialiasing. The font is the same.
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Hoping to leave for holiday early but then having it cancelled.
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Usually it means a fixed price. Aka take it or leave it.
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I had to turn off antialiasing.
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Please read what I have said again. "any skill whatsoever regardless of type can have magic casting time".
Here are physical damage skills that have a magic casting time: Bow attacks, Musket attacks, Bleeding Blow, Windy Slash, Cross Slash, Strike Attack, Double Strike. 80% of the physical skills have a casting time, however we are only talking about casting time not if it is reduced or not. Sure it is probably set up so that magical casting speed increase only affects magical power spells but that doesn't remove the fact that physical skills can have a casting time. (You can infact even see a casting bar with some physical skills)
now to read the second part of my answer: "It is true however that the speed increase buffs created for items and sword rapidity and berserker have different types of speed increase, I will look into it and fix it accordingly."
I really don't understand why you replied that way. Please do not think that I am making this up, that is how it's scripted and indicated in the files.
Maybe it was that I didn't quite understand what you meant the first time. This cleared it up, though. Disregard the post above then.
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I fixed it. Thanks for the help. You can lock this now.
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Your theory is wrong, any skill whatsoever regardless of type can have magic casting time, just like magic power spells can have no casting time at all, just an animation/missile reach time.
It is true however that the speed increase buffs created for items and sword rapidity and berserker have different types of speed increase, I will look into it and fix it accordingly.
I tested it with Shrewd Spell. No noticeable difference. If skills had magical cast speed, it would technically hit faster, right? But it doesn't.
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It only affects skills that don't have a magical casting time, if I remember right many 2h skills and a few 1h skills have a magic casting time.
There's also a possibility it may only be for 1h swords.
My theory:
Many two-handed skills don't have magical casting time mainly because they require a two-handed weapon. Rune Impact has casting time because it does not require a weapon by default. Sonic Boom and the likes do require a weapon by default and therefore are not affected. I tested Burning Crash without any buffs, it was quite slow. I tested it with Weapon Sync and it was slightly faster. I then used Muramasa, and it was much faster. BUT on the contrary, I used Acuteness and Berserker together, and the attack speed did not change. This also applies to Sword Rapidity. This leads me to believe there are in fact two types of physical attack speed. The type given by Weapon Sync and Muramasa, and the type given by Berserker and Acuteness.
The possibility of Sword Rapidity being for one-handed swords only sounds a lot more legit.
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Downloading Clover, no more millions of Explorer tabs.
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Yeah, that's his SM. Perhaps it only works for certain classes?
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False positives. :/
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Getting my own room. YES.
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Getting a bunch of new stuff you don't know what to do with.
[Rogue] Best Job For Farming Gold In Nera Harbor. Elf / Human Entrapper
in Rogues
Posted
Yes. Dex = critical damage.