Jump to content

Sky_Light12

Member
  • Posts

    308
  • Joined

  • Last visited

Posts posted by Sky_Light12

  1. Hello everyone, this is a thread where you post one of your pet peeves with Celestia Luna Online itself or its fandom and supplying it with a reaction image, it can range from:-


    A) a certain behavior players do in the game

    B) encounter an annoying bugs

    C) getting rare item from mobs

    D) getting PKed during farming

    E) Transaction gone horribly wrong

    F) hostile encounter during chat or even war

    G) etc

    i'll start as an example:

    MFW (my face when) watching someone deliberately misled newbie's question in megaphone

    BRTky.jpg

     

     

     

  2. 1 hour ago, Orange said:

    Then the guild that drained your GP would be at a disadvantage, your guild has nothing to lose because you have no GP left while the other guild does. What we could also do is when you set the war bet you set the GP and once one of the guilds uses up that limit they lose.

    what about setting the time limit ?

    when one side choose to declare a war , the next option aside target guild should be "Time Limit" starting from 5 minutes to 1 hour . once they decide the target and time limit , the other side should be received confirmation along shown time limit

    • mine revolves placing few stealthed players in same map but far away from warzone . when they gains upperhand & killed the "frontline" team , i've signaled the stealth team for ambush from behind and while they're busy dealing suprise attack, the frontline gets up and quickly kill the confused enemy . this one definitely requires handful of rogues with stealth skill at minimum
    • second one is minor but during the war, guild members must not close to each other in order to avoid getting hit by AOE too often . so i'd say splitting up and keep distance from each other should be good option
    • third one is like parthian shot tactic. it has element from first one (placing stealthed rogue from hidden place), but you pretend to run and at same time lures the chasing enemy into the trap . aside requiring rogue with stealth , you also need sufficient MS (but not too high as they will stop chasing you as you completely outrun them) and careful for beholder (i believe this can be rectified by having said stealthed rogue hiding behind something such as large rock or wall for example) . https://en.wikipedia.org/wiki/Parthian_shot
    • fourth one is resemble phalanx formation . one carries shield charges (or huge defense) head-on and tanks while one carries 2 handed weapon stays back (or dual wielder/bow player) and proceed attacks after the enemy tipping off their first move to tanker (i.e using a skill with long cooldown)

    note : using strategies/tactic means you are playing dirty in war (but not exploiting bugs or cheating program, those are too far and breaks the rule of game) . also to do all of above, the assigned guild member must co-operate in order to properly work (excluding each strategy/tactic's weakness) , otherwise they likely rush and your chance of winning are plummets down . numbers of player & their qualities (stats , class & equips) and map may affect your strategies/tactic

  3. SA

    • has lv 8 armor link accompanied with lv 8 bless vital
    • along necro , SA are one of two jobs on 5th tier that offers lv 20 light armor passive
    • boast with lv 7 int along lv 7 wizardry
    • powerful manaburning skills in case the nuke failed killed your target
    • 1 new powerful AOE : HE (basically mage version of fighter's Earthquake , only having accurate 7m range , never miss and doesn't need a weapon to cast it) favors damage over range and doesn't need a target to cast . at maxed level , outpace SOJ by % and stun time , leaving range only major difference

     

    Cardinal

    • maxing TU requires only less SP than HJ along having better range
    • Lv 4 opheous poem (basically party INT buff , with Lv4 gives total 45 int to all party member)
    • aside able to wear light armor from monk/inquirer , physical deff can be increased further from Lv8 shield along Lv8 wisdom and mind barrier
    • best healing capabilities among mages
    • 2 new AOE : the SOJ favors range and having early 80% stun advantage than HE & HT is 4 sec last DOT skill that is effective aganist players
  4. idk most about magnus aside of that they had RI (a never miss skill)

    but both SA and cardinal has their own single-target nukes : Holy justice (SA) and Turn Undead (Cardinal)

    • holy justice having advantage of fastest base casting time and no need of item requirement
    • Turn Undead has longer range and less total SP to max ( 200 lv 10 TU vs 465 lv 30 HJ )

    if cardinal is fastest casting mage , then SA has best magical crit

  5. here are most important buffs for grand master :

    1. maxed intelligence
    2. maxed wizardry
    3. lv 3 shrewd spell ( bishop )
    4. lv 6 shield ( bishop )
    5. armor link ( monk )
    6. bless vital ( monk )

    shrewd spell covers up grand master's obvious weakness ( cast speed ) while shield , armor link & bless vital covers up grand master's insufficient defenses & HP

    though not buff , but light armor expertise allows user to wear light armor , thus gaining even more P.deff

  6. On 3/31/2017 at 5:54 AM, Sky_Light12 said:
    1. Let's just live (casey lee williams)
    2. Kings (angela)
    3. masayume chasing (Boa)
    4. brave your truth (daisy x daisy)
    5. towa no kizuna (daisy x daisy)
    6. aka no kakera (yuki suzuki)
    7. never ever (tokyo girls)
    8. monochrome no kiss (sid)
    9. sociometry (kotoko)
    10. Agony (kotoko)

    11.believe in myself (edge of life)

    12.answer (no3b)

    1. Let's just live (casey lee williams)
    2. Kings (angela)
    3. masayume chasing (Boa)
    4. brave your truth (daisy x daisy)
    5. towa no kizuna (daisy x daisy)
    6. aka no kakera (yuki suzuki)
    7. never ever (tokyo girls)
    8. monochrome no kiss (sid)
    9. sociometry (kotoko)
    10. Agony (kotoko)
×
×
  • Create New...