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Sky_Light12

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Posts posted by Sky_Light12

  1. 5 hours ago, kuroinokage said:

    I have 2 x Draupnir [Item Gain Rate +5%] and Bane of Desire [Item Gain Rate +5%]

    Q1 > Wearing those 3 items, the effect only applied 1 (Item Gain Rate +5%) ? not (Item Gain Rate +15%) ?

    Q2 > Is it really possible to increase Item Gain Rate by wearing 1 of those Draupnir/Bane of Desire(If it only applied 1 effect) + Using Lucky Hunter Potion + Entrapper/TH Skills ?

    Q3 > Is it only Draupnir, Bane of Desire, Lucky Hunter Potion, Entrapper/TH Skill that increase Item Gain Rate ? maybe theres another items, or skills.

    as for Q1 , you cannot stacked the effect of draupnir ( apart the bane of desire ) , signified by your passive stats ( hit " S " > passive skill and search icons that is identical to " extortion " skills ) . though to be fair , wearing items with drop rate prevents you from using powerful items such as tarintus helm or compromises hathor's set effect .

    for Q2 , you can combine those draupnir+desire combo with entrapper's extortion and lucky hunter potion . but only effective if you're intent to aim for hardest ones ( such as austere's cape for example )

    Q3 , yes , at least until when the update introduces us with another drop rate abilities

  2. 1.does hegemonic rainbow had hidden stats what makes it expensive ?

    2.does zeus's pearl necklace applies to primary stat or secondary ( VIT , INT , WIS , DEX & STR ) ?

  3. 52 minutes ago, Fifin said:

     

    Sky_light12 has answered your question.

    those rare armor sets are not recommended for beginners unless you have find some way to afford like 400-500m golds at lvl 80.

    I recommended to craft it

    you can use dragon scale leather and other materials to craft a mold, which is used as a basic to craft armors

    you can try with the cheapest leather and see how it works

    i'll let you know that light armor construction requires fairy shining dew . it can be dropped by lv 90s mobs at ghost tree swamp or made out of HQ leather oils

  4. 1 hour ago, Fifin said:

    There are several rare armors on that level and the way to get it is quiet difficult for newbie,

    try to google depraved monk leather armor, transcendent set, seven guardian set, berserker armor set, corrupted magician set, or dionysus robe set..

    it's a long explanation on how to get them..

    other rare armor on lv 85 is panace armor set, acquireable by killing Kierra. As for a robe user, in lvl 75 there is a good and expensive helm-robe-necklace set called tarintus set, acquireable by killing Tarintus

    I would like to recommend you to craft your armor by using materials you can buy from Alice (NPC next to Tasartia in Alker Harbor)

    you can use perium ingot(red one) for heavy armors, something green-ish leather for leathercraft, or something cloth for robe craft..

    as for the higher catalyst, you can contruct it from blacksmith abrasive, flame stone, high quality oil, and other catalyst.

    and maybe you will need some piece of lower level armor with a same type to make higher lvl armor

    Good Luck!

     

    if i'm not mistaken , dragon scale leather for light armor while fairy feather for robes . my friend randy was experts of making lv 80-95 armor and weapons

    " randy " may be found on NC3 selling ( IGN : BrandishU ) crafted lv 80-95 armor/weapons . according to her , crafted armors are cheaper than these rare armor ( depra , trans , berserker & seven ) but less powerful , still just as effective ( such as counted as normal item does not need HQ to reinforce , each piece can comes with random stat and amount ) . also the craftable armor had same models as aformentioned rare set armors

    She said 30m for a set of armor and 30m for a weapon ( though you cannot pick your desired stat )

  5. as for rune impact , it feels like this skill had magical trait :

    ~ Like magic , it never misses

    ~ can be used with any weapons ( though , there are few magic spells that requires weapon to use them ) , even barehanded

    ~ despite it doesn't dealt M.A damage , it can be affected by silence alongside RK's aura ( though to be fair , the skill name contains " rune " , the description said the user summons magic spear while the animation involves the user firing magic spear out of their weapon/outstretched finger ) . as for other " never-miss non-magic " skill , its unknown if this also applies

    however , it dealt P.A damage and possibly , only affected by attack speed than cast speed

    for non-mage who utilize magic , only 3 offense skill for fighter ( all had " Holy " prefix ) : holy avenger ( AOE ) , holy strike ( not same as mage's , this one involves close range attack ) and last but not least , Holy Earthquake ( and yes , the same one from SA's , no difference )

  6. today i was wondering if intelligence affects craft/reinforce other than just M.A because it would imply my character are smart ( suppousely reducing chance of failure ) and i was hoping it would be implemented

    something like every 50 int gives 5% success rate ( the effect is visible via crafting . for example : Musket success rate : 35% + 10% ( your total int : 130 )

    • Upvote 1
  7. 2 minutes ago, Kianaraki said:

    After talking to her do you just donate through the donate tab(via paypal) on luna homepage? 

    that method doesn't count as private donation , however

    while i haven't PD before , my deduction is : when you're done talking to her , all you had to do sent minimum of $150 via her paypal email/account

  8. On 8/15/2016 at 2:05 PM, Sky_Light12 said:

    it happens to me more than once i used 10% scroll ( sellable variant ) for cheap grinding boost

    when i moved to nera graveyard , it turned into sealed item and when i use it , it crash the client . i find out that when i returned , i didn't even get the 10% exp buff which force me to buy another one and using it earlier before moving ( though one in my warehouse still intact ) and it also happens to my friend as well when we plan to grind together

    so only avoidable method i know for this are using the scroll before moving another map

    OMG , recently i found out it does affect one in my warehouse

  9. 1 hour ago, Dudi said:

    Aww u r really really awsome, its really rare to meet some one like you ~  keep it up broo !!! :41:

    thank you , master . new updates for my service :

    ~ added " my location " and new free-buff service option

  10. can you add these on crusader's part ?

     

    my version of crusader's pros :

    ~ benefit from free reskill after becoming crusader ( to get it , meet celerian at AH ch1 and go for free request , she'll issue you one )

    ~ with crusader attains Holy Earthquake ( suppousedly soul arbiter's counterpart of fighter's earthquake , obviously its exactly copied : ranging from level restriction , stuns , level , MP consumption , etc ) , the user's stun AOE much better than fighter's ( 7m range , no weapon restriction and dealt Magical damage ) . so if the player knows well about SA's holy earthquake , then user is no need to be in doubt about the difference

    ~ unlike Rune Knight and magnus , crusaders are outright " magic-knight " . meaning they're capable utilize magical attacks and being able to wore heavy armor

    ~ an aura that allows adapt on one on one fight . so by say you're up aganist fighter & rogue , you've use M.A aura & P.deff aura and while up aganist mage use P.A aura & M.deff aura

     - in addition an advanced auras that can function like mage's manablast & divine heal but on all party members in range . also other 2 aura that can nullify specific debuff

    ~ though they've lacked int buffs ( which why they cannot stand up aganist true mage ) , they are only one possess Lv 10 wisdom to make this up ( and this is before combining it with M.deff aura ) , which other fighter jobs lacked buffs that makes them resistant aganist magic ( though , they do had magic barrier passive )

     - when one combine rune knight's manastorm ( max up to lv 6 ) , the user has potential of surpassing common mage's max MP

     - in addition crusader's spell barrier goes beyond up to lv 20 , while every lv 105 mages peak at lv 15

    ~ since possessing at least 2 physical-type skills ( both were using shield ) , they are not completely vulnerable aganist runemaster's silence

    ~ crusader has unique healing ability that is differs than any other's healing skill . its trait between fast heal and great heal ( being quick cast , acceptable cooldown and almost good as great heal )

     - interestingly , the user also gain some of original mage skills : sacrifice , transfer mana , wisdom & holy earthquake ( again , identical from SA's )

    ~ with 3 magical skill on user's command , it gains benefit from shrewd spell ( which is easier to get than attack speed , particulary cardinals are so popular you can find them at AH1 )

     

    cons :

    ~ while magnus's auras wore off quick , crusader's auras wear off even quicker ( so standard auras are up to 1 minute while advanced ones may up to 15 sec )

     - the cooldown for standard aura is same as the aura buff last , unknown if same for some aura like MP regeneration

     - the advanced auras and buff clearing are only available in later level

    ~ a bug that require axe to make auras to happen , using other weapon does nothing but consume your MP and put the aura to cooldown

    ~ unlike true mages , this " magic-knight " does not get int buffs . so the user is either rely on own's magic aura or mage's int buffs ( SA's int peak at lv 7 but they have lv 5 fortunate magic whilist both grand master and necromancer has lv 8 )

    ~ while crusader may have highest MP among other fighter jobs , they still tires out as quick the others . so you might consult bishop/cardinal to donate their MP to you/ just give you manablast OR you might as well store large amount of MP potions , which takes some space to your inventory

     - SA's mana burnings plus curse weakness , pose a problem aganist crusader's lv 10 wisdom

     - and this was before counting necromancer's curse weakness

    ~ because being " Magic-knight " is awesome but...impractical , runemaster's silence neutralize all 3 magical skills ( all of 3 had " Holy " prefix )

     - don't bother resorting with rune impact , silence also affect this and RK's auras ( not tested with crusader's aura though )

  11. 11 hours ago, Orange said:

    The quest line to spawn Tarintus does not work if that's the one you're looking for.

    i know in this server but who NPC that gave one ? Tv.trope said it was an elf but exactly i don't know if this elf male or female ( even the elf's name )

  12. who gave a quest that is " The player helps an elf in Tarintus to gather objects from monsters to release a " dragon " to remove the monsters in Blue Land. " ?

    i'm intend to know more about this plot

  13. 3 hours ago, Orange said:

    Like I said, it's not a bug, if the skill says sword only then it's sword only as it should be.

    Skills that are weapon locked:

    • Crusader prayers: axe (will be changed to mace because it's a bug)
    • Sonic Boom, Spirit Sword, Spirit Aid, Sword Storm, Double Sonic Blast, Spinning Sword, Mana Storm: sword only

    Any other skill that says anything in the tooltip about weapons does not currently have a limitation.

     

    We will be looking deeper at skills, their effects and restrictions in the near future.

    oh , so that means sword would be fighter's weapon of choice at future ?

  14. 15 hours ago, Orange said:

    Soul Arbiter is not a long range mage, they use their staff to deal melee range blows.

    well , i meant both soul spear and manaburn ( according to description ,its further than most spells - 18 meter , only to be outranged by cardinal's divine sword , which was 19 meter )

  15. 3 hours ago, Amaryllifolius said:

    wanderer? do you mean sniper?

    grand master: the attack skills give big damage for area target;

    soul arbiter: the attack skills give big damage for personal target;

    cardinal: has many buff skills;

    rune master: (sorry idk);

    necromancer: the attack skills are dominated for poisoning damage.

     

    hope this small informations help You :)

    oops , miss the spot about the sniper , let me handle the mages :

    grand master : mage equivalent of fighter's destroyer , being most powerful in raw of magical attacking power . likewise destroyer , both are " glass cannon " , lacking active/passive skill that benefit user with defenses and thus , requiring a path that covers up the weakness , in turn the user can dealt significant damage

    soul arbiter : a mage revolves of drain victim's mana from long range and having most magic critical chance as well great survivability , but lacks good healing capability and only has 1 AOE

    cardinal : master healer that surpass previous tier's weakness : being able to self-defense with 2 new AOE . even then , it doesn't deal good damage without power-type previous job ( i.e lacks high level int buff )

    rune master : master buffer that also doubles as anti-mage , being capable temporarily disable targets from using magic but worst leveling than other 4 jobs due only having 1 offensive skill , so just like cardinal , requiring power-type job to be able leveling alone . unlike cardinal , they're terrible at healing but best at buffing

    necromancer : having some quality between Soul arbiter and grand master , they has multiple AOEs ( some from warlock ) , having good magic crit , excellent defense , acceptable cast speed and having equal int buff  , wizardly & spell craft as grand master . in addition being able to turn their enemies into living bombs upon death ( it cause burn to other surviving mobs ) , so all it need just a single-one hit spell on one of mobs to trigger the AOE . however despite being restricted to human , monk and inquirer is not next tier to necromancer ( thus , doesn't gain all skill from them ) and necromancer lacks stunning skills ( though from sorcerer , they has one stun skill but still inferior than warlock's )

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