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Mandy

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Posts posted by Mandy

  1. 52 minutes ago, SilverDeer said:

    It would be something impossible to achieve since some classes are not made to be dps. And if the monsters were weaker, the rogues would still have an advantage.  It will just break the game.

    I still think that it's good that some classes are better than others for certain tasks, precisely Extortion is a buff for characters destined for the task of farming. But nowadays an Entrapper is not so attractive and some other jobs needs some upgrades.. for example, panzers, I think they would be a nice class for farming but their lack of musket passives makes them weaker.

    The problem here is just the evasion, plus they gain too much critical damage. Basically, they can lure 6-10 monsters and no one will touch them, even when the char is standing still.. doesn't sound plausible, right?  It was once mentioned about changing that, so monsters don't miss all their hits every time. I'm not sure what happened. 
     


    This is something that would help a lot. I second this.

     

    That's not true at all. The problem is not just the evasion (you can easily hit 400 with warriors as well), the problem is the damage rogues can do (fire bomb, magic arrow) regardless of their build. I recently built a Sniper and I was hitting 30k crit with A SINGLE-TARGET musket skill, while the fire bomb was doing almost 70k crit dude. I did the same with a Destroyer. I went eva build expecting its damage-outpout was gonna be similar to the bomb's, but to my surprise, I was barely hitting 25-30k crit.

    Also no, such change won't break the game, how is that even gonna happen? Rogues can 2shot everything, what's gonna change if the group monsters turned soloable?? They'd 1shot them instead, no big deal. Plus, limiting the amount of monsters you can lure using evasion doesn't change anything either, the broken damage & ridiculously high mov. speed rogues can get is still there.

    • Thanks 1
  2. On 2/10/2022 at 9:33 AM, TheEnd said:

    Hello guys, 

     

    My last time playing celestia luna was like 10 years ago (during my beautiful High school), and now i plan to play again after that time.

    Do you guys have any idea where to find skill calculator ? since i forget almost all the build and i heard that hidden stats also applied now ?

    There's some guide for every job actually, but isn't more fun to try by our own and maybe found the one that more suitable for us ? lol

    Glad this server still long live after so many years.

     

    These two links are all you need to plan your path:

     

    But if you still need the skill calculator for whatever reason here's the download link (uploaded it myself just now so it's safe Ig):

    [Link removed - third party links are not allowed on the forums]

     

    In order to use it you have to:

    1. Download & Install Firefox v50 (an old version, you look for that on Google).

    2. Download & Install Silverlight (look for that on Google as well).

    3. Open the Skill Calculator on Firefox and hit "Always Allow/Run Silverlight" from this box:

    image.png.c6b5643cd82fb753b7f5ac9f0d88fe6e.png

     

     

  3. 5 hours ago, Antoni77 said:

    the problem is Party has penalty that will divide EXP, Gold, and Item Drop Rates (depending the party members, more party members, the less EXP and Golds we gain)
    that's why people on this game don't want to Party with other players (except for DD).


    Luna Online is just Old MMORPG with that Old System for Party/Groups EXP Rate and Gold Rate gains
    comparing with some of New MMORPG they have Bonus for Party EXP Rate, the more member on the Party, the more EXP Bonus Rate they will gains
    they are easily getting to Max Level, and later they are getting bored of that game and quit from playing it...
     

    I hope we will get some New Quests in near future, so we have reason again to playing with Party... the more Party members, more easy to complete the Quests
    getting Reward EXP, Golds, and sometime Items too from the NPC... xD 

     

    I know, but more so than party, my concern is the fact that you can only grind using rogues/pd/edited items lol.  If only all classes were able to farm gold as efficiently as rogues do, the game would be, imo, way more enjoyable thanks to that variety. I mean there is no way a rogue should be able to hit "group monsters" for 100k while receiving no damage at all. Then you have the actual Warrior Classes that can't even come close to that lol. You either pick damage or defense, you can't do both (and boi did I try). Idk, it's just annoying to see how broken rogues are. They don't have an issue with skill points cus you can get all the skills you need, you can get 400 evasion easily, hit 100k per aoe just fine, and so on.

    Also, there is no way a MMORPG will increase the party rates, that just makes no sense. What happens with newer MMORPGS and other genres is that people must party in order to complete certain quests and then rush to late-game, that's all. 

  4. Do you guys think this would be possible? They're "group monsters" for a reason I get it but like, the game has 0 party cus people don't do party like that; all they want is fill their inventory as soon as possible and move on. And it's also unnecessary cus every rogue class (except for Sniper) can solo them just fine lol venom needle, emerald glider+12, easy 400 evasion and there you have it, a farming character that also has extortion, so the "group" aspect doesn't really apply to them. Shouldn't rogues struggle the most against these? Considering they even have a buff that increases drop rate. I'm just suggesting this because before sahel & parasus, any class could farm Nera just fine, you could enjoy any class with no issues; but now if you wanna grind for some gold you gotta go rogue/edit or you're screwed.

    pd: I'm talking about monsters only, not bosses- 

    • Like 1
  5. Yeah this would be really cool tbh, I've always wanted mini pets to be a thing lol.

    I'll add my idea to your suggestion, see what you think of it.

    You know how the current system makes you kill monsters endlessly until you hit that 1% rate? I was thinking maybe it could be better & more interactive if we had to kill the bosses instead, drop "pet pieces" (let's say 10 pieces or so, not at 100% rate ofc) of the corresponding boss, and then exchange them for an egg through an NPC or something (like the xmas stuff, halloween etc).

  6. The only workaround to this is making multiple clients (copy & paste the game's folder) and send shortcuts of each one to your desktop and rename them to your character's name I guess lol- I use this for fishing/selling/buffing accounts; I run them in the lowest resolution, different UI colors, no sound no nothing so I don't get them mixed up.

    That said, such feature would be nice ngl.

  7. On 12/30/2021 at 12:58 PM, DarthPayne said:

    Or should I just grab a notebook and map it out one by one myself at this point

    ^this.

    Start from the last job. If you wanna take Blade Taker, check what attacks/passives/buffs (and levels for each one) it gets, then decide what the other jobs should be to benefit more from them. Also take a look at this thread so you can plan the most optimal path:

     

     

  8. I don't know if this bug was ever reported,  I already tried using the search function and couldn't find it soo, I apologize b4hand.

    The bug is actually pretty simple to trigger and happens quite often if you're not paying attention.
    If you talk to an npc and try opening their store while they're not actually targeted (the highlight under their feet) your game will crash.

    Target/Highlighted:

     2.jpg.b261c9487933499dc375a7cc300866e3.jpg

     

    Non-highlighted (will crash your game if you open the store like this)

    1.jpg.86c343004758ba5526d954a5c2321ce2.jpg

    • Upvote 1
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