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Sky_Light12

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Posts posted by Sky_Light12

  1. 1 vs 1 tournament arena details :

    once player walk up to portal , a table will appear with 2 option ( constestant or spectator or even a host , spectator require fees while host cost u bigger fees ) and chooses the match ( except for host

     

    as contestant : player will fight their opponent 1 vs 1 ( as well bets prior begin the fight ) , as soon as he/she wins , they will automatically perform victory animation ( both contestant must stay away from each other at specified range until the match begin ) . they can also block whisp or messages to stop either insult / spam or otherwise that spectator annoy contestants to interrupt the match

     

    as spectator : freely choose any unoccupied seat to watch . a spectator player is allowed to bet with other spectator , applause , eating snacks , etc while watching 

     

    as host : make comments for match by texting that resembles GM's chat ( although , only ppls that was either participated or spectated can see it )

  2. normally , people usually go vit / dex or their respective damage ( str / int , depends on the class )

    but wisdom increases max mana , mana recovery rate and magical deff . this is only if u wanted to become mage slayer or if u're on low mana

     

    soul arbiter's mana burnings & necromancer's curse weakness lv 10 ( gives away of 100 str , int , vit , dex & wisdom ) is very effective aganist fighter's job since they usually have low mana ( although , certain of fighter's job has buff which increase max mana )

  3. The only useful idea is for damage testing dummies, why would you want a dummy that only gets 1 damage? That's kinda pointless.

    Dummy challenges would be cool if we could make those dummies move around the room and be more interactive, but we can't. Otherwise if it's just challenges like DDs, we might as well just make harder DD type challenges for people to train.

     

    Regardless, we do have existing dummies we use for testing skills for the update, we could add them to the live server in Nera Castle and Alker Harbor~

    moving dummies , huh . that would be good

    but there will be 2 variation of bullseye ( the immobile , which does not move and mobile , it moves )

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  4. I meant it in a sense that maybe you could test damage on the dummy instead of on other players.

    since u said " high HP recovering rate " , the dummy is passive and immobile ( attempting to pulling it with shield boomerang will not move it away nor any skill that causes the victim takes few step backward ) . in addition it will only yield very small exp and gold , but there's challenge quest that required to destroy many dummy / shooting range's target as possible ( as well a record that destroy the target with longest combo ) , achieving the 1st place will get a reward

     

    oh don't forget challenge of players destroying many dummy ( for melee jobs ) , Rod ( for mages ) & bullseyes ( for archer/musket job ) as possible ( albeit there's minimal of targets required ) with time limit . there will be 5 spots ( 2 spots for melee jobs : dummies , 1 spots for mages : rods & 2 spots for archer/musket job : bullseyes . 1 person per spot and this challenge open everyday ) . if the participant ( at least 1 ) didn't reached minimal targets needed to destroyed , then that participant will get a DNF ( did not finish ) , getting only smaller reward like nostrum / amulet / a scroll

     

    the targets also weak ( 1 damage any jobs & any M.A/P.A and all targets needs 5-10 hits . critical damage can be ranged from 2-4 ) but fastest respawning

  5. I'd think the dummy would show you your damage. It would have a massive amount of HP though, maybe 50,000,000 HP would do good, and a high HP recovery rate.

    nah , it can't be have shown massive damage . the bambobo , chrismas tree , snowman & rotten board were only taking 1 damage regardless of actual P.A/M.A nor debuff that weaken the object

  6. from nowhere ( baardsen remix ) by dan croll

    sleepwalking by chain gang 1974

    it's a setup by favored nations

    masayume chasing by BoA

    el-sonidito by hechizeros band

    garbage by tyler the creator

    oh sheit it's X by thundercat

    stonecutters by flying lotus

    strike back by back-on

    melt by miku

    don't come close by yeasayer

    change of coasts by neon indian

    it's dangerous to go alone by starbomb

    agony by kotoko

    meltdown by rin

    bar bar bar by crayon pop

     

    srry little bit jumbled up

  7. Who hits first is determined both by your reaction time, attack speed, and most importantly, internet connection. If you want to speed up skill casting, use panda gloves as a costume. They give a passive +5% physical attack speed. Sunken Darkness is also good, but is light armor. The best attack speed item I know of is Muramasa, it's only for two handed fighters though, so that's the only limitation. Death Mask/Deadly War Sword gives fighters that equip it Berserker, which also gives Berserker to fighters without it in their skill list.

     

    For mages, I'm not so sure, but refer to Sky's post for those. I do know that Munchkin Gloves add a +5% cast speed if I'm not mistaken.

    yeah , i remembered munchkin gloves . because it's rarity , usually ppl sold it very expensive despite being 5% cast speed ( combined with farouk , ancient robe set along staff , shrewd spell & healty worm . u could be become fastest casting mage )

  8. Vit of course.

    With HP reinforce 

    Somehow, HP rein give mor HP than VIT.

     

    Dont like int in PvP. 

    Give no significant result in damage.

     

    If your HP can survive from 1st sonic boom or Turn Undead /venom cloud, then its enough xD

     

    Edit : more than enough. 

    well , u're same as me

    i've survived by a PK rogue using hunter blast on me then i retaliated with holy earthquake . he proably rage at me for threwing a bomb on me

  9. items that causes physical attacking speed ( as opposed cast speed )  or to be precise , equip's active/passive skill . advanced knife is example but i can't recall how fast it is ( exclusively for rogue ) . i dunno whetever there's learnable passive skill that can boost it or at least never existed before . one of monk's skill & nera harbor archer can slow your physical attacking speed

     

    edit : i forgot one , sunken darkness set can increase ur attack speed to 10% . but it's light armor

     

    but for magical based skill , it's cast speed ( obviously , do not affects physical attacking speed . commonly affected by farouk necklace's passive , healty worm , shrewd spell buff , ancient sets , tarintus set , secret formula of ancient set . belt of wisdom & nera harbor archer can slow your casting speed ( it should be noted if players wield a wand , player will be vuneable to attacked while attacking monster and at same time slowed physical attacking speed )

  10. For fixed guild wars

    like 3vs3 until 4vs4 .

    GrandMaster is what an adventurer like.

    Stun lock with 99 chance for 6 seconds.

    But still soft.

     

    Necromancer is good too. Even if you dont have budget. just freeze the people. poison them. and high pdef..

     

    For SA. with a Belt of Wisdom. damage isnt a problem in critical. Rememebr the matk in PvP reduced great enough.

    My SA just can deal 5k damage in holy justice.

    go vit or int ?

    i'll go vit in case surviving mobs longer . but i will not join any guild rather watching them

  11. forgot these motions :

    ~ genki girl pose ( example : wink , smile and placing peace finger infront of eye & horizontally )

    ~ air thrusting

    ~ facepalm

    ~ air synth

    ~ air DJ

    ~ surrender

    ~ waving hand

    ~ snapping a finger

    ~ breaking fist

    ~ neck snapping

  12. no , templar master soundly has highest drop rate amplify buff . but i don't know if that buff affect whole party as well

    it can be diffcult to killing austere ( though , he is not strong as kierra nor tarintus . but precisely he has high damage . also don't battle him near mobs that can stun you ) 

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  13. is this enough for u : http://forum.celestialuna.com/index.php?/topic/4853-2hand-magnus-guide/ ( belong to renata )

     

    undead destroyer http://forum.celestialuna.com/index.php?/topic/17081-magnus-job-guide/

     

    eviltoktetsu http://forum.celestialuna.com/index.php?/topic/2364-fightermagnus-guidelines/

     

    fire http://forum.celestialuna.com/index.php?/topic/136-magnus-guide/

     

    my apologies , i only acknowlege little details both rogue and fighter . i knew most of mages guide of jobs ability , flaw/weakness & benefits

  14. What do you think about if i use this equipment for my next SA ... im planning to go pure tank like biohazard.. maybe you got better opinion please tell me.. my SA is a Human (Wizard > Monk > Bishop > Soul Arbiter)

    im planning to buy all of this.. (even though i've some of this equipment from my magnus... i just want to make sure that SA is best for GW.. im playing a bit risky lol)

    Kynee+13 Vit 26+

    L.Armor+12 INT 75+

    L.Shoes+12 INT 75+

    I dunno what im going to use for gloves

    Farouk M.atk 19,8

    Hathor VIT 28+ (2 Pcs)

    Gemini M.atk 19,5+ (2 Pcs)

    Medusa +14 INT 20,5 ®+40

    Belt of Wisdom

    Hellen M.atk 5%

    Aias+13

    Hibiscus (trinket)

     

    gloves , eh ? sounds 1 set of Gardener ( hybrid vit and int ) do the job ( seeing as critical stats was " engraved " in there )

    i'm not recommended u as human to become SA ( although , it's still your choice to choose wrong or right decision ) due fact that human was aready able to choose monk to be allowed wearing light armor & gaining higher critical chance

     

    also worth to note that humans seems more powerful than elves but elves on other hand , is resilient than human as well " smarter " ( int )

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