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hamrio

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About hamrio

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    kadowisudaku.com

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    Special region of Yogyakarta

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  1. i'll give my point of view since i'm playing with 1h fighter We have plans to balance how damage is dealt through blocked hits, we may apply a minimum damage a character can take if they block the damage, so blocked damage can no longer be 0 it's a yes for me because even without high p deff, you could easily blocked incoming damage. so if this patch applied shield user tend to think increasing their p deff too. not only depending on block rate We may apply a minimum damage a character can take from monsters, so characters with a lot of physical defense still take some damage, instead of only 1 damage. not really but considering to make some monster have magic attack, so, tankers need to increasing their magic deff too, or supporting job like RM not only support for war but also hunting. We have plans to balance magical critical damage and add a cap to it, just like physical critical damage. We may make wisdom count for magical critical rate, like dexterity does for physical critical rate. can't say about this We are considering raising the critical damage cap to 300% and making dexterity give some critical damage, but not like before. We could make dexterity give critical damage but much lower than before, before it was 0.3 per DEX, we could make it 0.1 or 0.05 i agree this one, but if (Axe training could give critical damage and critical rate (a bit less critical rate to balance both bonuses) so axes are important again. Some skills could get the sword only rule removed, like sword storm.) this applied. some problem for 1h user is raising crit. thanks to axe mortality it could increase my crit and crit damage. but then axe can't be used for sb or dsb while people relying that skills. and changing into sword worsen the crit.
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