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Showing results for tags 'gameplay'.
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I have a ton of ideas, and so to not flood the forums, I'm putting the simple ones under 1 post since they all pertain to 1 category. Quality of Life 1. Let you choose between classic and minimalistic sounds, such as when doing philo or other things the classic sound of your character going awwww YEH or making a sad sound upon failure, vs minimalistic/modern sound of just the chime sound with no character vocal sound. Could be a toggleable option in the settings. 2. Zoom in/out speed. A slider like the view distance slider that adjusts the speed at which you use your scroll wheel to zoom in and out, personally I find it very slow at it's current speed and while it's not a huge deal, it'd be nice not to have to do a full scroll roughly 4 times just to zoom fully in or out. 3. Remove the dd "match" system because it seems very strange that it can just decide who you are and aren't compatible with, and make it so you can't dd with your friend or a random person at all. Maybe not, totally "remove" the match system, but just remove the aspect where you can't dd with people under 30 compatibility. 4. Let us edit our DD info because obviously, our likes, dislikes, region, and age will/can change over time. For example when I put my age in I was 22 but my birthday was in a few days so it just bothered me lol. 5. When destroying or selling items, it'd be great to have a "select multiple tool" so that way we don't have to click and drag and confirm amount and confirm to sell/destroy for every single item/stack of an item. Obviously it's not a big deal but it'd just be a fantastic quality of life upgrade that would save so much time. Or maybe create a third, smaller window that we can drag items into to sell/trash. 6. Press Esc to close booths just like any other window. 7. Press E to click yes. 8. Let us change storage tabs by hovering an item over it, just like in the inventory. 9. A quick move keybind maybe like Shift+Right Click or something so we don't have to click and drag items. Doesn't seem super important but it gets tedious if we finish grinding and have pages of materials. HUD/Interface 1. Since it's considered common knowledge for booths to say 1=200Bil or something like that, put the numbers from left to right on the square, just like how the hotbar looks, from 1-24 2. Clicking S or C, removes the level up HUD instead of forcing you to manually click it, even if you use the new point you just got. 3. Chat bubble opacity slider/options. 4. In the dd screen, add 2 info slots of their main language and their level, that way if we did want to socialize and meet new people, we could actually do it without having to try every single person because we don't know if it's even possible to dd together, or if we speak the same language. 5. Make Alt+Ctl 1-4 or Shift+1-4 change the top skill bar. 1-0 uses our skills, Alt+1-4 cycles our bottom skill bar, and ctr+1-0 uses our top bar skills, but to my knowledge there's no keybind to cycle our top skill bars which depending on your playstyle and setup could get frustrating/annoying while in the middle of battle. 6. See ally and enemy buffs and debuffs. I know this is already on the list of things to do but I just thought I'd mention it. 7. Rework party interface. I haven't thought about this one too much, but it just seems really outdated. Some of the words on the buttons when you're in a party could be replaced with much better words. I also think some of them don't even work anymore. 8. Borderless window mode, I know this is also on the list but I'll put it here anyways.
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Hi I just want to suggest some minor quality of life suggestions I thought of while playing the game: 1. Merge the NPC nostrum/potion (from Alice) into categories to lessen inventory space usage. I know this can be asking for too much because these potions are added to the game already with the intention to help everyone get started with leveling and make game easier. But I think it would be better if say for example, we can fuse the matk and patk potion into just one potion, pdef and mdef and others with similar effect into 1 potion also so we just have around 3-4 types potions (damage, defense, speed, sustainability) that does the same thing as the existing 8 because, who doesn't use all of them at the same time anyway. There are very very few niche applications where you need pdef but not mdef, or where you need only mp regen and not HP regen in both PVP and PVE situations. 2. Splitting stacked items (alt + drag into empty inventory slot). Make the item count you're splitting into new inventory slot default to 1 instead of 0, trust me it makes life so much easier for people that want to reserve inventory slots for looting specific items just by having 1 less key to press when doing this. And if you want to split the count to more than 1, just type any number to overwrite the default 1. 3. Buying 1pc from stacked item from vendors in NH. almost same as suggestion number 2, it already defaults to 1 but it would be better if typing any number overwrites the default 1 so if you want to buy 2pcs, you don't make the mistake of buying 12 because you thought the default is 0 like it is in crafting and splitting stacked items. I've made this mistake a few times too many now when I'm thinking about some other things and not focused when playing, sometimes there's just things going on in life that distracts you. 4. Make clickbox bigger for tiny monsters like salamader, hornet, mosquito, blackhorn hatchling, they're really difficult to click when my character is moving, not sure if I'm the only one with this issue. 5. Add Fairy's Shining Dew in Alice Shop, not sure why this isn't available too. Maybe because the abrasive is also needed for weapons not just heavy armor so it might be punishing for players to craft it from scratch while the thread one is for crafting lv 50 wings to help newbies. But light armor is probably the most used crafted armor in the game (Gardener having bad stats now compared to crafted) with both mages and rogues using it, so I think it's the right time to adopt this change also. 6. Make crafting Seabraced Cloth only cost 3pcs of Timeworn Cloth. I know it's been discussed in Discord already that Robes are set up so that cloth materials drops more frequently all throughout the game and having it cost more materials to craft is to even things out but here's my observations. Farming in NH when I'm not level gap gives me the same amount of Timeworn Cloth as Stonehide Scrap and Cobalt Ore so I don't know how the "cloths drop more" mechanic applies here. Now when I'm gap, the cloths do drop more but seriously, who farms when they're level gap and it's not like it drops 66% more than the others to justify costing 5pcs to craft. Another observation is in NH, all monsters drop all three materials while in Garden and Graveyard there are only one specific monster that drops each kind material so again, where is the "cloths drop more" mechanic. It just seems to me that crafting robes is unnecessarily punishing for something that people rarely use, In my opinion it should be the opposite. I recommend at least equalizing it to make it more fair, make it 3pcs requirement or keep 5pcs crafting but make success rate at 100% or increase Timeworn cloth drop count per monster. So that's all for now and I apologize for my tone on some of my arguments, I don't mean to offend anyone and I appreciate the game masters for always giving all eyes and ears to our suggestions ^^ EDIT: I corrected my typo on suggestion 2, it must be ALT + drag not SHIFT + drag
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i played this game from 2013 and starting over this 2020. i think there is so much changes in the game what i know from past luna or other RPG/MMORPG games, the Tank role is supposed to "tank" the enemy/monster and other party member supposed to hit the mobs with decent damage while the Tank lack of it. but today P.Deff 22k isnt even could mob 20 maggot in garden, because of the latest mechanic how P.Deff works and add Block Percentage. its so sad i think the games changes so much, but maybe its for balancing between other job in other use like PvP/PvE people (105-150) leveling with boost, not leveling together partying. I know its the right for others to spend their money into whatever they want, but what makes it fun? and people only care for themselves claiming monster spot all-alone im not blaming the farmer job, but why we only can farm with "the only farming job" (if you know what i mean), why not make other jobs capable to farm Its peoples right to be individualistic or not, but i think its more fun when we can play together, partying etc sorry for the messy thread and english language, its my first thread here Thanks